Have gamers stopped hating Ubisoft?

I never planned it, but I guess I’ve become an Ubisoft fan, just based on the games I wind up playing a lot of. In 2017 I played to completion every major Assassin’s Creed game aside from the original. I also played through Far Cry 4 and quite a bit of The Division and Ghost Recon Wildlands. And this year I’ve finished up Far Cry Primal (to the point of getting the Platinum trophy on PS4) and I’ve been playing Assassin’s Creed Origins since launch. Last time I checked I’ve put 40 hours into that game without touching any of the DLC. I’m still really enjoying my time in Egypt with Bayek.

For a long time Ubisoft was up there on the “hated publishers” list with EA, but I don’t seem to hear as much vile directed at them lately. I wonder if they’ve managed to get off the list somehow? Or maybe I’m just not visiting the right (wrong?) sub-reddits/social media spaces.

I think that a lot of their problems originally stemmed from buggy releases, and they’ve definitely improved there. I think perhaps Assassin’s Creed Unity was their low spot (though to their credit, by the time I got around to playing, it ran fine). What’s weird, though, is most of their games have micro-transactions but they don’t draw a lot of ire for them. I’ll never understand why the mob will fault one game for some issue and give another game a pass for the same issue.

Now I’m not saying everyone suddenly loves Ubi games. They tend to be huge sprawling open world games (most of them, anyway) with more to do than is feasible for most gamers. These are games that tend to drive completionists crazy. I learned, during my AC sprint, that the games are designed to offer more than anyone needs to do. The idea (I mean, I haven’t talked to the designers, I’m assuming here) is to give the gamer a buffet of choices and let them pick and choose the activities they enjoy and ignore the ones they don’t. There’s enough content to earn/unlock/levelup everything multiple times in most Ubi games…they don’t intend for you to do everything.

Once I understood and embraced that, I started to really love these games.

Ubi seems to be doing a good job in the “games as service” space, too. They’re willing to stick with games over the long haul, improving and expanding on them. This seems to have started with Rainbow Six Siege, which didn’t make much of a splash when it launched at the end of 2015, but here we are in 2018 and it is still getting regular updates and has quite a loyal following. The Division is another example of a game that Ubi has continued to refine and improve upon. For Honor is an example of a game that is still a work-in-progress; it didn’t do well at launch last year, and while they’ve continued to work on it, it still hasn’t gotten to where it’s drawing people back large numbers of players yet. SThey haven’t abandoned it but it remains to be seen if they can turn that one around.

“Games as service” is not a term most gamers seem to embrace, but somehow Ubi seems to be making it work. It probably helps that a lot of the improvements are free. I’m not sure if Ubi is making revenue on the microtransactions I mentioned or if it’s just long-tail sales as word of mouth brings new players to the games (they still sell DLC for newer games but I think for the older titles all the upgrades are free). Or maybe they’re just taking short-term loses as a trade-off for improving their reputation.

Whatever the case, I’m digging Ubi games lately. I’m looking forward to Far Cry 5 next month and I hope they keep releasing DLC for Assassin’s Creed Origins.

When one little detail ruins a game for you (SAO: Fatal Bullet)

The most recent Sword Art Online game dropped on Friday. I usually buy these games when they are deeply discounted but for some reason (maybe a bunch of credit in my Xbox account) I snagged Fatal Bullet at launch. From watching gameplay trailers, it looked like the love child of The Division and the Sword Art Online anime and those are both things I enjoy.

Generally I’ve been liking SAO: Fatal Bullet, except for one little detail. It’s going to sound petty, but this little detail is preventing me from playing as much as I otherwise would.

In Fatal Bullet, rather than playing as Kirito or one of his gang, you create your own character (who meets the Kirito crew in game). You also create a 2nd character, an AI companion. I made “me” male and my AI female. HUGE MISTAKE.

While you can choose a voice for your character (the game is voiced in Japanese only), the AI companion has a fixed voice, and OMG is it ever annoying. It’s that “let’s get an adult voice actor to do a 6-year old girl” voice that we all know from watching anime. I always find those voices annoying to begin with, but in Fatal Bullet your AI chatters constantly.

