Embracing the hype

For some reasoning I’m feeling optimistic and upbeat today, so I wanted to talk about hype and how I think we (ok mostly I, but there’s some of you like me out there too) need to learn to embrace it.

Full stop: I’m not talking about PR hype that’s coming from some marketing department about a game that’s not even finished yet. I’m talking about hype from our friends. Seeing the people we hang out with on social media get really jazzed about something. Maybe “buzz” is a better word?

Anyway… I feel like we can react to hype 3 ways. We can embrace it, we can ignore it, or we can demean it.

I find it’s often REALLY tempting to demean it, and I’m not sure why. Maybe I’m just an asshole. But if so I’m not the only asshole around. I’m trying to be better. Like when Warlords of Draenor came out a lot of my friends were SUPER-pumped. I personally am not a fan of WoW but as far as I know I managed not to jeer about the expansion or try to demean anyone’s hype for the game.

A more passive-aggressive way of demeaning hype is with “flavor of the month” comments. Not everyone says “flavor of the month” in a derogatory way, but some do. Y’know the kind of thing: “Oh, so WoW is the FOTM now? I give it less than a month and you’ll all be playing something else.” (With the implication being this is a bad thing.) I’m really guilty of this, too. I get irrationally annoyed when a friend finds some new game and starts talking about how much fun he or she is having and that causes a bunch of other friends to try that game. I’m not sure why this bothers me…it has something to do with knowing that while these people are saying this is THE GAME TO PLAY today, I know they’ll be playing something else in a few weeks or months. But why THAT bothers me…I just can’t figure out. And if I can’t figure it out, it must not be very important and it’s just a bad habit I need to rid myself of.

I’m thinking about all this because of the Guild Wars 2 expansion announcement this morning. I don’t like Guild Wars 2…for whatever reason I just can’t get into it. But today instead of getting snarky I paddled hard to catch up and then dropped into the wave of hype and enthusiasm and rode it for all it was worth (yes apparently today is the day for surf analogies) and y’know what? It was FUN. I watched the twitch stream from the event with one eye and the buzz on Twitter with the other and it was really cool seeing all my friends so excited for this new expansion, and the next thing you know I was updating my Guild Wars 2 client.

So Guild Wars 2 is the flavor of the month, or week, or day, or year. And y’know what? That’s awesome. I’ll give it another go. Maybe it’ll stick this time, probably it won’t. But at least for the time I’m playing I can share in the discussion with my friends. And that’s a lot more fun than standing on the sidelines making snarky comments about the game.

The mixed blessing of FF XIV’s cross-platform support

fat_chocoboFinal Fantasy XIV is unusual in that it is an online game where PC, PS3 & PS4 players all play together on the same server. If you have a FF XIV (and have purchased clients for multiple platforms) you can be playing on your PC, log out, go to the living room, turn on the Playstation and log in with that same character and keep on going.

In a lot of ways this is pretty awesome. At long last you can play on your preferred PC platform but still go adventuring with your friend who’s a devoted console player. Or if you’re like me you can just bounce back and forth between playing on the couch and in the office, depending on your mood.

But there’s a negative side to this as well. I actually prefer playing on the console but I have to confess I feel a little bit uptight about it, at least when it comes to group content. I LOVE doing solo quests on the Playstation but I’m just not as efficient with a controller as I am with mouse and keyboard, particularly when it comes to quickly targeting things. Partially this is a matter of practice but it’s hard to argue that anything is easier than just pointing and clicking with a mouse when you need to target a specific mob.

Then there’s communicating. If everyone in my group is on teamspeak then I’d have to drag out a laptop or something to log in. I can use a keyboard, of course, but that means setting the controller down when I want to say something. Perfectly acceptable while soloing but in a boss fight in a dungeon those lost seconds could be crucial.

