VR Workouts 1 Month In

Drum Rock on PSVR2

As of this coming Thursday I will have been doing my VR workouts for a month. So far, so good.

I have lost a little weight (about 5 lbs) but a friend who is into fitness tells me not to worry about the scale but to worry about how I feel and how my clothes fit. I don’t know that my clothes feel any different but I definitely feel better. There’s more pep in my step, basically. And when work isn’t doing everything it can to destroy me, my mood has been better too.

The workouts themselves continue to be fun, and VR in general has been bringing me a lot of enjoyment.

I’ve also learned that VR workouts are a real thing and I don’t have to put ‘workout’ in quotes. In fact there are a bunch of fitness aps for the Meta Quest and PCVR platforms.

I started with Beat Saber and The Climb. I’ve added Pistol Whip and just recently, Audio Trip. I’ve so far avoided the actual fitness apps because I don’t really need them yet and I don’t want this to become a chore.

Beat Saber is starting to fail me as workout material because I’ve gotten too good at it. Let me explain. I can now do most of the original songs that came with the game in Hard mode. I can get S rank and sometimes not miss a single note. The problem is that Expert, the next logical step, gets so fast that you don’t really have time to swing your arms to cut the blocks and you have to start relying on a lot of wrist movement. As a game, this is still plenty of fun, but it’s less of a workout than taking big swings with your arms. That’s when I added Audio Trip and that game kicks my ass. As is so often the case with VR, it sounds very simple. You just have to touch incoming icons with a ‘ball’ you hold in each hand. Simple enough, but the game makes you stretch and bend and twist and it really gets my heart rate up.

Here’s an official trailer for Audio Trip. You can see it’s kind of a mix between aerobics and dance. I’m REALLY glad I don’t have to see myself playing this game because I’m sure it is a horrifying sight to behold, but like I said, it does get my heartrate up and the sweat flowing.

Oh and I learned the that Quest Move app will track you while playing Rift games through Air Link. I haven’t tested it with Steam VR via Air Link though. Tonight was supposed to be a ‘rest day’ but I was playing a Rift game that involved some fairly vigorous sword swinging and a decent amount of climbing and suddenly Move popped up to tell me I was half-way to my calorie goal. Accidental workout! By the time I was done I was near my goals so I ran through half a dozen Beat Saber songs just to hit them.

All in all, I’m really happy with my progress and that I’ve found a way to exercise that is fun and convenient. I’m gonna keep going. Let’s see if I can make it to 2 months!

By the way, the screenshot at the top of the post is from Drum Rock on Playstation VR2 and has very little to do with workouts, though it can get you a little sweaty. It’s like having the drum kit from Rock Band, only in VR so you don’t have the storage hassles. Drum Rock is pretty fun but you don’t get licensed music, only covers. I get why…it’s a $20 indie title and I’m sure they couldn’t afford licensed songs. But I can dream, right?