May 2025

Right after last month’s recap, our beloved dog Lola died, and that definitely cast a pall over the month. After spending 15 years taking several walks per day with her, plus feeding her and various playtimes over the course of the day, we found ourselves kind of adrift and WAY out of sorts (and, of course, extremely sad). That led to a dip in doing things in the early part of the month, but then a spike later when I found that immersing myself in a game or something would take my mind off of missing her.

If you think that surely a month is enough time to get over the loss of a pet, I’m here to tell you that you are wrong, if it is a pet that you have a special bond with. Lola was our “heart dog” and the closest thing to a child we’ll ever have. We still shed tears most days when we’re reminded of her and the fact that she is gone.

Transitioning away from THAT sad topic… I don’t have much of a recap this month mostly because I’ve actually posted a few times about what I’ve been playing. But let’s dive in. Basically I’m in a quasi-holding pattern waiting for Death Stranding 2 to come out. Every year my brother sends me a check for my birthday and I used that to pre-order DS 2. With the massive bills we incurred at the vet, [the GoFundMe is still up if anyone with an excess of cash laying around happens to read this] buying new games is off the table for a while, but I figured birthday money was fair game.

Anyway point is, I’ve been sifting through offerings on Game Pass and PS Plus Extra (both of which were paid for last year) and picking games that are either short, or were generally disliked and/or didn’t sell well. The latter just because I’m always curious about why a game becomes widely disliked. My PS+ Extra sub ends in July and I can’t really justify renewing it so I’m mostly focused on that service. Game Pass gets paid for via Microsoft Reward Points, and anyway is paid up for like 2 more years still so I’m good there.

Playing

Dragon Age: Veilguard [PS+ Extra] finished after around 105 hours and wrote a post about it. It was OK but overly long, in my opinion.

Clair Obscura: Expedition 33 [Xbox Game Pass] is one of those games everyone loves but that I’m struggling with. (By the way I was playing this because it hit Game Pass on Day 1, NOT because it falls into that category of being disliked or not selling well; it’s well reviewed and seems to be selling great.) I enjoy the combat and find the world’s mystery intriguing, but the lack of a map and the fact that so many zones are so dark I can’t even navigate by sight has me playing it for very short periods of time before frustration sets in. Right now I’m trying to find 3 crystals for a friendly mob and the only way I can figure to do this is by constantly re-spawning enemies and hoping a crystal drops. So I’ve been fighting the same mobs for almost a week now. So far I have 1 crystal.

Screenshot from inside a dark dungeon. You can't see much
This is how I’ve been playing and I’ve been finding it pretty frustrating

So shortly after I wrote this, I had a super obvious A-HA! moment and logged back in and pushed up the brightness and gamma settings and voila! I could see what I was doing again. And I realized that I could get the crystals I was looking for just by smashing some; they didn’t have to come as drops from mobs. With that out of the way I finished Act I, finally. I still dislike not having a map. For instance at the end of Act 1 I was at a fork in the road. I started going one way but it seems like a long route and there were Save Points, so I figured this was the main path. So I backtracked and went the other way and nope, THAT was the main path and it ended in a boss fight and then me being whisked away to another part of the world and I can’t seem to fast travel back to see what I’m missed on the other path. That’s gonna bug me now.

Example of the turn-based combat screen
The turn-based combat is really satisfying

Inside [Xbox Game Pass] finished and I wrote about it. It was great! And delightfully short.

Planet of Lana [Xbox Game Pass] is a side-scroller that I’m still enjoying. It’s supposed to be short so I expect to finish soon. I wrote about it, too. [A shot from Planet of Lana is at the top of this post.]

Immortals of Aveum [PS+ Extra] I bailed on, and wrote about why. After I gave up playing I watched a YouTube video of all the cut scenes so I know what happens and don’t regret setting it aside at all.

Forspoken [PS+ Extra] is another game that got pretty blasted at launch, and I remember playing the demo and thinking “nope” but here I am playing it and honestly, it is growing on me. Frey is unpleasant and her companion (a magical bracelet) is grating, but a) there’s a setting where you can turn their banter off, thankfully, and b) Frey actually seems to be growing as a person and I love to watch characters better themselves. It seems like a huge open world game with WAY too much stuff to do, so I doubt I’ll finish it, but so far I’m enjoying myself. One last side note: I remember when this was called Project Athias and was used to show off how amazing Unreal Engine can look. That wasn’t THAT long ago, and already Forspoken looks a bit data. It’s astounding how fast graphics are improving.

Screenshot of the fingernail paint screen.
Whatever game do you know of that has magical fingernail polish!?

Saints Row [PS+ Extra] is another game that everyone seemed to hate, but that I’m enjoying. It’s pretty mindless and very ridiculous but it’s that kind of dumb fun that comes with mowing down enemies and creating good looking explosions and doing nutty stunts like jumping onto the back of a jet to get at the pilot. Again, not sure I’ll finish but I’m finding it entertaining for now.

Gliding over the city in a wing suit
You get a wing suit from the very start of the game, which doesn’t suck

That’s a lot of gaming without opening my wallet! And I guess it wasn’t all that short after all!

Watching

We subscribed to Max for The Last of Us S2 and while we had it, figured we’d binge on Max offerings this month.

