Why do gamers hate games?

So E3 is here and I couldn’t be more excited. It’s my favorite holiday! (It is too a holiday, at least at my house!) I’ve been a gamer all my life, first kid’s board games, then paper and cardboard wargames, and then they went and invented personal computers and video game consoles and arcades and… damn! Amazing stuff.

I love games!

At the same time, I know people who hate games. They see them as mind-rotting wastes of time, or hopelessly geeky, or in some way harmful to our psyches. These people stay far away from games and when they do have something to say about games, it’s something negative. I understand where they’re coming from. I don’t agree with them, but they at least make sense.

But then there’s this huge group of people who play games, but hate them. E3 comes around and they immediately start responding to every piece of content with snark or condescension or disgust. They (apparently) hate everything they see. And yet they play games.

I just don’t get it. People with other interests don’t do this. Golfers don’t talk about how much golf sucks. Stamp collectors don’t think stamps are all lame. Yachtsmen don’t hate boats. Knitters don’t curse the existence of sheep. So why are so many gamers driven to talk disparagingly about their hobby?

For years, video and computer gaming was something that you did in private. For the most part, you wouldn’t share the fact that you were a gamer when you were at a dinner party or something. If you did you’d get some very curious looks, indeed. We weren’t exactly ashamed of being gamers, but we didn’t broadcast it either.

Sometimes I wonder if this snark-attitude is a remnant of those days? If we talk disparagingly about every new game we see, we think we’re somehow holding ourselves a little bit apart from that ‘gamer stigma’ and hope non-gamers will take us more seriously?

I just don’t understand it, and it disappoints me. I keep looking for kindred spirits to share the joy of gaming with, and I find very few. And there are times when I’m right down there being as snarky and condescending as everyone else; I don’t understand myself very well, either. Hopefully I’ll re-read this post when I’m in one of those snark phases and will be able to examine my motives then. Right now I can’t imagine what I’m thinking at times like those.

Games are just games. If they drive you to generate all kinds of negative energy about them, it’s probably time to take a step back and find something else to do with your free time. Something that will have a positive impact on your life. Hopefully I’ll take that advice to heart the next time I visit SnarkVille.

Role-reversal: EQ2 and the end of domestic bliss

Last night I was in EQ2 again, playing my newbie Fury (who is now 22). Angela was on her 24 Troubadour.

This Fury is the first healer I’ve played. Generally I gravitate towards DPS classes. Angela generally plays healer types.

Now would be a good time to admit that we’ve encountered some friction playing EQ2 together in the past. She knows the game far, far better than I do, but my male ego has trouble accepting that fact. She tends to be very helpful which I tend to hear as her being patronizing. It makes sense that she be in the lead when we’re together, but I make a lousy follower. Mind you, it isn’t like we get into yelling arguments or anything, but there’s a reason we often play different MMOs. 🙂

So back to last night. I was waiting for a named to spawn and she logged in her Troubadour to come make sure I was in the right spot. I knew I was in the right spot but she always assumes I’m lost in EQ2, and about 90% of the time she’s right. She has some add-on map module that shows Points of Interest provided by the community so she wanted to double check that I was at the mob’s spawn point.

Of course, I was in the right spot /smugsmile but as long as she was there, we decided to group up. Now, if you haven’t played New Halas you might not understand just how easy the zone is. I’m almost finished and I’ve never been below 3/4ers health, always playing solo up to now. It’s really one long tutorial with no combat-challenge to it at all, assuming you do all the quests (which will keep you comfortably leveled up so you’re always doing green/blue quests).

And now we were grouped, a 22 & a 24, doing quests that were easily done solo by the 22.

Had you been a fly on the wall, you probably would’ve been very amused. First, I kept running headlong at baddies and dumping my DoTs on them, immediately getting 100% aggro, until her Troubadour engaged, which would normally pull aggro off me. This would frustrate me since I’m used to her being the healer and so used to doing everything I can to keep mobs off her. And she kept reminding me “Don’t forget to heal me!” even though her health never dipped below about 90% without me ever touching my heals.

It was so clear we were both in the opposite roles we’re normally in… me charging into fight after fight, doing damage as quickly as possible. Her fretting about the group having enough healing when no healing was needed. Both of us getting stressed out and a tiny bit annoyed with each other, even though we were rolling over mobs and finishing quests without breaking the slightest hint of a sweat.

I had to laugh, after the fact.

We’re going to have to find someplace more challenging to fight, and we’re going to have to do it soon if I’m going to learn to break my “First into the breach” habits and develop the pattern of staying in the back debuffing, healing, and dropping DoTs after she’s gotten aggro.

