Back to the Burning Seas

So as threatened, I patched my client and headed back to the Burning Seas.

The avatar combat still looks terrible. The actual combat system seems interesting on paper (I’d forgotten all about it) but it just feels so clunky and broken… blech. The naval combat is still pretty fun and interesting, but I had forgotten how long a battle can take (15 minutes, easily). At sea, the game is breathtakingly gorgeous and I’d forgotten all about that, too.

But what really surprised me was the community. I knew I’d be lost so I logged in as a level 3 pirate on the Blackbeard server (all my characters were on closed servers so I had to move them all first). Now granted, pirate faction + Blackbeard server is probably the worse combo I could have picked but.. wow. Close your eyes and imagine how terrible an MMO community can be. Got that mental image? OK, it was worse than that. I logged into hearing one person with a big mouth being attacked by a dozen others in the “nation” chat channel, with insults about his genitals, bathroom habits, parents, etc, etc. Every immature, moronic insult you can imagine, they were using on this guy (who was giving as good as he got, to be sure).

I did end up talking to one person after I asked if, in fact, the game has just devolved to talking shit at each other. This person offered me a helping hand and told me that the economic game was “broken” so players mostly traded directly.

So let’s see:

1) Avatar combat: still awful
2) Ship combat: still fun
3) Community: Wretched, awful, terrible, vile, disgusting, horrible
4) Economic game: apparently broken

Yeah, I’ll be playing this a lot. /sarcasm I might actually try another faction on another server, and I do thank the single decent soul in the Pirate Nation channel on Blackbeard and very much hope I just caught the game on a bad day, for his/her sake.

I really wish someone could take the naval combat game out of Pirates of the Burning Seas and put it into something better, because that really is fun (assuming you have the time to put into it). And I readily grant that I’m being terribly unfair saying all these mean things about the community based on an hour spent in it.

But I can’t help but think its time for this one to be put to bed.

Pirates of the Burnings Seas

Last night as I was logging into EQ2 to do a bit ‘o crafting, I noticed that my Pirates of the Burning Seas account was active for the next 12 days. How weird is it that Sony re-activates accounts without any notification (unless it got lost to a spam filter)?

I’m sort of tempted to update my client just to take a peek in to see what improvements they’ve made to that game. In retrospect, my reaction to POTBS was a foreshadowing of my reaction to Warhammer. I enjoyed it until I’d got bored with the thin PvE content, did a bit of PvP, then left. Actually PvP in POTBS was a lot more hardcore than it is in Warhammer since you could lose your ship if you got ‘sunk’ enough times. More like EVE in that way.

I love the ambiance of naval combat in POTBS, but really the glory in ship to ship battle in the age of sail comes from fleet battles, not the one-vs-several battles that were offered in PvE, which looked great but quickly became routine. You could do small fleet battles in PvP but I just don’t have the heart to risk a few weeks of wheeling and dealing to get a ship built, only to lose it forever in a night’s play. Had I built the game, I would’ve had the players controlling a handful of ships, adding more as they leveled up.

The land combat, the swashbuckling, was terrible in POTBS. They keep promising to give that an overhaul but I’m not sure if they’ve done so yet. And the land environments were all cookie-cutter. When you entered your first town it was fun to explore, but then you’d travel down the coast to the next port and find that the town layout there was exactly the same. *yawn*

But there was a very rich economic component, and I’m still loving Nile Online. The problem here in POTBS was that the ultimate goal of the economic game was buying ships for PvP. Adding some kind of properties you could buy — a mansion or something — could make the game interesting from a purely economic point of view.

Maybe some of these changes have been made. It might be worth just taking a peek to see how the game is looking these days. I’m sure Bildo would be 100% behind me playing another MMO!!! 🙂

PvP vs PvE

So I’ve been pondering the PvP (or RvR, if you prefer) vs PvE question, as it applies to my own play styles. Specifically after others pointed out (accurately) that PvP requires player skill to do well at. For every PvP encounter, one human wins, one human loses. In RvR, one group of humans win, one group of humans lose, but assuming the encounters are balanced, 50% of the players are going to lose every encounter.

But what is player skill in this context? I think that’s where things start to rub me wrong. If I’m playing Team Fortress, my win/loss record depends almost entirely on player skill (the only other variable being lag). In an MMO there are other factors; namely your character and gear stats. So if what you’re looking for is a chance to prove that your skills are better than the next guy’s, why not play something that relies only on player skill?