The Last of Us Season 2 was way too short. I enjoyed it but they’re saying they’ll need 2 more seasons to finish the story and that sounds right to me. I felt like this season barely got into the meat of the game, though maybe I’m remembering wrong. With Max being so pricey we might skip Season 3 and re-subscribe when Season 4 is out and get it all in a 2-month sub.

The White Lotus Seasons 1-3 was.. a lot. I think I would have enjoyed these more if I’d put some time between seasons. I loved Season 1 (Hawaii). Season 2 (Italy) was mostly about watching the lovely Simona Tabasco as Lucia, if I’m being honest. Season 3 (Thailand) was pretty good mostly due to Walton Goggins & Aimee Lou Wood and their relationship. I’m the one person in the world who isn’t the hugest fan of Jennifer Coolidge — I like her characters (and she always seems to play the wacky character) in small doses but after a while I get tired of her — so her not being in S3 helped get me back into it. Oh and in case you’re not familiar, ‘White Lotus’ is a chain of luxury resorts and each season focuses on a group of generally entitled and obnoxious characters being pampered and acting terrible in front of the local staff. And usually there is murder mixed in… it’s dark comedy.

Dune Prophecy was one of those shows where I wanted to love it, but didn’t, and I can’t put my finger on why. It reminded us a lot of Foundation on Apple TV+ and of the Wheel of Time (the sisterhood in DP reminded us a lot of the Aes Sedai in WOT). I mean it was OK, but just OK.

Reading

Back to doing no reading since I used to do a lot of my reading while sitting outside with Lola. No Lola means no sitting outside, so far. I need to find a new reading time because I do miss it. It also seems like it has been raining the entire month which has prevented us from getting into the habit of getting out of the house.

So that’s May, overall one of the saddest months I’ve ever lived through. Hoping that June is a bit more upbeat!

Immortals of Aveum DNF

I remember looking forward to Ascendant Studios’ Immortals of Aveum when it came out, though I have to admit I didn’t buy it at launch. (I buy very few games at launch since almost every game that comes out gets patched post-launch, and of course quickly comes down in price). When it hit Playstation Plus a year or so ago I jumped in and played for maybe 5 hours before I got distracted. I can’t in all honesty say exactly why I quit playing back then.

But recently I decided to give it another go. This time I played about a dozen hours before bouncing off it, and this time I deleted it from my hard drive. It’s the only way I’ve found to give myself ‘closure’ on a game I’m not enjoying. If it is still installed I’ll constantly go back to give it ‘1 more try’ and then wind up frustrated/disappointed again.

Lately I’ve been struggling with forcing myself to finish games I’m not enjoying all that much, just to say I’ve finished them. Frankly, life is too damned short, and the supply of good games too plentiful, for that kind of behavior. So this is me trying to be better about making gaming enjoyable for myself.

I doubt I’ll ever go back to Immortals of Aveum even though I am kind of interested in how the story eneded. My reasons for stopping break down into two broad categories: Me problems, and Game problems.

First the Me problems. Immortals of Aveum is basically a first person shooter, only with magic spells rather than guns and bullets. I’ve kind of lost my love for FPS in general, though honestly for a while the game was interesting enough to overcome that. What I really liked were the game’s environments which felt organic and fully realized, at least as fully realized as a world fractured by magic can be. But the wilderness felt like wilderness and cities and towns felt like real places that people actually lived in. The game rewards exploration too as there are crates and puzzles to find all over the place. Combat was actually pretty fun though they do throw a lot of techniques at you. If you play the game straight through it’ll be fine as they give you a tool, give you some time to use it and get used to it, then give you your next tool. But coming back to it after a year away? I was totally lost and had to start over. But these days run and gun FPS start giving me headaches after I play for a while, and this one was no exception (oddly I can play something like Skyrim and not have any issues… I think it is the speed of your typical FPS that causes me issues, and this was never a problem when I was younger).

A landscape; the view is from inside a cave, looking out into a lush world.
The environment is the real star of Immortals of Aveum to me. I’d love to know who did the world building and what they are working on next

The second Me problem was the protagonist, Jak (pictured at the top of this post). He was a sarcastic, wise-cracking kid who went from street thief to a major player in a war due to his sudden manifestation of magical powers (the world of Aveum is divided into folks who can use magic and folk who can’t. Jak goes from “no magic” to “I can use ALL the magic” which makes him special). The character doesn’t have a shred of humility and arrogance always rubs me the wrong way, so I really did not like the character I was playing. When you meet a woman who is philosophically opposed to your way of life and she says something like “Too bad you’re on the wrong side; you’re kind of hot.” I was just done with this game. This asshole does NOT need to have his ego fed! This is obviously 100% subjective, and you might really like Jak.

Now on to the Game problems.

I was playing on PlayStation with a controller and I just could not get the controls tweaked to a point where they felt good. Early on you can mostly spray and pray and there’re even spells that have ‘homing shots’ to make this even more viable. But as you get further in there are puzzles that require precise aiming at different targets with a very short time window to hit them all, and constantly missing because the controls feel either too touchy or too sluggish just felt frustrating. If you decide to play this on PC with mouse and keyboard, this may not be an issue for you (and there’s a demo on Steam if you want to test that out). I thought I could acclimate but when I hadn’t after 12 hours, I figured I never would.