In combat, it shouts at every thing you do and everything thing that happens. Enemy appears? It shouts something. You killed a level 1 bug and you’re level 20? It pumps its fist and shouts. It shoots something? It shouts. You pick up a piece of trash loot? MOAR SHOUTING! It shouts so often that it is often shouting over itself. In other words, something triggers one shout and before it is finished whatever it is saying, something else triggers another shout and they play over each other. And all at the high-frequency, chalk-on-a-blackboard pitch that makes my teeth ache.

Even outside of combat it is constantly talking. You’re in town sifting through your inventory? The AI is next to you yammering on about something (there’re no sub-titles for all these shouts and burblings so I have no idea what she is saying).

God it drives me crazy! I generally turn off the game because I’m sick of her.

I probably should re-start and create a male AI, but I already re-started once after I named my AI something and found out everyone else in the game is going to call her Rei. I thought that was dumb so re-started and named her Rei. And the game starts really slowly. I fear if I re-start a 3rd time I’ll just bounce off it.

My only hope is that eventually you can change her voice, which would help some. As the game proceeds I’ve unlocked other changes you can make. You can change her “emotes” from “Bright” to something like “Stoic” or “Serious” and I thought they might help, but nope, it all sounds the same. I just unlocked the option to change her clothing. Maybe eventually I’ll be able to change her voice.

I tell you what, though. I’d pay $10 for DLC that did nothing other than let me shut up all her random nattering. I mean, all the characters talk in battle to some extent — this is pretty common in a lot of games with NPC companions — but for some reason they dialed the quantity up to 11 for your AI companion in Fatal Bullet.

So that’s my petty peeve to start the week. What’s yours? Ever have a game that you didn’t like because of some tiny, mostly inconsequential, detail? Or am I the only one this picky?

Another microtransaction controversy that I’m on the unpopular side of (Metal Gear Survive)

Once again the hive mind is in a tizzy about microtransactions, whipped into a frothing rage by gaming sites generating ad-revenue through manufactured drama.

The game is Metal Gear Survive, a game the mob was pre-disposed towards hating anyway because they think Hideo Kojima was treated badly by Konami so now Konami is way up at the top of the “game publishers we hate list.”

The issue in question is one of character slots. The game charges you the equivalent of $10 in their real-money currency to purchase character slots beyond the first one. People are losing their shit over this.

While I’m not going to condone this (or maybe I am, see below) I think it is taken out of context. There are very few reasons you’d need more than 1 character slot in this game. There are no classes and you can unlock everything on a single character. You can redesign your character at any time for free. There are no “A or B” decisions that would lock you out of options.

The only thing you can’t change is your character’s gender. So maybe some players would want both a male and a female character for some reason (there’s no difference in the two other than visuals…no romance options or anything like that).

So I can think of 3 reasons why you might want a 2nd character slot:
1) You want both a male and female avatar for some reason.
2) Two people want to play the game on the same system profile
3) You leave the game for a long time, come back and want a fresh start but want to save your old progress

If you really want a 2nd character and don’t want to pay, just create a new profile and use that. It takes just a few minutes to do. It’s trivial to side-step this microtransaction. It’s worth noting that you can delete an avatar to free up your 1 slot (not that case in all games…again, see below).

So why would I be in favor of it? MGS launched at $40. I have no way of knowing if this was part of the reason why, but if I had a choice of the game at $40 with paid extra character slots, or paying $60 and having a couple extra slots I’d never use, I’ll choose the $40 package.

So why did they do this at all? Only Konami knows for sure. This is one of those “always online” games so I assume it has something to do with data storage on their end (your data is stored on their servers). Y’know how Destiny limits the number of slots you can have, one for each class? Same thing, I’d imagine. Destiny just doesn’t offer you the opportunity to pay to unlock more.

Let’s talk about Forza Horizon 3 now. You get 1 character slot in that game, too. There’s no way to buy an extra one. There’s no way to delete the one you have (it is stored on the Forza servers). If you want to re-start FH3, the ONLY way to do that is to create a new profile. (I know this from personal experience, which is also why I have a second profile on my Xbox. I wanted to start over.)

You know how much controversy that generated? Zero.

So Metal Gear Survive offers options that Forza Horizon 3 didn’t offer, though they charge for them. More options apparently equals more controversy. Konami would have had fewer PR issues if they’d not even implemented extra character slots. To me, that seems backwards. Why are we punishing a company for offering more options?

