The “Back to WoW 2024 Journal” Part 3

It’s been nearly a month since Part 2 of this journal. I bet you thought I’d given up on it, or given up on World Of Warcraft. I’ve come close a few times, but not yet. Having pre-paid for 3 months of time has done what I’d hoped it would do and kind of convinced me to keep going.

The reason I’m back writing is that finally, just in the past couple of days, I’ve really started to enjoy myself. My character is about level 50 now and around 23 hours old.

So in my last journal I talked about how WoW hadn’t really been grabbing me and as mentioned, that continued to be the case up until just recently. I think I’ve finally figured out why and it is partially self-inflicted by FOMO and partially just the way Dragonflight is structured. (Maybe all the expansions have been structured like this but Dragonflight is the first I’ve played (almost, so far) all the way through.)

So quick refresher, I started a new character, and did Exiles Reach to get to level 10. That was fine and fun and really short. Then I wound up in Stormwind and from there headed off to Dragon Land. The fact that I have no idea what the correct name of Dragon Land is, and that I can’t name a single zone there, is our first clue.

I first started playing Dragonflight the same way I used to play what we now call “Classic WoW.” I took every quest I saw and got ready to grind levels. But there are a LOT of quests and what I really wanted to be playing was The War Within which folk kept sharing stories about. I also heard from friends who’d hit level 70 in Dragonflight and then just got shunted over to The War Within against their will.

I figured if I was going to invest in Dragonflight I wanted to see all of it before level 70 happened so I stopped doing side quests and just did the main campaign quest. That started a whirlwind tour of Dragon Land. I moved through the various parts of the island so quickly that I had no sense of place and no connection to the land or the story. Once I got a flying mount, I just took to the skies and flew from quest giver to quest location, did some super trivial content, and flew back.

The story so far is…there are dragons and they come in various colors and some are good and others are bad and we’re helping the good dragons fight the bad ones. I’m not sure why the bad ones are bad exactly. There are 6 limbed dragons (4 legs, 2 arms) and 4 limbed dragons (4 legs, no arms.) I’m not sure why. And there are dragons that we just ride on and they seem to just be beasts? The 4 limbed intelligent dragons are only dragons sometimes, other times they take on the form of one of the WoW races though I’m not sure why. I guess to get arms? The main characters are… I have no idea. I can’t name a single one. There’s a queen and her I recognize because she is WoW-hot and then some dudes with multi-syllable names that go in and out of my head like the wind. Our goal is to awaken some stones which I think then awaken more dragons? I have no idea.

Screenshot from an in-game WoW cut scene showing my character and an NPC looking through the door at another NPC
Myself and a 6-limbed dragon watch a 4-limbed dragon doing something nefarious

There is very little challenge to the gameplay and I’ve never had to grind at all, or do side missions to keep my level up. I guess they’ve moved all the challenges to the dungeons, which I haven’t done. New gear is granted from doing quests. I at first struggled with trying to put together some kind of “build” because there are a lot of talents to pick from, but then someone pointed out there’s a built-in build system you can follow so I’ve been letting the game tell me what to pick. There are random buffs that you get just from being in the zone to make things even easier.

So essentially for the first, I dunno, 30 levels of Dragonflight, it kind of all felt like an elaborate game of solitaire. Something kind of mindless to do to kill time.

Then finally things started to change. Right around the time you (finally) get to the Dragon home city (and can finally access your banks and optionally leave the Dragon Island to go do other things if you wished) I started having to do a few quests in the same region, which meant I was fighting the same kinds of enemies more than once and learning which ones did what and how best to combat them. And I was getting a sense of place. It still was damned easy but at least it felt a little like exploration.

Then that whole questline seemed to stop and I was shunted over to a time travel questline which I understand is eventually used to go back and play through earlier expansions. But THAT was fun and interesting. There were some boss fights, the story was neat, we visited different times in WoW history and learned some lore about the world. This section was over all too fast. I did learn that Chromie the Gnome is actually a dragon. Apparently they’re everywhere hiding in plain sight.

