Meanwhile, Back in Guild Wars 2

Before I started playing the new Diablo IV Season I had been playing Guild Wars 2 quite a bit. I am very much not ready to let go of that game so I have to figure out a way to balance things out a little. Both games have a bit of time pressure attached to them: the Diablo IV season will end, and Guild Wars 2 has a new expansion coming very soon (and come to think of it, D4 has an expansion in a couple months).

I’ve had a Guild Wars 2 account pretty much since it launched. According to the /age command my account is 4,366 days old. That’s not to say I’ve played a lot. I have a bunch of characters but only 3 of note.

I have a level 80 but that character did a lot of his leveling by logging in every day and collecting the daily experience rewards they used to dish out. This character has a play time of about 47 hours. He was my first character back when leveling was presumably the slowest it has ever been, but most days I’d log in, grab the daily rewards and log out. I don’t think he moved an inch for about 20 levels!

I have a level 56 character that I actually played all the way to level 56, and his play time is 67 hours; I honestly don’t remember much about playing him.

My current “main” is level 70 Warrior with a play time of 32 hours. I’ve been using a bunch of exp buffs on her which might explain why she seems to be leveling faster than the level 56, or maybe the game itself has been tweaked to speed up leveling. Not sure.

Then I have some even lower levels not worth talking about. Grand total play time is 225 hours which averages out to like 18:45/year. 🙂 Obviously in reality the game just laid dormant for years at a time. (I seem to be injecting a lot of math into my blog posts lately for some reason.)

Anyway, yes when I came back after several years away I of course started a new character to “re-learn to play” and I of course grew attached to her and so just kept on. I have a ton of level boosts in my inventory so I could’ve just boosted her to level 80 but I figured that would defeat the point of playing a new character to re-learn. Plus it feels cheat-ie. One of my weird quirks… using a %exp booster is fine. Using an level skip boost feels like cheating!

Right now she is still in the base game story. My intention as of now is to play through all the content in order. With 10 years of content that will take me quite a while, I reckon. I own the first couple of expansion packs but have been resisting buying others until I catch up. And after 32 hours I am still baffled by a lot of things. I have a ton of hero points that I’m holding onto because I have no idea what to do with them after I have all my skill slots full, and I’m not really struggling much with the content unless I wander into an event that needs a big group and there aren’t enough of us there.

I’ve been trying to learn to be patient about games. I find that just playing and slowly figuring things out is more rewarding than googling or watching YouTube videos and then just emulating what some other player is doing. Since I’m not in an active guild, if I am doing it wrong I’m only hurting myself, and if I’m having fun I’m really NOT hurting myself even if I die over and over!

I am looking forward to how things change at level 80. It’s strange how much I’ve been changing as a gamer in recent years. I’ve mentioned a few times that these days it is much less common for me to get super hyped for an upcoming game and to jump in on Day 1, and I’ve been getting a lot more satisfaction out of playing older games that have had some years of patching and polish. But another change is that the old me tended to lose interest in a game once a character hit level cap. I was so addicted to the dopamine hit of the DINGS! that once there were no more levels to gain I either rolled an alt or moved to a new game. Now I’m much more liable to keep on playing (~glances over at his level 313 Fallout 76 character~) and exploring the game’s systems and nuances.

So yeah, no giant landmarks to celebrate in Guild Wars 2 just now, but I did want to get a post about out because it deserves the attention!! 🙂

Quick Look: Dungeons of Hinterberg

In gaming terms, there’re few things more disappointing than really looking forward to a game and then when it finally arrives, you don’t like it. I don’t mean situations where a game arrives buggy or has launch day issues — that kind of thing can be fixed. No, I’m talking about when you just don’t like the game’s design.

I’m sad to say, that’s me and Dungeons of Hinterberg. Now I hasten to add, this is a ME thing. The game has Very Positive reviews on Steam and I’ve seen plenty of folks on social media talking about how much they enjoyed it. But for me it just isn’t clicking.

But let’s back up. The premise here is that magical dungeons suddenly start appearing in the Alps, complete with monsters. Rather than this be a cause for widespread panic, the little town of Hinterberg turns it into a tourist attraction. You go there, enjoy relaxing at the resort and spend your days dungeon delving. In game terms, it’s a combination of dungeon crawler and life sim. When you’re aren’t in a dungeon you’re hanging around making friends, which in turn leads to better stats and such. It’s not a new formula (Persona is saying “Hold my beer” right now) but it’s not a super common one either. The graphics are bright and upbeat, the town of Hinterberg oozes cozy vibes. It seems like a place I would LOVE to explore.