If I was on a server that only had PS4 players everyone else (well most everyone else, it certainly IS possible to connect mouse and keyboard to the PS4 and play that way) would have the same disadvantage when it came to controls. Ideally the game would have native voice chat for parties so everyone could communicate that way, but if not we could use the Playstation’s Party Chat to communicate.

But I’m playing with PC players, and I suspect primarily PC players, and I’m really sensitive about screwing up other people’s enjoyment of a game. So when it comes time to do group content (and FF XIV forces you to do group content if you want to advance the story and unlock things like using mounts) my enthusiasm for the game wanes. I don’t want to be fumbling around trying to target the right mob while the rest of my group is doing all the work, and I don’t want to be that guy who never speaks because I can’t fight with the controller and use the keyboard at the same time.

I’m really looking forward to Planetside 2 on the PS4 and Neverwinter on the Xbox One, because both are games I’ve enjoyed and (as far as I know) both intend to silo players so that everyone you’re playing with will be on console. Hopefully both will also come with native voice chat support.

In the meanwhile, back in FF XIV, I’d love for Square Enix to add some kind of ‘solo mode’ for the required storyline dungeons so that players like me can at least get through them and unlock chocobos and such. This weekend I started leveling my 8th or 9th character. I always get to It’s Probably Pirates (the first required dungeon) and quit playing. And oddly even though this is my 8th or 9th time through low level content I still really enjoy my time in that world.

I guess I should bite the bullet and play through that content on the PC and just get it over with, because I want to ride my chubby chocobo!

ArcheAge: Are the starter packs a good value?

I’ve been enjoying the heck out of ArcheAge and found myself looking at all the goodies in the Starter Pages and finding myself tempted to buy one, which is crazy since I already spent stupid money on a Founders Pack. Still the itch was there.

Today I decided to do some math and figure out if they’re actually a good value. And guess what? They’re fair but not a deal.

First step was to determine how much a credit costs. At the smallest denomination $5 gets you 750 credits. So a credit is worth .6667 cents. (Technically .666666666… on and on but I figured 4 digits was enough.)

Using that number, here’re the values I came up with:
$149.99 Archeum Starter Pack = $188.41
$99.99 Gold Starter Pack = $122.27
$49.99 Silver Starter Pack = $52.80

This looks good but there’s a catch, but before I go into that there are some caveats.

The Archeum Starter Pack includes “Purestar Ball Attire” which isn’t available in the store and I didn’t factor it into the cost at all since I had no idea what the value would be. It also includes the Mirage Elk, which again isn’t available in the store but I valued it at 600 credits since that’s the cost of the highest price mounts in the store. It also includes 6 Skybound Housewarming Gifts. Again, not available in the store, but you can buy Clawbound Housewarming Gifts for 420 credits so I used that figure.

The Gold Pack & Silver Packs have 3 & 1 Skybound Housewarming gifts, respectively and there again I used that 420 credit figure.

So if you really want these unique items then buying a Starter Pack is the way to go.

Now let’s talk about that catch. A credit is worth .6667 cents only if you buy at the lowest available denomination. If you buy more than the minimum you get bonus credits.

If you buy $100 worth of credits you get 15,000+3,500 bonus, for a total of 18,500 credits. Now you’re paying .5405 cents for a credit.

If we plug that figure into our spreadsheet then the Starter Packs are pretty much break-even:

$149.99 Archeum Starter Pack = $152.75
$99.99 Gold Starter Pack = $99.13
$49.99 Silver Starter Pack = $42.81

Now for the sake of completeness it’s weird to figure the value of a $50 starter pack based on spending $100 on credits.
If you buy $50 of credits you get 7,500 + 1,000 bonus for a total of 8,500 credits. At this level a credit is worth .5882

The figures then become:

$149.99 Archeum Starter Pack = $166.23
$99.99 Gold Starter Pack = $107.88
$49.99 Silver Starter Pack = $46.59

And there’s one more thing to factor in. Are you going to actually use everything in these Starter Packs? For instance Vocation Tonics let you level up extra trade skills temporarily buff up your trade skills. If you’re not big into crafting you may never use those, or by the time you need them you may be awash in in-game gold that you can use to buy Apex to turn into credits to buy a Vocation Tonic. Personally I haven’t felt the need for XP Tonics; experience rolls in pretty quickly naturally. And I don’t even know what a Crest Brainstorm Reagant is for, do you?