So that brings you up to speed. I’ve probably played more in the past 2-3 days that I have in the rest of the month since I was finally getting interested in the world. I think I’m almost done with the Dragonflight campaign and it looks like I’ll need to make up some levels somewhere before I can move on to The War Within. Presumably I can go back and do side quests or move back to the mainland. Whatever I do I’ll pick a spot and focus on it because my nature is more completionist than fast-tracker and being fast-tracked through this content hasn’t felt super fun.

Really looking forward to getting to The War Within and finally feeling like there’s no rush and I can just work on what I want, when I want. Hoping to get there soon.

Fascinated by my return to WoW? You may enjoy other parts of this series:
The “Back to WoW 2024 Journal” Part 1
The “Back to WoW 2024 Journal” Part 2

Right Game, Wrong Platform: Borderlands

A couple of weeks ago I wrote a post about how I was done with Borderlands: Game of the Year edition (for now). I’d been in the mood for an over-the-top shooter and had Borderlands in my Steam library. As old as it is, and as new as my PC is, I figured it would run like a dream and I’d have some fun with it.

And I did have fun, but it never felt 100% comfortable. Even though I could run it at a high framerate, turning always felt a little jittery and long sessions would make me feel kind of queasy after a while. Additionally the UI felt overly fiddly and in some places, outright broken. I go over all this on the old post so I won’t drag it out too much today.

In response to that post my old buddy Dusty Monk told me that the games were designed from the ground up to be played via controller and suggested I try Borderlands 3 on the PS5. I thanked him and filed that away.

Fast forward to me watching Furiosa: A Mad Max Saga and it putting me back in the mood for some wasteland-y shooting and looting. I could have gone to find the actual Mad Max game, which is excellent but which I’d played through already. Then I turned on the Xbox and they had a sale going. $30 for 6 Borderlands games: Borderlands Game of the Year, Borderlands 2, Borderlands the Pre-Sequel, Borderlands 3, and a couple of the Telltale “Tales of the Borderlands” games, plus a bunch of DLC. I figured at that price it was a steal so I snagged it.

Just for grins I installed Borderlands: Game of the Year edition first, assuming the experience would be similar to, or worse than, it had been on my $2000 PC. But boy was I ever wrong. The game plays beautifully on the Xbox Series X using a controller. It runs at 4K and is supposed to be 60 FPS though I can’t personally confirm that. It does feel super smooth though.

Granted this doesn’t solve other issues with the game, like the fact that all the zones kind of feel the same, but with it all running better that stuff seems to matter less. Or maybe I’m still in the honeymoon period. I got to level 24 on PC and am just at 10 on console.

Anyway. I just thought this was interesting and it just goes to show you, you never know for sure until you (or someone) tries these things. I guess it comes down to engine optimization or something. On PC I was playing at 1440P but Ultra-Widescreen and maybe that caused issues? I dunno. I mean clearly my PC is way more powerful than the Series X but in this particular case, PC was the wrong place for me to be playing. Which sounds crazy, right? Playing a shooter with controller on console is better than playing it on PC with mouse & keyboard.

Just proves anomalies do exist. And to be clear this IS an anomaly; before someone takes me to task I’m not trying to start a platform war or anything. Just in this one specific case the less capable machine actually runs the game better, and I thought that was worth sharing.

Screenshot taken through the scope of a sniper rifle showing the blood spatter after a head shot
Thanks to the Xbox controller’s share button I can turn a head shot into abstract art. Yes this is the blood spatter that resulted.

Fallout 76’s New Caravan System

Last Tuesday (9/17/24 for Readers From The Future) the defining feature of the Milepost Zero update finally launched: the caravan system. I’m going to be honest and admit I haven’t engaged with it heavily since it has been quite the work week and gaming time has been in short supply, but I did get it started and wanted to go over the basics and why I’m actually excited about a system that adds infinite escort quests to the system. I mean don’t we all hate escort quests? I usually do, but so far not here.

First let’s talk about the meta a little bit. The basic idea is you send out a “caravan” (which is a single brahmin, at least at the start — brahmin’s being the 2-headed cows in the Fallout world) and it follows a path while attracting a ton of enemies that you have to kill to keep the brahmin safe. The brahmin basically does it’s own thing but you can interact with it to hurry it along which makes it run for a bit. I’m not yet sure if there’s a downside to using that too often.

The brahmin has a health bar and if it dies, the caravan fails and you have to start over.

