Rock Band vs Guitar Hero 3: The Guitars

I’m a Johnny-come-lately to this whole world of ‘virtual guitars.’ I finally picked up Guitar Hero 3 a couple of weeks ago, and today Rock Band arrived. I’d found it really confusing, trying to decide which one to get. So in the end I got both. Great economics, huh? I thought I might capture my impressions in a series of posts, in case anyone else is trying to pick one of the two.

These posts are based on the PS3 versions of the games. I’m not going to go into a whole big thing about console preference. I have a PS3, an XBox 360 and a Wii, and my personal preference is for the PS3 over the XBox 360, mostly because its a lot quieter when its running, and because I don’t care about online multiplayer.

Guitar Hero III w/Guitar Controller will run you about $100. The Rock Band bundle is $170 and comes with a guitar controller, drum set controller, and a microphone. Right there, you have a compelling reason to go with Rock Band if you’re living in a multi-gamer household.

On the PS3, the controllers are not interchangeable at this time, though as of this writing there are heavy rumors of a patch that will let you use the GH 3 guitar controller with Rock Band. My understanding is that on the 360, the GH 3 controller will work with Rock Band, but not vice versa.

Let’s compare the two guitar controllers. This is a definite ‘out of the box’ comparison. I haven’t actually played Rock Band as of the time of this writing. 🙂 But the differences just struck me so I wanted to capture them right away.
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MetaPlace

Areae’s MetaPlace has been revealed.

Check out the site (linked below) or this article:
Areae Debuts Metaplace, Virtual Worlds for Everyone

Their CrunchBase entry:

Areae’s Metaplace platform wants to revolutionize the virtual worlds space. Their platform will provide an open, easy-to-use interface which will allow users to create virtual worlds that can run anywhere. Metaplace-created virtual worlds will be robust with users being able to play games, socialize, create content and conduct commerce.

Most virtual worlds are walled gardens making it hard to get data in and out of the worlds. Metaplace-created virtual worlds can be embedded into your Facebook page, MySpace page, or your own blog via a flash-based client widget. Every world is indexed, tagged and rated by users on the Metaplace portal, so virtual worlds in the Metaplace network can be easily linked together.

The Metaplace network links all the worlds together. Each of them can be completely different including virtual apartments for decorating, plazas where readings and musical events happen, space-action games, full-blown MMORPGs, casual games, and Amazon storefronts.

And from the FAQ on the MetaPlace site:

Our motto is: build anything, play everything, from anywhere. Until now, virtual worlds have all worked like the closed online services from before the internet took off. They had custom clients talking to custom servers, and users couldn’t do much of anything to change their experience. We’re out to change all of that.

Metaplace is a next-generation virtual worlds platform designed to work the way the Web does. Instead of giant custom clients and huge downloads, Metaplace lets you play the same game on any platform that reads our open client standard. We supply a suite of tools so you can make worlds, and we host servers for you so that anyone can connect and play. And the client could be anywhere on the Web.

We hope there will be millions of worlds made with Metaplace. It could get hard to find stuff if we’re right, so the portal lets you easily search, rate, review, and tag worlds and games of all sorts. You also get a user profile so you can find each other.

It’s an incredibly exciting concept; I can’t wait to see if it works out. Consider the possibilities if every interested gamer could add a mini-game on their blog, then link them to other gamer’s blogs, or to some larger, central game. A game on every MySpace or Facebook profile?

Yes, there’ll be dreck, there always is, but I’m sure sites will spring up to help rate and manage MetaPlace game lists and so forth.

I’ve signed up for the alpha, though I have no idea if I’ll get in…

Tabula Rasa

Tabula Rasa is an upcoming sci-fi MMO from NCSoft. With a launch date of Oct. 19th, the NDA for beta testers has been lifted. I had the opportunity to beta test the game a bit, so when a friend on a forum expressed his dismay that he wouldn’t be able to play it (he is still on dial-up and the game requires a broadband connection) I was happy to put his concerns at ease.

What follows was originally a forum post, so it’s a bit rough. But it got long enough that I felt it was worth sharing with a potentially wider audience.

——-
Friend says: Minimum specs call for broadband. I knew it would happen someday. I guess I’m not doing this one.