It just amused me how we slip into familiar patterns, regardless of the class we play.

I’m finally to where I got a quest that leads me into the actual city of New Halas. My inventory is bursting at the seams with house items I’ve got from quests, as well as discarded items that I’ve been saving for tinkering or whatever its called (no idea if any of it will be of use for that).

I still think the Sarnak starter area (I always forget the name of it) is my favorite so far, but the Sarnak city is a major PITA to navigate around.

Back to EQ2?

On any given Saturday night, there’s a very good chance that Angela will be playing EQ2, and a pretty good chance she’ll be doing some quest with a bunch of old and dear friends of mine. Folks I played Ultima Online with, just to give an idea of how far back we go.

EQ2 never really ‘sticks’ with me but between a desire to reconnect with these old chums, and curiosity about the New Halas starting area, I re-subbed. Paradoxically I created a new character (since that bunch is all level-capped so the only way for me to join up with them is to get a character to cap, too). I chose a Barbarian Fury, which I’m told is a kind of offensive healer.

So, between about 11 pm Saturday night and 11 pm Sunday night, I managed 18 levels in New Halas. This is without any kind of ‘experience buffing’ and I’m not talking 24 hours of game play. A couple hours Saturday night, a couple Sunday morning, then a few more Sunday evening. That felt crazy fast to me!!

So far I have mixed feelings about New Halas. There’s still an awful lot of travel back and forth and quest hubs so far have lasted too long. I get pretty bored with an area before I’m sent on to the next. I do like the theme; early on you’re helping pilgrims ready themselves for the trip to New Halas, then later you’re involved in an epic and eternal struggle between blue dwarves (Coldain??) and orcs. Fun stuff, in that noob-ish way.

But don’t you hate it when you get sent to an area to kill level 10 mobs and see some level 12 mobs standing around, or an object that stands out, and you just KNOW that as soon as you go back to turn in a quest, you’ll be sent back to the same spot to fight those level 12 mobs or interact with that unusual object? That happens over and over again in New Halas.

As for the Fury, had I designed the class I would’ve turned its progression on its head. At level 18 I still have 2 direct damage spells and 1 debuff. I have plenty of buffs, and a vast array of heals that I never have reason to use. Angela tells me Furies get a lot more attack spells later on.

Since most new characters don’t bother (or need) to party, and early quests don’t require much (or any) healing thanks to constant ‘mini-dings’ it seems like an odd decision to front load the class with healing, cure, and resurrection spells. Honestly by Sunday night I was pretty damned bored of Heroic Opportunity/Deadly Swarm/Tempest over and over again. (Just to be clear, I’ve gotten upgrades, so really it’s something liked Deadly Swarm III/Tempest II, but as I swap these in, the key strokes don’t change.) Give us the attack spells early, and add healing spells when we’re high enough level to require healing and/or grouping!

I also still have not hit the city. I have had access to venders and a bank, but I have 3-4 collections that need turning in and a bunch of house items I’ve earned that I’d love to put in a house. I know I *could* just go to New Halas but I’m kind of playing it deliberately ignorant and just going where the quest chains aim me.

For all this grumping, I’m happy enough to be back playing. One thing about EQ2 is that returning to it is always very easy for me. I’ll have to re-acquaint myself with what all the skills/spells do, sure, but the mechanics are as familiar as an old shoe.

I’ll probably finish out New Halas then jump back over to my level 50-ish Berserker and see what I can do about getting him somewhere towards level cap. Unless the Fury gets a bit more Furious. Don’t get me wrong, the class isn’t weak, it just feels like every combat has me doing the exact same keystrokes. That isn’t true with the ‘zerker, but of course he has over twice the levels worth of skills.

We’ll see how long I last this time around. Maybe I’ll buy one of those $25 mounts just to drive @Longasc crazy. 🙂

Print is dead (to me)

So I bought an iPad back in April. I believe tomorrow is my 2 month iPad anniversary.

I love the thing. In principal I hate how closed iTunes is, but in practice I never find myself longing for something I can’t get. Basically I focus on what the iPad can do, and don’t worry about what it can’t. The iPad was additive with regards to my life…I didn’t sacrifice anything for it. I didn’t trade in my laptop or my netbook for the iPad, so yeah, I focus on what it can do today, while we wait for the Android competition to heat up. I’m looking forward to using the tablet that is better than the iPad, whenever and from whomever it comes.

Anyway, one of the things I use it for every day is reading books. I have iBooks (Apple’s books), Kindle and Barnes & Noble book readers on there. Right now I’m chewing through Storm Front, the first Harry Dresden book (which I got for free from B&N via a promotion). Before that it was For The Win and before that a couple of Riverworld books.