So thing 1: a while back the devs changed the Medic affix (we call them affixes now, right?) to be a straight up healing effect. It used to be (I think, I can’t remember for sure) that having a Medic weapon increased the effectiveness of stimpacks and other incoming heals. Don’t shoot me if I’m wrong about that; I just remember that whatever it did, it was of no interest to me, the solo player. But speaking of shooting, what it now does is heal friendly players/NPCs. I have a legendary Medic’s shotgun that I held onto for no particular reason, but now I can use it to shoot my brahmin to heal it. It’s nice to have a use for the Medic’s affix.

Thing 2: When you start a caravan, it becomes a Public Event for that server that works like any other Public Event. Folks can teleport to you and help you protect your brahmin. That’s good both because more public events means more fun playing with others, but more importantly is that this Season the devs have added a post-Season Level 100 task where you get bonus Season XP when you complete 3 public events, and this task is repeatable (I’m told, I haven’t gotten to 100 yet). So this means folks wanting to grind the season pass past level 100 are going to want to do lots of Public Events and having a steady stream of them via the caravan system should help a lot with that.

So I kind of like how caravans pull together the Medic affix stuff and this new Season pass task. OK enough, let’s talk about the caravan system itself.

So the basic idea is you get involved with someone running an outpost that sits at the very south edge of the Shenandoah region that was added last June. You hire on as help and for every successful caravan you run you get paid in a new currency called “Supplies.” You can then spend Supplies to upgrade the outpost, hiring and upgrading workers who… I don’t know what they do yet, I only have one so far! I guess they make things more efficient/convenient? Eventually, as I understand it, you’ll take over the outpost and can decorate it and such; it becomes another base for you. From the very start it has some crafting stations and stuff so is a nice place to hang out anyway.

I’ve been a bit bored with Fallout 76 after maxing out my stats and getting good gear and putting together a build that could kind of take on almost anything aside from nuke-spawned world bosses. But the first time I ran a caravan, I died! It was awesome! The routes are somewhat dangerous just in the number of enemies, at least at first. I am still trying to suss out how many of the enemies spawn due to the caravan and how many are just there and are attracted to it (the point being the latter might not have respawned if you run a 2nd caravan immediately). It isn’t that any one of the baddies are particularly challenging, it’s just that there are a lot of them and you kind of have to get stuck right in if you want to keep the brahmin safe. No more leisurely picking baddies off one by one from a distance.

There’re also some Legendary enemies mixed in so you get some decent drops from doing them, which is always a plus and more so with the new Legendary Crafting system.

Caravans come in 3 sizes, small, medium and large. I’ve only done Small & Medium so far and honestly they didn’t feel that much different to me. Your first caravan of the day (?) is free if you go with small or medium. Subsequent caravans cost you caps to spawn, more caps for bigger caravans and the price increases with each subsequent run. While this might sound like a bad thing, Fallout 76 has a cap limit of 40,000 caps and I’m always near it, so spending a few hundred to a few thousand caps to run a caravan doesn’t seem like a big deal. I would guess the system is there to prevent folks from chain-running caravans for 48 hours straight, maxing out their outpost, and then complaining that there wasn’t enough content in the new system.

So overall and at first blush, I’m pretty happy with the new caravan system. We’ll see if it holds up as an entertaining way to spend time after I’ve dug into it more. It’s just really fun to have an open world event that brings in a variety of enemies (who, by the way, sometimes start fighting each other, allowing you just to hurry the brahmin along and out of range). For a filthy casual like me it appears that it’ll take me a while to get the outpost fully staffed and upgraded, and you know how I love progression systems!

Giving Up On Game Time Tracking

I guess it’s only been a few days, but I feel like I’ve been chasing my tail in circles trying to figure out a way to track the time I spend playing games in a way that Krikket and Naithan do. I feel like I’ve spent more time futzing around with quantifying my gaming than I have actually gaming.

Kevin Brill’s TempusGameIt is excellent if you’re primarily a PC gamer who focuses on Steam games, but it currently seems to have trouble when a game is being launched from an alternate service like Amazon Games or Xbox Game Pass. I’ve made Kevin aware of this and I’m sure he’ll sort it out but for now given that a lot of my PC games come from Game Pass it is missing a lot of my sessions. (Tempus is free and Kevin is building it in his spare time so bless him for giving us such a great system for Steam and other ‘traditional’ PC launcher games!)

