Champions Online OB off to a rough start

So Day 1 of Champions Online “open” beta was kind of a disaster. Patcher problems galore. I never did manage to get into the game. As I type this I’m d/ling a new iteration of the OB client from Fileplanet. My Closed Beta client wouldn’t patch, so I tried my pre-loaded Fileplanet Open Beta client. That wouldn’t patch. Then at 10:30 PM (or thereabouts) Cryptic finally offered some info and mentioned there was a new build on Fileplanet, so I’m going to try that. Note to Cryptic: 10:30 PM is too late to start issuing updates. You’ve got customers on the East Coast.

So on the one hand, this is what beta is for…to smooth out problems like this. On the other hand, launch is right around the corner, and getting into this (quite short) open beta was one of the perks of pre-ordering, and this is where a company can really shoot itself in the foot. Because they tied OB to pre-orders, they gave OB a fiscal value in the hearts of gamers, and so these gamers are rightfully irked that they can’t play. They are owed their open beta period.

Cryptic’s explanation of what happened doesn’t fill me with confidence, either. A few things contributed to the problems. First, they claim their game & account servers can handle 40,000 concurrent users, but apparently not their patch servers? Some players are currently experiencing issues where the Patcher can “freeze.” The main problem is we’re delivering a 400 MB patch to ~20,000 people simultaneously. Every time a patch rolls out (particularly in the first month) all those users (and for Cryptic’s sake I hope we’re talking about a good deal more than 20,000 players!) are going to be hitting those patch servers. They need to be able to hold up as well as the account servers; that seems like an obvious thing to overlook to me.

And then their web servers couldn’t handle the strain. How many times do we see this in MMO roll-outs? They always, ALWAYS seem to forget the web servers. Adding more web capacity isn’t rocket science and it isn’t really very expensive.

Lastly, the initial client being delivered by Fileplanet was borked. 3.6 gigs worth of files were in the wrong directory. How did this not get tested? Didn’t anyone d/l and install the client ahead of launch?

Yeah, it’s easy to stand on the sidelines and criticize. But hey, I’ve been on their side of things plenty of times, too. Just part of the job.

Cryptic can still get back on track. If everyone can play tomorrow, and if the actual launch is free of these issues, all will be quickly forgotten. But if this is a preview of launch day, they’re going to be flamed hard, and it won’t be much of a leap before Roper’s Hellgate: London fiasco starts being brought up.

Tuesday AM Update: So as I mentioned, I re-downloaded the client from Fileplanet last night. This was the client that didn’t have 3.6 gigs of files in the wrong directory. The client they updated yesterday evening. I started the patcher and went to bed. Why on earth did I need to patch a version of the client they’d *just* released? I can’t answer that.

This morning I found the patched had timed out. Overall progress: 0%. What little progress it had made before I hit the sack was lost.

So I ran it again. This was at 6:30 am ET, 3:30 am PT. 30 minutes later, it’s 4.9% of the way finished. This despite Cryptic’s assurance that the patcher logjam would clear up in “about 6 hours” (which would have been about 4:30 am et).

But what’s really annoying? They released yet ANOTHER version to Fileplanet, and this latest version is all patched up, according to another update at Champions-Online.com. Why on earth didn’t they put this version up when they ‘freshened’ the client last night!?

Now for all I know, they had a zip of the ‘fixed’ client laying around yesterday and uploading it to Fileplanet was quick and easy, but I still think that a better plan would have been to say “We’re going to prepare a fully patched version of the client and put it on Fileplanet, so we suggest you wait and download that.” This sequential refreshing of the Fileplanet client smells of panic to me.

So now I have a decision to make. Kill the patcher, and d/l the Fileplanet client for a 3rd time, or trust that the patcher will stay connected while I’m at work today, and finish up.