Main character looking out over a dungeon interior
The start of the 2nd dungeon. The tiny purple portal above and to the left of my character’s head is the exit

Except, puzzles.

What I didn’t anticipate is how puzzle-heavy the game would be. If you like the kind of puzzle where you have to move items to climb on so you can get to place where there’s a button that opens a door so you can blow up a weakened wall to get through a locked gate, this game is for you. I am honestly NOT the biggest puzzle fan in the world, and what exacerbates the issue in Hinterberg is that there’s a lot of walking back and forth across pretty big areas trying different things, and your character doesn’t really move very fast. In addition to not being the biggest puzzle fan, I’m almost famously impatient. Y’know those Telltale games that so many people loved…walking across rooms in those games about killed me. SO SLOW. I feel the same way in Hinterberg.

To be fair and transparent I only did the first two dungeons and maybe these are just teaching you about puzzles; I’m not sure. But for the 2nd dungeon you have to find your way through a maze just to get to it, and THEN solve the puzzles inside. So yeah, I think puzzles are the point. They’re the kind of puzzles that take me 20-30 minutes to figure out, but once I know what to do if I re-played the dungeon it would take me like 5 minutes. Maybe I’m just dumb! There’s actually not much fighting in the dungeons. When you get near the end, suddenly monsters teleport in for a brief battle.

Thing is, this is just how the game is designed and as mentioned, a lot of people really like it. But for me, I’d prefer mostly combat and a few puzzles rather than vice versa. So Dungeons of Hinterberg was a big disappointment.

And not to pile on here, but there were some other more objective issues. I felt like I was fighting the camera a lot. Particularly when I had to aim a projectile spell at something up high. As the ‘over the shoulder’ camera sinks down to let you see up, your character totally obscures the view. Likewise the FOV is such that monsters get a lot of cheap shots on you by hitting you from off screen. Of course that stuff could be tweaked in a patch and I hope it does get tweaked.

Your character having a dumpling and talking to a new friend
Hanging out with people equates to pressing A a bunch of times and reading the dialog

As to the ‘social’ aspects, they’re fine but are mostly just very narrative driven. You meet someone, click through some dialog options, get whatever bonus you’re going to get from talking to them, and that’s it. I’m not sure what I expected; maybe some kind of activity though honestly I’m not sure what.

This is a game I might come back to when I’m in a different frame of mind. Maybe when I’m on vacation or something and feel like I have lots of free time. Life is really hectic right now and my gaming time is precious so just kind of wandering slowly back and forth trying things to get a door open just frustrates me because I want to get on to the stuff I like (eg, smacking things with a sword). I’ve been tracking this game for a year or more and I’m not sure how I missed the fact that it was basically a puzzle game. Oh well.

On the bright side, it’s on Game Pass so at least it didn’t cost me anything!

Quest text saying "Find someone to spend the evening with"
Sadly this did not mean what I thought it meant. There’s no “We’ll always have Hinterberg” moments in the game 🙁

Diablo IV, Season 5, Day 2 Report

Yesterday I complained about how a quest reward gave me new gear that was so good it broke my character. I went from having to think about what I was doing and drink health potions to just mowing through enemies without a second thought. I was worried this was the way it was going to be, and maybe even what the typical Diablo IV players enjoys.

Then this happened:

"You Have Died" screen from Diablo IV
This is how I learned to once again pay attention to my health pool

So yeah, I was wrong. My character isn’t broken, I’m just impatient. I mean he DOES still plow through random overworld enemies without much thought, but the more I explored the more I found myself in really big battles. So now I get it. Your character is mighty when it comes to 1 on 1 fights, but a lot of the time in Diablo IV the fights are not fair and it is you and a couple of others against hordes of baddies. Lots of fodder to whittle you down and some big bads in there that can ruin your day. Of course you also NEED that fodder to generate energy and even do some good life stealing. Sometimes these fights feel harder WITHOUT all the trash mobs running around.

But look at all that stuff laying around and that’s after I picked up a ton. There’s a LOT of loot in this game and I’m still getting huge jumps. By the end of my session last night I had blue gear better than the gold and orange gear I’d collected the night before, though this example is blue to blue. But a jump from 157 armor to 477 armor is huge.

Screenshot from Diablo IV showing a big jump in gear quality

If you are sensing a change of tone, well that’s very perceptive of you. I played about two hours last night and really had quite a good time. I also went from level 13 or 14 to level 27. In one long drawn out fight I think I gained 5 or 6 levels. So if you’ve heard they accelerated leveling, you heard right. (I assume… I’ve never actually did this before.) It won’t be long before my Druid is higher level than my campaign character.