What the heck is Metal Gear Survive, anyway?

Isey pointed out to me that I’d launched into a ramble about Metal Gear Survive without ever really talking about what it was, so let’s back up a bit.

MGS is a survival game presumably based in the Metal Gear universe. I’ve never played a Metal Gear game for more than a few hours so I can’t really speak to that aspect, unfortunately.

You start the game by creating a custom avatar, though there are no classes or anything like that so this is mostly cosmetic. A lot of long-ish cut scenes show you dying and being brought back to life and sent through a wormhole to an alternate dimension infested with a life form that takes over human bodies. You yourself are infected (which I guess is how you came back to life? It’s not clear) but how that plays out, I don’t know yet. It’s just a factoid at this point.

In this other dimension is a world similar to ours if you happen to live in a very arid part of the world. There are sparse trees, scrub grass, a few animals. There are also ruins of small buildings which seems to be outposts. You learn that a team was sent to this world prior to you coming but all contact has been lost, and I guess the idea is that you’re re-discovering things they built.

You are accompanied by a pair of annoying AI entities who give you advice and quests and so forth. I suggest using the Japanese voices with English sub-titles since the English AI voices are VERY annoying. You arrive empty handed, but there’s a rudimentary base waiting for you and in it, basic crafting tables.

So the first order of business is to craft a crummy weapon and find food and water. Since this is a survival game, eating and drinking are essential. If you don’t eat or drink you’ll die and hunger and thirst grows all the time, even when you are in the menus. There’s a lot of chatter about this aspect being too hard but I find it makes things interesting. Sprinting and fighting burn your energy reserves faster than walking and avoiding enemies so you have to be smart and patient if you don’t want food and water to be a problem. Yes, levels go down quickly but I just decided that was because my body is fighting this entity I’m infected with.

Before long the AI starts sending you on fetch missions for lost memory cores (and other items). These are what drive the game forward, both in terms of story and unlocking new technologies. Once you leave the immediate area around base camp you start encountering Wanderers. These are former people that the mysterious life form has taken over. Where their heads should be, there’s a red crystal. They basically act like zombies; they’re attracted to sound and movement and they’re pretty dumb. If you sneak up behind one you can insta-kill it. If you’re on the other side of a chain link fence you can just jab them through the fence and they’ll just keep clawing at you (though eventually the fence will collapse). They act a lot like Walkers on The Walking Dead, honestly.

When you kill Wanderers you get some Kuban Energy from them. You can also get this energy from some plant-like structures and I think from recovering memory cores? Don’t hold me to that last bit. Kuban powers everything. You need it to craft stuff and you need it to level up your character so there’s always this tension between “Do I build/upgrade my weapon or do I level myself up?”

So that’s your loop. Scrounging for materials/food/water, fighting Wanderers and finding memory cores, leveling up and/or improving gear, defense, crafting tables and the like. You’ll also find survivors who come back to your base camp and help you keep things going.

Soon enough you’ll encounter The Dust. Most of this world is covered by a dense dust storm and the boundary between it and clear spots is like a wall. Once you enter the Dust you need to use an oxygen tank, giving you one more resource to worry about besides food and water. It’s hard to see in the Dust and when you’re in an unexplored area you’ll lose things like your waypoint markers. You’ll have to navigate by looking at lights in the sky (which are actually beacons at the top of various towers). It’s pretty claustrophobic, particularly when you notice your oxygen is down to 20%, though in a pinch you can convert Kuban Energy into Oxygen, though it isn’t very efficient to do so.

Out in the Dust you’ll find teleporters that you can fast travel to. So now you start building out a network of Fast Travel points to go deeper into the Dust to get more stuff.

Then there is multiplayer. You can go on “Salvage Missions” with other players. These are 4-person co-op missions that are basically tower defense missions. You spawn into a lobby and then enter these missions so they aren’t directly connected to the single player world, but you do take all your stuff into them, and stuff you earn in them comes back with you. I’ve only done one of these so far since the enemies are level 20 so I’m waiting to get stronger (I’m level 9 or 10 after 3 nights of playing). My one experience in the co-op part of the game suggests that these missions are much more combat focused than the single player, but we’ll see.

