I might owe Harmonix an apology

A couple of weeks back I wrote a rant against Harmonix (Harmonix can kiss my behind) after I learned that Rock Band 2 was going to be a timed exclusive for the XBox 360 (and I happened to get it for the PS3 due to my love/hate relationship with the 360).

Well after doing some snooping around, I now get the feeling that Microsoft is just doing a spin job on this timed exclusive stuff. I think Harmonix is just taking a little bit longer to finish the PS3 version, which is a totally different thing from accepting a boatload of money from Microsoft in order to shaft PS3 owners.

I have a few reasons for this change of heart. First, if you look at release dates on Gamestop and Amazon (and I know these aren’t always, or even often, reliable), they have the XBox 360 version, game only, with a launch date of September 14th and the bundles (ie with instruments) for both PS3 & XBox360, as well as the PS3 game only, listed for October 19th.

Second, Larry “Major Nelson” Hryb was on Leo Laporte’s “This Week in Tech” podcast talking about E3. During the conversation Hryb mentioned that Rock Band 2 was a limited time XBox 360 Exclusive and when Laporte asked him how long it was exclusive for, Hryb claimed he didn’t know.

So first of all, if Microsoft had purchased a “Timed Exclusive” window from Harmonix, I suspect Hryb would know exactly how long that exclusive was for (though I’ll grant you he might not have wanted to share that knowledge). Second, it seems almost silly to buy exclusivity for only a month (assuming the Amazon and Gamestop dates are accurate). And lastly, if it was a business deal you’d expect both the stand-alone game and the bundle to be exclusive, not just the game.

So now my suspicion is that Harmonix had the 360 version finished earlier and just figured they might as well ship it asap rather than wait for the instruments and the PS3 version to be completed. And when Microsoft learned about this, they started using it as a “timed exclusive” marketing point, with no money changing hands.

Wars and games and wargames

I’m often accused of being thin-skinned or overly sensitive about certain topics, and gaming past wars is definitely one of them.

So I have to give a cheer to Ross Arbour’s article over at Nukoda:
Wii Aren’t Amused: Call of Duty World at War and Nintendo’s E3 Press Conference

Mr. Arbour takes exception to that portion of the Nintendo press conference where two friends were shown gleefully waggling their remotes to simulate hosing down Japanese soldiers with a flamethrower. I remember seeing that segment and having a definite “WTF?” moment. I thank Mr. Arbour for reminding me of it and bringing broader attention to the topic.

Giant Bomb Launched

No, this isn’t a military story…

After Jeff Gerstmann left gaming site Gamespot in the midst of a controversy about his publishers strong-arming him to give advertisers positive reviews, he started work on a new gaming site called Giant Bomb. He had a blog going while all the features got built; I’ve been reading it and its been pretty good.

Now the full site is open. I just found that out this morning and honestly I haven’t dug into it much yet, but wanted to spread the word asap so readers of Dragonchasers can get over there and claim their preferred username. 🙂

Our dysfunctional gaming culture

With E3 come and gone, I’ve been thinking (again) about problems with gaming journalism, the internet, and gamers, and how these three things come together to create a toxic brew when it comes to events like E3. Just to warn you, I don’t have any answers. I’m still trying to quantify the problem of why where’s so much negativity and downright meanness surrounding gaming on the internet.

Factor 1: There are many gaming news websites out there, and they all tend to have pretty much the same news. So what differentiates site A from site B is often who gets the scoop. So there’s a tremendous pressure on the bloggers and journos of these sites to get new release info first. If the PR department of a game developer won’t come clean, maybe some of the poor schlubs in the trenches will spill something. Leaks abound. Rumors profligate. By the time the actual event comes around, there’s a cloud of mis-information and unrealistic expectations just waiting to rain on everyone’s parade.

Factor 2: The gamers don’t just want word that a game is coming out. They demand gameplay. If a game is announced but the developer has no gameplay to show, the announcement is met with derision and scorn. In the meanwhile, the rumors have come to be accepted as fact in the weeks running up to the event. When they turn out not to be true (i.e. no Kid Icarus for the Nintendo Wii at this year’s E3), the gamers get disappointed and start bad mouthing the parent company.

Factor 3: The publishers end up between a rock and a hard place. If they make an announcement with no gameplay ready, the gamers jeer at them and talk about what a terrible showing the publisher had. If they make an announcement and show gameplay that is so early that it isn’t as good as it should be, the gamers immediately write the game off as “sucking” and that word of mouth spreads like mad. If the developers make no announcement at all, the gamers (and probably the shareholders!) get pissed because there’s nothing new on the way. Gamers won’t take in on faith that there are teams working hard on games that haven’t been announced.

So E3 begins in a whirlwind of hype and ends in disgruntlement. I’m reading on various sites now about what a disappointing E3 it was. And yet I watched G4’s coverage, and I’ve been reading a bunch of blogs, and downloading lots of footage, and there are a -ton- of great games coming our way. I know I’ll certainly have to make some hard decisions on which ones I buy and which ones I’ll have to pass on due to financial considerations. I won’t be able to afford all the games I’m interested in.

Like I said, I have no answers. I just think its a shame that gamers have such high expectations that they never seem to wind up happy after an event like this.

Secret of Wii’s success revealed

Engadget has a post of NPD numbers revealing that the Nintendo Wii has overtaken the XBox 360 in US sales (NPD: Wii usurps Xbox 360 as best selling US game console, pulling away )

From the report:

NPD Group reports more than 666,000 Wii consoles were sold in June compared to 405,500 PlayStation 3s and 219,800 Xbox 360s.

666,000 Wiis, eh? An interesting number, to be sure.

No reports on whether the Wiimote actually sucks out your soul.