And there’s a ton to do. Look at all the icons on this map. Just don’t ask me what any of them mean. I just know they’re all stuff to do. Tonight I have to go figure out what quest I was supposed to do at Level 15 to unlock some kind of signature skill for the druid. One I only learned about after going to google to find out what all these Druidic Offerings I was picking up were for. So I will ding the game a little bit for having a somewhat steep meta learning curve. Run around fighting stuff is plenty straightforward but there seem to be a lot of systems that you have to kind of discover on your own. That or they taught me this stuff during the campaign and I immediately forgot it because it wasn’t needed.

Diablo IV seasonV map

So is this it? Have I decided Diablo IV is a Game For Me? Wellllll…. not quite. I am definitely having fun but it has only been 2 days. And since it’s a new season the servers are really populated and there’s people everywhere which makes things chaotically fun. What will it feel like a week from now? A month? Will it still be fun or will I have hit level 100 and be bored with the grind? Hard to say. And it’s a game like Borderlands in that there is SO much loot it starts to feel a bit like a chore sorting through it all, and that may wear me down over time. (In particular I wish I could just destroy stuff I’m carrying rather than having to drop it on the ground and then be careful not to click on it and pick it back up.)

I am now 100% sure that the campaign does not do the game justice AT ALL. I had WAY more fun in those 2 hours last night than I had in the weeks it took me to plod through the campaign. So that’s good. But on the flip side, it is still a very grim world and it may be that over time that just wears me down. Put it this way: As a Game Pass game that I didn’t pay for (OK I paid for Game Pass itself but I mostly spent Microsoft Rewards points on that) it is definitely a winner so far.

Though… Guild Wars 2 also misses me and I don’t want to lose track of that!

*Sorry the screenshots are all kind of dark. I play with HDR on and am using Game Bar to take shots and it doesn’t seem to adjust the color properly This used to be an issue on the Xbox Series X but Microsoft eventually fixed it and I’m hoping that do that here too. But it’s just so convenient to use that screenshot button on the controller rather than having to hit a key combo to use some other capture system. If anyone knows a good screen cap app that adjusts for HDR though, I’d love to hear about it.

Diablo IV, Season 5, Day 1 Report

As threatened, I jumped into the new Diablo IV season last night and the results were somewhat mixed. I didn’t get a ton of time since before D4 I had to do the daily and weekly tasks for Fallout 76, plus there’s an event running that had a few extra tasks needing to be done this week. That’s all done so now it’s just F076 Dailies until next week.

Back to D4. I choose a Druid totally randomly and that is thing one with Diablo IV for me. When it is time to create a character none of the classes really excite me. I can’t really put my finger on why. Whether it is the look or the archetypes or what. So I literally picked a random number between 1 & 5 and it came up 5 so Druid it is! Druids are big burly people. As I am an old fat man IRL I wasn’t super hyped to play as such a large individual in-game but once I tweaked his look a little he started to grow on me.

I was a little confused when I first logged in. You get a starter quest that talks about Mother’s Blessings which seem to be a staple of this season. Then you’re sent out to collect some. I looked at the map expecting some kind of marker or something but there was nothing. It turns out you get these things from killing the non-fodder enemies. The ones where it announces in chat that you are fighting them. So you just have to go look for them.

So off I went exploring, which was pretty entertaining, and while I was doing it I actually saw other players out there doing the same thing! When I played on the Eternal Realm it was so rare to see another player that it tended to startle me because I’d forget I was playing a MP game!

The map, when you start a Seasonal Character and skip the campaign, is a mish-mash of explored and unexplored areas and I couldn’t see any kind of pattern. Maybe the major “towns” are explored? But there was plenty of fog of war to wander around in, and while doing so I found a dungeon. While playing the campaign I skipped all dungeons so as not to get over-leveled since the game was already so easy. And as I started out on this Seasonal Character I had to actually gulp health potions. I nearly died a time or two! Exciting!

The dungeon I found had 3 sections, the first two of which had certain mobs I needed to kill in order to open the next section. While I was working through this I was gathering those Mother’s Blessings I needed, and at one point my inventory was full so I had to Town Portal back to sell/scrap junk. While there I turned in two “tiers” worth of Mother’s Blessings The first one gave me some OK gear. The second one broke my character. I went from an attack rating of about 150 to an attack rating of 580 and when I went back into that dungeon I just plowed through everything without thinking about it. I mean I guess this is on me… I could just choose NOT to use the new gear I was given. But who has that kind of willpower? Instead I’ll equip it and then complain the game is once again too easy.