My response:

You aren’t missing out on much, honestly. Well, I’m guessing not. Are you a fan of first person shooters?

It’s a cumbersome melange of FPS and MMO, in my opinion. It has a really awkward interface. And the world and the enemies aren’t very interesting.

Let’s talk about the interface…
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The Guild

When I saw the first episode of The Guild I was tickled but wary… it was very, very funny and I’m scared to say I could relate to it almost too well. But was it a flash in the pan? Well Episode 2 is out, and it’s just as funny.

You can go to YouTube to watch them but I’m going to tempt you here and now…

Episode 1

Episode 2

Enchanted Arms 1 Hour Review

I picked up Enchanted Arms for the XBox 360 today. Put about an hour into it. What follows are my initial ‘gut level’ reactions. Warning: some spoilers for the very early parts of the game:

OK here’s my 1 Hour Review of Enchanted Arms.

First, let’s get this out of the way. You start with 3 classmates. Atsuma is the protagonist, and he’s kind of a slacker type. Toya is the smart, suave one. And Makota is the fretful one. Makota is also gay and totally in love with Toya. It isn’t clear if Toya returns the feeling yet. With the English voices on, I found Makota *extremely* annoying. He has a really over-blown ‘queen’ accent, if you know what I mean. Like a sleazy stand-up comic doing a gay guy. I quickly switched to the Japanese voices (with English subtitles) and find them much better. The English Atsuma played the character pretty ‘serious’, and the Japanese Atsuma is pretty over-the-top and crazy. Odd that I can say that, not knowing a word of Japanese, but you really pick up on it.

The game has a pretty slow start. If you talk to everyone, and you enjoy anime, then you’ll have fun. If you just do what you need to do, it’ll just seem weird. You start in class. Then you have to go to the cafeteria. Then you have to buy your lunch. Then you have to go feed your dog. Then you need to get out of the school. Dull. But add talking to people and you’ll meet the diet girl who is in despair over whether she should buy the cheap fattening lunch, or the expensive healthy lunch, given her low funds. You’ll meet girls in love with Toya and get to hear Makota try to defend his turf. You’ll meet a club (The Anti-Atsuma Alliance, or 3A’s) devoted to keeping tabs on Atsuma to protect the rest of the school from his slackerly ways, and so forth. I found this all amusing, and since I was reading the english subtitles I could click through it all really fast.
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WoW isn’t forever?

There’s a post over at Terra Nova entitled WoW-nnui where the author discusses his lack of interest in World Of Warcraft after, presumably, playing for quite some time.

His main point, admittedly, is to ask what happens to the MMO market as more and more of the 6 million plus WoW players hit this point. But once again, people are treating WoW as some new thing. What happened to the DAOC players when they got bored? What happened to the Everquest players? This isn’t a new phenomenon, after all. Some players will move to a new game, some will realize that their time is better spent in the real world. Same as it ever was.

Don’t get me wrong, I love WoW. But I just get tired of people acting as though it was the first MMO. The scale is different, to be sure. But we’ve been down this road before.

Warrior Woman

Warrior Woman is an interesting read over at Primotech. A young gamer decided to introduce his 53 year old mom to his XBox 360 to try and test Peter Moore’s assertion that “even your mom will be playing games here.”

What really makes the article is that the test subject is an articulate and thoughtful woman, and that she was willing to take the topic seriously. She didn’t play these games for half an hour…she spent a few weeks playing them. Anyway, well worth a read.

Anda’s Game

I just finished listening to the podcast version of Cory Doctorow’s Anda’s Game (and yes, its a deliberate play on Ender’s Game). You can get it at Doctorow’s site or as part of Voices: New Media Fiction at Podiobooks.com.

I highly recommend the story, and particularly to gamers. Its all about a MMORPG and a young girl’s adventures in it. She’s a good player…good enough that there are people willing to pay her real cash to do in-game missions. The intersection of real-world and in-game economies is a fascinating topic to me, and that’s all I’m going to say about the plot, because I don’t want to spoil anything.

Its read by Alice Taylor who is charmingly real. She stumbles here and there, not enough to be distracting but enough that it feels like honest story-telling.

If audiobooks aren’t your thing, the story is also in text form at Salon.