Actually playing Black Desert Online

After my self-inflicted morning of pain trying to get Black Desert Online to run via streaming to the Steam Link, I finally got to play the game yesterday afternoon and evening. What a feeling of d�j� vu I had! Not because BDO is similar to other games, but because my initial reaction was just like that of so many other bloggers. I feel like I could steal someone else’s Day 1 post and paste it here and it would reflect my experience almost perfectly.

I was overwhelmed and kind of confused. The UI was an abstract painting done with letters and symbols splattered across my screen. The combat system confused me (still confuses me) but so far seems redundant anyway since you can just spam attacks and kill early game enemies. There was an evil cloud bossing me around making me feel like I was playing the worst kind of theme park MMO (y’know the kind of game where you never have to make a decision on your own) but it was dragging me through maps strewn with icons that have to mean something to someone.

Honestly if BDO was truly free-to-play AND I hadn’t read a lot of blog posts about it, I might’ve just given up on it. But everyone is now writing about quest logs stuffed full of things to do, and lots and lots of systems that completely ignore quests. I know this stuff is out there but I guess I just haven’t gotten to it yet. I’m only level 10-ish, and you go from level 1 to level 5 in your first 10 minutes or so of playing.

My new character is a warrior, which means (for now at least) sword and board. He’s learned a bunch of combat skills and as best I can figure, some of them get bound to hot keys and others are bound to key-combos. I say ‘as best I figure’ because I haven’t used most of them. Even his most basic attacks are bombastic spectacles of flames and sparks, and early game enemies are tiny woodland creatures. Usually I can’t see them or their health bars and I often keep attacking long after they are dead. Then I loot their corpses, one by one, hitting R to open the corpse and R again to take what is in it. No area loot feels so old-school. It’s like I’m playing BDO on my abacus!

My initial feeling is that combat looks badass but feels pretty trivial, though again, I’m level 10, and anyway I have a zillion MMOs with good combat. I didn’t come to BDO to fight things, I came to become a capitalist or something. I came for the crafting/strategic parts of the game that I know will show up before too long. Combat felt a lot more fun using a controller than the keyboard and I’m glad I have that option.

I did stick a toe into the Amity system since I was kind of at a loss as to what else to do when I got done button-mashing my way through beetles, foxes, wolves and imps. The Amity system is kind of like a CCG only the ‘cards’ are bits of knowledge you find through exploring and talking to people. It seems like something that will be quietly fun once I get a good collection of knowledge to work with.

I also need to use a Contribution Point (which I think came from questing) to unlock a Node. I’ve read a lot about Nodes but for some reason I can’t figure out how/where to go to unlock one. I thought I’d open the map and do it from there but the map intimidates the heck out of me. I need to come to grips with the iconography of it because aside from the icons of people on it, nothing makes a lot of sense to me.

One of my problems is I have no sense of place. You initially spawn into the game in a tiny village (I think it’s tiny), but the tutorial system has you almost immediately ‘auto-run’ to a quest. Surprisingly that quest takes you to the next town/hub/place and since I auto-ran to it I feel a little bit adrift. It’s like the difference between driving to a new place and taking a cab there. In the cab you’re just kind of idly looking out the window and not really paying attention to where you are. There were people in that spawn-in village so I guess at some point I should go back there, if I can figure out where it is. I didn’t take note of the name of the place but I think it’s NW of where I am now (the Western Gate something).

Another goal is figuring out how to turn off the ‘banners’ that pop up across the top of the screen telling me that two guilds I’ve never heard of have gone to war somewhere, or that something is for sale on a market I have no access to, and even more importantly find a way to turn off the random key prompts that constantly tell me I can use Q to sit down (as I’m running through a forest) or that CTRL switches between mouse cursor and movement (something you pretty much have to learn in the first 2 minutes of playing).

Anyway, there’s time. Now that I plunked down my $30 I can play forever without spending another dime if I don’t want to. Coming into it I knew BDO wasn’t going to be a game I mastered in the first day (or the first week or month, for that matter).