Shot of random combat in a Diablo IV dungeon
It is so darned hard to get a good action shot in Diablo IV!

Meanwhile I was building my character, just groping along. Just to be contrary I resisted buying new skills until I’d fully upgraded earlier skills. On my Eternal Realm character I was all over the place but this time I chose one skill per skill tier and maxed it. By the end of the night I’d gotten to tier 3 (level 13 or 14) which is when I picked a couple of wolf friends as a skill. THAT was fun. I love me some canines and it made me like the character a lot more. But it was getting late so I barely had time to give some belly rubs before it was time to quit.

So yeah, overall a mixed bag. I just want to be somewhat challenged. I can’t go to the next World Tier until I beat some dungeon that I haven’t found yet. But generally speaking I enjoyed the open world and roaming around exploring way more than following along with the campaign.

Oh! Also while I started on the Xbox I eventually moved to the PC just to see how that felt. I’m playing the Xbox version on PC too. My characters were all there and the PC version supports a controller, which is great (in the way-back times I had to quit playing Diablo 2 because it was wrecking my wrists from all that mousing…using a controller to “drive” your character is much more comfortable for me). Playing on high/ultra settings on the widescreen monitor with HDR on was pretty sweet and I noticed details that I had missed playing on the Xbox from across the room. It’s REALLY nice to be able to “Play Anywhere” as Microsoft likes to say.

So tonight I’ll be diving back in and seeing how this plays out. I’m not 100% convinced Diablo IV is for me, but neither am I convinced it ISN’T for me. But I AM convinced that the campaign makes a bad first impression.

Taking Another Whack at Diablo IV

Diablo IV’s new season begins today and I’ve decided I’m going to try one more time to get into the game.

I was a late-bloomer when it comes to D4 since I stubbornly waited for Microsoft to jump through all the legal hoops to purchase Acti-Blizzard, and then waited some more for D4 to hit Game Pass. It’s not that I’m cheap, it’s just that I don’t like spending any more money than I have to!

I first jumped in a couple seasons ago. Since I hadn’t played I figured I should do the campaign, but I drifted away before I finished and the season ended, relegating my character to the dust bin zone, or whatever it is called. Eternal Realm maybe? I found the campaign was super depressing and at the same time super dull. I think there was one fight in the whole thing that stumped me for a bit but otherwise I just button mashed my way through it until I lost interest.

Eventually, during last season, I finally went back and finished the campaign over on the Eternal Realm, and looking back I feel like I could have safely skipped it. I’ve already forgotten the story. Mephisto is in a rock, something happened to Lilith… maybe we killed her? There was some other dude, Elias or something, and he did something bad but it left such a light impression on me that I’ve forgotten it. I’m not really knocking the story itself so much as the pacing and the lack of any kind of tension since it was all so easy…I just wasn’t really paying attention. I’d happily read the novelization of the story if such a thing existed!

But now with a new season I can create a new character and just focus on leveling and raising world tiers and getting to the end game (my character that played the campaign got nowhere near level cap) and seeing what that is about. Maybe I’ll see other players on the map! Maybe I’ll stumble into content that kicks my butt and I’ll have to think about builds and how to be better. Maybe I’ll find and craft/improve some cool loot! It could happen!

My biggest issue, though, is the whole setup where you roll a new character, then when the season ends you send them to the Eternal Realm, but at the same time you do a new season starts so you start another new character for that season. I kind of wish there was a reason to go back and play all these characters that have been set aside. I mean nothing is preventing you from doing that but to do so means to give up the goodies you get from playing a Seasonal character. So it seems to me you’re basically starting from scratch every season and effectively throwing that character away at the end of the season. It is QUITE possible I’m missing something as I’ve never ‘completed’ a season but that’s how it feels to me heading into it.

Maybe I’ll learn better this season.

Is anyone else jumping in?

One Last (?) Fallout 76 Seasons Post

For the throngs of you who are fascinated with Fallout 76 Seasons (there are throngs of you, right?) I wanted to share just a few last odds and ends on the topic.

If I were participating in Blaugust this would be a great way to fill a day but since I am definitely NOT participating in Blaugust, this post is just essential information you NEED in order to plan out your Fallout 76 season! (You’re buying all this, right?).

So I got my last Legendary perk maxed the day after my last post on this stuff, and I finally took note of some numbers. You get 25 tickets for every season level. The Perk Point prize costs 75 tickets, so every three levels you can buy another one. A very conservative estimate is that you can easily earn 6 seasons a week, and you’ll probably earn more.