I’m looking at the stack of print books sitting next to my bedside table and find myself not wanting to open them up. I’m thinking about re-purchasing these books in e-book format. I’m that taken by reading on the iPad (I’m sure I’d feel the same about the Kindle or Nook, too).

My eyes aren’t that good. I really need to get new glasses but my job doesn’t offer vision coverage and I never seem to have the extra couple hundred $$ that it’ll cost me. With the iPad, I bump up the font. If I’m out and about and don’t have any glasses with me, I bump it up really huge. When I’m reading in bed at the end of the day, I wear my not-really-strong-enough glasses and bump the font up a medium amount. And turn the brightness on the iPad way down.

Since I always have the iPad handy, I always have my book handy. I really like that. And I always have the web handy in the event I want to quickly look something up. And I never lose my place.

I love my books but now I’m feeling this weird conflict. I don’t want to give up my shelves and shelves of books. Or the smell of an older book. And yet, I don’t really want to go back to reading tiny print on paper, either.

Same goes for magazines. I haven’t opened a print magazine since I got the iPad. I read articles on the web now.

It’s really a strange feeling. Like my world has shifted a tiny bit.

Doctorow’s For The Win is full of fun ideas

I finished reading Cory Doctorow’s For The Win last night. I wanted to talk a little bit about it, because Doctorow has some ideas about the future of MMO gaming that I found pretty interesting.

If you haven’t heard of it, For The Win is a book about a group of gold farmers and other young people fighting to bring about better working conditions for themselves, and for other ‘invisible’ workers who’re treated terribly and work for tiny wages (notably Chinese factory workers). The book couldn’t be more timely with all the Foxconn suicides in the news these days.

The plot of the book itself was ok, but it wasn’t what had me turning pages. What I was really enjoying was glimpsing the future through Doctorow’s eyes. If a specific date for the happenings in the book was mentioned I missed it, but World of Warcraft is considered ancient history (as described by the ~20 year old characters) so I’m going to guess the year is 2025 or thereabouts. Also a lot of the book takes place in Mumbai & Shenzhen, two places which would be totally foreign to me today, being an untraveled Westerner.

So there are a lot of MMOs running in this future world. Four are mentioned often. One is Mushroom Kingdom, run by Nintendo. The other three are all run by Coca-Cola! Implied but not seen are other games run by companies that we don’t think of as gaming companies today. In the future, as now, gold farming isn’t legal, but there isn’t a lot the companies can do to stop it. There are “Pinkertons” running around in games to kill gold farmers (all worlds seem to be full PvP in the future) but they aren’t paid by the companies normally.

In this way For The Win feels a bit retro. Reminded me of Ultima Online with the PKK guilds trying to maintain order.

Most of the gold farmers work for mobsters stationed in India, China or Indonesia. Farming is big business and the games have gotten so big that there are people who really know nothing about the games but who make a living out of investing in virtual goods. The bosses drive their workers relentlessly at times when a particular item is selling for a lot.

Anyway, it’s a fun read, my biggest problem with it is that it makes gold farming sound fun (I say that somewhat tongue-in-cheek). These gold farmers don’t stand around in a field alone killing trash mobs over and over. Instead they farm instances, both for the gold and for items. Generally they work in a PC bang together, shouting back and forth between terminals. They tend to be very good players rather than the rather mindless semi-bots that our real gold farmers seem to be today.

So let’s get to some of the ideas I thought were interesting. First, one of the games is called Zombie Mecha (Mecha Zombie??). In it, players pilot giant robots in a post-zombie apocalypse world. It’s a full-on PVP world with two rival factions, plus the zombies who’re AI controlled. Zombies can’t generally hurt someone in a mech unless it gets damaged or stuck, then they swarm all over it. Tales of battle in Zombie Mecha were really fun and I found myself wanting to play that game!

Second, the games are a lot more ‘complete’ than today’s games are. Most things in-world can be interacted with. Of course the programmers can’t think of everything, so when a player tries to perform an action that there’s no scripting for, the game pulls in a Mechanical Turk to take over. These turks are players who get paid a few cents per interaction. They generally run a bunch of sessions at a time so they’re able to juggle interacting with a bunch of players all at the same time.

I think this is a brilliant idea and one game companies need to incorporate asap. It needn’t be as elaborate as in the book, but imagine if every 50th orc you fought was actually being controlled by a person? How much more interesting could the game become? The person running the orc would have a goal of providing you with an immersive experience, not necessarily beating you. You get a better experience so you keep playing, and someone can make a few dollars while they’re hanging out at home playing games.