I started looking for alternatives but either they were subscription based (and I don’t care enough to spend money every month to do this) or they were open source products that worked but had interfaces that only a tinkerer could love. ActivityWatch is a good example. It DOES work but I couldn’t find an easy/apparent way to tell it not to track when I was using a browser or discord or something, which meant I had to do some heavily filtering since I’m on this system for 8 hours a day for work. If I was in a tinkering mood I’m jump in and figure this out but I just want something that works.

I am still using Playnite which I LOVE as a launcher and a choice paralysis breaker. It does do tracking with an add-on that gives me a rough idea of what I’ve been playing most frequently, at least. The image at the top of this post is a Gantt chart showing what I’ve been playing. In the app I can roll over those boxes and see how long each session was but I can’t seem to find a way to total them up. [If this was a “live” view of the data you’d see most of the sessions are like 10 minutes long.. I’ve been kind of distracted by all of this. I boot a game, play for a few, then quit to see what data I got.]

And then there’s the question of console games, which I also play. Playnite at least shows I’ve played console games. The 3rd item down, Fallout 76, is the Xbox version. But it doesn’t show time played, and of course none of the PC-based general purpose time trackers will be able to see how long I spent on consoles, so I’m never going to have an accurate figure.

I don’t even know why I WANT this info! I just got it stuck in my craw that I wanted to put charts and graphs in my monthly recap because they look cool!! But at this point it’s all kind of becoming a drag. What I need is Raptr! Whatever happened to Raptr??! But really the chart up there is a good refresher of what I played (which apparently is a LOT of different stuff lately.. won’t fit all of that in the recap.)

Anyway… I’ve been trying to keep to writing at least 2 blog posts/week but I’ve been spending so much time on tracking software (and streaming software, but that’s a different post) that I have hardly been playing any games, so I have nothing else to talk about!!!

Playnite Game Launcher/Tracker

A while back I got it in my head to start tracking what games I’m playing in a more structured way. Part of this is maybe FOMO from reading posts where folks have nice neat charts of what they played and how much time they spent in each game. The other reason is to try to stop “losing” games. I’m not sure if I’m unique in this but sometimes I’ll be enjoying a game a lot but then get distracted and then get distracted some more and then even more distracted and I suddenly realize I haven’t played that great game in 3 months and now I forget what I was doing in it.

Anyway I went searching for a tool. The first thing I tried was Kevin Brill’s TempusGameit which worked really well for doing the time tracking. This is, as far as I am aware, a 1 person operation that Kevin works on in his free time and it is pretty incredible how well it works. My only slight gripe with it is that I THINK it keeps my machine awake if I don’t remember to shut it down. It’s not a big enough gripe that I’ve even mentioned this to Kevin though. Generally it’s a solid system if you just want to track time played.

However after using it for a while I realized I wanted more than just time tracking. I wanted a way to browse my library of games. I won’t claim I spent a lot of time looking because I remembered just such a product that I’d tried in the past, Playnite. Playnite is an open source video game library manager and supports a bunch of modules built by the community to add various functionalities.

The first, and scariest, thing you have to do when getting Playnite up and running is sign into your various gaming service accounts using it. I almost bounced off it right there but after doing some minor research it seemed like it was a ‘big enough’ product that if there were security issues around this people would’ve made a stink about it. Plus the fact that I have 2FA on everything helps, too. Playnite says it doesn’t store anything on a server anywhere. You don’t create an account on the Playnite site or anything like that.

Once you have logged into your accounts you run an update on your library and Playnite goes out to Steam, Epic, Amazon, Xbox, PSN (some of these require installing additional modules) etc etc and pulls in a list of all the games you own, then it pulls in meta data for them including cover art and so forth. You can even install extensions that will launch games for Geforce Now or Microsoft’s XCloud. Playnite also pulls in existing playtime data. Here’re my overall statistics:

Statitics page from Playnite
That Total Play Time stat of 12,080 hours is rather sobering…

There is one big drawback to using Playnite and that is you need to launch your games from Playnite in order for it to track them (this is mostly important for games that I don’t play through one of the big gaming services — Guild Wars 2 for example — since these games don’t have playtime data coming in via a 3rd party service). I quickly stopped seeing this as a drawback once I embraced Playnite as a universal launcher for all my games, but it is still worth noting.

