Peggle Whisperer

I had a crappy day at work today, came home pissed off at the world for no reason I could put my finger on. Went to log into Warhammer and the authorization servers seem to be … unhappy. By the time I futzed around enough to get myself logged in, I didn’t feel like playing. Putzed around on my Warrior Priest alt a bit and logged.

Sitting in front of the computer thinking what to do and fired up Peggle for a minute.

A few hours later, I “finished” the game (meaning I got through all the levels in Adventure Mode.

I still don’t know why I was so angry, but I know I’m not any more. Sometimes you just need a silly relaxing game to take the edge off.

I am…the Peggle Whisperer.

Of course, I didn’t get high score… hmm, maybe its time to start over… 🙂

Easily influenced

Last night you got a rant. Now you get uncomfortable naval-gazing….

That’s right, its the introspection post! Woot!

A couple of nights ago I went tearing through Tier 2 with CoWs and others and had an absolute blast playing. Since then I haven’t had any significant time to play. But I’ve been following blogs and some boards and this whole scenario issue has been eating at me.

And before ya know it, I’m ranting about everyone playing scenarios and no one doing OpenRvR when *the last time I played* all we did was OpenRvR. Granted most of Destruction didn’t get the memo but it was still fun to be in a big group (that wasn’t playing a scenario) taking down objectives.

I dunno why I let myself get caught up in the negativity. I think it has a lot to do with being frustrated because I want to play but can’t. So already my brain is headed down the road to snarky and when there’s other snarky brains headed in the same direction, mine just joins the warband and the snark breeds.

Before I do any more commenting on Warhammer, I’m going to wait until I find some time to put a few solid hours in. Get the joy back. Pretty much every time I log into Warhammer, I have a good time. Often I have a great time.

Maybe I’ll get to play tonight. I’ll definitely get the chance tomorrow. Blessed weekend, come to me!!!

Scenarios are not MMO

Warning: This is an opinionated, biased rant. 🙂

Jobildo’s post got some excellent comments and in turn got me to thinking about scenarios and why I resist them as much as I do.

And the answer, it turns out, is pretty simple: I’m not paying $15/month to play Team Fortress with some RPG trappings. I’m paying to play a Massively Multiplayer game with a persistent world. Call of Duty 4 allows me to play missions over and over on the same handful of maps while leveling up a character and guess what? It doesn’t cost me a penny once I’ve bought the game.

For people who sit in a warcamp and grind scenarios, there is really no need for a persistent world. A lobby would do just as well, wouldn’t it? A lobby would require vastly fewer server resources and would’ve cost orders of magnitude less to develop.

Essentially, this is battle.net.

It feels stupid for me to pay a monthly fee to, in part, support the infrastructure for a world that no one wants to use.

And I’m kind of dubious that after ranking through 40 levels in scenarios, people are suddenly going to go into OpenRvR (erm, that assumes that T4 scenarios exist…I honestly am not sure if they do)! More likely they’ll either leave the game or keep grinding scenarios until they hit 80 renown, and then leave.

What I’d like to see is all the scenario grinders funneled off to one server, and all the OpenRvRers gathered together into another server. The grinders shouldn’t have to pay $15/month to play, either, but that’s a side point. The OpenRvR Server shouldn’t even offer scenarios.

What irks me is that, yeah, it’s hard to find OpenRvR even on high population servers. Why? Because everyone is grinding scenarios while commenting that OpenRvR isn’t fun because no one does it. Curiously, I wonder if there isn’t MORE OpenRvR on less populated servers with longer wait times for scenario queues. I plan to find out.

I understand people want to get to cap as fast as they can. That’s why the gold sellers also offer leveling services. Grinding scenarios isn’t the fastest and easiest way to cap: paying someone to level your character is. But I don’t see anyone openly suggesting this is the best way to go about it. Why not? If all that matters is getting to 40 as fast as possible, why not just buy your way there?

If you really enjoy running scenarios, then this rant isn’t really directed at you. Enjoy the game, though why you pay a monthly fee to do in this game what you could do for free in any of a multitude of others is beyond me.

But I’m seeing people expressing opinions along the lines of “I don’t really like standing around grinding scenarios but there’s nothing else to do.” Well you sir/madame, are part of the problem. Get out of the damned queue and get out and start exploring the world! Yeah, it might be quiet at first, but if people on both sides of the battle just opted to not grind scenarios for one night and head to the RvR Lakes, there’d be *plenty* to do!!

OK, end rant.

Whew, I feel better getting that off my chest.

And Mythic, for the love of all that is holy, stop sticking us in a friggin’ scenario queue every damned time we move into an RvR Lake. You’re just fanning the flames doing that, tempting people to leave!!!

OK now I’m REALLY done this time.

The flip side: a night of “solo” War.

So last night, I was feeling pretty cranky and unsociable, but I still needed my daily War fix. I logged on for some solo fun. I was thinking “Log in, kill monsters, log off.”

