A break from there means more yammering here

So last night I decided to take a break from social networking. It wasn’t an easy decision since I was pretty heavily involved, mostly on Google+ these days. I filled a lot of the gaps in my day with chatting with people over there.

Lately though, I just can’t seem to get along with anyone, with the end result being that more and more often I stepped away from the computer either angry or depressed or disappointed. When things get to that stage, what’s the point in engaging, right? And unless the entire world has suddenly changed (not likely) the problem is with me, not them/you.

On the plus side (no pun intended) I’ll get back the hours I spent every day chatting with people over there. The trick will be putting those hours to good use.

And yet… already I’ve seen 3 or 4 things online that I just wanted to share with SOMEONE. Like “This is so awesome..I NEED to show it to someone!” But on the other, other hand, recently things I’ve shared mostly get a snarky response from my connections.

But here.. this is my blog! I can share whatever I want to share. And you can feel free to remove me from your RSS feed if I’m bugging you. I’m going to turn comments off since otherwise I’ll just be moving the frustrating discussions from G+ to here, but hopefully some of the stuff I share will be of interest to some of you.

I suppose this is what Tumblr is for, isn’t it? Well, no sense in me creating a Tumblr account since, knowing myself, I’ll move on to a different project in a week. 🙂

Anyway… here’s my first share. Birdman finally flies. This is pretty damned incredible.

[EDIT: Turns out this whole project was a big fake…I wanted to believe in spite of the naysayers! Oh well…]

DC has a new home

Hey folks,

I moved this blog to a new ISP today. If you’re seeing this post, you’re seeing the site at its new home.

I’m sure -something- got broken, so if you notice any bugs, I’d appreciate it if you left a comment.

Going it alone

Once again I’m riffing off other blogger’s titles. This time Moxie’s.

So I’ve kind of organically slid into a break from MMOs. I’m down to logging into Rift about once every two weeks at this point, generally with Angela who is still dabbling. Otherwise I’ve been playing single-player games.

I wasn’t sure why I’ve stopped being excited by MMOs, really, which lead to some introspection. What is it I’m looking for from my games? I think the answer to that question changes constantly, but here’s what I came up with right now.

Progress. There’re two levels of progress that I enjoy. The first is in-game. Advancing to a new zone, reaching a new level, learning a new skill. Basically ticking off a checkbox from a list. I think that’s a basic ‘itch’ in a lot of people; I’ve known folks who’ll go back and add ‘interrupt-driven tasks’ to their To-Do list after they’ve been completed, just so that they could then check them off.

I’ve had this itch since I was a kid, really. Before there were video games or personal computers, I’d undergo weird projects like re-typing a dictionary or a volume of an encyclopedia. Why? Well, clearly I was a crazy child, and loved the satisfaction of finishing a letter or whatever (in theory…I never got very far on these projects). Plus any excuse to use such a cool gadget as a typewriter…

The bigger Progress is finishing stuff. I love the feeling of satisfaction I get from finishing a game (or a book). I don’t (in the case of games) do this very often. I’m very ADD when it comes to games; my interests are extremely broad and my time is fairly limited. I literally don’t have time to play even a fraction of the games I’m interested in. But in a single player game, the possibility, at least, exists. You can certainly be ‘done with’ an MMO but you’re never going to see those closing credits, right?

The second thing I’m looking for is Narrative, or story. As has been pointed out by many people, a mediocre single player storyline is generally better than the best MMO stories, just because the world can morph and change to support the story and that one character who the story revolves around. MMOs have lore, but not a lot of story. This, at least, is true until you get to higher levels; I’ve heard about some pretty interesting storylines that happen in dungeons in some MMOs.

But I never get to dungeons since I play solo, so all the content in the dungeons of MMOs, which is often the best content (from what I read, anyway), may as well not exist as far as I’m concerned.

