I’ve had a few people respond to my earlier post saying that having a scaled world works for Guild Wars 2 so it’ll be fine in The Elder Scrolls Online. I’m not so sure, for two main reasons.
First, not everyone likes Guild Wars 2. To me, the scaled world in GW2 makes the game pretty awful. I never felt a satisfying sense of progression in GW2 since I never had that experience of going back to a lower level zone and swatting down enemies that used to own me. I want to feel mighty when I play an MMO, at least some of the time, and I felt about the same at level 80 in GW2 as I did at level 20. Now clearly this is extremely subjective and if you enjoyed GW2 then maybe you’ll like One Tamriel better than you do ‘vanilla’ TESO.
Second has to do with world population. Since GW2 was built from the ground up to be a scaled world, there are systems in place to support that. For example (and forgive me if I get this wrong, I’m going from memory) if you’re on a ‘shard’ with low population in GW2, you’ll be asked if you want to move to a more populated shard. This means there’s almost always other players running around in GW2 so it is rare that you find yourself trying to complete an event solo. When I have had to do GW2 events solo they’ve been tough, but usually my experience was that there was a huge zerg that steam-rolled over content before I even knew what was happening. Bleh.
TESO doesn’t have a similar system. I just finished running through Bangkorai (a 37-43 zone) in TESO and I did probably 80% of the delves (basically mini-dungeons) and 90% of the world bosses solo. I was able to do them because I’d out-leveled the zone, and I had to do them solo because there were no other players around. At the end of my time I headed to the public dungeon and was fortunate to run into one other player and between the two of us we were able to handle things. If it had scaled and we’d needed 4 players I might still be there waiting.
Now of course ZOS could build a system similar to GW2’s that’ll push the existing player base into fewer shards so the world is more densely populated, but then they’d have to tweak mob density as well. And even if they got that all right, it would fundamentally change the nature of the game. One of the reasons I love TESO when I’ve pretty much given up on other MMOs is that ZOS promised that TESO would be a solo-friendly game, and up until now they’ve delivered on that promise. My character is 48 now and has never Grouped, at least insofar as I can recall. And I like that. I like that sometimes I’ll see other players and we can organically work together to take down baddies, but I also love that some days I’ll be in an area where I never see another player and I feel like a true lone wolf out there being a Big Damned Hero to the people.
TESO to me is like a hike through a state park. Lots of time alone, and then when you do encounter other people it’s a delight. GW2 is like walking in a city park. You’re constantly surrounded by people and noise and you’re never alone with your thoughts. I like TESO much more and I hope that One Tamriel doesn’t change the feel of the game too much. But I guess ZOS needs to risk alienating current fans in order to try to bring in new blood. We’ll see how it works out.
So yeah, you might be right that One Tamriel will “work” because GW2 works. But in order to make it work I fear they’re going to have to make some fundamental changes to the game. Damn, comparing TESO to GW2 scares me. “This game you love will be fine when it changes to work like this other game you hate.” That gives me no comfort!!!