Anyway so now hopefully you have a better idea of what the game is about. I love survival games so I’m loving this. To me it’s really fun to work from pointy sticks and eating gerbils that you catch, to crafting bows and eventually firearms while building farms and rainwater collectors, and discovering recipes to make mutton stew or purifying dirty water into clean. Which is about how far I’ve gotten here.

Resources that you scavenge eventually respawn based on a real time clock as far as I can tell. (Though they take a long time…one that I pillaged Tuesday night didn’t respawn until Thursday night.) Stuff like growing crops also seems to work on a real time basis. I love this because it means there are no bad choices since there are infinite resources to collect. So sure, build fences all over the place; eventually the iron you use will respawn. It also kind of rewards people who game on a normal schedule. I think those complaining about struggling to find food and water are the people who can play 12 hours a day.

The Dust is super creepy. I saw a creature in it last night that is called The Lord of Dust and it was gigantic. Hundreds, if not thousands, of feet long. Waiting for it to pass was like waiting for a freight train to pass (all the while my Oxygen was ticking down). And I’ve been sent into ruins in the Dust. As if it wasn’t creepy enough, now I’m in a dark underground corridor filled with creepy crawlies. No visibility due to both darkness (though I crafted a flashlight!) and Dust. Then there’s the thrill when you find an abandoned base that includes the plans to make molotov cocktails and you think about those creepy crawlies again… oh yeah, revenge is sweet.

Anyway yeah, I’m enjoying it a lot. It’s available on PS4, Xbox and PC and on consoles it’s $40. Probably the same on PC. I’m playing on the Xbox One X (it’s an Xbox One X/PS4 Pro enhanced title). No performance issues so far.

So far, Metal Gear Survive is pretty cool

Gotta make this quick cuz every minute I spend writing is a minute I’m not playing.

I took a chance on Metal Gear Survive. Yeah, I played the beta but the beta was just the co-op stuff. I was interested in the single player game. I wanted a game like Don’t Starve or 7 Days to Die but shinier. Better graphics, smoother gameplay. I was hoping Metal Gear Survive would be that and so far, it is.

I’m not a Metal Gear fan. I came to the game for the Survive part. That might make me unusual.

So far (and I only have a few hours into it, and there’s a LOT of cut scenes action at the start plus I spent WAY too much time creating my character) the basic loop is:

1) Scrounge for food/water so I don’t die
2) Scrounge for materials to craft with
3) Do quests when there is time

Quests (given by a pair of goofy/annoying AIs) are basically fetch quests: go find a memory core and bring it back. Said memory core is generally in the midst of a bunch of zombie things (not rotting-body zombies, closer to the creatures in The Last of Us. Human bodies that have been taken over by a life form) called Wanderers. When you bring it back to home base, it progresses the story and unlocks new game systems.

It doesn’t take long before you start having to enter the Dust which covers most of the world. To enter the Dust requires an air-tank, so now you have to monitor hunger, thirst and air supply. The Dust is really claustrophobic; you lose a lot of your hud and have to navigate by keeping an eye on the lights of high towers that rise over the dust layer.

So I scrounged and built a spear, hunted some sheep and foraged for clean water. Roasted up the mutton I’d taken from the sheep, then headed out to find a memory core. Your hunger and thirst levels go up fast, (lots of complaints that it is too fast but I find it a good challenge; also lore-wise, you are infected by this life form which might explain why they change so quickly) and faster if you’re sprinting or fighting. You do much better going at a slower pace, fighting only when it is required and using stealth to get the job done. This is going to drive a LOT of people crazy; the game rewards caution.

You can craft things, but as far as I can tell you can’t build buildings. Fences and barricades seem to be as far as things go. When you’re scrounging, you can smash up some things but not everything. So it’s not Fortnite, but it can feel kind of similar in the way you engage in the gather and build cycle.

Eventually I crafted a Rusty Machete and unlocked a skill system that I could use to open up special moves and so forth. I still use the spear a lot though, since I can jab Wanderers through chain link fences while staying safe from their clumsy attacks. Once you build gear you have to keep it in good repair and you can upgrade it, too. You’re always going to need more crafting materials.

Death is actually not super punishing. I did starve once. I had the choice of restoring my most recent save (the game auto-saves so you can’t just save every few minutes) or I could return to base camp, leaving all my stuff I’d gathered on my corpse, at which point I could go retrieve it.