Oh! I almost forgot two super-important (to me) details. First, aside from gold spammers, chat has been decent. Not that I pay a lot of attention to it, but when I have glanced at it what I haven’t seen is people flaming each other over nothing. Second when you encounter another player there’s an option called “Intro” or something like that. I peeked at a few of these and twice what I found was an invitation to role-play! That delighted me. Not that I’m much of a role-player myself, but I’m something of a role-play fanboy. I’ll happily skulk around the periphery of an RP session just to hear what folks come up with. Crikey I’d almost forgotten roleplaying existed in MMORPGs, so I was really happy to see that.

This map hurts my brain!
This map hurts my brain!

Black Desert Online and Steam In-Home Streaming

Last week I ranted about how I wished I could play Black Desert Online on my TV in the living room. Then a few evenings ago I stumbled on a Reddit post about getting the game running through Steam and then using In-Home Streaming to pipe it elsewhere.

And so my willpower crumbled. Yesterday I purchased a copy of Black Desert Online. So far I’ve mostly had headaches. First I couldn’t get the store to work in Chrome. Switched browsers and bought the game. Then I started patching and left for the afternoon, and the patcher crapped out about 3 seconds after I walked away from the system, as far as I could tell. It was late last night by the time I got a chance to play. I built a Berserker who looked rough but OK in the character creator, but stumbled around like a muppet in game. So I deleted him, only to find out it takes a DAY to delete a character. He’ll finally be gone sometime after midnight tonight.

This morning I created a new character (at least they give us 4 slots) and got him logged in, then I set to work getting the game running through Steam following the steps in that link above. Unfortunately Step 2, “Make sure you enable the Steam Overlay. This is required to recognize the controller.” isn’t as straightforward as it sounds. I bounced around a bunch of links before I found a system that worked for me, outlined in another reddit post.

So at that point I could launch BDO from Steam, open the Steam overlay and close it again, and everything seemed peachy. Going back to reddit post #1 I proceeded to the final step. I started streaming from the Steam Link. I’d already attached a bluetooth keyboard, wireless mouse and a PS4 controller so I was set for controls. I minimized Big Picture and alt-tabbed over to BDO and the game was running. I could move around as expected but… I had no audio.

Three hours later and about 40 trips up and down the stairs, I still have no audio. I’ve found posts where people claim they don’t even really use Steam. They start the stream, minimize Steam and just launch BDO normally. That works for me too but still no sound. Basically Steam refuses to transmit sound to BDO or the desktop or, I suspect, any non-Steam game.

[Update: I should point out that when I stream bona-fide Steam games, sound works perfectly. It just seems to be when I get outside of the Steam ecosystem that I have problems.]

So I’m stumped. I’ve found plenty of posts from people who say that they have this working in a number of ways but I just can’t get it to work. When the stream starts, Steam mutes sound on the host computer and is supposed to pipe it to the client. It does do the mute thing, and I’ve even tried unmuting sound on the host but it doesn’t help. I just want a straight pipe to the Steam Link; I don’t care if audio continues to play on the host.

I figure there’s a setting somewhere that I’m not finding but like I said… 3 hours of trying different things. Life is too short. I guess I just flushed $30 down the toilet, at least until someone smarter than me comes up with a solution.

Anyone have any experience with this? So very frustrating (though in fairness I’m trying to do something not officially supported by Steam or BDO).

[SOLVED: OK this is embarrassing. I discovered the problem and it was all me. I mentioned I hooked up a wireless mouse to the Steam Link. When I did that, I picked the Link up to plug in the wireless dongle for the mouse, and I guess I jarred the HDMI cable loose. It FINALLY dawned on me, after hours of messing around, that the Link wasn’t making any clicks or anything while I was moving through menus, even before I connected to the host PC. Which finally led me to think about why it was totally silent and finally went to what should’ve been Step 1: check the cable connections.

Boy am I embarrassed but at least it is working!]

I curse you, Black Desert Online!

ALL my friends (OK, a few of my friends) are playing Black Desert Online, the new MMO from some company or other. I haven’t followed it much, wasn’t the least bit interested. Then they started talking about it.

And I’m intrigued. I hear about how complex it is, which interests me. That it’s Alt-Friendly and I love me some alts. That there are rewarding systems that go far beyond just combat. From the outside looking in, it seems to be the best ‘virtual world’ game available now if you want modern graphics. (And yeah, I like me some nice graphics.)