There’s a ton of features here and a ton of plugins to add even more and I’m still learning about the system, but before I finish up I wanted to share one tool I use a lot, and that is “Pick a Random Game.” When the choice paralysis hits I use this to decide what to play. It uses whatever current library filters are in place, which for me is usually “Installed Games” and it picks a game from that list. Most people are probably adult enough to choose what they want to play for themselves, but I often am not!! I use the Random Game feature frequently. 🙂

So, yeah, so far I’ve been pretty happy with Playnite, though I’m still trying to find a plugin that will give me “# of hours played in a specific time period” which is really what I wanted in the first place. I’m sure it exists and I think an extension called Game Activity will do it if I figure out the right buttons to push and levers to pull, but I haven’t managed that yet. But I just find it ironic because TempusGameit does that right out of the box and that’s what I initially set out to discover! Maybe I should just run both!

A Few Thoughts on the New World: Aeternum Open Beta, Console Edition

This weekend there’s an open beta (details on getting into it in that link) running for New World: Aeternum, which is a kind of re-launch of New World. To be honest it’s all a little confusing to me but as best I can tell, owners of the PC version who have not purchased the expansion can access the early areas of Aeternum for free. Owners of New World and the Rise of the Angry Earth expansion (currently $30 on Steam) get the whole Aeternum kit & kaboodle for free. It sounds like your existing characters carry over but I may be mis-understanding that. On console, of course, it’s a new game with a full new game cost ($60) which honestly feels a bit steep to me, but then there’s no subscription or anything so maybe I’m just getting cheap in my old age. There is cross-play but not cross-progression, so if you decide to buy on console and PC you’ll have 2 separate accounts, which is unfortunate and odd since you will be playing with folks from other platforms.

Screenshot from New World Aeternum showing the questing interface
This is what quest dialog’s look like. Just to be clear that’s me facing the camera

I’ve played New World on PC, but not the expansion, and not for a long while and if I understand it things have changed quite a bit. So I decided to try out the Open Beta and chose to do it on Xbox.

I was, honestly, pleasantly surprised. The game played nicely with a controller; for me it was arguably more fun than when I used to use mouse and keyboard. When you create a character you pick an archetype which seems to just set your starting equipment. I picked one that uses a big-assed sword and a blunderbuss and that was quite an enjoyable combo. The intro is quite a bit different; a lot more cinematic and it feels more like an RPG than a straight-up MMO. But in the open beta at least you could definitely see that it was an MMO because the world was PACKED full of people to the point where doing quests was a challenge since mobs were dying as fast as they were spawning. And the chat was totally toxic; first order of business was to mute all the channels.

Screenshot from New World Aeternum open beta showing a crowd of characters
Apparently surviving that shipwreck wasn’t all that hard; I’m not exactly the sole survivor!

The basic game loop was what I remember: gather materials, craft a skinning knife, hunt boars, make food. Same first steps as it used to be. Then hunt zombies. Your character levels up but so do your weapon skills. All of this will be very familiar if you played the original game. I don’t know if the strong guild-based gameplay is still there, where a realm will hold territory and have to level up crafting stations and such. I’d need to research that since it was one of the reasons I quit playing as a primarily solo adventurer. But Amazon is billing this as a game you can play solo so maybe that stuff is gone?

Honestly I didn’t spend a huge amount of time playing. I installed the beta to re-assure myself this wasn’t a game I needed to pay attention to, but that backfired and I actually find myself having fun and thinking maybe I will pick it up, or if I go PC pick up the expansion. I’ll probably play again later in the weekend once the initial mob moves on so it isn’t quite so crowded. Heck maybe I should install the PC Open Beta while I’m at it and see how that feels. $30 for the expansion is a lot better than $60 for the whole game on Xbox or PS5!

But yeah, if you’re curious I’d say check out the beta, which is why I’m chucking this rough-draft of a blog post out into the world. I want it out asap so folks still have time to try it.

I DID play in the closed alpha on Xbox and that was pretty horrible (I was under NDA so didn’t say anything) but they’ve made a LOT of improvements since then, which is quite encouraging. And as I mentioned I found combat using the controller was a lot of fun. I’m looking forward to playing more at some point.