At the end of the night I unlocked the co-op stuff. I was level 2. I was matchmade with a level 17, level 18 and a level 1 guy. Monsters are level 20. I died a lot. If you play, I suggest waiting a while before heading into co-op. I did get a lot of rewards though.

My next quest is to go off into the unknown parts of the map to find a teleporter, which sounds like they act sort of like towers in an Ubi game. If I find this place I think it’ll push back the Fog of War on the map, and offer me a Fast Travel option. I can’t wait to find out.

The game is getting pretty well ignored and/or hated on because of interactions between Konami and Hideo Kojima. Lots of review bombing going on.

But so far, I’m having fun. That it launched at $40 helps, too. My guess is that this is going to be one of those games that gets “discovered” when it goes on sale at some point, or is included as a freebie in Games with Gold or Playstation Plus. It’s hard to shout down the crowd and say “This is a good game” when so many are mad about the politics.

If you love survival games though, I’d say take a chance. If you want a game like the last Metal Gear, then I don’t think this is for you. I don’t feel much like Snake. I feel more like Rick from The Walking Dead trying to get supplies without setting off the Walkers.

Addendum:
After a second evening, still having fun. I’ve rescued another survivor, planted some crops, learned how to make flashlights and chemical lights just in time to be sent into a dark ruin. The game is really scratching a lot of itches for me. It’s the kind of game where if you set out on a quest and fail, you can still salvage some progress from it. Usually anyway. You’re always gathering Energy which acts as both EXP and currency. As long as you don’t flat-out die and restore a save, you’ve probably made a positive gain in energy during each outting whether you clear a quest or not.

I’m now using a bow which makes combat more fun. I switch it up between bow and machete, and I’ve learned a few more combat moves. Having a great time. Wish more people would give this a try.

A whole new (digital) me!

I’ve been online for a LONG time. My first experiences were with Compuserve and GENie in the 1980s. On GENie I had 2 accounts and one of them was “JadedGamer.” I was pretty active in GENie’s gaming section and was an (unpaid) part of the staff of the video games roundtable.

At some point I went to work for a computer gaming magazine and this was when the Internet was just starting to become widely available to the public. The magazine I worked for (Strategy Plus) set up a forum and I was volunteered to help moderate it. I stuck with my JadedGamer moniker.

When that shut down, I started my own forum called The Jaded Gamer’s Pub, or Jaded’s Pub for short. I shortened my own handle to Jaded. By that time it was just a name…I wasn’t really feeling all that jaded any more.

When Xbox Live became a thing, I had to pick a gamertag so Jaded was the obvious choice. I’ve had it since basically Day 1 of public access to Xbox Live.

Lately though, I’ve had people contacting my bugging me to sell them my gamertag. I’ve also had (though this was some years back) creepy emails written to me because one of the female pro gaming teams had a member using the handle “Jaded” and creepy xbox live users thought my account was hers. For the most part I’ve just blocked anyone who asked me to sell my gamertag just because I didn’t want to be bothered.

Even more recently though, I’ve started to feel a little embarrassed about sharing my gamertag. My days of thinking it was cool to be jaded and cynical are far, FAR behind me.

For a while I made a half-hearted attempt to change my persona to PapaSnark, but that gamertag wasn’t available. Last night I was once again playing around with the ‘change your gamertag’ feature and realized PappaSnark WAS available.

But then I hesitated. I thought “PappaSnark” was kind of catchy, but it was another gamertag that colored a stranger’s perception of me. “Jaded” implies that I’m jaded, and PappaSnark implies that I’m snarky. While I definitely am both those things from time to time, I don’t want to be defined as either of them.

So in a kind-of snap judgement, I changed my gamertag to Traellan. That’s a tag that has no real meaning; it’s a random name I made up for a character way back in Dark Age of Camelot and it’s the name I generally give my characters in single-player games (when they let you create your own character). So to me (and a few close friends) it has some history at least, but to most people it’s devoid of meaning.

It’s also relatively short…one of the reasons I kept Jaded as long as I did was that it was only 5 characters. Adding 3 didn’t seem too bad. On PSN my “Dragonchasers” tag takes up half the screen when it is floating over my head in a game and I hate it.