And that’s another issue. I’m a single-player gamer. I always have been. Again, going back to the days before video games, I used paper & cardboard chit wargames as a place to escape to in the way a lot of unhappy kids escape into books (I did some of that, too). I always preferred tactical games because I’d have stories in my head about the various units. Essentially I translated the make-believe games little kids perform with plastic army men into more elaborate make-believes stories about soldiers involved in house-to-house fighting in WWII, or the captains of tall ships sailing under Nelson’s flag. I was role-playing before there were role-playing games, I guess.

Here at the other end of my life, I’m reverting to the same kind of thing, in a more adult manner. After a long day of work and chores and work, I’m really enjoying slipping into someone else’s skin via playing a single player game. I *can* do that, to a certain extent, in an MMO, but it isn’t as peaceful. I always have people jarring me out of my reverie via just being people, y’know? (This is also one of the great strengths of MMOs; it’s all about context and what you need.) For the same reason, I have zero interest in playing non-MMO multiplayer games, even though when I hear twitter friends talking about their gaming sessions I feel a bit envious because it does sound like they’re having fun.

I generally get around to gaming time about 10 pm, though, and by then I’m feeling pressed for time so don’t want to have to fiddle about, and I’m sick and tired of dealing with people, even people who I love, so really need that alone time to recharge.

I’m also, honestly, tired of the MMO community as a community. There are a lot of MMO players out there who I am very legitimately fond of, but the ‘chorus’ of the community is starting to grate on me a bit. We just seem to recycle the same old arguments and debates and, when playing, I can’t help but be drawn in, almost against my will. Now that I’m not playing MMOs, a lot of the discussions (Is SW:TOR just WoW reskinned!!?!) just wash over me. I hear them, but I don’t really care about them enough to get into it.

Like Scopique, I’m just kind of tired of the bitching. Single player gamers bitch too, but I don’t know many of them so I don’t hear it very often. 🙂

Of course, the downside to all of this is that I no longer have a lot to say to my friends, which makes me worry that I’ll lose them as friends.

I also know that my gaming habits are like a huge pendulum, and eventually what I want from a game is going to be a vibrant, living world to explore, and those can only be found in MMOs, so eventually I know I’ll go back and I’ll be posting here about how lifeless and dull single player games are!

E3: Where’s the joy?

Even though I’m a million years old, I can still remember being a little kid at Christmas when the world was full of possibilities. Back then we’d get the Sears Wish Book which was full of toys and games, and leaf through it and daydream. I knew a lot of the stuff in there I’d never get, and even at that young age I knew some of the stuff that looked cool (X-Ray Glasses!) was really junk, but it was still fun just to look and daydream.

These days Christmas is more or less a non-event, but on the opposite side of the calendar is E3. I *love* E3. I’ve only actually been to the show a couple times, but I ‘attend’ it remotely via TV and internet. And I just love looking at the reveals and trailers and daydreaming about what’s possible in the world of gaming. Some very few games go on the ‘Day 1 Buy’ list, a good number more go on the ‘Keep an eye on this’ list, but the vast majority I just let kind of wash over me.

I doubt that I’m alone in enjoying the spectacle of E3, but sometimes it feels that way. As I surf around the blogosphere, it seems that every year more and more words are devoted to aggressive apathy towards the show. What do I mean by that? Well, it’s fine not to care about the show, but what I don’t understand is why people need to make a big deal about not caring about the show, or about the games that are shown there.

We can’t make ourselves like stuff we don’t like, of course, and our blogs are our blogs. I’m not saying folks shouldn’t vocalize their “Meh” reactions to E3. I’m just saying I find that it’s a little sad. After all these are games; we don’t need them to survive or even to be happy (I hope). A preview of a bad game, or a game that doesn’t interest you, doesn’t harm you in any way.

I just think a lot of us are becoming rather cynical these days. I’d love to remove all video and computer games from the world for a year or two, and then re-announce them via E3 and see if that could re-kindle the joy. Maybe if we weren’t exposed to games 365 days/year we’d feel less apathetic about them.

Game devs: don’t challenge me!

So yeah, The 3rd Birthday is already starting to gather dust. Why? It isn’t you, Aya. It’s me.

I’ve discovered something about myself; I don’t want game developers challenging me.

Now wait! Hear me out. I don’t want them challenging me…I want them to give me ways to challenge myself.