So my advice, unless you really want the Elk, Ball Attire or Skybound Housewarming Gifts, is to instead just purchase credits in bulk so you get the bonus amount, and then spend them on the items you actually need. In my opinion that’s a smarter way to go.

Here’s a link to the Google Spreadsheet I created to figure all this out:
https://docs.google.com/spreadsheets/d/1cKLMKg9r_CHKCZWxOlhtYBt6lrwjy6An9O9f7JFL0rQ/edit?usp=sharing

PS If you think I’ve made any errors in these calculations (I transcribed all the items by hand) please let me know and I’ll update.

More ArcheAge

rowboarIt seems like the ArcheAge anger is dying down in the blogosphere (or I’ve started tuning it out) as either the queues fade or people just give up and go away mad. Personally I’ve had good luck since re-rolling on one of the first ‘expansion servers.’ As a Patron my queue has never been more than a few minutes and often I get in almost instantly. In-game the initial crush has died down and there’s not as much fighting over mobs.

Not that I fight much. Let’s face it, there are a metric butt-ton (that’s a scientific measurement) of games chock-full of kill 10 rats quests and if you’re struggling to play ArcheAge to do those I can only wonder why. But hey, as long as you’re having fun. I’m playing ArcheAge for the sandbox yumminess, and that means I spend a lot of time growing stuff, crafting items, and exploring the world. I do accept every quest I come across and one of these days I’ll have to think about finishing them.

questsThe last time I wrote I talked about my first Tradepack quest and it took until last night for me to get around to doing it. This is a quest that will drive the impatient away in droves, but I enjoyed it. First you have to make the trade pack and that took me a few days of farming (in-game farming, as in growing crops…not farming as in “killing the same mob over in over hoping for drops”) then you have to carry it from one place to another, which took me… I dunno… 15 minutes of walking? Many will dismiss this as ‘busy work’ and it is, but it was also a neat opportunity to slow down and really look at the world. I made note of some housing areas that had lots of open room, plus I gathered some wild herbs and did some mining along the way. It’s not something I’d want to do every day but there are ways to mitigate your travel time. Mounts and ‘mass transit’ and things of that nature.

My way of enjoying ArcheAge is to really treat it like a virtual world rather than a game, I guess. Sadly my fellow players don’t see it the same way and my attempts to banter with passersby have so far been met with stony silence. Killjoys.

ArcheAge isn’t my new home. I don’t really do ‘new homes’ in MMOs. I flit from one to the other. The real-time aspects will eventually go from fun to annoying (I log in every morning before work to tend my garden) but for right now, I’m finding it all charming and addictive. I actually find myself looking forward to more players drifting away and leaving me with an emptier world, which I know isn’t something that Trion is looking forward to, but I think we all can agree will happen. Packed farming land and housing areas look dumb but the ones I saw in my walk last night actually are quite pretty and make me want to ‘live’ there for a while. Plus competition for mining nodes is fierce right now; everyone is looking for stone.

I’m really glad I rolled on the new server rather than fight the queue and the crowds on Naima. I have plenty of Patron time on my account (since I was a Founder) but if I didn’t, I’d definitely be throwing down my $15 to subscribe, at least for now. ArcheAge is a great game if you’re looking for a sandbox experience, but it definitely isn’t for everyone. There’s lots of down and ‘quiet’ time unless you’re just trying to play it like a themepark, and if you’re doing that I think there are better alternatives out there.

airship

I want a single player ArcheAge

So ArcheAge is the new Flavor of the Month. Months ago curiosity got the better of me and I bought a Founders Pack which came with some Patron time, so when the game launched I figured I better jump in since I essentially had pre-paid for time. Of course by now you’ve heard the horror stories of 14 hour queues and such. I don’t have time for that nonsense. But late last week they added a couple more servers and I tried again and these new servers have Patron queues that have so far been manageable, so I’ve been playing finally.