I held strong for a while because my friends tend to be very attracted to the new shiny. Blade & Soul was hot for maybe 10 days. Figured the same would be true with Black Desert Online. Plus there seems to be altogether too much excitement about AFK activities. The game literally plays itself I guess. That seems like an odd thing to be excited about but then, I haven’t experienced it.

But there seems to be so much to like about the game, and as a bonus it’s really pretty, at least in theory. I’m not sure how pretty it would be on my old machine, but it’s sure pretty on other peoples’ gaming rigs.

I came so close to caving and buying the $30 starter package (there’s no free lunch here, you have to buy something to get started).

But then I thought about spending hours sitting in front of my PC playing a game and I realized this was not the right move for me. I work from home. I sit in front of my ‘gaming PC’ for 40-50 hours a week working. Sitting here for another 20 just no longer sounds like fun. Most days once I ‘quit’ work for the day I walk out of the office and don’t return until the next morning.

Sadly I can’t even imagine a game as complex as Black Desert Online ever coming to consoles. So for now I guess Black Desert Online gets filed away with EVE Online; the kind of game I love to read about, but that I don’t really want to play. At least not until I get a kick-ass gaming laptop or some other way to play it in front of the big screen in the living room. Maybe it’ll come to Steam some day and I can play it via Steam In-Home Streaming….

Needed a hit of fantasy, so back to The Elder Scrolls Online

For the last few months I’ve been playing games that take place in a modern setting. First it was Watch Dogs, then it was Dying Light, with a few The Division beta tests mixed in. Last weekend I found myself craving some good old fantasy gaming. With the launch of The Division so near, it didn’t make sense for me to start in on some 50-100 hour RPG so I turned to good old dependable The Elder Scrolls Online.

I have a curious relationship with TESO. I really like it, but I never make any progress in it (and I sometimes forget about it for months at a time). I started playing when the game launched. When the console versions came out I moved my characters to the PS4, which is where I’ve been playing lately (I own the game on PC, PS4 & Xbox One for some crazy reason). Last weekend when I went back to the game my highest level character was…. 23! I’ve seen videos of players who go 1-50 in under 10 hours and over the course of a few years I’ve managed to get to level 23!

But that’s OK because what I enjoy about TESO is just being in the world. I know the aesthetics of the game are somewhat divisive. I believe a lot of people find it all kind of drab. I find it believable. Adventurers wear armor that seems reasonably practical (though I question some of the helm designs) and villagers seem to have quests that make sense. To me the world feels like it could be real and there aren’t zany comedy bits to constantly remind you its a game (I’m looking at you, Wildstar with your guitar riffs and announcer voice going crazy whenever something happens).

Oddly I think it’s the food that best encapsulates this aspect of TESO. Instead of making a dish of, y’know, spider venom glands with troll spleen sauce, you’re making Alik’r Beets with Goat Cheese or Ginger Wheat Ale. The food I make in TESO sounds like food I would actually enjoy eating.

I know it’s silly and it doesn’t impact gameplay in any way but it just helps me to become (yes I’m going to go there) immersed in the world. I don’t make a lot of progress because I spend so much time roaming around reading books, talking to NPCs and picking flowers.

But last weekend something different happened. I got frustrated after losing a fight I should’ve won, several times in a row. For the first time I decided to research builds and boy did I ever go down a rat hole. I’ve watched so many videos from Deltia’s Gaming this week that I feel like maybe I need to put him on my Christmas card list.

What I learned was that my race/class combo just isn’t viable. (And I later learned that’s not really true.) And in fact most of my characters were awkward combos. That led to a shake-up that saw me deleting characters, creating new ones, and re-speccing one to rebuild him in one of Deltia’s images.

My (I thought) non-viable main, I decided, would become my crafter, doing all skills except alchemy (since fighting characters should learn alchemy for one of the passives). Of course to do that, he needed some skill points. I decided I’d just run around collecting skyshards for some easy skill points. So I started doing that but got side-tracked by some quests and…

Spent the last week playing him. My new and re-specced characters sit idle and my non-viable main is doing just fine now that I’ve tweaked my skill bars and re-learned2play a bit. Turns out the difference between a good class/race combo and a poor one is something like 8-10% damage at end game (don’t quote me on that, but the point wasn’t that you couldn’t play these ‘poor’ combos just that there are combos that were more efficient).