Worse than that, after about 10 hours into my game I started getting errors popping up on screen when I’d changed zones. I could fix these by leaving the game, doing a force quit, and re-loading, but each time it happened I’d stress out that my save had become corrupted or something. In the end I decided I didn’t like the game enough to keep putting up with these errors, and since Ascendant Studios is all but gone, if it isn’t completely gone, there’s very little hope that this issue will ever get patched. When I had this issue like 3 times in one play session I decided the universe was sending me a message and that it was time to move on to something I’d enjoy without a bunch of caveats.

So that was it for Immortals of Aveum, for me. Time is too precious to spend too much of it on games that are “OK except for…”. When I find myself with nothing else to play I’ll go back and re-visit some of these “OK” games, though I honestly doubt I’ll ever get to that point because new really good games are coming out all the time. I am glad I tried it, and if you’re at all interested I’d again point you at the demo on Steam to see if it is more up your alley. I know I’m not the only one who had error issues on PlayStation but I’m not sure how widespread they are, but I would caution folks against buying on PS. I’m not sure how well the Xbox version performs.

Anyway, on to the next game. I’m going to give another somewhat maligned game, Saints Row (the most recent one) a go next. [It’s another PlayStation Plus Extra game that has been on the service for a while so I would expect it to be pulled soon.] We’ll see how that goes. Basically I’m killing time waiting for Death Stranding 2 to come out in about a month, so I don’t want to get involved in anything epic right now!

[Little update on this. I found a great YouTube channel called Gamer’s Little Playground. This channel takes games and boils them down into movies, basically. They have a video for Immortals of Aveum that’s 4.5 hours long and it includes all the dialog and cut scenes but none of the travel and very little of the combat. I’ve been watching it (well, the 2nd half of it as I was about half-way through the game when I quit) and while I’m still not done, I’m pretty content with no having continued playing as Jak continues to be a huge jerk IMO. Anyway it’s a great way to soothe my curiosity without having to slog through the 2nd half of the game. Huzzah!]

Planet of Lana Surprised Me

Once again super late to the party, but Planet of Lana is really good. And I say that as someone who generally doesn’t play side scrollers.

Every day I do a bunch of things for Microsoft Rewards points, which I then use to pay for Game Pass. One particular task is to play a game on PC, the catch being it only ‘counts’ if it is something you run from the Xbox app. Because of this I’m always looking for games that seem easy to get into and that don’t take a huge amount of disk space. A while back I downloaded Planet of Lana, not because I expected to like it, but because it was small and seemed simple.

The fact that I find myself really enjoying the game probably gives some merit to Microsoft nudging us towards playing games every day.

Here’s the thing: I’m really not a big fan of side scrollers. To me they’re ‘retro’ and I’m pretty retro-averse since I lived through the retro days and generally have no interest in going back to those times. But Planet of Lana is a different kind of side-scroller. There’s no combat and so far at least, there are no sections that require fast reflexes and perfect timing. As a senior citizen anything that requires precise timing is kind of beyond me. My brain and fingers aren’t as well acquainted as they once were, you see.

Instead Planet of Lana is mostly a puzzle game. You play a little girl named Lana whose planet has been invaded and you’re looking for your people, or something? I dunno, the narrative is all pretty vague. You’re accompanied by a little vaguely cat-like critter (I think of cats because of the way it twitches its tail before making a big jump) who you can give basic orders to. Go here, follow me, stay put, activate that thing. The little critter can jump higher than you and can crawl through spaces you cannot and you need to use these abilities to make your way across levels.

Lana stops to figure out how to get past a baddie
Here’s a typical puzzle. The black spider-looking thing is an enemy and if it spots Lana or her pal (barely visible in the grass behind her) it’ll zap them. So how to safely cross this screen?

Lana doesn’t speak any recognizable language but after a while you start to identify certain words like follow/stay etc. Not that it really matters but if just lends a little layer of satisfaction to the overall gameplay.

The puzzles are along the lines of moving crates, climbing ropes, turning on/off contraptions and so forth. Sometimes you need to solve these to get past physical obstacles and other times to get past aliens that’ll kill you. There’s a decent amount of playing around with lights, as some creatures are light-averse, and other times you’ll be moving through levels that are completely dark until you find a light and a way to turn it on and keep it on (usually by getting your companion critter to sit on a switch).

There’s no leveling or skills or anything like that; it’s a pretty pure game in respect.

It’s also quite a lovely game. The graphics are fairly simple but really pleasing, with most of the levels I’ve gone through having you pass through forests and small villages.

All in all, this was a just a pleasant surprise and I’d recommend it to anyone who doesn’t demand hardcore difficulty from their platforming games. My only caution is that (according to the Internet… I haven’t finished it yet) it’s a fairly short game and is currently $20 on Steam, so this might be one to add to the old Wishlist and wait for a sale. I played it on PC Game Pass so cost didn’t really figure into things for me. If you happen to have Game Pass I’d recommend it even more strongly!

 

Thoughts on Dragon Age: The Veilguard

After over 100 hours of stomping around in Thedas, I finally finished Dragon Age:The Veilguard last night. Going in, I knew that this title had been in the center of some controversy about being too ‘woke’ and because of that it got a lot of hate from certain parts of the gaming public. Professional reviewers placed it somewhere around an 80/100, (based on Open Critic and Meta Critic) which seems pretty decent to me. I was curious to learn how much of the negativity around it being “woke” was justified, and to see if some of the hate was because of the actual gameplay.