Let me explain that.

About 1% of the way into The 3rd Birthday I hit a level where I have to avoid a monster. You’re told you can’t fight this thing: it’s all about evasion. The creature has 2 attacks. One of them knocks down about 1/3rd of your health with each hit, the other seems to 1 shot me. You have to dodge this baddie for some set amount of time, then you get warp out of the area.

I failed this mission the first time. And the 2nd. And the 3rd, at which point I headed to Gamefaqs to see if there was a trick. There wasn’t. Then I failed a 4th and 5th time, then I put the game down and haven’t gone back to it.

I’m not saying it’s a particularly difficult mission. But I’m old, my reflexes aren’t what they once were and the camera controls are awful so I can’t keep an eye on the beast. The difficulty, or lack thereof, of this mission isn’t the point of my rant today.

My point is, there’s nowhere to go in The 3rd Birthday except past this mission. The developers have challenged me to beat it, and I’m feeling resentment about that.

That doesn’t mean I want all my game playing to be easy, though. Consider a typical MMO. When I log in, I can decide “I’m going to try something really difficult tonight!” and head for some tough mobs or into a dungeon. Or I can decide “I’m feeling pretty mellow…I think I’ll just grind some low level mobs for coin and to feel mighty.” and do that. I can dial in my level of challenge on a minute-to-minute basis.

This isn’t limited to MMOs, either. Minecraft is in the news today because it has a launch date. I love Minecraft, buy y’know Notch hardly challenges us at all. Sure we can die but so what? The level of challenge in Minecraft is totally internal. Maybe you just hate to die but you’re determined to rid the world of creepers. Maybe you want to complete a structure before bed. Maybe you’re figuring out how to build a logic-switch in-game. Again, we dial in our own level of challenge.

Lots of (but not all) RPGs give us some leeway too. If an encounter is too difficult we often have the option of going somewhere else for a while, either to take on a different task or in order to level up our characters. This is that “grind” thing that MMO players hate but that lots of single player RPGs revel in. Particularly, it seems, lo-fidelity RPGs that run on handheld gaming consoles. Me, I don’t mind grinding, as long as it’s a choice, not my only option.

I’m sure there are other examples of this. I’m trying to quantify the difference between a totally single-path game that forces you to bang your head against every obstacle the devs put in front of you, and games that have enough lee-way that they offer some other activity for when your frustration level rises. I personally like to feel that I’m making some kind of progress. Die/restart/die/restart/die/restart is the worst of all gaming worlds for me. I come out of those sessions annoyed to have wasted my time and wishing instead I’d read a book or scrubbed a toilet or something. But Die/Restart/LevelUp/Die/Restart/LevelUpSomeMore at least feels like I’m inching forward. Getting some more bits of story can also feel like progress.

Maybe gaming just isn’t a good activity for us old, slow people who feel the passage of time more keenly than you younger folk do. I’m very cognizant of the fact that I have a finite number of evenings left in my life. I don’t want to waste even one of them playing a game where I make no progress. Not when there are so many thousands of games, books and movies I want to experience before I take on my ghost form!

Music Unlimited vs Rdio: a Paid Streaming Music Battle

A few weeks ago Sony introduced Music Unlimited and gave PSN members a free month of the service (Music Unlimited appears on the XMB of the PS3, as well as on the web). A week or so later, Rdio & Roku announced a partnership that put a Rdio channel on the Roku. Rdio is also on the web as well as mobile devices.

Over the past few years I’d sort of gotten out of the habit of listening to music but I figured a free trial is a free trial and pretty soon my love of music was reborn. Now in the past I’d generally go to Pandora if I wanted some random tune to flood my ears, but both Rdio and Music Unlimited let you search for a specific song to play. Both cost about $10/month for the whole enchilada (and both offer a slightly crippled service for about half that).

I paid for a month of Rdio to test it, and I’m still on my free month of Music Unlimited. There’s no way I’ll subscribe to both services but I’m pretty sure I’ll do one or the other. And I’m having a hard time deciding which to go with.