Musing on Sony’s Playstation 5 Pro Announcement

As you probably are aware, earlier this week Sony announced the Playstation 5 Pro, coming this November for $700. It is supposed to come with a 45% boost in graphics prowess, and twice the storage space of a PS5, as I understand it. I’m going to be honest, I didn’t even watch the announcement video as lately I haven’t been using the PS5 much. There’s no reason for me to invest in a PS5 Pro unless it was so cheap as to be trivial, which was never going to be.

In reaction to the announcement, most console gamers fall into one of two camps. Either they shrug and say “That’s kind of pricey, not really for me.” or they say “Take my money, Sony!” Both completely legit reactions. But then there’s a group that just seems ANGRY that this device exists, and those are the people that kind of mystify me.

Right now the Digital PS5 (the Pro has no optical drive) is $450 with 1 TB of storage. Adding a 2nd TB will cost about $100 so figure $550 for parity with the PS5 Pro. That means you’re paying $150 extra for the added horsepower which doesn’t seem that bad to me if Playstation is your primary gaming platform and you’re a serious gamer. If you use your Playstation for several hours every day and really want the best graphics and framerates for the gaming library you already own, PS5 Pro is probably a good investment.

And if you’re that person, that Playstation enthusisast, then you are who Sony is making this console for. As far as I am aware the standard PS5 is not going away. If I’m wrong about that it kind of invalidates this entire post, because then Sony would be really pressuring people to spend the extra money.

I don’t even think the cost is so crazy. $700 gets you a whole second machine that has an almost 50% GPU power increase and an extra 1 TB of storage. You can trade in or sell your old PS5. The Internet says the trade-in value of a PS5 varies between $160 and $300 depending on condition, so let’s just say you can trade the old machine in for $200. So now you’re spending $500 for a graphics update and a TB of storage space. PC gamers are maybe thinking “That’s not so bad.” if they’ve shopped for a new GPU lately.

I am certainly not arguing that everyone should upgrade or that the machine is for everyone. I just think there is a market for it and that Sony isn’t crazy for releasing it.

But getting back to this anger thing, what is it about game consoles that people feel like they should expect to own the best versions? You can go down to Best Buy tomorrow and spend $5000 on an 8K TV if you want to. Does that make anyone angry? It shows the same shows that the rest of us are watching on our $500-$1500 TVs, in the same way that the PS5 Pro plays the same games that the PS5 does. Similarly, you can spend thousands on a home stereo system, or you can spend a few hundred dollars. Both play the same music. Most of us go towards the cheaper of all these options but real enthusiasts are willing to spend for top of the line. You can say the same for many things: phones, laptops, appliances.

I dunno, maybe there are people out there that do get angry that high tech toilets — unaffordable to many of us — exist, leaving the rest of us to poop in basic porcelain bowls!

I just find it all rather amusing. If I was still hard core into Playstation gaming I might try to get a PS5 Pro, but having just spent 3 PS5 Pros worth of $$ on a PC, I’m just not in that market anymore. But is $700 so crazy? When the PS5 first came out and were impossible to get, they were selling on eBay for that much and I assume SOMEONE was buying them. So there’s a market for this stuff. I’m not that market. Chances are you aren’t that market either, and chances are you really don’t care. But this fringe element who is ANGRY at Sony for daring to put out a console that is ‘too expensive’ just seems weird to me.

But maybe I’m missing something?

Done With Borderlands (For Now)

I’m not sure if I’ve even talked about it on the blog but I’ve been having a go with Borderlands: Game of the Year Edition, which is I guess some kind of re-master. I’ve never really gotten into Borderlands games, partly because they seem mostly intended for co-op play and partly because the Gearbox sense of humor isn’t really my thing. But after spending a few weeks primarily playing MMOs I was just in the mood for something kind of mindless that involved shooting stuff and I had BL:GotY in my Steam library so I picked that. I know someone who works at Gearbox so I always feel a slight tingle of guilt over not playing their games!

I made it about 14 hours in, and got level 24 or so, and into the 4th area, but I think I may be done. I mean, it did exactly what I was looking for: gave me lots of baddies to shoot without having to go research anything about builds or look anything up. OK I lie, I was struggling to find one hidden item and I looked THAT up, but basically it was just ‘boot up and play’ for a dozen hours.