Now, I’m the first to admit I’m a dinosaur. I had the “Chainmail” rule-set from which the first edition of D&D sprang. To me, these are still ROLE-PLAYING Games, and I embrace and enjoy the ‘spreadsheet’ factors involved in them. When I get into an RvR or PvP battle, and the opponent is “bunny hopping” around so I constantly get “You must be facing your target” or “Your target is out of range” over and over, I’ll happily admit he’s a better key-puncher than I am, but to me, that’s not why I play these games and frankly that’s not fun for me. When I read a fantasy novel, the opponents aren’t rapidly circle-strafing each other and leaping behind each other like frenzied crickets. They’re looking each other in the eye and using their sword-fighting skills and strength to try to overcome each other. Until an MMORPG can capture that feeling, I can’t see myself giving up PvE. Because yeah, a Mob is in my ways a puzzle to figure out, but at least fighting them feels more Arthur/Robin Hood/Conan/Arragorn-esque than spinning in place trying to keep an eye on an opponent with limitless energy. (I’d love to see an MMO give each character an energy level that drains constantly while fighting, and drains really quickly when jumping or running sideways {aka circle-strafing} during a fight. Heavier armor could make energy drain faster, so you could opt for light armor and be very nimble/mobile, or a real tank that basically has to stand there and trade blows.)

Or to look at things from a purely gameplay point of view, my roots are in turn-based strategy games. When I play single-player RPGs, I vastly prefer ones with turn-based combat systems. I take joy out of understanding my characters strengths and weaknesses, and his opponent’s strengths and weaknesses, and using my brain to win the encounter, not my eye-hand coordination (which, as I approach the half-century mark, grow weaker every year). I’ll happily grant the hypocrisy in that statement… stopping to think about what kind of attack to use next isn’t very Arthurian, either. Which is why MMO PvE battles are kind of the sweet spot. You know your character’s skills, and after a few encounters you understand what your enemies weak points are, and now you can use that knowledge to watch the flow of battle and quickly react, based on knowledge more than on how adeptly you can punch in commands.

Hmm, again, just kind of thinking out loud. I apologize if I send mixed signals in this blog, sometimes saying one thing, sometimes another. But I don’t compose these posts ahead of time. Writing them is my way of exploring my own thoughts on these topics, and sometimes it takes me a few tries to really understand why I react to things the way I do.

An evening with the CoW WoWs

I ended up spending most of the weekend in EQ2 with the significant other, but last night I jumped back into World of Warcraft. I was still running solo, taking my shaman from level 9 to 11. I’m not so used to Bloodmyst Isle that I can stack quests efficiently or I probably would’ve made a bit more progress.

I’m *loving* being in the WoW branch of the Casualties of War guild, more so (sorry CoWs!) than I ever did in the Warhammer branch. I feel much more connected to my guildies by dint, I think, of achievements. I know that sounds odd, but people are constantly getting these achievements (which I admit, I poo-pooed pretty strongly before I started playing again) and each one garners a round of “congrats!” and these in turn often spawn some chit-chat via blessed, quiet, text.

Honestly I’m very comfortable soloing in MMOs, which I know sounds really bizarre to some people (“Why not just play a single player game!?”) but with a single player game, you get what’s in the box and never anything more, whereas MMOs are living systems, always changing and growing. So being more or less alone on Bloodmyst Isle isn’t bothering me a bit, but it IS nice to have a guild to trade items with, to chat a bit with, to give and take support from. CoW WoW is currently what I’d call a mid-sized guild… plenty of people on, but not so many that you get lost in the crowd.

The only tiny fly in the ointment is that Rexxar isn’t an RP server, but you can’t have everything. Most of the guildies chose reasonable names (my main reason for preferring RP servers is naming conventions), and only one person has gone with something that really makes me cringe (have I mentioned that I’m an MMO Name Snob?), but that name is so bad I assume the person will end up getting it reported and have to change it. I’d report it if I wasn’t a guildie, but I do have some sense of loyalty. 🙂

But yeah, that’s a teeny, tiny fly. Otherwise, it’s been nothing but good feelings and good times logging into WoW again. And Winter’s Veil starts in a couple of weeks. I love Blizzard’s events!!

Remember, Casualties of War is still recruiting!

My Warhammer Future

So I sprang for a 60-day timecard for Warhammer Online via that Black Friday deal. I’m not exactly sure when I’ll use it though; pretty sure it won’t be until after the 1st of the year at the earliest.

I’ve been reading the blogs of some of the folks who are still playing and still enjoying the game, and the more I read, the more I understand that they are looking for something very different from what I’m looking for in a “full time” MMO. And while I’m glad they’re finding what they’re looking for, I don’t think my MMO needs and desires are likely to change enough to make Warhammer my next home, unless Warhammer changes.

I do enjoy RvR, but not as a ‘staple’. It’s something to do now and then for a change of pace. What I really enjoy is playing co-op against PvE with a few folks I get along well with (I also enjoy small-scale raiding, but again, not as a staple..I’ve never tried any large raiding but am pretty confident I’d dislike it a lot). It’s a laid back social event, filled with gaps in the action to laugh and joke around during, without the irritation of Ventrilo, which I hate. I love my text; yeah, I’m a dinosaur.