But man have I been hard-core into the game for the past week. I’ve been doing little else besides work and playing TESO. I have been taking notes to make sure I don’t miss anything. Like on paper with a pen like I’m some kind of dinosaur (hush you, no old man jokes). Progress is still slow because I still play my way, but my crafting progress has been good and I hit level 27 last night. Just finishing up Stormhaven and finally ready to move on to the next zone. And all my time spent with Deltia wasn’t wasted because the character feels SO much more powerful now that I have a better grasp on how to use the skills he has available. So no regrets for the time I spent doing that.

The Thieves Guild DLC hits PC tomorrow (I think) but us console players have to wait until March 22 or 23rd. That works well since I’ll probably be in The Division for a solid few weeks before I’m ready to mix things up. So after Monday night TESO will go back on the shelf again, but it’s comforting to know it’s always there waiting to scratch my fantasy itch.

Oh and it’s worth noting that the game seems to be doing well, on PS4 at least. There’re always people around; even when I started new characters there were plenty of other fresh avatar-faces entering the realm for the first time. I was happy to see that!

Here’s why Destiny’s The Taken King expansion can’t get here soon enough

Mon_Jul_6_23-02-34_EDT_2015When Destiny came out last September I picked it up on the PS4 and had a grand old time leveling my Hunter from 1 to 20. Then I hit the Light system.

For those who don’t play, you level 1-20 in Destiny like you do in any MMO; gaining experience from killing baddies and finishing quests. Once you hit level 20 a new system, the Light system, kicks in. Basically it’s like hitting cap in an MMO and having your gear score on display. Different bits of gear, starting at 20, have a light attribute, and the more Light you have equipped, the higher your displayed level is.

I played for a couple of weeks after hitting 20 and I think I made 2 levels in that time, finishing at level 22. I mostly play solo and so mostly counted on random drops and I just wasn’t lucky. So I felt like I wasn’t making any progress and drifted away.

A few weeks ago I bought a copy of Destiny for the Xbox One and have once again been enjoying leveling a Titan from 1 to 20. But things were different with this character. First of all, he got some “Strange Coins” (a special type of currency) in the (in-game) mail; some kind of promotion from Bungie I guess. I was able to spend those to get a level 20 gold (Legendary) helmet that had a high Light attribute. As soon as I clicked over to level 20, I donned this helmet and my level jumped to 22.

Then a few hours later I was cheesing some Bounty Quests by picking on really low level bad guys. I was doing a level 3 mission (at level 22) and a random mob dropped a “blue” item (item rarity in Destiny goes white – green – blue – purple – gold) that has a pretty large light level. I put that on and I was level 24.

So over the course of a couple hours I made more progress than I made in a few weeks on my PS4 character, and the difference was the Random Number Generator. I mean seriously, the mission I was doing was so easy I was punching everything to death rather than shooting stuff, and I got a bit of gear worth 2 levels. I didn’t feel in any way like I ‘earned’ that gear or those levels.

OTOH on the PS4 I felt like I couldn’t make any progress at all, because I was less lucky there. I actually logged in my PS4 character because I figured he too had Strange Coins waiting in the mail. And he did, but the Vendor didn’t have anything he could both afford and could use. So again, the RNG foiled me.

The good news is we’re a few weeks from The Taken King, where the level cap will be raised to 40 and you’ll level up to it the old fashioned way, gaining experience from quests and killing mobs. They’ve also promised tweaks to the random stuff so you’re more likely to get gear you can use. The Light system will still determine your power, but as you get higher levels you’ll get access to higher level gear with more light. At least that’s how I understand it.

A week in WoW

I’ve been back in WoW for a week now (though I’m still playing other games too). In that time my level 8 Rogue has gotten to level 23, which means I’ve done Elwynn Forest, Westfall and Redridge.