Turns out it isn’t easy to solo in Warhammer.

And by that I don’t mean that going solo is hard or overly challenging. I mean that there are so many easy ways to group up with other players (implicitly or explicitly) that before you know it, you aren’t solo anymore. You have to kind of go out of your way to play by yourself in this game. (Just to be clear, this is a compliment.)

It started when I realized I still had a few quests left in contested (RvR) areas. I coulda shouted out to the CoWs for help but like I said, I was cranky and didn’t really feel much like talking. I figured I could chance it. After all, everyone is in Scenarios in Tier 1, right?

I’d just hit my first quest goal when I spotted a level 10 Marauder skulking about. Those guys are about as heretical as one can get, with their freaky arms and all. So I did what any good Witch Hunter would do. I shot first, planning to ask questions later. It was a good fight. Level 10 DPS vs Level 10 DPS. Sadly for him, he flinched first… his first reaction was to run, letting me get in a few shots before he decided to turn and fight. Pretty soon, one dead Marauder.

I figured he’d be back with friends. I figured right because before too long three Destros showed up. Three on one didn’t seem too favorable so I ran like a little girl. Popped my Flee, downed a potion and got away before the assorted DoTs and Snares could bring me down. I ran to the guards (I’m sure they had a few choice unmanly names for me at that point) and kept running, circling around to enter the RvR area from another venue.

Y’know what’s creepy & fun? Running into a town square and finding a bunch of bodies that haven’t decayed yet, and wondering which side won. I was whipping my camera back and forth scanning for action and finally spotted movement. Friendlies! A rag-tag bunch of order came running back from the direction of the Destro guards. We took back a control point and hung around for the 3 minutes it takes to solidify the capture. I wasn’t in a Group but I was in a group, if you follow me. We took another control point and hunkered down to finish the cap. Destro kept fainting at us from different vectors, but we held strong. When the timer went off and we got the bonus renown, everyone cheered. By then I’d finished my quests so I headed out of the RvR area.

It was time to leave for Norsca, as I’d finished all the quests in Nordland. In Norsca, I noted one more RvR quest that I’d lost track of. I had to scout a control point in a cave on an island. This is the one thing I really did Solo all night. I ran out there, not a soul in site. I was on the edge of my seat waiting for attacks to start. I hoped to trigger the quest from outside the cave, but nope. I crept inside. Empty. No guards, no players. The control point was Lost, which meant it had changed hands fairly recently (too bad, I was hoping for a solo cap!). I crept back out. Stealthed away, then ran like heck. Success. Sounds boring now, but doing it wasn’t at all.

It was getting late, but I figured I’d start grinding out some Influence in the Chapt 4 PQs. I wasn’t looking to get involved with anything, but when a group invite popped up from a Bright Wizard, it felt rude to ignore it. After all, this WAS a PQ I was doing. We chatted a bit while we ground out the first stage of the PQ. Then another player joined us. And last, a level 23 White Lion. Suddenly we could take the PQ seriously.

We beat it, and of course all got loot bags with such a small group. After a quick discussion we ran off to another PQ, adding a couple more group members but dropping one. The next PQ was completed in fairly short order. The White Lion had a Standard and it gave a +20% Morale Buff and a +3% Exp Buff. My Morale gauge was filling up faster than I could use the skill! With that PQ done, we headed off to yet another. By now the group was in the swing of things, chatting, joking, killing, helping each other out. People were rolling Need on things they could use, and Greed on things they couldn’t. Everything was fun and easy-going. No stress.

The next PQ had a surprise inside. And I’m not going to spoil it, but OUCH! During this one there were a few dwarves running about; they never joined us but definitely were integral to our ultimate success. Nice guys, too. We had a nice chat after the battle.

Finally I *had* to go to bed. Lady Luck was with me; I’d rolled for first place once, and second place twice in our PQ lotteries. I’m not sure what happens with a high level character in these things; I ranked first in contribution on one of them. A level 10 ranking 1st when there’s a 23 in the group? I’m guessing he gets penalized for being so high level, or just doesn’t get in on the meters at all? Anyway, 3 loot bags came with 3 equipment upgrades: tunic, boots and a new rapier. Woot!

So during my whole “solo” night I really did one thing alone. And I’ve specifically mentioned the chat that was happening in /group and in /say because I keep reading articles about how quiet Warhammer is. I don’t find it quiet, really. I’ll grant you that region-wide chat channels are quiet. But face to face conversation seems fine to me. I really don’t miss anonymous-ish chat channels with their petty flame wars and Chuck Norris jokes. When you’re standing right there in front of a person, or are grouped with them, chances are you’re going to treat them more like you would in ‘real life’ and not just randomly attack. And that’s been my experience so far.

All in all, another night of great fun and adventure in Warhammer Online. I began the night at level 9 and finished about half-way through level 11, without touching a scenario. (I keep hearing that doing scenarios are the fastest way to level, but 2 dings on a weeknight seems pretty good to me.) What’ll be next!!?