Update to the Tuesday AM update: So there’s a 3rd option: a stand alone patch. I downloaded that. Ran it. Started Champions Online. And guess what? It’s patching some more. So the stand alone patch to bypass the patcher issues still needs to use the patcher? But the good news is, *that* patching went very quickly (maybe it was just applying the files that were in the download). So in theory, Champions Online is finally ready to play.

fly_me_to_the_moon

ZOMG! Champions Online NDA drops

So I am the ultimate authority on everything related to Champions Online, given that I beta tested for a whole 2-day preview weekend and got a Champion almost to cap (level 11). So *anything* you want to know… I’m your source.

I know my regular readers don’t need this disclaimer, but for the random passerby, the above was sarcasm.

Anyway, I got into a preview weekend a few weeks back and created 3 different characters, the highest getting to level 11. I have not really followed the game, or hung out on forums, or anything like that, but based on my weekend I did pre-order the game and am looking forward to playing more.

If I had to sum up the game, I’d say: City of Heroes 2.0. You can see a lot of CoH in the game, but of course the Champions RPG system changes things a lot (I assume…I’m also not familiar with the Champions RPG!). If you hated City of Heroes you’ll probably hate Champions Online. If you loved CoH but are ready for a variation on a theme, then boy, are you gonna be a happy camper.

Random tips for 1st time beta testers

Character Creation: I totally missed all the goodies on my first toon. There’re some tabs at the top of the character creation window that you have to click on to change your costume. By default you see the stuff to change the avatar model itself. The legs tab doesn’t show at all and you have to click a triangle that is supposed to be an arrow to find those.

I know I know, very obvious. But the first character I made, I missed that those tabs were clickable UI bits, and I’ve seen at least one other person claim there’s no way to change legs, because he missed the triangle-arrow thingie.

During character creation you’re going to pick 2 skills. One is a low-damage “energy builder” and the other is your first powerhouse attack (that uses the energy you’re going to build). Those two skills are going to be with you for the life of the character, but every other skill you take can be unlearned, so once you get leveling, experiment with abandon.

You get travel powers at level 5 (maybe an hour in). When you go into the training hall, choose your travel power *last* before leaving. Why? Because when you return to the training hall, you can unlearn the last thing you learned for free. So you can unlearn “Tunneling” and try “Rocket Boots”. By learning a travel power last, you can try several to find one you enjoy. Rocket Boots are the fastest and I warn you: it’s hard to use anything else once you’ve enjoyed the speed of Rocket Boots.

The early game reminds me of LOTRO beginnings, if you’ve played that. You first go through a small tutorial instance. Then you travel to one of two starter areas which are also instances, but that might not be immediately evident. Player population in these was really limited in closed beta (~25 people) and you can spend a decent amount of time there. So don’t get discouraged thinking “This is it? This isn’t an MMO!” Once you defeat the Foozle of the area you’re in, the walls come down, the zone opens up and you hit much larger population zones.

If you’re going to craft, DO pick a crafting profession and level it up in that 25-man instance. There’s a LOT of low level crafting mats in there, and once you head out into the big game world, finding enough materials to get your first 50 points or so of crafting becomes tedious.

So why’d I pre-order?

I really enjoy the character creation, same as I did with CoH. I am NOT one of the “I’m sick of questing, sick of levels” MMO player contingent. If you are, then you’re going to disappointed in Champions Online, as it is absolutely about questing and gaining levels. But there are no classes, and that’s one aspect I really enjoyed. Once your character is created, you can choose skills from any power pool, so you can really customize your character in interesting ways. That said, many skills have prerequisites that nudge you towards being a bit focused. So a Martial Arts Power might have a prerequisite of 2 Martial Arts Powers or 4 Powers (Pool unspecified). That means you can take it as Power #3 if your first two Powers were also in the Martial Arts tree, but it’ll have to be your 5th Power otherwise. So by sticking to 1 or 2 Power Pools you can get higher ‘level’ Powers earlier.

Knowing myself, I see me with a bunch of low-mid level characters with bizarre skill sets. I don’t think this will be an “Achiever” game at all for me. It’s going to be about creating strange superheroes and seeing how they play.