It’s hard to say for sure how many seasons/week you’ll get since there are a lot of variables. For example Fallout 1st subscribers get 1 extra Daily Task. You can pop a SCORE booster to get a 25% in Season exp for 24 hours. And every day you get 2 free “Re-rolls” that let you randomly replace a task with another task, and when you do this you SOMETIMES get an “Epic” task that is worth more points.

But here’re some numbers because who doesn’t love math!? At least at the level I’m at (153 or so) it requires 3500 exp to advance a seasonal level. Doing all the daily tasks with a Fallout 1st subscription but without SCORE boosters or re-rolling for Epic tasks gives you 3,441/day at high seasonal levels (that caveat is because by the time you hit Season Level 100 you’ll have a permanent +25% exp buff from items you earn in the season, assuming you’ve chosen them…and why wouldn’t you?).

So if you log in daily and do all the dailies you’ll get 24,087 exp per week. Then for the weekly tasks, you can earn another 13,125 exp. Total season exp = 37,212/week which means 10 levels per week, IF you’re willing to log in every day. It generally takes me about 2 hours to do all the weekly and daily tasks on Tuesday, and probably 30 minutes a day for Wed-Mon to do just the daily tasks. That’s after playing a while and knowing where to go to get what. Tasks like “Collect 2 teapots” can take 2 minutes if you know where to find teapots, or an hour if you have to search for them. (Though the Fallout 76 wiki will tell you right where to go for most things.) Spoiler: Helvetia has a few teapots in various store windows and display cases.

If you really want to max things, use a SCORE booster late on a Tuesday and then get all the Dailies and Weeklies done on Tuesday, and do Wednesday’s Dailies early while the SCORE booster is still in effect. That’ll add about 5000 exp to your weekly total. But 6 levels/week feels like a pretty comfortable number to aim for and something you can hit without building your schedule around Fallout 76 Daily/Weekly Tasks.

My next bunch of Perk Points will go towards the Master Infiltrator perk. This is the only Legendary Perk I use that isn’t a straight SPECIAL attribute point perk. It gives you a rank of 3 in both lockpicking and hacking, which is a great quality of life perk. Otherwise every time you want to pick/hack you have to stop and equip the appropriate perk cards (or leave them on all the time and suck up 6 points just to do these activities). Since level 3 is the max, ranking up this perk just lets you auto-pick/hack things without playing the mini-games. If I never have to manually pick a lock again, that would make me very happy, so that’s my next goal.

Anyway, I guess I’m pretty much done with my current VATS Commando build for now. At the top of this post is where I landed in terms of Special Points and Cards. Perception, Agility and Luck are kind of my main stats and they were already maxed. I added some Strength mostly to get more carry weight, some Charisma so I could slot in Tenderizer Level 3 (+10% damage to a target for 10 seconds after you attack it) and some Intelligence mostly for exp buffs. I don’t really have many Intelligence perks that are important for my current combat build, aside from Nerd Rage. Stuff like Fix It Good is only of value when you’re repairing stuff, and I have a Crafter build I switch to for that, but I had to slot SOMETHING so…

Next goals, I guess, will be to start on another build. Or maybe do some questing. We’ll see.

Content Creators: Please Teach Me How to Learn

OK I’m not sure if what I’m about to say makes any sense or if it is a real thing, but I want to talk about gaming content online and specifically “How To” style gaming content.

Does anyone else think we need more posts/videos teaching us how to get good at the games we play? And since I’m not sure I phrased that well, let me go into more detail on what I mean. Take as an example a game where you need a “build” for your character. I’m using that as an example because it is something I’m in the midst of with Guild Wars 2. (The header image is the “build” interface for my current GW 2 character.) I could easily google Guild Wars 2 guilds and find a pattern to copy and then my character would, I assume, be much more effective than it currently is, and there is a lot of value in that. But personally, what I would rather find is content that tells me what goes into creating a build. Give me the tools that I can use to put together my own build. Even if it turns out to be the same build everyone else is using, I still think it would be more rewarding to figure it out myself.

I do find some content like this, most often in videos. Probably because YouTubers (apparently?) get paid based on the length of time you watch their video, so they tend to go into a little more detail on why they did something, just to extend the length of the video. (Is my cynicism showing?) This is how I came up with my Fallout 76 build. It isn’t super unique but I did put it together myself. But I’d like to see this kind of content for more games!

An event that got me thinking about this is the Guild Wars 2 interaction I had with the puzzle expert. This person didn’t just say “Go here, now go there. Then go there.” Instead they gave me tools, from where to look (“Remember to watch your character’s feet…all that matters is where their feet land.”) to mechanically how to make the jumps (“Hold down the right mouse button, then when you hit your left button your character starts to move. Then use your other hand just to do the jump.”) and lots more besides. How to exploit glitches in the game’s geometry and things like that. The next time I played I was using these new skills not just to do puzzles but in general to navigate difficult terrain in a more fluid way.