The next idea is a technology one. When Coke (in the game) is ready to roll out a new server cluster, they build it in a shipping container. They burn it in at their HQ, then ship it to somewhere very cold, and preferably somewhere near a renewable energy source, like a wind farm or a geo-thermal vent. By using the ambient environment to keep the servers cool, they save a lot of money (and energy). Every so often they rotate out one of these containers to bring it back to HQ for refurbing. This might seem trivial if you’ve never been in a big data center but trust me, those places spend a LOT of money and energy on air conditioning.

I had some more examples but this has run long enough for now. You can download a free electronic copy of For The Win if you don’t feel like paying for it. You might encounter some typos and such, but the (ePub) version I picked was very readable; it isn’t like it’s a first draft or anything.

If you’re an MMO player, you’ll probably get a kick out of the gaming aspects of the book. If you’re concerned about worker’s rights in Asia, then I think you’ll find the tale inspiring. Well worth a read.

Disturbed sleep. Thanks, RDR

I didn’t sleep well last night. I had disturbing, unhappy dreams. I suspected I would, so maybe I sub-consciously caused them to happen.

But I’m still blaming Red Dead Redemption. Something happened in the game last night that made the hairs on the back of my neck stand out. There were only a few second of fore-shadowing that something was Wrong. Not enough for me to prepare myself. And then, there it was.

And I was totally creeped out. After I quit playing the imagery and the event stuck with me; I couldn’t shake it.

This relates a bit to my last role-play post. I think 95% of people will bounce right over this event without a second thought, but I was so “in the world” that I bought into it hook, line and sinker.

I am role-play

If you know me at all, you probably don’t even remotely think of me as a role-player. I never sat around a table playing D&D, and in MMOs I’m pretty quiet as a general rule. I tend to keep to my own company, in games and in ‘real life’ as well.

But the truth is, I’m a pretty hardcore role-player. I just never externalize it.

What spurred (ha! watch this) this self-revelation was playing Red Dead Redemption last night. I’d been riding a horse that was divinely gifted to me (aka I saved my game while horseless and suddenly an equine companion appeared). These magic horses are better than walking it, but they’re not too fast. So I decided to get myself a better horse.

I rode up north of Armadillo where I knew there was a herd of wild horses. I choose one that seemed pretty fast. Really I can’t tell how fast they are, but in my mind’s eye, this beautiful mare seemed faster than the rest. I went after her. I was still fumbling with the lasso controls so it took me a long time to rope her. [The (now obvious to me) trick is to keep the left trigger held down… as soon as you let it up you ‘release’ the lasso and your quarry gets free.] I chased her all over the area. She almost got away a few times but eventually I got a rope around her neck and managed to break her. She settled down nicely, I gave her a reassuring pat on the neck.

At that point, I spotted some herbs, so I climbed down and picked them. When I looked up, it dawned on me that I now had two horses. My old faithful companion who wasn’t too fast, and this new speedy wild mare. I whistled and old faithful came running up. This horse had been with me a long time. He was loyal enough that he followed me around like a puppy. What was I to do with him?

I needed the faster horse, though. I climbed up on the mare and looked at my old companion, standing at the ready. Loyal as always, waiting to serve his master. Maybe get an apple as a reward.

I thought maybe I could lead him back to town. I took out my lasso and tossed it at him and missed. The lasso spooked him and he tore off across the prairie. I watched him go, a little bit relieved that he was no longer a problem, but a little bit worried about what would happen to him.

Then I chuckled at myself for being so silly… what would happened to him is that he’d de-spawn as soon as I left the area, of course. I headed back to town on my new horse..but still couldn’t shake the feeling that I’d betrayed a loyal companion. I found myself wishing Rockstar had given us a way to stable horses, or even to give them to a good home. I’m sure Miss MacFarlane would have room in her stables for a loyal, trustworthy steed!

So that’s my style of role-playing. Sometimes I wish I could turn it off, but I just can’t, even when I want to. It’s why I can’t often bring myself to play ‘evil’ in games; that feeling of malice clings to me long after I stop playing if I’m at all immersed in a game. If the game has anything to hang a role-play hook on, I stick to following my moral compass as much as possible.

Another reason I solo MMOs

Yes! It’s yet another solo players and MMOs post! I’m gonna talk about something a little different this morning though.