On one level I’m enjoying the new questlines in these zones. If you haven’t played in many years (like I hadn’t), so far there’s basically been one solid quest line in Westfall and Redridge (I’d done parts of Elwynn years back when I created this character so I kind of re-entered it mid-way through so I’m not sure how much it has changed). A lot of secondary quests have been removed but each zone now tells a little story. A cheesy story, I’ll grant you, but they lead you through the zone along a clear path and at the end all your quests are finished, nice and tidy, and you’re ready for the next zone.

While these quest lines are fun, they make the game even more into a themepark. You take a quest and it leads to the next quest and the next. You might get ‘kill ten rats’ sidequests but you complete them more or less naturally in the course of doing the ‘main’ quest. If you’re not doing dungeon runs (and I’m not) it’s all pretty linear. Whether that’s good or bad depends on how much you like wandering about. Of course I could bounce around and go quest in other low-level zones if I really wanted to change things up.

The overall result, to me, is that WoW feels like a game now, and I remember in the past it feeling like a place. It all feels much sillier, too. There are people riding motorcycles, for one thing. As Bhagpuss talked about the other day, the quests riff off of popular culture. Westfall apparently spoofs CSI, which I didn’t really pick up on since I’ve never watched CSI. But Redridge spoofs Rambo and even though I’ve never seen Rambo-the-movie I’ve certainly seen Rambo-the-character with his red headband, so I got what they were going for there. It all starts feeling pretty modern. Then add in a lot of fart and poop jokes (at least more than I remember) and it starts to feel like it’s aimed at kids, too. Any sense of being in a kind of pseudo-medieval world is long gone. This is a video game, for sure.

That’s not bad, it’s just different. The Azeroth that was my home away from home for a time many years ago is gone. It took a period of adjustment to get past that, but once I did I was OK with it and I’m trying to appreciate this new Azeroth on its own terms.

What I’m really struggling with is the pace of combat. I’ve played too many faster-paced MMOs lately, I guess. My rogue is hoarse from saying “I don’t have enough energy” since I’ve become un-accustomed to letting auto-attack run on its own while I wait for resource meters to refill. I also get a lot of “It’s too far away” messages even though I feel like I have my face pressed against the mob. It’s taking real willpower for me to chill out and let my guy fight on his own while I wait impatiently for the opportunity to DO something.

At the same time, let’s talk about easy mode. I finally died once at level 20 but it was kind of a trap and kind of a bad decision on my part. You have to get a key from a stump in the midst of a pack of sleeping wargs, and I stealthed in and grabbed it. When I grabbed it, stealth broke, the wargs woke up and killed me almost instantly. Aside from this one event I’ve never been close to dying, and some named mods seem to have a self-destruct mechanism, they die so incredibly quickly.

At level 20 I got to learn a riding skill and basic mounts are stupid cheap. 9 silver, maybe? Put it this way, I bought 3 of them just to have some variety. A far cry from the days of scrimping and saving to get a mount! Having a mount is pretty handy though my goodness do these models look terrible when riding. My rogue looks like he’s cut from plywood when he’s on his horse, the model is so stiff and upright. Maybe some day Blizzard can find the time and money to redo the riding animations.

On the other hand, if you want a bag, forget it. I looked on the auction house and bags beyond 8 slots are super expensive for a new character. Like hundreds of gold, when I have 6 gold! Balancing that out is that there are flight paths EVERYWHERE so it’s easy to recall or fly somewhere to sell your junk loot.

I also got my first set of spiky shoulder armor, so now my rogue looks like a proper WoW character. 🙂

I don’t see myself sticking with WoW for very much longer. It’s been fun seeing how they’ve redone the low level zones, but not really fun enough to spend $15/month to play. I’m a solo player so I won’t be doing dungeons or anything which means most of what I’m paying for I won’t use. There are enough decent F2P games to scratch my solo MMO player itch. That’s not a fault of WoW’s though; that’s just who I am.

Back to WoW?! WTF?

new_character_modelLast night I logged into World of Warcraft for the first time since 2011 (according to my account page).

Was it all the excitement around the new expansion that made me do it? Nope. I paid no attention to the expansion announcement. I know it’s called Legions and saw some squeeing on Twitter about a Demonhunter class and that’s the extent of my knowledge of the expansion. It was in fact beer that caused me to log in.