Another inspiration for this post is a loose conversation we’ve been having on Mastodon about what kind of mouse we use for MMOs and how we set up our bindings. No one is saying “Here, use THESE bindings” but instead it’s more a collection of tips that work for each of us, or mice that seem to work well.

So I want to find the equivalent of that kind of knowledge for other aspects of this and other games. Not just walkthroughs, but real how-tos. Instructional content that give us the tools we need to blaze our own path, rather than just to follow the same path everyone else took.

Does this even make sense? If so, is this something anyone else would be interested in? Or does this kind of content already exist and I’m just missing it. I’d love to hear what others think about this because, again, I’m not even sure if I’m making sense at this point!! 🙂 For some reason it’s a hard thing for me to articulate, but I’m wondering if this is a niche some clever content creator could fill to expand their audience.

Social Anxiety & MP Gaming

So I’ve been playing a good bit of Guild Wars lately. My new character has about 24 hours under their belt and is level 60-ish. For most of that time I’ve been doing what I normally do: treating a MP game as if it were single player, albeit with more interesting NPC AI. (In other words, I treat other players as NPCs basically.)

I have pretty severe social anxiety which gets worse and worse the older I get. I’ve worked from home for 12 or 13 years now and since I work full time and my partner doesn’t, she is who runs the errands and goes shopping and stuff. I can go weeks without leaving the apartment complex and days without talking to anyone other than her and people at work. And the thing is, I’m pretty happy like this. Most people tend to bother me (or at least that’s what I tell myself) so I’m pretty happy being left alone, as a general rule.

I actually enjoy playing games with others as long as I don’t have to talk. That’s part of why I stuck with Fallout 76 so long. LOTS of public events but hardly anyone uses voice chat and there is no text chat. So virtually all communication is done via emotes.

So anyway Guild Wars 2, being a PC game, of course has text chat though maybe because I’m in the beginner areas, I don’t really see it used much. Once in a while someone shouts out some coded message about a train that I assume is telling everyone to come join a group to steamroll world bosses and such, but I don’t understand the lingo and anyway I’ve been too focused on the story for now to pay much attention.

Thursday night I found myself waiting for a mob to spawn with another character and we started to chat a bit while we waited. This was a MUCH higher level character and when they learned I was newly returned to Guild Wars 2 they started showing me their mounts and stuff, then asked me if I’d done any of the puzzles. While I’ve heard of the puzzles I didn’t know much about them and said as much. This person then took me under their wing and for the next hour, at least, they showed me a couple of puzzles, gave me a ton of tips on how movement and jumping works in GW2, rezzed me when I fell and teleported me along when I started getting frustrated. It was a lovely time and at some point they followed me and said they’d say “Hi” the next time they saw me. I followed them back, making us “Friends.”

I was so happy when I logged off. I’d actually had a conversation with someone I didn’t know, and had really enjoyed it.

Friday was the first day in a week I didn’t log into Guild Wars 2. Just didn’t feel like it, I told myself. But I knew the truth. I was really anxious that my new ‘friend’ would be online and would say “Hi” and possibly even want to show me more puzzles. Or just to talk, who knows? The possibility just caused my anxiety to go through the roof. As much as I’d enjoyed the hour I spent with them, I was anxious to get on with the story. But I also didn’t want to say “No thanks” to someone offering to teach me things. It seemed rude. So my solution was “Just don’t log in.”

Ridiculous, right? First of all I’m sure this person has much better things to do than drop everything and teach me how to jump around in the game. Second, I’m sure anyone would understand if I said “Thank you so much, but I’d really like to focus on the story tonight.” I feel like I should be more worried about “Will this person actually ever say hello” rather than “Oh, too much human contact… do not want.”

And this isn’t a one-time thing for me. Often when I get excited about an online game I decide “I need to find a guild to join.” Once I do, I stop playing because I don’t want to have to say “Hello” or “Goodbye” or in general talk to anyone. Heck I do the same thing on consoles, often toggling my account to show as offline so no one asks me to do anything. Even though on the rare instances where I DO join someone else in a game, I generally have a great time.