Music Unlimited offers Channels which are pretty nice, if a bit similar to Pandora. So you can listen to a channel based on era (50s, 60s, 70s, etc) or mood (Energetic, Dance, Morning, etc) or Genre (Jazz, Rock, R&B, etc) or choose a Premium Station (not available on the $5/month plan). Premium channels are things like Hot Songs, Global Top 100 and so forth. I tend to stick to Era or Genre. The Top 100 lists are filled with songs I don’t like…

You can also create playlists or, as mentioned, search for a particular artist/song. If you search for an artist you can pick an album or a song to listen to.

You can Like/Dislike songs, or add them to your collection. It’s not clear to me what this accomplishes, if anything. On the home page there’s a “You might like” recommendation engine but it shows songs that I’ve Disliked, and the selections change infrequently. I wish this bit was a lot better because I’m open to finding new artists.

Rdio, on the other hand, is heavily social. The idea is that you Follow people and then Rdio composes a play list based on “heavy rotation” of your songs, your network’s songs, or all of Rdio’s songs. This is awesome in theory but in practice…I don’t have anyone to follow with musical tastes similar to mine. I know lots of folk on Twitter but generally speaking they’re from a different generation, assuming any of them are on Rdio (only 1 or 2 are).

Rdio doesn’t have any pre-generated play lists other than the heavy rotation stuff, so if I’m busy I can’t just click a button and start listening to music; I need to stop and think about what I want to hear. (Hmm, I just found a button to create a ‘radio station’ based on an artist. Will have to check that out.)

Rdio also offers artist or song search with the added benefit of offering you some data about the artist or a review of an album or something along those lines. Album liner notes for the internet, I guess.

But Rdio works on my Droid, and in fact you can download songs to your phone (Android and iPhone, at the least, are supported…maybe others too) so you can save on bandwidth. There’s also an Air desktop application that’ll run on Windows or Mac, and as mentioned Rdio plays through the Roku.

There doesn’t seem to be a way to explicitly Like or Dislike a song on Rdio.

Cost of the two services is a wash, music libraries seem about the same. Both do play lists, both will read your existing desktop music collection to jumpstart your streaming collection (neither uploads songs, they just pluck titles out of their overall collection and add them to your personal collection).

What I really want is a service that will allow me to Like or Dislike songs and create recommendations based loosely on what I listen to, tempered by my explicit Likes and Dislikes. Which sounds suspiciously like Pandora, doesn’t it? But I also want to say, like I just did, “I want to listen to The Best of Herman’s Hermits” [wow were songs short back then!] and have just HH play, not songs similar in tonality or however Pandora does it.

Having the service on mobile devices is nice but not something I’d use very often. In the car I listen to podcasts, not music, and when I’m walking around I tend not to listen to anything. 99% of my music listeningis done in front of a computer or on the home stereo, so Music Unlimited on the PS3 or Rdio on the Roku are both really nice options.

Anyway…would welcome input. I know there are a lot of other services out there: is there something better/cheaper than these two?

PAX East 2011, Day 3

Ah PAX 2011, I hardly knew ye and now you are gone… so sad.

We had a pretty short PAX day today, to be honest. The only panel we were really interested in was at 3 PM, but we had to be back home in time to pick up Lola from the Puppy Hotel by 6 and I was worried about cutting it so close (one good traffic snarl and she’d be stuck there for another night).

So we just wandered around the exhibit hall one last time. Angela made it a game to snag as much swag as possible today, so that was fun. I finally found Guild Wars 2 and watched some of that being played.

Overall seeing the “big games” at PAX wasn’t a huge deal for me. These games get so much coverage online, and I know I’m going to wind up playing them all anyway, so it’s nice to see them, get an idea of what they’re like, but I don’t hover much (plus those booths are always mega crowded).

I enjoy looking at all the rest. For instance I’m a huge hack & slash action-rpg fan so I’m stoked about LOTR: War in the North (developed by Snowblind Studios who are great at this kind of game, and published by WB) and Hunted: The Demon’s Forge by Brian Fargo’s inXile Entertainment (published by Bethesda).

