At long last I finally had time to play Divinity: Original Sin ‘for real’ and I’m glad I waited for the game to be finished since I’m already kind of attached to my characters.
I didn’t actually play a whole lot since I spent a lot of time creating my characters. Scarlett (the game provided that name) is a cleric that I tweaked a little bit, and Aethgar is a ranger, just as the game had him set up. Part of the ranger ‘bundle’ are basic skills for crafting so he’ll be my handyman, plus he has high perception so he can (in theory) spot traps and hidden doors and such.
I only got through the little tutorial dungeon before midnight rolled around but I sure enjoyed myself. I love how you can interact with the environment. For instance if there’s a poison cloud blocking your way, hitting it with some kind of flame spell or flaming arrow will ignite it, causing an explosion but then dissipating. If there’s fire, water will put it out but that’ll create a cloud of steam, and (according to a tool tip) an electrical bolt into that steam cloud will electrify the whole thing.
I learned the hard way that there is friendly fire in the game. I hit a boss with a electric bolt and stunned him, but also stunned both my characters as well. The boss’s minions wiped us. My first wipe!
There’re some classic dungeon-crawling puzzle bits too. Y’know, place a rock on this pressure plate to open that door. Tip! All those broken crates and urns can be used to weigh down pressure plates.
Here’s a shot of my Ranger’s character sheet, just to give you an idea of the kinds of things the game is tracking (click for full size). These are not ALL his stats and skills, mind you. There’s a ton of stuff I still have to learn:
Anyway it’s well after 12 and work in the morning so I’ll cut this short. Quite pleased so far, but this is definitely ‘the honeymoon period.’ We’ll see how I feel after putting in a bunch of hours.
3 thoughts on “Divinity: Original Sin session one”
I like how the “sneak” ability turns you into a rock XD
LOL for a moment when that happened I thought it was some kind of bizarre bug!
The inventory system is a bit of a pain (especially if you try crafting), and the ‘everyone has their own amount of gold’ approach was thrown out as aggravating and stupid in 1987, I don’t know why it’s back now.
Otherwise it’s pretty fun, lots of detail and interaction with the environment and items and spells and everything, very well done.
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