See Lola and I go hiking on Saturday and yesterday saw a particularly long and tiring hike as well as a couple of shorter walks (the weather was damned near perfect yesterday). By the time we were finished for the day it was 5:30 or so and I had a powerful thirst so I cracked a beer and it was gone in minutes, so I had another. Angela was taking a late afternoon nap so Lola and I continued relaxing on the couch and in due time a 3rd beer was open. I wasn’t up for any gaming so fired up Hulu and noticed they had a Gaming section. Curious I poked my head in there and they had this documentary about World of Warcraft called Looking For Group.

And in the course of watching (and having a 4th beer) I was overcome with a wave of nostalgia. I paused the show and ran upstairs to start downloading WoW “just in case.” About half-way through the show Angela woke up and I stopped so we could have dinner but as soon as that was done I was back to watching. And when it was over I ran upstairs and logged in.

I could, and did, log in with sub-20 characters for free, but noticed I had mail that I couldn’t open, being a freebie character. I also noticed that the character models didn’t seem like the ‘new’ models I’d heard about (though it turns out they are). One thing led to another and I remembered something about Blizzard reclaiming names and to save my names I had to log in my characters (again: 4 beers…in the bright light of morning I’m pretty sure this has all already happened) so I said to heck with it and subscribed for a month, and as long as I was subscribing (and with a vague hope it’d improve the character models) I’d better buy the latest expansion because I want it all! So there went $55.

Then I spent an hour or so logging into every character across the dozen or so servers I have characters on. Because saving our characters that we’ll probably never play is IMPORTANT!

I didn’t actually PLAY the game at all, but walking through Stormwind did feel pretty good in that ‘scratch the nostalgia itch’ way. At least it did until I saw all the changes. I’d forgotten about the cataclysm and that the Azeroth I remembered and at one time loved was gone forever. I was also dismayed to see that (as far as I can tell) the friends lists have been wiped in favor of friending via the battle.net accounts so even if any members of my old guild happen to still be playing, I’d never know it.

It’s true what they say: even in video games you can’t go home again.

So this morning I’m sitting here with a slight headache and a big old truckload of buyer’s remorse. It’s not the first time alcohol has lead me to make bad buying decisions but I hope it’s the last. Of course in the grand scheme of the universe $55 isn’t going to break me.

But now I have a month of time on my account. I can’t decide if I want to play (and potentially ruin all my good memories of the game) or just eat it as a bad decision. I did prod Angela at one time with “You should come play WoW with me” (As an EQ 2 fangirl she’s never played much WoW) and she actually said “Maybe I will.” If she does maybe we’ll roll a couple of panda people or something, and see where that takes us.

Play it your way

Practical ArmorLately I’ve been on a real roller-coaster ride when it comes to Skyforge. I went from not having any idea what it was, to trying it and loving it, to hating it. That took about a week, so my typical timeline!

Tonight I started loving it again. Let’s take a closer look at this affection curve and see what else was going on.

When I was initially loving Skyforge, I had no real idea what I was doing. I was learning the systems (it can be a confusing game) and sharing with my friends as we all figured things out. Everything was good.

Then the game hit a kind of critical mass in my social circles. Everyone was playing it, including my more hardcore friends. They started commenting on how easy Skyforge was (missions are ranked from Very Easy to Impossible and people were saying even the Impossible missions were quite easy), and how quickly you can rise in Prestige (the closest thing the game has to levels) and that got me to examining my own progress. And I wasn’t going very fast. So I started pushing myself. Instead of doing what seemed fun, I was doing what seemed like the most efficient way to gain Prestige. That included taking on Impossible missions, and failing miserably. Then trying Very Hard missions and still failing miserably. And Hard missions? Yup, managed to fail some of those as well.

Now here’s the thing with Skyforge. The combat is action-based. Playing a class well is going to take both know-how of how the class works, and good dexterity when it comes to dodging and stringing together combos. Enemies don’t have a level and neither do you. If you were playing World of Warcraft and you were level 20 and you tried to take on a level 25 named mob and failed, you’d say “Well, it IS 5 levels higher than me…maybe I should level up more before I try it again.” But in Skyforge when you die you don’t have that concrete indicator of your level vs the mob’s level. So you have to figure out what’s wrong. Is the mob just too hard for your character, or do you need to play your character better?