So the weirdest part of this story is how happy I am now that I changed my gamertag. It’s like I am free from this baggage I’ve been carrying around. I can just be me and love the games I love and not have strangers referring to me as jaded whenever they address me by gamertag.

Now I need Sony to finally let us change our gamertags over there and maybe I can get the same name on both services.

Kingdom Come Deliverance on Xbox: The most confusing launch ever?

Kingdom Come Deliverance launched on PC, PS4 and Xbox yesterday. From everything I’ve read the launch went OK on PC and PS4. Yeah the game is buggy on all platforms but I think anyone who has been around the block a few times expected that from a game this ambitious and coming from a small dev like Warhorse. We’re all assuming they’ll continue to patch/polish things.

On Xbox though? Mass confusion. See, there was supposed to be a Day 1 Patch for the game. Steam got it, PS4 got it. Xbox didn’t. Or did it? It was supposed to be a substantial patch — 20 GB or more — and was supposed to make some pretty radical changes in terms of better performance/animations/quest bug fixes and so on.

During the day on Tuesday the Warhorse twitter account kept telling us the patch was coming, and that Microsoft was holding it up. Developer Daniel Vávra said Xbox users should have version 1.0.0.118 while most of us had 1.0.0.108. Further, there was some confusion about whether this day 1 patch would corrupt your save game, with the Warhorse twitter account saying “I've been told that it shouldn't be a problem. however I have been reading that some people are having problems with saves getting corrupted. so i think it would be best to just play it safe and not try and advance too far.”

Most of us figured we’d better wait for the patch.

Then Tuesday night on Reddit, Warhorse seemed to change their story. A mod claiming to have been in contact with Warhorse posted this:

Hey Everyone, we first wanted to thank you very much for all you support and feedback.
Rick wants you to know that he is hearing the feedback and listening, along with the entire team. He is very hard at work and his voice is now being channled through us. We will always try to respond within an approrpiate amount of time, so please hang tight and know that Warhorse is working hard to bring you the best experience possible.
Please also note that the the Xbox One and the PS4 patch are both the day 1 patches, yet both will receive another patch within the next couple of weeks. Thank you all for being the very best part of Kingdom Come: Deliverance.

So did this mean Xbox actually HAD the Day 1 patch and we could have been playing all day? It seemed so, at least for a while. Then a reply from “Rick” (who has a Warhorse tag on reddit) just added to the confusion:

Sorry for the confusion guys, I quoted Dan earlier, so please stick with that. We have mods here who are working very hard and clearly the wrong number was put in pinned post:
From Dan Vavra,
“Hello guys, we are aware about the bugs that could happen and working hard on fixing them. Steam has latest patch already, console owners will get this patch (1.0.3 for PS4, 1.0.0.118 Xbox) ASAP. PS4 patches 1.0.1 & 1.0.2 are the same, the difference is only in territory.”

What pinned post? Which number was wrong? He re-quoted the 1.0.0.118 number… is that the wrong number or the right number? WHO KNOWS?

Earlier this morning, the Warhorse twitter account was back to saying the Xbox One patch would be here “soon” and at the time of my writing this they are claiming it is available now, but users are saying they aren’t seeing it, though maybe it is still making its way through the Xbox-verse.

What’s worse than the version confusion has been that they can’t definitively say that patching won’t corrupt your save game. I mean as long as our saves are safe we can deal with bugs for a day or two, right?

A lot of Xbox owners seem to be asking for a refund and I can’t blame them. I mean sure, screw-ups happen sometimes, but for me the frustration is about the confusing messaging around it. Do we have the most up to day version or not? Is 1.0.0.118 just a typo and 1.0.0.108 is latest? Warhorse isn’t saying, at least not definitively.

It seems like just being clear about what is going on would put Xbox owners at ease; I just can’t understand why they can’t provide a definitive answer. And tweets like this one don’t help:

In case that gets removed, the Warhorse Twitter account responded so someone with “Hi, what is your problem? There is many requests, you are not only person on the world.” even though the person was asking what everyone else was asking: Where is the patch?

[Thursday AM update. Now Warhorse is saying the .108 vs .118 thing doesn’t matter and that if you load the game and it says 1.1 then you have the Xbox patch. So yet another bit of info that conflicts with everything else they’ve been telling us. They did, however, apologize for the snippy tweet listed above.]