To go into more general terms, most of the time I play MMOs to relax and escape the mundane dreariness of real life. I play MMOs for the same reason a lot of people read fiction. I tend to do PvE while semi-overlevel because I don’t really need more frustration in my life than I already get outside of games. I also like “immersion” in my games. I like crafting, and social clothing, and goofy pets that are just there for fun, and housing, and hanging around in an Inn listening to people come and go and chat. Warhammer is very focused on the gameplay experience, which makes it unique and (in my opinion) very valuable. Just maybe not right for me.

It would’ve been perfect for me if EA had offered a Lifetime Membership to Warhammer. I would’ve snapped that up and would’ve enjoyed it on an occasional basis for a long time to come. But they didn’t and that means $15/month for a game I’ll probably want to play once a week or so. I can route that $15 to other games instead; games I’ll play 3-4 times a week.

I wonder if Mythic/EA will change focus of Warhammer at all, and bring in more PvE content? Despite what others remember, I recall Dark Age of Camelot having a very rich PvE component, and that’s where I spent a lot of my time, only heading into RvR every so often, usually on weekends. I can’t think of a primarily PvP MMO that has done well. EVE is the closest, and it has a huge economic component to it, from what I remember. There’s a lot more to do than just do PvP in it. Yes, the blogosphere is full of very active and chatty people that love PvP, but again and again we see that the general populace isn’t as interested on a long term basis. The constant consolidation of Warhammer servers seems to indicate that the players who want full-on RvR as a main leveling system aren’t as plentiful as us primarily-PvEers.

So I’m going try Warhammer again come January, and I’ll try to keep my mind open and try to level up a single character to Tier 4. People constantly tell me there’s “enough” PvE content in the game, but leaving Warhammer and going into LOTRO or EQ2 or WOW, it becomes really evident how huge the gap is in the PvE between Warhammer and these other games. What I never did is jump Pairings when doing PvE and I’ll have to start doing that to get more quests.

The pity of it all is that I’ve fallen in love with the Warhammer world and lore. Some of this is from Warhammer Online but a lot of it is from reading the Gotrek & Felix novels, and now I’d *love* to play a rich-PvE MMO based in the world.

Tradeskilling in EQ2

Yesterday the EQ2 Tradeskill bug bit me again, and I lost several hours leveling up tradeskillers.

Now granted, I’m prone to enjoy tradeskilling in MMOs, but only in EQ2 do I have “career tradeskillers” — characters that pretty much only exist to do tradeskills. In part, that’s because EQ2 allows pure tradeskill characters. As far as I know, you never have to suddenly go fight a dragon to advance tradeskills like in some (most?) other MMOs. Granted, you either need Adventuring characters/guildies to gather resources, or be a pretty shrewd wheeler-dealer, but the actual tradeskill character doesn’t have to go out and adventure (at least, in my experience, as in all other aspects of EQ2, I haven’t seen the endgame).

But there’s more to it than that. Sony seems to have really nailed the sweet spot in making tradeskilling interactive enough to feel like a process, but not so fiddly that it feels like a headache. And kudos to them for being flexible, because when EQ2 launched it was headache-fiddly, with sub-combines and a jillion different tradeskill materials. They heard the cries of torment of the players and streamlined it.

Also, tradeskilling here is useful, even if only for fun items. I personally am working on an Alchemist who makes Skill “Potions” for fighter archetypes, as well as various health potions, and poisons for sneaky rogue types. Since my main is a Berserker (a fighter architype) every time he levels and gets new skills, the alchemist can hook him up with decent upgrades. My other main tradeskiller is a Provisioner, who keeps the rest of my brood in good food and drink. Aside from the obvious weapon and armorcrafters, there are tradeskills that let you make fun items for your house; the imagination that EQ2 players have demonstrated in house-decorating is pretty astounding (see screenshot; that was an empty room before Angela/Seagoat started decorating it to reflect the Halasian theme of our guild), and the broker is always willing to sell your items to these home-makers if you’re not interested in that activity.

Tradeskiling doesn’t have the excitement of adventuring; it’s more a “relax and unwind” activity for the most part. After a couple of hectic days of Thanksgiving travel, it just felt good to sit at the PC, chatting with Angela, listening to Christmas carols streaming over her 24/7 Streaming Christmas Carols station, and mellowing out. It feels like maybe the same kind of process as knitting (maybe? I don’t knit but have spent many hours observing people who do)…something to occupy the ‘physical’ part of your brain while the rest of it kind of idles and rejuvenates.