What I ended up finding was a decent game that was marred, in my personal opinion, just by being too long. My completionist playthrough clocked in at a hefty 105-110 hours, with all quests finished, my main character hitting the level cap, and my companions achieving Champion status (though not all reached their maximum Companion level). Basically I did everything except track down every hidden chest or secret. Perhaps part of it being too long was self-inflicted, but I did have this sense that the difficulty of the ending was going to be predicated on the strength of your companions and their associated factions. I was right about that, and that led to the final boss battle being challenging but not frustratingly so.

Difficulty was “Just Right”

Overall the difficulty was just about right for me, and the action combat was fun though often felt a little sloppy. In particular my character (a Mage) had an ‘ultimate’ that had such a long wind-up that enemies would often have wandered out of the target area by the time she cast it. I also had some lock-on issues and in general the combat didn’t feel quite as crisp as it should have. Then again, this wasn’t a souls-like and the challenge level wasn’t huge on Normal difficulty, so the combat issues weren’t game breaking.

In addition to yourself you can bring two of your Companions with you. They’ll fight on their own or you can give them basic directions like “Attack my Target” or “Use Spell/Skill X now.” Some skills are what are called “Primers” and others are “Detonators”. If you pair these you can do big damage to the baddies, but they generally won’t happen unless you direct your companions to use the right skills.

The story was OK, though honestly some of the companion storylines were more interesting to me than the main one. My overall problem with the narrative was that the main storyline was apocalyptic: we’re trying to save the world from a pair of rampaging evil gods. So, y’know, somewhat urgent.

But then before we go and take that on, we need to sit around and discuss our feelings and every character has to take care of their unfinished business so their head can be in the game. It just felt like a pretty low-effort way to weave in the Companion storylines. It’d be like, I dunno, during the London Blitz if the RAF pilots said “We have to get up there and defend the civilian population from the German bombers… but first let’s work through our daddy issues so our head is in the game.”

I mean this is often an issue in games, right? The narrative is all “GO GO GO world is ending!” but the gameplay is “Oh but first let’s figure out how to get past this puzzle to see what’s in that chest tucked away in a secret room. And while we’re at it, there’s some crafting materials that might come in handy later; we’d better collect those. The bad guys will wait!”

Thedas isn’t very big

The game isn’t open world; instead there are 7 or 8 zones of various sizes, and you’ll revisit these again and again as you play. I got kind of sick of them and found myself really missing the sprawling world of Dragon Age Inquisition. In particular the more urban zones feel very game-y with you having to constantly climb up or down ladders or use ziplines to cross gaps. How do the people who live in these cities get their groceries home if they have to use a zip line to get there?

Each zone has a faction associated with it. For example one is where the Grey Wardens hang out. By doing quests in their area, as well as shopping at their merchants, you can increase the strength of that faction. In certain big battles these factions may come to aid you and the stronger they are, the easier the game will be for you.

Phat Loot

The loot/gear system is kind of interesting. Gear has both a rarity and a level. For example a common staff that is +2, or a legendary helmet that is +5. Finding/buying a duplicate piece of gear ranks up its rarity (it uses the typical color scheme, green to blue to purple to gold, etc). To increase its ‘plus’ level you have to find items that level up what is essentially a crafting station in your headquarters, and then you can spend resources to increase the level of your items. Later you can also add enchantments which also get unlocked as you level up the crafting station.

This system rewards exploration to find both the materials you’ll need and the gee-gaws that level up the crafting station. You’ll also be rewarded for visting vendors to see what they have on offer, and they too can be leveled up by buying/selling with them. Right up until the end of the game I was swapping out gear as older stuff got a better rarity or something.

There are also skill points to spend, and these can be refunded for free at any time, so you can play around with different builds to your heart’s content, which was nice. No more anxiety about ‘gimping’ your character by spending points wrong.

Morrigan looking stern
Claudia Black is back voicing Morrigan, who has never looked better!

Was it too Woke?

As to the complaints about the game being too woke, I’m surprised to find myself saying that yeah, I think it was a little bit too woke. Let me explain before you get out the torches and pitchforks.

There is one character who is non-binary and part of their story is coming to grips with that. My beef is that this is a fantasy game with fantasy-dialog except for this one character constantly talking about being non-binary. I can’t think of a better term to use, but it’s such a modern phrase that I found it jarring. I had no problem with the character coming to grips with who they are, it was more the words they used to discuss it that kind of broke the immersion for me.

This was the one Companion who had an issue that couldn’t be solved through combat missions. Instead this character had a 2nd plotline to work through that gave them a quest line they could solve via combat, while the non-binary topic was relegated to dialog choices and cut-scenes. The character also was born into one culture and raised in another, and had to deal with their mother disapproving that the character wasn’t being true to their cultural roots (an issue aside from the gender one). On top of all that, they had a physical property that set them apart from others of their race. So they had PLENTY going on even without the non-binary issue. In the end it just felt like the non-binary aspect was bolted on late in development, almost as a marketing strategy, and it didn’t have anything to do with this particular character’s race or culture. It could’ve been anyone.

So to me, it just felt a little contrived and a little immersion breaking. All that said, it wasn’t a big deal and if someone out there felt like they were represented due to this characters’ issues, then it’s a good thing that they put it in there. Just for me personally, their dialog felt a little out of place and dealing with their many issues felt like it took a lot of time and slowed the pace of the game down.