FireFall still looks awesome but it’s a team-based shooter and sadly I don’t really do those. Unless they add bots. 🙂

Orcs Must Die from Robot Entertainment…think I mentioned this already…is a day 1 purchase. Oh and both Child of Eden and The Michael Jackson Experience may threaten us with actually using the Kinect. (CoE for both of us, MJE for Angela).

Anyway, we were pretty tired (hey PAX, next year don’t have the show on Daylight Savings Time weekend!) and anxious to get home so we left early. By the time I was unloading the car I was kinda wishing we were still there. 🙂 Now I have post-PAX melancholy. It didn’t help that I opened the mailbox to find claim forms for my mother’s life insurance policy and emails in my inbox from family members about how we’re going to settle her estate.

Yeah, back to real life. In my head I was anxious to leave so I could come home and play games, but in practice I just came back to catching up. Oh well.

I did, in a moment of temporary insanity, buy a $250 set of headphones for my PS3. Set those up and wow do they sound great but..what was I thinking? They’re wireless RF for audio and bluetooth for voice, very comfortable and all that. But I tell you, a few days living in a conference environment and money starts to lose it’s value. (Two nights in the Westin Hotel, at their $179/night rate, managed to cost just about $500 once they added parking, internet, and a skillion taxes, and there’s nowhere near the center with cheap food, really.)

Oh well it’s once a year and now the “Pax credit card” goes in a drawer until next year, though I’ll be paying off the hotel and those silly headphones well into the summer!!

I’m already looking forward to next year, but between now and then I’m really looking forward to keeping in contact with all the folks I met via twitter and hopefully in-game.

PAX East 2011 gets a big thumbs up from us!

PAX East 2011, Day 2

The sun came out in Boston this morning, both literally and figuratively.

All of my frustrations from yesterday kind of melted away. I found out that the lines I was bitching about yesterday were only really bad for 1 particular theater, and that was because the people running the convention center wouldn’t let the line stretch where the event planners had intended it (along an elevated section of hallway). So they had to really cram people in to make up for the lost space.

Other lines were long, but more relaxed. A good thing, though in the end I only went to one panel but it was a good one; a Q&A with a group of MMO big-wigs. At 1:30 in the morning I’m not even going to try to remember everyone’s name, but 38 Studios, Turbine, Trion, Bioware, ArenaNet and other MMO dev companies were represented. Most of the panel was Q&A and there were some pretty good questions and lots of good discussion among the panelists.

The show floor was *packed* today but having got over our travel-induced grumpiness, Angela (@g33kg0dd3ss) and I dove right in. We saw a lot of interesting games; I’m now looking forward to Dungeons from Calypso, Swarm from Hothead Games, Smuggler Truck (??) an iPhone game, Orcs Must Die from Robot Entertainment, DragonNest from Nexon, Faxion (the last two being free-to-play MMOs) and Slam Bolt Scrappers from Firehose Games.

Yeah, there were a lot of “big name” games there too but their booths were still a bit too crowded for me to deal with. Specifically I didn’t play SW:TOR or Guild Wars 2. But in the end that didn’t matter.

In the evening was our Tweet-up, Jazz (@girl_vs_mmo) was there. She’d had the chance to play Guild Wars 2 and had gone to a panel on it as well. I’m not a fan of Guild Wars and have been turning my nose up at Guild Wars 2… but after hearing all about it, now I want to play! Ditto SW:TOR… @MMOGC had a chance to play that one, and now I’m excited about it, too. I think it might be more fun to listen to friends talk about a game than it is to test it your self.

We left PAX at 6, freshened up a bit then went out for a quick meal which took forever… really the eateries around the convention center were over-whelmed this weekend. We got back to the Tweet-up location right at 9 to find the bar we’d planned to have it in packed. We had to improvise and I was fretting about how lame the whole thing was turning out, but then everyone pitched in, we grabbed tables and scoured the lobby for chairs and pretty soon there we sat, a dozen gamers, most of whom only knew each other previously from twitter or reading blogs, having a few drinks and yammering on about the show and games and Star Wars and Star Trek and Munchkin and on and on… I had a great time (and remember, I can’t stand people) and I hope others did as well.