Of course this only works because of the complex web of systems in EQ2. If the skill system didn’t require ‘augments’ to improve skills, or if the food and drink system didn’t exist, or particularly if the game didn’t have highly customizable housing, then there’d be no way to keep all the tradeskill careers interesting.

Later in the night, we did go adventuring. It was a topsy-turvey day, with me mentoring one of Angela’s alts for a change (I’m usually the mentor-ee). We ran around in the Ruins of Varsoon for quite a while; a zone I’d never been in beyond the first room or two. We both downed a +55% Experience Potion (a veteran player reward) so even though most of the mobs were green (with a few blues) we got good experience. Her Inquisitor made 4 levels during the evening, and my Berserker made one. A somewhat frustrating zone, though. A lot of target mobs seem to spawn very rarely, but the fighting was good fun.

Warhammer CoWs moving house

Real quick because I’m running late for work.

Mythic is shoving folks off of the Averheim server, where CoW was located. The new server for Casualties of War is Badlands.

Important detail: Even if your account is inactive, you can transfer characters!

I transferred my brood this morning, so when I get back to War I’ll be able to rejoin the herd.

Account management page is here.

What a difference a CoW makes…

Last night I was back in WoW. After the buyer’s remorse-fest of Sunday, I’m not even sure why I logged in. Stubbornness perhaps, or maybe as a show of solidarity with the guild.

This time, I started a Drenai Shaman. Good move on my part, at least the Drenai aspect. I have started literally 20+ human characters, but only a very few Drenai. So their “crash site” starter area is still at least somewhat new. I swear I could close my eyes and run the human abbey quests at this point. 🙂

So I was already more pleased with my return to WoW, but then I contacted the Genda (I think?? Most of us are using WoW names and I’m not always sure who is who at this point) and got a guild invite, and from there on in the night was nothing but fun. I was still playing solo, but enjoying the companionship of the guild made everything feel more fun.

We’re recruiting, by the way. If you’re playing, or are interested in playing, Warhammer Online or World of Warcraft, and you’re looking for a guild, give us a look. I don’t even know how to describe us anymore, but I’ll just say we’re a generally mature and easy-going guild. We get that games are games and real life is real life and that the latter is more important. Lots of us have kids and/or spouses that deserve attention, and we get that you probably can’t be (or don’t want to be) in-game every single night.

We’re still a fairly young guild, too. Just a few months old. But the plans are for eventual expansion into other MMOs, and “unofficially” some of us are gaming together on the XBox or in non-MMO games like Left 4 Dead.

Look, I’m a bitter, angry, cynical old man, and I get around the CoWs and just grin and have a good time. If *I’m* not finding anything to bitch about, you can bet this is a great bunch of people. So give us a try! Start by registering at the forums. Tell ’em Pete sent you; they probably won’t hold that against you.

Weekend recap: EQ2 bonanza

So aside from re-subscribing to WoW, the weekend was mostly about EQ2. (Hmm, it just struck me that in the past few days I’ve griped about how lost I felt in EQ2 because there’s so much new stuff, and griped about how WoW seems so unchanged!)

I leveled my Berserker to 40, finishing out all the gray & green quests he had laying around for Butcherblock, including a fun storyline involving fighting off an invading bugbear army. I did have to call in the cavalry for the last step of that one. Angela brought in one of her healer girls and mentored me as I fought the last boss.

So now I had all these skills at Apprentice I, so I jumped on my Alchemist who was level 38 or so, but with 100% Vitality I quickly caught him up and got the ‘Zerker to at least Apprentice IV on everything. The Guild Hall makes this *so* easy to do. There’s this huge pile ‘o resources that you can draw directly out of, and all the crafting stations have been nicely laid out around vendor NPCs. The only time I had to leave the Hall was to buy training books off the crafting vendor. Thanks to everyone in the guild that have made the guild hall possible: I’m definitely riding on coattails in that regard.

I also played a bit of LOTRO, but that was mostly busy-work, trying to get my inventory organized across various characters. I turned in my Moria rewards, which seem mostly meh. There’s a cute “pesky dormouse” that you can put in your house, but he takes up a large wall slot. And a songbird, also for the house. And a pocket item that wasn’t too interesting (to the point that I don’t recall what it did). Let’s see. A horn that gives a hope (or whatever hope is now called) buff; that could be useful. And then potions for resistance to the 4 elements. Of those items, I could pick any 3. I got the dormouse, bird and horn.

I also gave up on trying to tank with the Champion, and re-arranged his traits. Dropped the one that let him carry a heavy shield and the ones that gave him better taunting and went full-on damage improvements. Oh, and I raised up his cooking a lot, just burning through components to get some inventory space cleared up. So my main LOTRO character spends his time either slicing & dicing orcs…or baking blueberry muffins.

Virtually no single-player gaming this weekend.