So in Summary…

A few last odds and ends.

Your character is named Rook but beyond the name you can customize them. There’s even a magic mirror where you can change their appearance. I played a female elf mage and spent some time customizing her and yet I still met a few other characters that looked VERY similar to her, which was disconcerting. In fact a lot of the characters feel oddly generic. Even body type feels a bit unisex, almost? It’s the armor that gives that characters most of their definition.

What else… OK so there’re romance options but they are pretty darned bare bones. You pick the “heart” choice in dialog trees and suddenly, bing! you’re a couple and some of the other characters mention it here and there but I don’t think much else changes. Hard to say without a second play through and no way I’m doing that.

There were a few returning characters from the earlier games including Morrigan, still voiced by Claudia Black and any game that includes her gets a free pass anyway.

All in all, I’m glad I finished it. There was literally nothing to do when I was done unless it would’ve been to go hunt for chests, but I had no quests or major enemies to fight. I got the ‘good’ ending and no deaths due to my choices. [Spoiler: One of your team will die and there’s nothing you can do to prevent it from happening.] So I’m done. The only thing I could do would be to play through it again and it was definitely NOT good enough to devote another 100 hours to a second playthrough.

I got the game via PlayStation Plus Extra so it was “free” and at that price, I’d suggest giving it a go. Or if you find it on sale for $20 or something and you like fantasy action-RPGs. Had I bought it at $60 or $70 when it first came out, I think I would’ve been disappointed.

 

An eclipse hovering over some old ruins
You can pretty much tell this isn’t going to be a great day…

Inside is a Trip

For random reasons I won’t bore you with, I started Playdead’s 2016 game Inside last night. Tonight I finished it. Yeah, it’s a short game.

But holy smokes is it ever good. Since the game is almost 10 years old I won’t worry too much about spoilers, but first a bit of spoiler-free setup. I’ll warn you before I start on the specifics.

So at its most basic Inside is a combat-free side scroller. You play a young boy who is running (generally) left to right across the screen, avoiding being detected by enemies and solving some environmental puzzles to proceed. The puzzles were perfect for me (I am NOT a puzzle person). Difficult enough to make me feel satisfied at figuring them out, but not so difficult that I got frustrated.

As far as the story goes, not much is explained. There are men and dogs hunting for this boy though you’re never told why. But these same men are rounding up other people and turning them into mindless automatons, again for unknown reasons. Although there is no out-going combat (ie, you have no weapons or combat moves) your pursuers will kill you viciously. It can be quite disturbing when you get caught; seeing this little boy getting torn up by dogs, choked to death by men, or just getting blown into little bits. It’s a lot.

You start in the woods but soon enter some kind of complex where they seem to be doing experiments on the people they’ve rounded up.

OK let’s start getting into spoiler territory but I kind of rather you stop reading and go play it if you haven’t. It only takes 3-4 hours to play through.

Assuming that’s not your thing, let’s continue.

So I was having fun figuring out how to sneak past spotlights and fool guard dogs. Then something attacked me in the water; something not-natural. This aquatic humanoid thing. It was tough to get away from that thing. Then I found a ‘cap’ that would let me control these mindless human drones, assuming I could set them free. Basically they copy whatever you do. So maybe there’s a door too heavy to life until you have a few zombie friends who will help. You can also trick them into walking off a high ledge, and then you can jump down on them using them as an organic cushion to break your fall. Or get them to throw you over gaps you can’t jump across.

That’s how things sat for a while. Weird but, y’know, manageable. You’re climbing, swimming through water, jumping, throwing switches, dragging crates etc. At the top of the post is you near the start of the game. Walk in the woods. Totally normal.

And then you come into areas where water flows across the ceiling rather than across the floor and sometimes you have to climb up and jump up into the water and swim over obstacles. OK, I can adapt to that, but it’s pretty out there. And then you get to the heart of the experiment which seems to be some plan to merge people into a ball of biomass, maybe to power something? Again it isn’t clear. You try to shut this down, but you get sucked into this mass, and for the last part of the game you’re this large flesh bubble with legs and arms sticking out all over the place. And that, my friends, was a trip. That was some WEIRD shit as first thing I had to do was learn how to move all over again. (You kind of roll-walk and you can squeeze through small opening, or just use your bulk to smash through some obstacles.)

I mean it was cool and fun, but also gross and just so damned weird…

A blob of flesh with too many arms and legs carries a large crate
Here “we” are carrying a crate across a level.

My only real complaint is the ending, because there kind of isn’t one. You finally escape, as a big bag of flesh, and roll down a mountainside, coming to rest near a body of water. And you can’t move for a few minutes. Then the credits roll. I guess we’re meant to interpret this in our own way. But aside from that, as someone who SUCKs at side-scrollers, I’d still recommend this. 9 years after launch. Me with my finger on the pulse of modern gaming!

[Not sure why my images came out so grainy… these are both taken on the Xbox in HDR mode. For some reason the Xbox wouldn’t sync to my OneDrive so I uploaded them to Google Photos from my phone. But then they were super dark. So I let google “adjust” them and I guess that’s where the grain comes from. The actual game is very clear. Simply graphics, but effective, and the character animations are top notch.]