My two biggest (and very personal) issues with Monster Hunter World

Didn’t play a lot of Monster Hunter World this weekend. Partially that was because I got it in my head that I was going to finally finish Far Cry Primal (which I did, and wound up earning the Platinum Trophy for it) but part of it is due to two “social” (I guess?) issues I have with the game.

Now don’t get me wrong, I love Monster Hunter World. Maybe a little bit too much if I’m being honest. I intend to keep it in my rotation when time permits, which gets me to my first issue.

It demands solid chunks of time. If I don’t know I have an uninterrupted 30-45 minutes to sit and play (and really an hour or more is better), there’s no sense in firing it up unless I just need to farm materials. Most actual monster hunts take me 20-30 minutes solo but there’s prep time and the time it takes to track the monsters down and then there’s those fights that end up taking longer. Quest time limit is 50 minutes and I have failed quests because I ran out of time. Thing is, there’s no pause and no save in the middle of a hunt and that can be a problem for me.

Now to be fair, this is not an issue unique to MHW: any and every multiplayer game comes with the same issue, but that is part of why I don’t play many MP games. I like to be able to pause when a family member (including 4-legged ones) needs me, which they seem to do as soon as I get committed to a hunt. For some reason this seems like a bigger issue in MHW than other MP titles, I think because your whole session tends to be one fight and if you’ve been whittling a monster down for 20 minutes and have to abort, it’s more disheartening than if you have to drop out of a COD match or leave an MMO group between pulls. I guess it’s like having to bail on a raid boss in an MMO. Not that I ever fought raid bosses.

The second, bigger issue, is that I’m kind of an asshole while playing. I find the game so intense that I get really focused on it, and when that happens I start getting really snippy towards poor Angela if she’s sitting with me, which she often is. Because of this, I’ve started to only play when I’m alone. I know I should modify my behavior and I try, but MHW is the kind of game where I get so engrossed that I forget to blink. After a session my eyes are always red and dry from staring intently at the screen. I don’t realize I’ve been being an asshole until after the hunt.

So right now, I play MHW when I know Angela is elsewhere doing stuff and will be for the next hour, and I know that Lola has been fed and taken out and there’re no scary wind storms to freak her out and no delivery men will be coming and… well really just about anything sets Lola off these days. And one last thing…playing it right before bed isn’t great either because I get so amped I can’t sleep after. So finding that perfect time period to play can be a challenge, and this weekend the stars never aligned.

I guess my problem comes down to the fact that MHW is too good and too engaging. How’s that for a complaint?

Monster Hunter World: Godzilla vs Ratholos

When I was a wee lad, every weekend in winter my mother would drop me off at the local movie theater to see a matinee. I’m going back to the 1960s & early 70s now. The theater had one screen so you paid your 75 cents for a ticket and you watched what they were showing. And usually what they were showing was a monster movie.

I’m talking about the classic giant monster movies. Godzilla was the superstar of course, but there was also Rodan, Mothra, Gamera and others I’ve since forgotten. All these monsters tended to fight each other over and over in different films. Think of them like the Marvel characters of today where we see the same characters showing up in many films. Man I LOVED these movies back then, because I loved these monsters. I knew all their attacks and abilities (as did my friends) and we’d nerd out talking about who would win in a fight.

Which brings me to Monster Hunter. Now listen, I’m new to Monster Hunter. I mean I’ve dabbled in a few of the earlier games but was never willing to put in the work to get good at them, so all the monsters in Monster Hunter World are new to me. Part of learning the game has included watching lots of videos and reading lots of blog posts from long-time fans of the series though, and from them I learned that most (maybe all?) of these monsters have been in earlier games. These long-time players talk about them with the same fondness that I had for Gamera, and running up to launch they’d start geeking out whenever they’d learn another old favorite would be in the game.

(Gamera was one of my favorites because clearly a giant turtle who could retract his legs inside his shell and then have jet rockets shoot out of the leg-holes to make him spin and fly is the BEST monster. Sometimes his attack would just to fling himself at his enemy and now I’m wondering if he was the inspiration for the turtles in Super Mario games.)

I’m sure the developers have changed up the monsters in MHW somewhat just to keep things from getting stale, but my sense is that in broad terms, they’re familiar old frenemies come back to fight you again. I’m kind of envious of the people who have a history with these monsters, but at the same time I’m enjoying getting to know them for the first time. Here’s hoping MHW isn’t the last game in the series to hit the PS4/XBox/PC.