List of attendees of our first PAX East tweet-up: @Scopique, @adarel, @sera_brennan, @kylehorner, @girl_vs_mmo, @MMOGC, @Hawkinsa1, @_jwgoodson & of course @g33kg0dd3ss, plus some spouses/relatives/friends who aren’t on twitter. Thanks again to all of you for making the effort to fit this little sojourn into your packed PAX schedules!!

OK the clock just sprang forward an hour… I better get to bed. We’ve still got another day to get through!

PAX East 2011, Day 1

So I guess day 1 of PAX is over for me. I’m back in our hotel room, rolling around the idea of prowling the halls to see what late night PAX is like, but while the mind is willing the flesh is weak and the idea of putting my shoes back on…not appealing. 🙂

We didn’t get to do a lot today. We started late because we were watching coverage of the horrific earthquake and tsunami in Japan. Then it took longer than expected to get Lola into her DoggieHotel, and then we hit traffic on the way into Boston. We arrived about noon, just when the first panel I wanted to go to was starting (38 Studios showing off their new RPG).

Since it was too late to catch that, we grabbed some lunch at the temporary food court and then headed off to our next panel on dialog in gaming. The panel itself was ok, but I was disappointed that Emily Short didn’t make it. But I was more disappointed with the experience of the panel. The lines were awful last year but the show is in a much bigger venue this year. But it seems a much larger number of people came, and the lines, or at least that line, was awful once again. It isn’t the duration of them that bugs me, it’s the way they cram you together while you wait. They want the lines as compact as possible so they’re constantly urging you to move forward, and they stack the lines side by side. So I’m standing there with my nose in the hair of the person in front of me, and if the guy behind me gets an erection he’s going to have to buy me dinner, and I’m rubbing shoulders with the people on either side. It’s hot and claustrophobic and terribly uncomfortable and you’re gonna be standing like that for 30-60 minutes.

Last year, before they got the system dialed in, they’d just let you stand in line. People would just sit on the floor and play cards or video games or chat and it was fine. Towards the end of PAX East 10 they got the cramming system perfected and they rolled it out on day 1 of PAX East 11. Boo! I say!

We’d planned to go to another couple of panels today but I just couldn’t face that experience again. Instead we finished checking in (the hotel had stored our bags until 3 pm check in time) and got the laptops and stuff set up (internet: $12.95/day for the slow package) and then went for an early dinner in one of the pubs in the hotel (hamburger: $14)

Then we kicked around the exhibit hall for a while. I watched a lot of SW:TOR being played, peered over someone’s shoulders as they messed with a 3DS, snooped around Bethesda’s booth looking for new Skyrim info (nope, but lots of workstations running Brink and Hunted) and loitered around a few smaller or indie dev booths. Orcs Must Die looks real fun, and Slam Bolt Scrappers is pretty as hell but still confuses me.

I didn’t actually play anything. Waiting in line for half an hour to play a game demo for 15 minutes just isn’t me, really. I like to savor my first moments with a game and would rather just watch now and play when I have time to explore at my own speed.

PAX East 2011 Day 1 was feeling a bit melancholy. And then we hit the Rift party that Trion was throwing. Great shindig. Open bar, free buffet, hot apps being passed around by friendly waitstaff. And then we started meeting people. People we’ve only known from twitter & people we didn’t previously know and really should have. And we started talking about the show and the game and this and that and finally it clicked.

PAX isn’t about games. PAX is about gamers.

Now I can’t wait for tomorrow night’s TweetUp. Currently the plan is to meet at 9 pm at The City Bar which is right in the lobby of the Westin Waterfront. The City Bar itself is pretty small but essentially the entire Westin lobby is a bar of sorts, or at least it is this weekend. I don’t think we’ll have any trouble finding a spot to gather, have some drinks and put faces to names. We’re using the hash tag #paxeasttweetup11 or you can just follow me (@pasmith) or @Scopique and we’ll guide you to us.

If you’re at PAX East and have some time tomorrow evening, I hope you can stop by.