I got to where I could buy a farm and that’s been pretty much full-stop on adventuring. The PvE questing/fighting in ArcheAge is fine but it isn’t anything really special. What I find interesting (and I can not explain WHY I find it interesting) is raising chickens and stuff. So my little farm right now has 5 chickens, an aspen tree for lumber, a couple of grape vines, a few stalks of barley (grain to feed the chickens) some thistle, azaleas and iris (all treated as herbs) and maybe some other odds and ends. I’m going to make…something.

Well, I have a crafting quest to make a specialty tradepack and I need meat (sorry, chickens) and grapes to do that. The rest is just stuff that seemed like it’d be useful to have and I didn’t want farmland laying fallow. And while I wait for my crops to grow I’ve been riding around harvesting trees and ore out in the wild.

This morning the servers are down and it struck me that the one thing I don’t like about ArcheAge so far is that it’s an MMO. The world is PACKED right now and there’s a LOT of idiocy being shouted back and forth. My blacklist probably has 100 people on it already. Now in theory I need these people so the game has an economy, but can’t an economy be simulated?

All this led me to decide I want to play a game like ArcheAge, but one that is single player (or local co-op or anything that’s not an MMO). It seems like a niche that should be filled but I can’t think of anything. Something like Banished but on a smaller scale. Or something like The Long Dark but with more building and cultivating. Or like 7 Days to Die but without zombies tearing down everything you build. Or like Don’t Starve with a little bit less weird to it. (Don’t Starve is probably the closest thing I can come up with.)

I’m looking for a game where I can farm, craft things, build a home (and eventually a fortress), and also go out and fight mobs. And maybe there’re NPC townfolk who need corn to get through the winter, or warm blankets or something. So I could do some bartering as well. And the building should feel like building not just, y’know, you buy a house from a vendor. More like you put down plans and then have to add components to build your house.

This feels like a game that should exist. Anyone have any suggestions?

A packed housing area in ArcheAge.
A packed housing area in ArcheAge.

Alone again, naturally

For the past week or two I’ve been surprising both myself and my friends by being a social gamer. I’ve been doing dungeons in PUGs in Final Fantasy XIV, joined a Free Company (Guild) and have actually been interacting with other members, joined a link shell, added some random folks I’ve met to my friends list. On the console side I’ve been playing Diablo 3 with friends.

I will begrudgingly admit that hell isn’t always other people. Sometimes other people are really fun to hang around with, and playing in groups is a very different experience than playing solo.

But I’m still an introvert in the most technical sense of the word. Let me explain. The best definition of an introvert that I’ve found is that an introvert ‘recharges’ by being alone; s/he expends energy being around other people and gains it from solitude. An extrovert is the exact opposite. They get energized by being around other people and if they spend too much time alone their batteries start to run down.

Yesterday I was really tired. I have a lot of trouble sleeping and it’s often the case that by the end of the work week I feel like I’m running on fumes. After dinner I fired up the PS4 and was going to jump into Diablo 3. I checked my friends list to see who was playing and some friends were. And suddenly I found myself shutting the console off again. I went looking for friends to play with but when I found some I felt this weight settle around my shoulders and it seemed like playing with them would just be exhausting.

Then I went upstairs and logged into Final Fantasy XIV and for the first time, didn’t say hello to my Free Company. Nor did I queue for anything. I just quietly did some solo questing until it was time for bed. I ran into a few friends in the world but sorta pretended I didn’t notice them, which was pretty harsh, I’ll admit.