Anyway, back to the current situation and Guild Wars 2…

Eventually, quite late, I did finally log in and this person wasn’t even online, so how I would’ve handled it remains a mystery. But I’m really disappointed with myself for taking such a positive interaction and managing to turn it into a source of stress and worry. Not really sure how to “fix” this but my gut says “Just get out there and force yourself to talk to people more.” would be a good place to start. When I was younger I was VERY social and was out at clubs and bars all the time. Knew folk every where I went. Spent a few years as a bartender, spending hours chatting with the regulars while serving drinks. Then I was a magazine writer who was constantly going places and interviewing people, or spending all day on the phone chatting. And I LOVED that job.

So I know this isn’t, y’know, genetic. This is learned behavior. Or un-learned behavior, as the case may be. Maybe by kind of putting this out on the Internet it’ll give me an incentive to put my money where my mouth is and actually force myself to interact with people.

A Fallout 76 Milestone: Season Level 150!

I did it! I actually did it. I made it to level 150 in the current Fallout 76 season. Since the middle of June I’ve been logging in every day without fail to do the daily and weekly tasks, and for the first part of the season (eg levels 1-100) I spent a couple hours each week grinding out exp by buffing the heck out of my Intelligence and XP Bonuses and beating the hell out of level 100 Super Mutants in West Tek.

As of this afternoon I’m at level 150 with 2,450 tickets saved up. I need 850 perk points to level up the Legendary Stat Perks I’m using to level 5. There’s a repeatable Season Pass item that gives 25 perk points for 75 tickets. Which means… I can’t quite get there. If my math is right I should be able to trade in tickets for 800 Perk Points.

Hold on a moment while I go do that…

…and done. I have 123 Perk Points left over (I had some in reserve) and need to get to 150 to max my last stat Legendary Perk card. I can keep earning season levels and with them, tickets. So unless Bethesda suddenly announces the season is ending this weekend, I should finish maxing out that perk in the next couple weeks.

So here are my Special stats when I logged in today:

My SPECIAL stats at the start of the day:
STR 27
PER 34
END 8
CHR 18
INT 27
AGI 31
LCK 27
SPECIAL stats before I started spending

And my allocated SPECIAL points and the perks I’ve been using:

Special Points Allocated:
STR 8
PER 15
END 3
CHR 6
INT 9
AGI 15
LCK 14
And here are my SPECIAL points and perks before I began.

Then I went off to buy and spend Perk Points and now here’re my allocated SPECIAL points and perks:

SPECIAL allocation after spending tickets:
STR 12
PER 15
END 3
CHR 6
INT 13
AGI 15
LCK 15
Allocated SPECIAL points and Perks after the spend

And finally my current SPECIAL points. I have a few temporary buffs going but nothing crazy. As long as I keep my health low via being radiated this is about where I’ll be:

SPECIAL stats after spending:
STR 37
PER 39
END 10
CHR 23
INT 40
AGI 26
LCK 33
SPECIAL stats with mutation buff, perk buffs and a few food/drink buffs

I have more Intelligence than I really need for Perk Cards, but every point of Intelligence = 2 or 3% more experience gained, which is why I have that all buffed up. I’d love to do something more interesting than GOOD WITH SALT in Luck but then my food spoils so quickly. We’ll see, though.

Anyway, I’m pretty proud of this accomplishment not because it was hard, but because it required persistence, and I struggle with being persistent about projects like this. It is very, very common for me to get bored or distracted and just drift away but this time, at least, I stuck with it.

So the questions now are: will Fallout 76 continue to hold my attention now that I’m more or less maxed out on progress? I can continue to farm gear and hunt for god rolls and such but progression will be subtle from this point out, unless I’m missing something. I do have to admit that for the past few weeks I’ve been logging in JUST to do the dailies and weeklies and not really playing any more than that as, yes I’ll admit it, getting to 150 was feeling like a chore or a commitment rather than something to do for fun.

But now that I am there, I’m glad I made it. I think I’ll get that last legendary maxed and then maybe give the game a rest until the big update and the new season starts in September. But we’ll see!

More MMO RP (?) Nostalgia

I found another bit of scribbling from the olden days of MMOing. This one is based on WoW and looks like it was written in 2012.

I have NO idea where I was going with this. Once again, unedited and unfiltered and un-good, here’s a story about Traellan who I guess was a paladin?


Traellan never knew what hit him. One moment he was strolling along through the canal district, the next something darted from an alleyway and knocked him flat on his back. Instinct took over and he rolled to his feet, reaching for the power of the Light with his mind, and for a dagger with his hand. Turning to his assailant, he was startled to find it was a young boy, his eyes wide with terror. Seeing the armor, the boy flew to Traellan, grabbed his weaponless hand and started tugging at it, making a sound like “Muh muh muh…”

“Calm down, lad! What’s the problem?” Traellan didn’t let go of his power. Clearly this boy was frightened out of his wits. “Take a deep breath lad and tell me what’s wrong.”