To be clear this is a lot longer than I’ve played any of the Borderlands games and I’ve at least tried almost all of them (maybe not the Pre-Sequel one) so that’s a win, and I’m not quitting out of any real disappointment with the game. I’m just a little bored. And again, I think that wouldn’t be an issue if I was playing with others.

One of my issues is that the 4th area looks pretty much like the first and second and third areas, and the mobs seem about the same too, just higher level. I guess Pandora is mostly one big biome. I would’ve appreciated a little more variety, but then you have to remember that the game originally came out in 2009. Simpler times back then, eh?

But my bigger issue is the game doesn’t run very well. This version wasn’t developed by Gearbox so I’m not blaming them, but my layman’s sense is that today’s machines are just too fast for the game’s engine. It isn’t that the framerate drops; it’s more like the interface can’t keep up. For instance scrolling through inventory (done via the scroll wheel) is a real struggle. I have to be careful not to turn the wheel too quickly or everything freaks out. Speaking of turning, if I turn my character too quickly the world kind of jitters a bit (though again framerate doesn’t fluctuate) which can make me a tad woozy. There’s also some little UI annoyances like bits that seem like they can be clicked on, but in fact you need to use the keyboard to interact with them:

Dialogue box that seems to be mouse enabled but isn't
It looks like I can click OK here, right? But no. I have to hit the Enter key. Not a big deal but just an example of the un-even UI

None of this is a deal breaker and if I didn’t have a zillion other games I’m itching to play I might stick with it for a little longer, but at this point I feel like I’ve seen what the game has to offer me, and I’ve had some fun playing, but now it is time to move on without discovering if Mordecai and Deathwing find that pesky vault. I might come back to it at some point, or more likely give Borderlands 2 another shot just to see what it offers. I have Borderlands 3 on the PS5 but have barely played it. Think I bought it on some super sale. And of course now we know Borderlands 4 is coming. Damn, that’s a lot of Borderlands-ing…

Game Pass is a Delight (For Me) This Week!

This is kind of a sh*tpost, I’ll admit, but I’m just kind of amazed by what is going on with Game Pass this week.

They’ve added 3 games in 3 days and I imagine for a lot of folks there’s nothing of note here, or maybe one of the three is of some interest, but for me? It’s like someone at Microsoft looked over my shoulder and said “He’s focusing too much on the games he’s playing… let’s tempt the heck out of him.”

Now I haven’t played ANY of these games yet but I really want to play all three. They are:

Star Trucker — Think of this like Euro Truck Simulator, only in space. There was a demo of it during one of the Steam Next Fest events and I tried it then and really had a good time with it. Mind you this isn’t game of the year material… but it was just fun. Assuming I’m remembering right, anyway. I’ll know more when I play it!

Age of Mythology: Retold — Folks of a certain age will remember Age of Mythology. It was basically Age of Empires with a fantasy twist in that various gods manifested in the game with their special powers. I’m not sure if this is a straight-up re-release with better graphics or if there’s new content, but I’m looking forward to finding out!

Expeditions: A MudRunner game press kit screenshot

Expeditions: A MudRunner Game — Around this time last year I was devoting a significant amount of my gaming time to Snowrunner, the prior game in this series. This one seems like it may have a little more ‘game’ to it in that it has various goals beyond basically “Haul something from here to there.” but if it is half as much fun (to me!) as Snowrunner I’m in deep trouble and may as well uninstall all the MMOs I’ve been trying to juggle.

And that’s it. That’s the post. 3 games in 3 days and I REALLY want to play them all. I doubt any of these will be super popular and probably I’m in a very small group in being excited for all three of them but… thanks Xbox, for all the interesting games this week!

The “Back to WoW 2024 Journal” Part 2

I have to admit I’ve not really been playing World of Warcraft as much as I had anticipated, but I do pop in now and then. I’m not sure why I don’t play more. There’s nothing about it that bothers me or anything. I mean partially it is just due to playing so many games at once, but it’s partially that it hasn’t REALLY grabbed me yet. I am not playing through The War Within since I don’t have a level 70 character. I’m playing the last expansion, Dragonflight.