April 2025

April has felt like a really long month at this point. We had a very stressful health crisis with Lola that felt like it erased a week of our lives due to sleep deprivation and worry. One of my best friends from high school died and that hit me really hard. And at work we’re in the middle of a huge transition between support partners so things have been crazy there, too. I was about to talk about how I hadn’t played much but thankfully I was keeping a list and in fact I finished two games before everything went to shit. It was just a couple weeks ago but it feels like months ago! (Lola seems to be on the mend now but she almost passed twice during the ordeal.) [Spoke too soon, as of this afternoon she is back in the hospital.]

Playing

I finished Death Stranding and really thought I had written a post about it, but I guess not. LOVED IT. In fact the only real reason I stopped playing after completing the story is that Death Stranding 2 is coming out at the end of June and I wanted to take a bit of a breather from wandering the wastelands before it arrived. I will be there Day 1 for Death Stranding 2, no doubt!!

A tallneck (from the Horizon series) hologram in Death Stranding
A tallneck (from the Horizon series) hologram in Death Stranding

I played through South of Midnight and that one I did write about. Really enjoyed it as well.

Dragon Age: Veilguard is still in rotation and I think I’m liking it more the longer I play it. Basically it took a while for my expectations to fade and for me to accept it for what it is. It feels like a game that would’ve done better if it had just been called Veilguard and they’d dropped Dragon Age from the title. I mean it takes place in the same world and all, but it doesn’t feel like a Dragon Age game to me. But it’s a decent enough action-RPG. The image at the top of this post is from Veilguard.

Oblivion Remastered hit Game Pass and I couldn’t NOT try it. It’s kind of my background game. I fire it up when I have 15 or 20 minutes and just putter around. I’m enjoying it. I never got very far into the game when it first came out. So far I’m ignoring the main story and just messing about in some small-ish town (Bruma??) I stumbled into.

Character sheet from Oblivion
Ready for some fisticuffs!

Clair Obscura: Expedition 33 also hit Game Pass. This is a turn-based RPG set in a really interesting (to me) world. It feels like Logan’s Run meets The Hunger Games or something. On this island, cut off from the rest of the world, an entity known as the Paintress writes a number on a monolith every year. When she does, everyone that is the same age as that number basically dissolves and is gone. Every year an Expedition leaves the island to try to stop the Paintress. The first Expedition was numbered 100 and they’re counting down, so there hasn’t been a lot of success, and no one returns from these expeditions. The world is really strange, the voice acting is top notch, the character models are amazing…there’s a lot to like about this one and I look forward to really digging into it. Semi-trying to finish Veilguard before I fully commit to Expedition 33.

Lune's character sheet from Expedition 33
Lune is a little worse for wear…been a minute since the team has had a chance to camp and clean up

Watching

Daredevil Reborn, which I wrote about.

Years & Years, which I ALSo wrote about.

The Last of Us season 2, which has only dropped 3 episodes so far but has been really good. It is different from the game, but I’m always fine with that kind of change. I’ve already experienced the story in the game; I’m fine with having a somewhat different story in the show.

The White Lotus came highly recommended and since we’d signed up for HBO the The Last of Us, we decided to give it a try. We’re mid-way through Season 2. I LOVED Season 1 but not loving Season 2 quite as much. But we’ll see; they could still turn things around. But Armond in Season 1 was just fascinating to watch… (The White Lotus is the name of a chain of resorts and the show is like a much darker Fantasy Island. Season 1 took place in White Lotus Hawaii and S2 takes place at White Lotus Italy.)

Reading

Still working through the pre-Shannara books, by Terry Brooks.

Finished The Elves of Cintra and started The Gypsy Morph. These books are really tightly coupled. Cintra just kind of ends and Gypsy Morph picks right up. We’re still trying to save the elves from the demons and once-men. Which won’t mean anything if you haven’t been reading the series. But I’m enjoying them well enough.

And that’s April in the rearview mirror. Here’s hoping for a quieter and less dramatic May. I’m ready to be back in a rut, bored by my routine. Never thought I’d miss that, but here we are!!

Wrestling With the “Too Many Games” Problem

There are a lot of great games out there, with more coming all the time. There are more that I want to play than I have time to play; there just aren’t enough hours in my days, even though gaming is my only real hobby. I’m sure the same could be said about other media that folks are passionate about, whether that is books or movies or heck, even online content. In some ways it’s a good problem to have — at least it’s better than the opposite problem: not having enough content to keep you entertained.

But I struggle with it because I am constantly sliding towards making gaming a kind of a second job. I feel pressure to finish the game I’m playing because I really want to get to the next game I want to play, so there are times when I play because I feel like I “should” or I “have to” in order to get the current game done. I have learned that if I put a game aside I’ll at best have to start over when I come back to it, and at worst I’ll never come back to it.

The knock-on effect of too many desirable games is that I’m never comfortable stopping to smell the roses (even though I am the World’s Slowest Gamer) in big games.

This all came into focus the other day when Oblivion Remastered dropped. I got through the tutorial and started roaming around, and soon enough got caught up in some side activities. I was having fun, at least at first. But by the end of the first day of playing I was already scolding myself for not getting on with it and moving the main quest forward. In a game like Oblivion I really think powering through the main quest is kind of defeating the purpose of playing, no? What my heart thinks I SHOULD be doing is just experiencing things. Putter around. Join a guild, explore a new area, talk to everyone to build up my speechcraft. Learn to pick pocket. Then learn to flee from the guards. Just LIVE in the world and enjoy it. Immerse myself in there. Lose myself in Tamriel.