So I’m playing Red Dead Redemption lately. Liking it a lot, but there are a few systems that are a bit wonky. Horses, for instance. Horses have various speeds as well as a loyalty stat. As you bond with a horse it becomes more loyal and gains stamina. That’s all well and good but… it’s really hard to tell horses apart. There’s no way to examine a horse to see if he’s yours, or how fast (or loyal) he is, and if your horse gets killed the next time you load (or save) a game you’ll magically have a horse again. The same horse? No, I don’t think so. But what horse is this? There’s no way to tell.

I’d love to see Rockstar re-write the ‘horse system’ to make it a bit more robust. Letting us name our horse would be a start, and letting us examine one to estimate how fast it is would be great too. Heck they could even make that some kind of skill you can learn. How many times has someone in a Western said of another character “That man knows his horses”?

If Red Dead Redemption were an MMO, I’d suggest these changes in the game’s forums or even via in-game tools, and I think a lot of other players would too. We’d have a reasonable chance of having the horse system get a revamp at some point over the years that the game’s “Live Team” worked on it.

It’s remotely possible that Rockstar will re-do the horse system in DLC for RDR, but such a sweeping change isn’t really likely. With the game having a shelf-life of a year or so, it just wouldn’t be worth them devoting the resources to a new horse system (and while I’m using horses as an example, there’re other systems that could really shine with an overhaul).

And that’s another reason I play MMOs even though I’m very much a soloer. MMOs evolve over time, generally improving (though for every change, there’s someone that sees it as a bad thing) or expanding. There’s always new content coming. And at least hope for improvements that you’d like to see.

As someone who has been playing MMOs for years and years, playing RDR is riddled with little pockets of disappointment as I go through a cycle of thinking to myself: “Oh, this feature is a little weak…maybe they’ll improve it in a patch.” followed by, for the umpteenth time, the recollection that I’m not playing an MMO and there’s not a great likelihood of big changes coming to the game. What I’m playing is what I’ll always be playing, and that makes me a little sad.

[Please don’t infer from this post that RDR is a bad game…I like it a LOT. If you’re considering it, I encourage you to give it a try. No game is perfect and I, as a player and armchair developer, am always thinking of ways every game I play can be improved.]

Holy Grail Redemption

Back in the day I played quite a bit of GTA IV, in spite of the fact that I don’t generally like playing bad guys. I tried to keep Niko on the straight and narrow but there were some scripted actions that were very unsavory to me. But I played because of the format.

This past week I’ve been playing Red Dead Redemption. I’m loving it. Being a gunslinger in the Old West isn’t nearly as unpalatable to me as being a hit man in a realistic modern setting. And I’ve got a certain amount of nostalgia for Westerns anyway. Rockstar was brilliant in picking the setting… the tail end of the untamed west period, where we see influences of the much more modern eastern states. Some early cars and so forth.

Anyway, what keeps me playing RDR is, again, the format. I play it like an MMO (but then I play everything like an MMO if I can manage to). Sometimes I quest, sometimes I chase challenges (gather 5 coyote hides, shoot 5 birds), sometimes I just ride the range to see what me and my trusty steed come upon.

In a lot of ways, Red Dead Redemption is the best RPG I’ve played in a long time, in the most literal sense of the acronym. No, there aren’t levels or character stats (though there is gear, to some extent) but I just sink into the role of John Marsten and lose myself.

But as much as I like Westerns, I’m a fantasy guy at heart. I know everyone else is sick to death of fantasy, but I’m not.

And that’s why I want Rockstar’s next game to use this open world format for an Arthurian Grail Quest game. Imagine you play a knight. You might be a white knight or a black knight. You’re ultimately searching for the Grail, but along the way you could have all kinds of adventures. You could help out peasants who’re being mistreated by a cruel lord… or side with the lord to help him keep those pesky peasants in line. Hunting and fishing, of course.. a knight has to live off the land at times. Magical beasts, just to keep things fun. Random encounters with wizards, damsels, other knights, creatures… and this is Rockstar, so there’ll be some very dark things happening, too.

I could just get lost in a world like that… but I’m sure that’s much to geeky for Rockstar to take on. I hope someone ‘borrows’ this open world format and runs with it, though.

Playing with fonts

Google announced a new Font API for the web today. I found the idea intriguing. The problem is, I’m so so SO not a designer. I shouldn’t be allowed within 100 yards of a font.

But the geek in me had to try it. Not every browser is supported, but if yours is, you’re looking at ‘Molengo’ for the body of posts, and ‘Vollkorn’ for the titles. When you load the page, your browser is loading the font off of Google’s api servers. On a slow connection you might see an annoying flash as the font loads in…sorry about that. There’s a more sophisticated way to use them but I’m just screwing around, so…

There’re 18 fonts available initially, and you can see the list here. And Google has a nice primer up on how to implement them; it’s dead easy.