I felt pretty crappy about this when I was pondering my day waiting for sleep to come. I felt like I’d back-slid into my old ways.

But today I feel better about it. I am who I am and if I need alone time sometimes, well, that’s just the way it is. I think…. no, I KNOW my real friends will understand. I have this bad way of looking at everything in terms of black and white and the fact is I’m sure everyone is some shade of grey. I bet even the most extroverted people have times when they just feel like being alone, and as an introvert there’s just no way I’ll be happy if I put myself ‘out there’ all the time.

I just need to make sure I find a comfortable shade of grey where I am social some times and solo other. To make sure I don’t completely give up on being social and making (and keeping!) friends; it’s far too easy for me to completely tune out the rest of humanity. I work from home so I can easily go a week or more not speaking to anyone but Angela and the dog, and as much as I adore them both, that’s just not healthy. I do ‘talk’ to a lot of folks on social networks but that’s not real time and so it seems to stimulate a different part of my brain or something… The point being this is kind of ‘bigger’ than just games. Right now games are my primary vector for socializing, so I damned well better use them for that!

FOTM: Final Fantasy XIV

kittenSo as mentioned in my last post, I went back to playing Final Fantasy XIV. I kind of resist admitting to “Flavor of the Month” temptations since it feels like there’s a negative connotation to that phrase, plus it gets thrown around a lot. I hear my friends referring to FFXIV as “FOTM” that everyone is going back to, but at the same time most of the chatter I see on Twitter is about going back to WoW to get ready for the next expansion and from my perspective that’s the game that “everyone” is going back to.

Not that any of this matters. What matters is having fun. If you find it fun to change MMOs twice a week then go for it, flavor-of-the-month or flavor-of-the-week accusations be damned! Anyway I’ve always been fond of FF XIV. Fond enough that I’ve been subscribed since launch even though months went by without me playing it. It was always something I intended to play ‘any minute now’ and so when I saw Dusty talking about the game it finally got me to log in. He was playing on Diabolos, I think, so I decided to roll a new character there. I got my dude just the way I liked him but oops, Diabolos was locked for new characters. So I randomly picked Marlboro.

At the same time Scarybooster was playing and he was determined to get to level 20. Only he was on Cactuar. Meanwhile Dusty went on vacation. So after a couple days on Marlboro I re-rolled AGAIN on Cactuar to lend moral support to Scary. That was Monday the 11th.

When I played FFXIV last Fall I got to about level 18 before running out of steam. My issue with FFXIV is that dungeons are mandatory. Let me explain that. Features of the game unlock as you play through the main story quest, and to do that you have to complete quests that require you to do dungeons. I had originally rolled a Gladiator not realizing it was a Tank (ie high stress) class so I really balked at doing the dungeons. I’m a determined solo-ist and I’m fine with skipping dungeons in most MMOs, but FFXIV pushed me out of that comfort zone.

Last Monday I rolled a Thaumaturge and quickly ran him up to 16 or 17 but I wasn’t really feeling it. I never play casters but I was just trying something new. So I switched jobs to Pugilist and he is now 22 and has done the first three mandatory dungeons. I did them with PUGs and they were all pretty fun once I got in them and got going.

I find that my anti-social anxiety actually peaks while waiting for the Duty Finder to pull together a group. I almost canceled my first dungeon queue several times, but once I got in there the group was asshat-free and it was a good time.

The second one was less so but I found that as a DPS as long as you’re not stupid people at worst don’t notice you. Not stupid, at these low levels, basically means don’t run ahead of the tank and activate dormant mobs, really. I can do that. I got a Player Commendation doing that dungeon so I must’ve either done something right or someone took pity on the new kid (when you roll a character in FFXIV there’s a little sapling icon next to your name so people know you’re new).

But what has really surprised me is that in a week I’ve leveled one job to 17 and a second to 22 and I’ve pushed the main storyline well past where I had it last fall at launch, even though I played for much longer at launch.