But I just can’t seem to find that gaming ‘flow’ state for this kind of thing very often these days. I can’t ignore the fact that another game I want to play is coming out tomorrow or next week and already I’m super backlogged.

It struck me that this is why I’ve drifted away from MMOs, too. In Ye Olden Days I’d log in and just be in a virtual world for hours at a time without a care in the world. These days when I dabble in an MMO, at the end of a session I think about the time I spent, and what I got accomplished, and make a value judgement on whether or not that play session had been “worth it”. Usually the answer is no.

At least part of this very #FirstWorldProblem is Game Pass and Playstation Plus. Having games constantly being “given” to you (in quotes because of course the sub isn’t free) for a fixed but not infinite period of time is mostly a blessing, but also a little bit of a curse. When I have to open my wallet to play the next enticing game, I’m much more critical of what is worth my time. Having games constantly get dropped into my lap makes them hard to resist, particularly since I know if I don’t play now, that game might leave the service.

There’s no real point to this post…sometimes it just helps me organize my thoughts by writing them down. I don’t know how to re-condition myself to just ‘let go’ of some titles so I can comfortably wile away the hours in a given game for weeks or months. I mean sometimes a game just hits right and does push everything to the side for hundreds of hours: Genshin Impact, Snow Runner and Fallout 76 all have done it in the past couple years. Maybe that is what this post is about… convincing myself to go find a game where I just can’t RESIST spending time in it. (Death Stranding 2 soon, please??!).

The one practical thing I’ve been doing is uninstalling stuff from my consoles. Just not seeing 100 games installed helps a little. I winnow things down and get rid of the “Hmm, this could be interesting” stuff and I only leave the “I know this is a solid game” titles. But there are still a bunch to pick from!

I’d be curious to know if anyone else struggles with this situation and if you’ve found any coping mechanisms that help.

Do Better By Your Customers, Playstation

I’m a fan of the Playstation hardware and lately it has been my preferred platform for gaming. I love a lot of Sony’s first party IPs and I’ve liked a number of their execs over the years.

But damn do their store policies suck.

The biggest issue is their refund policy, or lack thereof. If you buy a game on Steam or Xbox and it just sucks, you can ask for a refund (assuming your playtime is under a few hours… I don’t have the exact numbers at hand.) On Playstation, not so much. Even if a game outright fails to run, the only way to be considered for a refund is talking to customer support and hoping you get a reasonable representative on the line. The official policy is that if you’ve downloaded the game, you are no longer eligible for a refund. Which is completely ridiculous.

But that’s old news. What prompted today’s outrage is learning that Bethesda is running a sale on ESO Plus. You can get the 1st month of a recurring subscription for 50% off. Of course there are some conditions, depending on platform:

Steam: Sale is open to anyone, even if you currently have a sub. Steam wins! (again)
ESO Store: Anyone without a currently active sub can get the sale price
Xbox: Anyone without a currently active sub can get the sale price
Playstation: Only people who have NEVER had a sub can take advantage of the sale. Game has been out on the platform for 10 years, so if you signed up for a month at launch, no sale for you!

Why are Sony’s terms so much more strict? Who knows? Because whomever makes these store policies hates their customers, I guess.

Anyway, that’s my rant for today. I wish I could feel as good about the Playstation Store as I do about the Playstation hardware.

March 2025

It’s the end of March and I still haven’t done my taxes. Adulting sucks! But here’s the recap. Short and sweet this month!

Playing

Death Stranding has been my ‘main game’ this month and I’m having a good old time just puttering about. I spend more time building up and maintaining the world’s infrastructure than I do actually moving the story forward. Eventually I will move forward though as I find it really compelling (and really weird). Death Stranding 2 will probably be a Day 1 purchase for me in June! I have a deadline to meet!

Deadman leaning close to Sam Porter Bridges to whisper to him.
“Death Stranding is NOT a walking simulator, Sam.”

Dragon Age Veilguard hit Playstation Plus and I started playing. I like it well enough but not enough to pull me away from Death Stranding when I’m playing on the PS5. I don’t honestly know if my issue is with Veilguard itself or just that I’m so hooked on DS. I’ll probably circle back to this and start over at some point, but it certainly didn’t hook me like Dragon Age Origins or Inquisition did.

Borderlands 2 is the one game I finished this month and I had a good time, but everyone has already played it and I already posted about it, so I’ll just leave it at that. If I had infinite time I’d replay it with a different class but there are SO many games to play!

Atomfall turned out to be a bit of a disappointment for me personally, but I already wrote about it. It is short enough that I figured “OK I can just plow through this.” but after a couple sessions of playing I thought to myself, “Why?” and uninstalled. I spent $25 or so to upgrade to the Deluxe Edition so I could play early and boy did I learn my lesson doing that. Honestly it’s a lesson I have learned before but every few years I seem to need to burn myself to remember why pre-orders and deluxe-versions are rarely a good idea.

Some kind of nuclear plant seen from a distance

 

Watching

Arcane (Netflix) was amazing. This animated series is based on League of Legends but you don’t have to know anything about the game to enjoy the show. It’s 2 seasons long. Season 1 is a relatively straightforward origin story for the characters. Season 2 gets pretty weird and is dense. I think I could watch Season 2 several times and get something new out of it each time. Which season is ‘better’ really depends on your personal preferences but both are really good. Heck it’s worth watching just for the gorgeous animation style (and the soundtrack is really good, too).