Since it’s not always clear which case you’re dealing with, you fight a boss, die, and try again. And die again. And try a third time, and die a third time. Depending on the kind of gamer you are, this might be really fun, or really frustrating. For me its really frustrating and I’ve rage-quit Skyforge a couple times in the last few days. (It doesn’t help that some of these boss fights can go on for a long time before you die and have to start all over again.)

I was about ready to quit Skyforge, but I’d spent $20 on a month of Premium Time and a sackful of RMT currency. Plus when the game was fun it was REALLY fun.

Today I said “To hell with it.” and abandoned the class I’d been working on (you only get 1 character in Skyforge but you can change classes at will) and start up a different class. I knew this would slow my advancing way down but whatever…I needed a change. Since I didn’t know how to play this class I took on really easy missions. Like “1 shot groups of mobs” easy. But y’know it was kindof fun. I learned a little bit about the class and moved to a higher difficulty area, and it was still fun. I decided to not worry about the “Story Quests” that push your progress forward the quickest, and instead do what was fun.

And I had a ball tonight. I stopped doing the single player missions (which get dead tedious after a few run-throughs) and revisited the “Regions” which are the parts of Skyforge where you’ll encounter other players in open field PvE battles. You don’t need to group to play with other players in Skyforge (though you can). Everyone that gets a hit on a mob gets credit, so groups organically form and disperse around mini-boss mobs and other more difficult content. (Hey that sounds a bit like Destiny!) This is RIGHT in my wheelhouse and my new class has the ability to buff and protect friendlies so I found myself doing some of that as well as fighting. It was a real fun night in-game tonight.

All of which is a long-winded way of me reminding myself, and maybe you, that we shouldn’t let other players dictate how we play a game. If trying to keep up with, or match the accomplishments of, friends makes the game less fun, just let them go and do their thing. If you want to get better then yes, certainly work at it, but give yourself time to build skills and don’t push yourself to where you’re starting to hate a game that you used to enjoy.

I’m glad I remembered this obvious truth before I’d given up on Skyforge altogether. Also, the game is pretty good and F2P. You should check it out! 🙂

After a certain point, your followers will erect a statue in your likeness.
After a certain points, your followers will erect a statue in your likeness.

Wander, the non-combat, non-functioning MMO

A few weeks ago I saw a post on the Playstation blog about Wander, a new MMO coming to the PS4 and PC. It’s hook was that it had no combat, which sounded interesting. I decided to give it a try on the PS4 when it came out last Thursday.

HUGE MISTAKE.

TL;DR version of this post: Wander DOES NOT WORK. It is not glitchy or rough. It does not function. DO NOT BUY THIS GAME.

Longer version.

The first time I started Wander I stared at a loading screen for about a minute, then the game world appeared, I heard a voice-over start, and the game crashed. I’d estimate it ran for 8-10 seconds (past the loading screen) before crashing the first time.

I started it up again and found myself in a new location with no voice over and no idea what I was supposed to be doing. I later found out that when you crash and reload, the game apparently assigns you some other player’s game state! The voice-over I’d heard was a sort of introduction/tutorial telling me what I was supposed to be doing but due to the crash I skipped that. And since it was an MMO I couldn’t restart.

An MMO where there’s no way to communicate with other players or customize your avatar in any way, but that’s the least of its problems.

Over the next 40 minutes or so the game crashed 5 times.

When it wasn’t crashing I found these runestones that prompted me to draw a glyph and then speak a word. It seemed like I was supposed to draw the glyph on the PS4 controller’s touchpad, then do a 2-finger tap to ‘speak’ but I never got it to work. Or maybe I did once. One time I did something and then this random word was spoken over and over (with no input from me) until the next crash.

There were other runestones that played an audio clip and those, at least, worked.

And that was the grand totality of interactions in the game.

When the game wasn’t crashing, my character was running into invisible walls, or clipping through walls, or floating above the ground, or moonwalking, or any of a number of other wonky behaviors. Meanwhile there was crazy pop-in of textures and objects.

But here’s the thing with Wander. Say the devs put out a miracle patch and fix all these issues.

It’s still crap because there is no game here.