I don’t know if Square-Enix has reduced the leveling curve or if it’s because I’m playing differently than I did back then, but I wanted to share my playstyle with others because I seem to level faster than my friends newly come to the game (one evening I was playing at the same time as a friend was and in the time it took him to gain 1 level I gained 4).

My new system boils down to: Don’t be a completionist when it comes to Quests. Follow the main storyline quests and do just enough other quests to keep you at a good level for the main storyline. If you’re level 15 and you’re doing level 10-12 side-quests you’re both wasting your time and you’re ‘using up’ quests you might want if you decide to switch to another class later.

You can get a lot of experience doing Fates and completing your Hunting Log, as well as doing Guildleves the 1st time (you get bonus exp the first time you do them ) and doing them via the Duty Roulette (again, bonus exp for doing them that way). Eventually you’ll unlock the Challenge Log and that’s another good source of exp.

For your gear, keep it upgraded by buying gear from NPC vendors. It’s cheap and you’ll outgrow it really quickly. If there’s a level-appropriate quest that gives you gear you need, by all means do it, but it seems to me quests give you the same gear that vendors sell, at these low levels.

Once you start doing the dungeons you’re likely to get gear from them that is better than solo quest and NPC sold stuff, and you get tons of exp doing those things. So you might want to re-run them (again, using Duty Roulette for bonus exp).

In addition to gaining levels there’s a bunch of stuff you can unlock as you go. I found this great list at GamerEscape that tells you when and how to unlock stuff. Via that link I was prompted to go unlock the silly dances, the wolf and coerl (cat) minions (non-combat pets) and the oh-so-flamboyant Aesthetician (Barber). Not only are these unlocks pretty easy and a fun diversion, they also give you experience.

Basically it feels like everything you do in FFXIV is giving you experience and quests are only one of many ways to earn it. So don’t bother doing quests that are lower level than you unless they unlock something specific you need, and you’ll level up like the wind!

Clothes make the (wo)man

Earlier this week I was playing some Final Fantasy 14 and chatting with friends when Scarybooster, who is new to FF14, got his subligar. The subligar is the bottom half of a gladiator get-up. You can learn (a little) more about subligars in the real world on this Wikipedia page about the history of the bikini but for the purposes of this post, let’s just say it looks like leather underwear.

Of course Scary being Scary, hilarity ensued as he went on about his butt cheeks hanging out of his underpants and so forth. Another friend, Oakstout, who was hanging out in chat but not playing, said that he wasn’t sure he could play a game where you had to wear such ridiculous gear.

I am ~almost~ in agreement with Oakstout, but not quite, and I think I’m exactly who the subligar was designed for. I wear it because when you get it, it’s the best armor for that level. But I hate how it looks, so that gives me an incentive to level up and get better gear to replace it.

In general FF XIV goes old-school with gear. You are ‘born’ wearing decent looking street clothes but soon you find yourself in what are essentially burlap sacks (‘hempen’ clothes) and oven mitts and stuff like that. But then you see a level 50 person strut by looking really cool and you have this aspirational moment of “Whoa, I gotta level so I can look like that.”

I feel like this method of coaxing players to level up used to be a lot more common than it is now. Just one more way FF 14 is a bit retro. I kind of dig it, but I also completely understand folks like Oakstout who aren’t interesting in spending $$ to look like a fool in a game.

Then there’s also the issue of gender. I am guessing that people who frequently play female characters don’t give the subligar a second thought. Female characters so frequently wind up wearing ‘armor’ that barely covers anything that the subligar (it is a ‘unisex’ bit of gear) probably seems conservative in comparison. That’s just a theory. Would appreciate comments on that.

