The Phantom revealed?

A while back, a company called Infinium Labs announced that they’d be introducing a new gaming console called The Phantom. Between the very near-future release date (December 2003) and the amazingly high number of games they claim would be available (upwards of 30,000) most people wrote it off as a big hoax.

This week, G4’s call-in/chat-in talk show, G4TV.COM had a phone interview with Rob Shambro, COO of Infinium, to talk about the product. And it turns out, product might be the wrong word for it, as The Phantom sounds more like a service. Shambro referred to it playing “PC and ported Console” titles, which may explain the 30,000 title figure, in the first place. Second, there’s is no CD or DVD drive in the unit, and your cable or broadband provider has to provide support for it. In fact, it sounded like the hardware will come from your provider when you sign up for the service; you won’t go out and buy a box at all. It’ll be more like your cable box. Games with be streamed down to a 100-plus gig hard disk on the unit, and you’ll pay some kind of a subscription fee to play them. The box features an Intel processor and nVidia graphics chipset.

So, hoax or reality? The jury is still out, but the product Shambro described sounded a bit more feasible than a console system rolling out with 30,000 titles, y’know? Infinium is supposed to be showing more at E3, so I guess we’ll have to wait until then to learn more.

Eternal Darkness fini

Well, I finally finished Eternal Darkness, 9 or 10 months after starting it. Of course, I took an 8 month break in the middle of it. I don’t recall what distracted me from it, but it was a distraction, and not disappointment with the game, because start to finish, this was a great experience. ED has a great soundtrack, very good voice acting, a nice creepy plot, a huge variety of environments to play in, and a sweet mix of puzzle solving and combat and of course, the ‘insanity’ hook. The very end dragged a tiny bit, but I’m not sure if that wasn’t just because I knew it was the end and I was anxious to finish.

At the end [gameplay spoiler warning] you get to play, briefly, half a dozen of the characters you’d played earlier, in rapid succession. This really brought home to me how different each one was. Not just chronolgically, but how they were modelled and especially how they moved. Younger characters were lithe and fluid in their movements, while the portly old men were stiff and clumsy. Little details like that are what made Eternal Darkness special.

Not for the kids, but a great horror game (real horror, not gore-fest ‘Resident Evil’ horror) for everyone else.

War & Games & Wargames

Interesting article in the Times talking about the military’s use of war simulations to train soldiers. Free registration required.
More Than Just a Game, but How Close to Reality?
I say “war simulations” because that’s the term they used, but in many ways, these are the same games we play for fun. And the better our games get, as we layer on voice chat and team-based contests and persistent worlds, the closer we get to the realistic simulations the armed forces are striving for.

Reaaallly tiny wires

What a sci-fi world we’re living in, and most of us don’t even notice:

For years, scientists have tinkered with creating wires only nanometers — billionths of a meter — wide. A nanometer is to an inch what a small grape is to the whole planet.

Instead of building such wires by pouring metal down long tubes, some investigators instead are experimenting with biological materials that can arrange themselves into strings spontaneously — DNA and bacteria-killing viruses, for examples. These strands would then serve as the backbone for metal to attach onto, making wires.

Yeast protein wires supercomputers

XBL article

Fairly lucid article on the future of XBox Live over at CNN/Money:
Trouble ahead for Xbox Live?
Having XBox Live at this point is like having a kick-arse home theater system and no DVD’s to play. We’re relegated to watching Gilligan’s Island reruns all day. Gates and Co. better do something, and soon, if they’re going to save this service.

MegaMek

Stumbled across this open-source BattleTech-esque game, MegaMek. Gak says “MegaMek is an unofficial, online version of the Classic BattleTech board game.” I’m posting this from work so don’t have time to really dig into it, but figured I’d better blog it before I forgot about it.

More on AC2

I decided to give Asheron’s Call 2 yet another try tonight, for reasons having nothing to do with the game, really. Just needed a hassle-free escape, and it was installed and ready to go.

Anyway, I’m surprised to say, I really had fun. I started a brand new character and managed to make him not-horrible (recipe: spikey anime hair, kinda blueish, no facial hair, and thinned down enough to kill that puffed out chest look). He isn’t really my style, but at least I don’t cringe while playing him.

Turns out they’ve added a lot of low level content. More quests, and, get this, Continue reading “More on AC2”

Planetside

I need to do some research on what the NDA allows before I talk much about this (it may be that I can’t talk about it at all yet) but I was delighted to get an invite into the Planetside beta! I barely had time to get it all installed and my account set up last night, but in my few minutes in-game I thought “This reminds me of 3 games: Halo, Tribes, and Battlefield 1942.”

If I can, I’ll be sharing my experiences here.

ED redemption

OK, in all fairness, I have to tell you that Eternal Darkness redeemed itself tonight with one big fun puzzle and one small, derivative, but still fun puzzle. Plus now [spoiler warning] I’m playing as a firefighter sent to Kuwait to put out the oil field fires, circa 1991. No one can fault the game for its diversity, that’s for sure.

I wonder if I’m the only one who thinks a puzzle doesn’t have to be challenging in order to be fun?