Warhammer Update 1.01

We’re getting a big Warhammer update.

Highlights from the Herald:

* Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.

* The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.

* TAB-targeting should now more consistently select the nearest enemy in the player’s field of view.

* Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list’s size limit.

* Fixed the issue that was causing players to sometimes get stuck in a particular animation state.

* Monsters which change velocity while moving in combat should no longer return “Target is Out of Range” sometimes when attacked by players.

* The /ignore command will now work more consistently.

* In response to player feedback, we have made improvements to player pet movement and behaviors.

* The Pet window should no longer disappear when its master is zoning or entering the game.

* We made many UI fixes including a new “autoloot” feature requested by many players.

* Guild cloaks will now display their heraldry properly.

* We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.

Not bad at all. Seems like they’re working on the hottest issues, to me.

Good show, Mythic!

PS3 Bluetooth Headset priced at Ouch!

Amazon has a listing for the upcoming Playstation 3 Bluetooth Headset. Price is $49.99! Yikes. That price includes a charging cradle and it should work with your cell phone, etc. According to PS3 Fanboy:

A new High-Quality (HQ) mode will use “advanced wireless technologies and the Headset’s dual-microphone design to enable clear and wide-band wireless voice communication with the PS3 system.”

(They don’t attribute the quote in that, um, quote.)

Of course, for $10 more you can buy SOCOM: Confrontation and get the headset and a game, which is what pretty much everyone will do, and that’s probably exactly what Sony wants you to do. $59.99 for a bluetooth headset and a game seems like a decent deal.

Commenting, debating, and the value of peace and time

So yesterday’s debacle got me to thinking…

Recap. I got into a debate over one aspect of someone’s comment on another site. The debate was going nowhere, so I gave my last word over there. I came here, to my personal blog, and wrote a post about whether or not discussion in comments have value, not realizing that WordPress was set to automatically send trackbacks to the other blog since I linked to it. Because the trackback appeared in the comments over there, the person I was debating with came here and continued the debate. In all honesty, this was warranted because I had mentioned some of his data on the other blog was flawed. We went back and forth, pointlessly, for a while, then I asked that we put an end to the debate. He posted again, continuing the debate. So I deleted the whole exchange, and edited the original post to remove references to his arguments.

Over on his blog, he continued the discussion I’d started, and made sport of the fact that I’d deleted the thread here.

So finally, my thoughts.
Continue reading “Commenting, debating, and the value of peace and time”

Blog Comments/discussions: Worth it?

[NOTE: Contents of this post have been edited heavily to focus more on the topic at hand, and less on the topic that spawned my consideration of the issues. Also derailing comments have been deleted.]

So this morning I was reading at post over a Pumping Irony where Scott was talking about LOTRO Executive Producer Jeffrey Steefel’s interview of a couple days ago. I thought Scott made some good points (which I won’t re-iterate here, but I encourage you to go read the post) so I left a kind of an ‘atta boy!’ comment.

But being a dumbass, I couldn’t stop there, and questioned some of what another commenter had posted. Which began a back and forth of us each spinning our wheels and getting nowhere. Now don’t get me wrong, it was a civil discussion, but ultimately pointless and a waste of both our times. He wasn’t convincing me and I wasn’t convincing him.

It’s not worth regurgitating the whole debate, which spilled over to this blog and devolved even further. There’s no structure in blog comments, no ‘rules of engagement’ and meanings of common terms are often not clearly defined. To take the time to define them is cumbersome when you don’t even know for sure the other party is coming back.

It was a frustrating discussion for me; it was like the other party was from a totally different culture and we had no common ground to base the discussion on. Some of his points made as much sense to me as someone saying “We have corn flakes when moon dust wallows green penguins irately. ” First he would say one thing then he’d say completely the opposite, or so it seemed to me. It got to the point where I could only surmise he was debating for the sake of debating, not worrying about reasoning or consistency, but just trying to be an irritant. Perhaps he felt the same way about me.

Anyway, my point about this, beyond just needing to vent my frustration, is to ask this question:

Are comments on blogs really of any value, or are they just a place to fritter away time talking to each other, but not listening to each other? I don’t mean to vilify this dude, because the fact is I was certain of myself too, and he wasn’t going to budge my opinion either.

So what’s the point? Have you ever been swayed by a discussion in blog comments? Or are they all just a waste of bandwidth? Should we all turn them off and save ourselves the hassle of combating the spammers?

Rock Band DLC: Skullcrusher Mountain!!!

Woot! This week’s Rock Band DLC is a 3-song pack, for $3, that includes:

* “Skullcrusher Mountain” – Jonathan Coulton
* “Livin’ on the Corner of Dude and Catastrophe” – MC Frontalot
* “Shhh….” – Darkest of the Hillside Thickets

All are masters, and all proceeds go to Penny Arcade’s Child’s Play Charity.

Time to let my rampant JoCo Fanboyism run free….