Here’re a few subligar shots… when paired with a war harness they do look slightly less ridiculous then when you’re wearing one with a leather jacket or something:

To every MMO, churn, churn, churn…

If you don’t get the title, go here => https://www.youtube.com/watch?v=W4ga_M5Zdn4

Anyway, lately there’s been a bit of buzz in the gaming social network realm about people canceling their Wildstar accounts. I guess enough people did this and shared it to cause a spike in curiosity about why “everyone” is quitting (and I put that in quotes because of COURSE not everyone is quitting).

I don’t know why people are surprised by the exodus (is that too strong a word?) from Wildstar. What would be really surprising is if a new ‘hot’ game hit the market, “everyone” (that word again!) signed up and stuck with it. A surge of interest followed by a drifting away is normal for a new MMOs these days.

And why not? There are a TON of great games out there and more coming every day. And one of the basic truths about our species is that we’re curious. We’re always looking for something new to investigate. Why did “everyone” (now it’s just getting funny, right?) run out and see Guardians of the Galaxy as soon as it hit theaters? Because it’s better when it’s new! Why? There’s no reason why. It’d be the same movie next week but it wouldn’t be new! If you don’t like movies you can make the same analogy with a new restaurant, music…whatever you’re into. Many of us are excited when something new in an area of interest we enjoy comes along.

So we flocked to Wildstar. Hell I played it and I didn’t like the beta. But I played it because it was new! (Granted I only lasted two weeks.)

The point being, playing an MMO seriously requires dedication to that one game and means more or less ignoring the multitude of other awesome games available. Who wants to do that? So we play the new MMO hardcore for a few weeks, then get a little distracted and start to play it more casually. Then since we’re playing casually we either run out of things to do or stop making progress, at which point we think about that $15/month fee and decide it isn’t worth it. So we quit. And of course we announce that we’ve quit, though why we do that is the subject of another post (once I figure it out). We rarely announce that we’re quitting free-to-play games but I guess that act of hitting “Cancel” on our sub feels more concrete than just drifting quietly away from a free-to-play game.

But what about the people who stick around? Well I don’t know, really, since I’m never the one who sticks around. But I have a theory. The people that stick to that one game are the people who are more socialite than gamer. They play MMOs because they enjoy the company of other players and they have a group of friends that play. I know my one time of playing an MMO seriously was vanilla WoW when I was unemployed and living alone and a little bit lonely and I’d log in and start chatting and laughing with my friends and the game hardly even mattered. The game was just the glue that kind of held us together… it was busy work to give us an excuse to spend all night chatting.

I think that’s part of why so many people go back to WoW. [Sidenote: World of Warcraft saw a drop of nearly 1M players in three months, says Activision Blizzard] WoW is like the universal language of MMOs. “Everyone” (ha!) has played it so getting friends to go back isn’t difficult, and WoW has been rolling along for so long that it’s comfortable and easy to slide back into. Because after hot new things, what we like most are well worn, comfortable things. I’ll posit a theory that most of the people who go back to WoW are social gamers; as a dedicated solo player I never feel the slightest urge to go back.

What’s hastening the churn even more these days, I think, is that after bouncing from game to game for so long, and losing track of friends with each bounce, we’re seeing clumps of players gathering together on voice chat servers just to gab even while they’re playing different games. So we’re starting to lose that “Well I’m not really feeling this game but all my friends are here so I’ll stay” stickiness. (After all it’s not like we often actually play together even when we’re in the same game.) So maybe you’re playing WoW and Jane is playing Wildstar and John is playing FF XIV and I’m actually just watching TV, but we’re still all chatting. Basically we’re heading back towards AOL chatrooms only this time using voice.

So that’s my theory as to why “everyone” is leaving Wildstar. It’s just the natural order of things. There’re too many options for gamers to ignore, and socializers don’t really need to be in the same game any more, and the reason “everyone” starting playing in the first place is because “everyone” loves the smell of a shiny new game and all our friends were going to play. Plus there was HYPE!