The boy bobbed his head, and finally got his lungs full of air, then blurted “A MONSTER!”

“Monster? Where?” Trae hadn’t heard any alarm from the guards.

“It came from the canals….it was the canal monster I think!”

The canal monster. Traellan had heard tales of this beast. A huge crocolisk that inhabited the canals. Some said it was an escaped pet that had grown fat on the detritus thrown into the canals by the residents of Stormwind. Others tell a more sinister tale: that it was intentionally bred by the Forsaken to be large and vicious, and loosed in the canals to feed on innocent flesh. Harmless pet or feral beast? Trae couldn’t take any chances.

“Show me!” he barked at the boy, who nodded. He seemed to take some comfort in the hammer that Trae now held at the ready. On the way back to the place where he’d spotted the monster, he recovered a fishing pole, a pouch of various baubles and flies, and an empty bucket.

“Dropped these.” he said, blushing. “Was fishin when I saw it. Here’s the spot.”

The dock was quiet now, but indeed there was a wet trail leading from the canals and up the road in a direction opposite the one the boy had taken.

“Well it didn’t chase you, lad. That’s a good sign I guess. You better head home until we know what’s lurking about.” Trae said, patting the boy on his head and giving him a gentle push to get him moving.

Once he was satisfied the boy wasn’t going to follow him, Traellan started following the wet trail. The streets were deserted, either due to good fortune or panic, but he hadn’t heard much in the way of shouting, so he hoped it was the former. He frowned when he saw the trail lead into the Pig & Whistle, thinking of how much torment the creature might cause in a closed in area. No time for stealth! Traellan broke into a lumbering run, his hammer held two-fisted in front of him. He burst into the ‘Whistle, bellowing a war cry and…and there was Zyneth. In an instance Traellan took in her bedraggled state and the fact that she was wounded. She must’ve been fighting the creature in the canals!

He ran to her side, standing in front of her protectively in spite of the fact that he knew she could squash him like a bug if she wanted to. He scanned the Whistle, his eyes growing accustomed to the gloom. A few patrons, leaning on the bar, looked at him and rolled their eyes, then went back to their ale.

Confused, he turned back toward Zyneth. “Where is it!?” he demanded, battle rage filling him with adrenaline.

Traellan continued to spin back and forth, searching for the Canal Monster. Then Zyneth said something about the horde attacking Stormwind again.

“The Horde!? The Horde AND the Canal Monster both attacking at once! This cannot be a coincidence!”

But Zyneth, being wiser than he, revealed her cunning plan. She meant to turn the Horde into crocolisk food. In other words, her plan was to turn their two foes against each other. Brilliant!

He turned to face her. “How are we going to do this?”

For the first time he noticed the fishhook in her eyebrow. He winced in sympathy, then before Zyneth could react he reached out and gave it a tug, meaning to pull the shaft through the wound in the same way one would remove an arrow.

“Ouch!” The unexpected sting caught Zyneth off-guard, and she pushed Traellan away. It wasn’t a particularly hard push for Zyneth, but she was much stronger than Trae, and he stumbled backwards. One boot hit a bit of slimy canal kelp on the floor, and his foot slipped out from under him. He pinwheeled his arms trying to maintain his balance, which unfortunately meant he was pinwheeling his great hammer as well. Losing his battle with equilibrium, he fell backwards across a table. Each of its legs gave way in a different direction as the table collapsed, sending chairs skittering across the floor. The table top hit the floor, then Trae’s armored back hit the table top, shattering place settings and flattening forks.

At the same time, the heavy head of the hammer came down on the next table over. Two of its legs gave out, and the table tipped to one side. All the contents of the table slid off and on to Trae’s chest. This included several small bowls of spices and a rather large pottery jar filled with a tomato sauce that was a popular topping for the chopped coyote steak sandwiches that the Pig & Whistle was famous for. The jar cracked open, covering the front of Trae’s armor with the sauce.

Without pause Trae leapt back to his feet, then let go with a tremendous sneeze from the spices he’d inhaled. He whirled, looking for the horde, looking for the canal monster, but finding only a sea of surprised and angry faces turned towards him from the direction of the bar.

“Of course they’re angry! They have every right to be, having their day disturbed by both the horde and the canal monster.” he thought to himself. Heedless of the red rivulets of sauce running down his chest, he approached the bar, leaving yet another trail across the tavern floor.


And that is where it just stops. If I remember correctly there is, or was, a giant crocodile MOB that spawned infrequently in the canals of Stormwind. Does anyone else remember that?