Zenimax announced that the “One Tamriel” update for The Elder Scrolls Online hits PC on 10/5/16 and consoles on 10/18/16. While a lot of people are excited about the update, I’m a bit more hesitant. I’ve already written about this and had some people disagree with me, pointing at Guild Wars 2 as a game that works the same way and that is successful.
Since that time I’ve spent a lot of time in Wrothgar, one of the DLC packs for TESO that works very much the same way One Tamriel will work, and so far I’m standing by my hesitance.
It was when I hit Wrothgar after playing through the Daggerfall Covenant that my interest in TESO started to wane. I would hit content I couldn’t complete and knew I’d never be able to solo it so I’d just write it off. I mean I already had written off Dungeons, but now I have to write off world bosses and delves too. There’s no more leveling up a bit and going back to try again since there’s essentially no more leveling up. (You’ll still have levels for some reason but will get bolster to 160 Champion Points from whatever level you are.)
So One Tamriel, for the solo player, means less content that you can do. That’s my biggest concern. Maybe once you get more than 160 Champion Points you’ll be able to do it? We’ll see. I’m only to 65 or so Champion Points so far.
A more subtle concern is that I personally kind of enjoy gated content. It feels aspirational to me. I enjoy entering a zone and running deep into it until I am over my head and then backing off, getting stronger, and heading back into that content now that I can tackle it. I also like how monster levels can help guide you through a zone. Now everything is the same level so that goes away as well. In Wrothgar all my quests are the same level and I wind up spending more time running back and forth across the zone than I do playing since there’s no logical grouping of quests based on level any more.
I certainly understand why people who love to group in TESO are excited about the change. You can now play with anyone no matter their level or alliance. I’ve just always enjoyed TESO because it felt like a hybrid of a single player game and an MMO and I have solo’d 99% of the time. One Tamriel feels like they’re pushing harder into MMO territory and de-emphasizing the solo game. That probably makes sense from a business standpoint and I don’t fault them for it; I’m just a little sad.
The one bright spot is that Craglorn is getting a make-over. Currently you need a group to do Craglorn. And when I say need I mean it; there are places where you have to stand on 4 spots concurrently to proceed. Now the story mode of Craglorn will be solo-able so I’ll be able to go and experience that.
I guess that’s the take-away. Solo players will be able to do all the story content in the game and pretty much nothing else. Everything else sounds like it is now scaled to groups.
On the bright side, the re-mastered Skyrim will be out soon and I can get my single player Elder Scrolls fix from that.