The good news for Wildstar and every other MMO publisher is that we gamers travel in herds and 6 months from now Wildstar will be the Flavor of the Month because they’ll announce something new to catch our attention, and we’ll all head back in there for another 6 weeks. And of course there are still the folks that fall outside the quote marks of my everyones and who have found a second home in Wildstar (and probably an active guild of friends) and who will be long-term dedicated customers. Every MMO that’s still around has that group of people (else the game wouldn’t still be around) but they don’t all jump on Twitter once a week to announce they are still playing, so we don’t notice them.

Free To Play: Gateway drug to a full-blown gambling addiction

If you’ve never known anyone with a gambling addiction you probably don’t think it’s anything serious, but it is. People get so addicted to gambling that they destroy their own lives. It’s a serious issue for people with compulsive personalities.

So what does that have to do with video games? I’m concerned with the increasing use of gambling mechanics in these games. I’m going to use Firefall as an example but many games have similar mechanics which boil down to spending actual money on a chance to get a good prize.

In a blog post Firefall devs teased this cool glider.

CobaltPhoenix

How do you get it? It is an “Epic Reward” that comes from a Red Bean Reward Token. These are tokens you get when you purchase Red Beans in an amount above $20. Of course, just because you have a Red Bean Token doesn’t mean you’ll get that glider. You have a CHANCE to get it. How much of a chance? Since Firefall’s gambling system isn’t regulated they don’t have to tell us. Maybe it’s a 1 in 10 chance. Maybe its 1 in a million.

The bright side is that you DO get the Red Beans you purchase, so in this case the Token is like throwing your business card into a fishbowl at the local deli in order to get a chance at winning a free lunch.

Then there’re these wings:

Celestial
So how do you get these? From Gold Tokens. Gold Tokens are purchased with Red Beans, which in turn are purchased with hard real-life currency. How much do they cost? Well that’s hard to say since Firefall devs try to obfuscate the cost of Red Beans as much as possible. For one example, $20 gets you 168 beans (technically 160 plus 8 bonus beans) which means a bean is 11.9 cents (the more you buy at once, the cheaper they are by a slight amount. Spend $100 and the’re 10.4 cents). A Gold Token costs 30 beans which works out to $3.57.

So you pay your $3.57, pull the arm of the slot machine and get… something crappy. OK spend another $3.57 and try again. Nope, not that time either. What are your chances of getting these wings? Once again, no one but Red5 knows. They don’t have to tell you. I’m going to assume it’s 1 in 4,000,000,000.

Oh, and just to add to the pressure, both of these items are only available for a limited time, so if you really want one, maybe skip making your car payment this month and buy more beans. You can always catch up next month, right? As long as no cool new items are introduced.

samurai_hatOf course you do get something. Unlike ‘traditional’ gambling, everyone is a winner. Of virtual goods that don’t cost the company anything to give you. And much of what you win is the same stuff you could earn by playing the game for 10 minutes. I won this cool (?) samurai helm that I can’t really even see. In my case I bought $20 worth of beans that got me a token which gave me a chance to win the first item above. Instead what I won was 2 Gold Tokens, both of which gave me a chance to win the second item above. It wasn’t my lucky day, though. I got the helm and some other stuff that made such an impression that I’ve already forgotten what it was.

If you DO get what you want, that’s awesome! That’s teaching you a valuable lesson: that gambling is the road to success! This is an especially useful lesson for younger players.

Of course, defenders of gaming will point out that many states have a lottery that is no better. I agree and I don’t think state lotteries are a positive thing. But a)they are at least regulated so you know what your chances are and b)at least part of the money you piss away on them goes to improving conditions for others: school improvements, better highways, or whatever. I think usually that money goes towards public schools.

The odds in these free-to-play gambling systems (and again, Firefall is just one example) all favor the house, and in an MMO the house is the publisher. I’d really like to see these systems go away and have less suspect systems replace them. Just sell items at a fair price and make your money the honest way. Inserting gambling systems into your game just makes you look shifty.