Imagine starting with an MMO like WoW. Then remove the combat, the crafting, the mobs, all ways of communicating with other players, and all character customization. Then homogenize the world so it all looks like Stranglethorn and remove any of the interesting set-pieces that you sometimes find in WoW. That’s Wander.

But the music in it is pretty good, so there’s that.

When they said it was a non-combat MMO I assumed, stupidly, that they would add something as an alternate to combat. But they didn’t. Well there are these non-functioning runestones that might do something but I don’t know what it could be. The purpose of Wander seems to be to, well, wander and look at terrain that quickly becomes repetitive.

Wander is a horribly broken game that, if fixed, will just be a horrible game. Avoid at all costs.

And SHAME on Sony for making this available in the Playstation Store. Talk about a loss of trust. From here on out I’ll have to assume that every game is horribly broken until I see confirmation from other players that it is not. Sony’s certification process is clearly pointless and useless.

If you think I’m just whining about Wander, here’re some links to show it isn’t just me:
http://www.destructoid.com/wander-on-ps4-and-pc-is-horribly-broken-293418.phtml
http://kotaku.com/ps4-mmo-is-so-glitchy-it-has-a-special-command-for-whe-1709363208
http://www.gamefaqs.com/boards/891987-wander

Here’re a few clips I made. I didn’t get many because the game was always crashing on me. In these clips you’ll see my character run, slowdown, stop, walk, run… you have to understand that I am not doing that. I’m trying to run the whole time. I assume she walks because there’s a hidden stamina feature but I don’t know why she stops. When I’m staring at a rune stone it’s because I’m trying to interact with it. The 5 minute clip is boring because there is no game to show. What you see is that the game is. The shorter clips just show off some glitches. They were both captured after the one time I got a runestone to work and you’ll hear a voice saying something like “ahn-may” over and over again. I’m not doing anything to cause that… it happened until the game crashed again.

Fun fact: I have never quit Wander voluntarily. Every ‘session’ has ended with a crash.

Books and movies are influencing my gaming tastes

This has probably always been true but I just really noticed it for the first time.

A couple months back there was a Star Wars Celebration weekend, where they showed off trailers for the new movie and teased the upcoming game. That put us in a Star Wars mood and over the next month or so Angela and I watched all six Star Wars movies, and I started reading Star Wars comics via Marvel Unlimited. It only made sense that I should go back to playing Star Wars: The Old Republic.

I couldn’t have been happier logging in every night and enjoying the pew-pew of blaster fire and that seductive electronic hum of lightsabers clashing.

Then we ran out of movies to watch, I got tired of the comics and something distracted me (I find inertia is a huge motivator for me in MMOs; when I play regularly I keep playing but if something causes me to take a break it’s easy to drift away) and now I don’t find myself too inclined to log into SWTOR.

At about the same time the new season of Game of Thrones hit HBO and, having set aside comic reading, I went back to working my way slowly through the novels. So instead of a galaxy far, far away I was spending my media time in a pseudo-medieval world. And as it happened, circumstances caused me to log into The Elder Scrolls Online. I wasn’t intending to really play it, but I’d taken advantage of a $20 pre-order of the upcoming PS4 version, and I knew they were going to ‘clone’ our PC accounts onto the console accounts, so I logged in to do some housekeeping and get things orderly for when that happened. (I deleted some lowbie alts, cleared out my bank a bit, and things like that.)

But now I find myself logging in almost every night. I don’t even really do a lot (I’m kind of trying to keep the game ‘fresh’ for the console launch). I’ve been working on crafting writs and slowly working an alt through Betnikh. I do some fishing. Read books and talk to NPCs. But I just find it fun to kind of be in a world that is somewhat similar to that of Game of Thrones.

One of the things I’ve always really liked about The Elder Scrolls Online is that, like me, it doesn’t have much of a sense of humor. Or at least, it isn’t silly. It’s a fairly somber world in a lot of ways. And I think it’s safe to say the same about the Westeros. Not a lot of silly things going on there. I think that’s why out of all the pseudo-medieval MMOs out there, ESO is scratching this Game of Thrones-induced itch of mine.

I’m guessing next fall when the new Star Wars movie comes out, I’ll find myself back in SWTOR, though.