The Wheel Of Time season three has been really good so far, for me at least. I honestly am not a fan of the books since they just feel way too drawn out and Jordan re-used certain phrases so often I find it distracting. Or at least that’s how I remember them; it’s been a while. So this is a rare case where I enjoy the show more than the books, though PartPurple, who is in the midst of a re-read of the books, grumbles about how much is different. We went back and re-watched S2 before diving into S3, but now we’re caught up and waiting for more episodes to drop.

Reading

Armageddon’s Children — Book 4 of the extended Shannara series. It’s I think 60 years after the end of Angel Fire East and the apocalypse has arrived. The demons and once-men are working to exterminate the remaining people. We meet some new Knights of the Word and a group of street kids living in the ruins of Seattle.  I liked this one quite a bit but I do love a good apocalypse!

Elves of Cintra — Book 5, and oh guess what? Elves have been here all along, remaining hidden from humans. With most of humanity now gone, some of the characters from Children team up with the elves to try to save the elven race from the demons. But I’m not finished yet so not sure what is going to happen. Enjoying this one so far, too!

 

So yeah, that’s the March highlights. I’m taking a 4 day weekend in April and hope to spend those extra 2 days in a gaming stupor, yay! And I guess do my taxes. Oh and sign up for Medicaire which, omg I have been sent about 50 different junk mails with different companies wanting to be my Medicaire provider and I’m just so confused. Like I said, adulting sucks!

Sam Porter Bridges runs down a road with a person strapped to his back
This is what a Lyft ride looks like in the world of Death Stranding. Yes, that is a living person in a body bag that Sam is carrying; the bag is to protect them from TimeFall

What I Don’t Like About Atomfall

I don’t usually do posts about games I don’t like, but I figured I’d make an exception in this case since I happened to buy the Digital Upgrade for Atomfall and got early access, so have been playing the past few nights. If the things that bug me about the game save someone from spending their money on normal release day tomorrow, I’ll feel like I helped.

I should also hasten to add that I don’t think Atomfall is a bad game; it’s just a bad game for me and my personal preferences. In fact I think it’s a pretty good game for the right gamer, and even then there’s a lot I do like about it: the setting and the exploration are both top notch, and the voice acting is very good, though the cast is small enough that a lot of characters have the same voice. Also worth noting that it is launching at $50 and is on Game Pass at launch.

Finally, I’ve only played 4-5 hours so far so things could change. On the other hand I’m told it’s about a 20 hour game so in theory I’m a quarter of the way through.

OK enough with the pre-ambling. Here’re some of the things I don’t like about Atomfall.

Character Progression

I have to admit I’m a shallow person who likes seeing numbers go up. The industry’s RPG-ification of virtually every genre is something I embrace. Atomfall doesn’t have a lot of character progression. There’re no levels, there’s no experience points. The only character progression is via a skill tree. To get a skill you have to do two things. First you have to find/buy a Skill Manual. Reading one of these essentially puts the set of skills in that manual into your skill tree, but it doesn’t actually give you the skill. In order to unlock the skill you have to use some serum things that, again, you find or buy. It’s an interesting system but I do miss “leveling up” and getting skill points. Essentially the serums are your skill points, and how many there are in the world is anyone’s guess.

Gearing

The only gear in Atomfall are weapons. Weapon stats are not numerical but like “High damage, slow reload times.” Weapons come in 3 tiers: rusty, normal and pristine. You can combine 4 rusty weapons of the same type (along with some gun oil) to create a normal weapon, and I believe 2 normal weapons to create a pristine. Guns are fairly rare and so is ammo, so you’ll probably use melee weapons a lot of the time. Weapons don’t seem to degrade but of course ammo runs out which again nudges you towards melee. I kind of miss having more stuff to search for like armor or trinkets or something, but this just isn’t a looter-shooter (nor does it claim to be).

Combat and Expendables

There’s no real point to combat in Atomfall unless removing the person(s) you’re fighting is required to complete a task. The only upside to killing someone is searching their body and they don’t often carry all that much. Your health is replenished by bandages that you craft or find, and there are various potions (again, craftable once you find the recipe) that’ll buff you. But the game seems to really be pushing you towards avoiding combat as much as possible. The resources you need to craft things like bandages or Molotov cocktails don’t respawn, but the enemies do. This means you have to really weigh the pros and cons of each fight. Are you going to use more resources in winning the fight than you get back from looting the body? If so, probably best to sneak on by if possible. There’s absolutely nothing wrong with this system but I’m more a guns blazing kind of player and I get bored with sneaking around pretty quickly. I also get a weird low-level anxiety about running out of materials in the world.

So those are my biggest issues, and none of them are flaws with the game; not in the least. They’re just systems that don’t really fit my particular playstyle, and if you think these things might bother you too, might be worth waiting for a sale or something (and of course if you have Game Pass you might as well try it). It is, in my opinion, an amazing setting and an amazing set-up and I really, REALLY want to love this game, but I’m just too impatient and too shallow for it to really hook me. I’ll still finish it and all, but buying the upgrade to get early access was a dumb move for me. Maybe this post will help someone else.