So far it has been a pretty chill experience, and maybe that is actually part of the issue? When I log in I play for a while and then I tend to get a little sleepy and so I log out. Mind you recently almost everything can make me feel a little sleepy (I need to talk to my doc about tweaking my meds so I’m not borderline narcoleptic). I started out doing every quest I saw but then decided instead to focus on the main questline to see how far that would take me and to see what it will unlock.

I have the new (?) dragon flight system that gives you skills to boost speed and height and a stamina bar. That’s pretty fun. And of course the area is new to me, though I’m not sure I appreciate it as much as some might. It is clearly intended to nudge you towards using the new flight tools since there’s a lot of vertical movement, but it’s also your typical fire and brimstone type biome. All lava and barren rock. At least the part I’m in now is. I honestly tend not to use mounts in games too often; I kind of like running around taking my time. And while I think you CAN get anywhere in this area by running to it, you’d spend a LOT of time circling spires looking for staircases.

I also don’t have any history with the characters so even though they talk about the years we’ve spent fighting side by side, I have no idea who they are. Without any context it’s a little hard to care about them.

I feel like a lot of this comes down to me becoming refamiliarized with the game and the lore to some extent. This should get better as I build some history with the NPCs I’m interacting with. There is nothing in the plot or the gameplay that I can point to and say “I’m not playing because I don’t like THIS.” It is all fine. It’s just not super compelling yet.

Huh, I didn’t intend to write such a ‘down on WoW’ post. OK not ‘down’ on it but maybe apathetic? Anyway, in fact I wanted to write this post because of something I really did enjoy! I did my first Dungeon yesterday using the new “Dungeon Diving with NPCs” system (not the actual name) that I think was added with Dragonflight? It was Neltharus, a Dragonflight dungeon, anyway. This NPC was loitering about outside the dungeon and offered to help. I said “OK let’s go” and the game asked me what role I was going to fill. I said DPS and bam, there I was inside with 4 NPC companions including a tank, a healer. a DPS and honestly not sure what the last was. Support? I dunno. [I of course forgot to take any screenshots.]

You can choose to lead the party or you can ask an NPC to lead. I did the latter and Captain Garrick, one of the NPCs and someone I know from Exile’s Reach, bellows “I’ll keep you safe” and takes off running. I have to say it was really just like playing with a PUG but without any attitude. Garrick ran from boss to boss. I struggled to keep up and follow everything that was happening, so just like playing with people! I felt awkward and dumb but I kept reminding myself “these are NPCs, they don’t care” and that was pretty nice. And at any time I could click a button to take back the lead and everyone would stop and wait for as long as I needed. No judgement from the NPCs!

I LOVE LOVE LOVE! this system. I let the NPC lead this time, but I might go back and do it again with me leading. The fight wasn’t really challenging at all but I definitely need practice with targeting and resource management and getting back the knack of watching the enemy, the party, and my own skill bars all at once. Being able to practice this without worrying that I’m irritating other people is amazing. And my assumption is that if I was playing with a friend, we could do the same thing and just get 3 NPC companions? I am not 100% sure on that, but Gwyn in case you are reading and are thinking of going back to play with Glo! (Though my understanding is this system only works on some of the newer dungeons.)

I know it’s a little weird to choose to play an MMO and then be delighted that I don’t have to play with other people, but that’s me in a nutshell. FF XIV has a similar system and I remember loving it there, too. I like being able to actually take my time and look around and appreciate the work that goes into these dungeons!

WoW character holding a flaming mace
Got this 2-handed mace — they call it a mace, I’d call it a maul — as a drop during my first visit to a dungeon

For my trouble of doing the dungeon I got a couple of nice gear upgrades, so it was worth it from that point of view too. I’m looking forward to doing more of these and generally it made me excited to get through this content and into The War Within where I know they’ve really leaned into this system.

Meanwhile I hit level 25 with my new character, putting her at the same level as my once-upon-a-time level-capped pre-smush characters.

So I continue to push forward. Once I get these dragons sorted I look forward to going to fight the mole men or whomever lives in the bowels of the world in The War Within!

Fascinated by my return to WoW? You may enjoy the rest of this series:
The “Back to WoW 2024 Journal” Part 1
The “Back to WoW 2024 Journal” Part 3