Curious to see how Sea of Thieves does after launch

The recent Sea of Thieves beta seems to have been well-received by most. I least that’s the vibe I’m getting… I don’t have detailed analytics or anything. Now I’m curious to see how it does at launch. Why? Because I think at least some people approach beta tests differently than they approach launched games. Before I go too much further into that, let’s back up a little.

Sea of Thieves is a PvP game of piracy. You can play solo or with a crew but the devs warn that solo is for “experienced players.” The basic game loop is spend money to buy a treasure map, follow the clues in that map to go find a buried chest, and bring the chest back to port to earn a reward. Alternatively, the game loop is hunt for other players hauling chests, board them and steal the chest, bring the chest back to port to earn a reward.

The best analog I can think of in terms of other games is the Dark Zone in the Division. There too you can do quests to get stuff that you then have to get to safety and another player can kill you and take that stuff.

I may be remembering incorrectly (and someone will correct me if I am) but I think the Dark Zone was seen as kind of fun in the beta, but most of the people I know avoided it after launch.

Why? Because when you’re playing a beta you know your progress is going to get wiped so you’re not that invested in the development of your character. You found a great item and got ganked and it was stolen? Well it would’ve gone away at the end of beta anyway. But once you hit launch, you get more invested in things and now losing progression hurts more. At least, that’s my working theory.

In The Divsion, most people I know just avoided the Dark Zone and there was still plenty to do in the game. In Sea of Thieves, everything is the Dark Zone. This is why I’m curious about how people will feel about the gameplay after launch.

On the other hand, there’s a big difference between Sea of Thieves and The Division. The Division is an RPG and stats are everything, and the stuff you were losing to other players in the Dark Zone might have had a significant impact on the strength of your character had you managed to extract it. In Sea of Thieves, chests (at least in the beta) are just a token to be turned in for currency/reputation. That might be enough to keep players from rage quitting when they lose a chest to another player. There was nothing super unique about that chest, after all.

On the other-other hand, if chests aren’t rewarding enough, will everyone just be attacking each other since that’s more fun/rewarding than actually going through the bother of finding and digging up a chest? If everyone is pirating and no one is treasure hunting…well that just becomes a treadmill too. Someone needs to be digging up those chests!

So I think they need to balance things REALLY carefully. Make chests rewarding enough that players bother going after then, but not so rewarding that the average player gets genuinely upset if they get stolen.

It’s still not clear to me what progression in Sea of Thieves looks like. Clearly there are plenty of PvP-only games that are super popular (COD, Overwatch, League of Legends) but I’m just not sure if any of them have the direct exchange of “You work for something, then I kill you and take that thing away from you.” I mean, that sounds really fun for the pirates, and of course plenty of pirates will mix up treasure hunting and pirating, and that might be enough audience to sustain them. I just don’t see a place for people who strictly enjoy the puzzle aspects of figuring out the clues that lead you to the buried treasure, but not every game has to be for everyone.

Sea of Thieves is a free-for-all world and that’s a bold move for Rare. I hope it works out for them. The good news is since the game will be in Game Pass at launch, a $10 1-month subscription will let us all give it a go. Or if you’ve never been in Game Pass you can get a 14-day trial and play it for free. If I had to plunk down $60 for Sea of Thieves I don’t think I’d do it; I’m not social enough and I’m the kind of gamer who’ll get annoyed when the same crew kills me for the 3rd time in an evening. But for $10 I’ll probably at least TRY it. Maybe they’ve thought about all this and have a system built that allows for different kinds of play styles, or maybe they really don’t care of it isn’t fun for people who don’t want to join a full crew.

I’m writing this post because right now Sea of Thieves is the current ‘darling’ of the game journalists and their followers and no one is saying a thing bad about it. I just wonder how big the audience for this type of experience is. The first time you join a crew it’s going to be fun, but what happens if you’re the guy who is always in the chart room shouting directions to the pilot? How long will that be fun for? Or how about being in the crow’s nest keeping a lookout? That’s going to get tedious after a while, I think. But again, maybe they’ve thought about this and we just haven’t seen it yet. I hope so.