Which leads me to my biggest concern. As far as I can tell, there is just 1 “Server” (with every normal play zone instanced and allowing ~100 players inside) and you have X character slots (I don’t recall the number. 6, 7, or 8 I think) for your account. I can easily imagine running out of character slots, which is the one thing that makes the Lifetime membership intriguing (it comes with 8 additional slots).

Sorry this is so scattered and rambly… I didn’t prepare a post in advance and I’m bashing this out while eating lunch at work. 🙂 Also why I have no art… screenies are all at home.

Flip-Flop on Champions Online

Having stayed up much too late playing CO last night, I’ve flip-flopped back to being excited about the game. Obviously the NDA is in place so I can’t say too much about it, but one of the things I do like (that has been talked about in previews) is that as you gain levels you can pick powers from any of the power-pools, which means your Champion can be really unique both in looks and skills. It just seems like the kind of game that will really cater to alt-aholics like myself.

So I’m thinking of pre-ordering. Trying to decide where from. It’s a complicated decision. Gamestop and Best Buy both give Early Access & $5 worth of points to spend on micro-transactions. Walmart gives $10 worth of points but no Early Access. Amazon gives $5 worth of points. Direct Drive and Steam give you the convenience of not having to deal with shipping.

Gamestop, Best Buy & Amazon give access to Open Beta starting on the 17th, Walmart and the digital distributions do not (though in my case, I have a File Planet Key that should cover that).

All but Walmart give different virtual items, but the descriptions are so vague that it’s hard to weight them against each other. Is an Insectoid Airfoil better than a Grond Vanity Pet? Who knows? Walmart skips the virtual items for a map and an iron-on t-shirt decal.

One thing I haven’t yet found out is, how long is this Early Access period? Is it 2 days? A week? Open Beta starts on the 17th and launch is Sept 1 (15 days later). I have to think Open Beta is at least going to span the following weekend, taking it to the 24th, so the max Early Access can be is a week. Realistically if it’s 4 days then we get the game a weekend earlier, which is mostly what matters to me.

Details on all these perks here.

But I ask you.. could they make it any more complicated?

And let’s look at that Lifetime Subscription again. I’m actually tempted, now that I’ve had a chance to see the game in action and see that it isn’t a total disaster. Why? Eight additional character slots. It seems like there are no discrete servers in CO, and so the 6? 7? 8? character slots are all you’re going to get, and as I said, this seems like a really alt-friendly game…just creating different looks and skill sets to mess about with. (Though if they’re smart, they’ll offer additional character slots as on of their RMT items.)

I think this is going to be a really “blogable” MMO, too. So much to discuss in terms of character builds and such. Looking forward to the NDA dropping!

Champions Online Preview Weekend

Thanks to Massively giving away 1000 keys, I weaseled my way into the Champions Online Preview Weekend.

Sadly (well, in gaming terms) we have company this weekend so I’m not going to get a huge amount of time to play, and of course the NDA is in effect so I can’t say much anyway.

But I lamented on Twitter the other day that I was sick of posting negative rants here (like someone is holding a gun to my head, right?) so at least I will use this opportunity to say something positive.

So far, I haven’t found the skeletons I’d assumed were hiding in Cryptic’s closet, and suddenly I’m pretty excited about the game again.

Beckett Massive Online Gamer doesn’t want my money

So Angela and I have a subscription to Beckett Massive Online Gamer. Now before I don my Cape of Self-Righteous Ranting +2, I have to be totally upfront. We mostly subscribe because Stargrace writes for them, and secondarily for the free item codes they publish for various games (though rarely do we ever remember to actually use any of these codes).

The magazine definitely has problems. Timeliness being one of them (the May-June 2009 issue had a preview article of an upcoming game called Free Realms), typos being another, and the writing is pretty uneven. But y’know, I let that all pass and subscribed in spite of these issues because it felt like a real ‘fan’ kind of magazine. It felt like it was a magazine for people like me and my friends.

I was apparently wrong. Today, in the same May-June 2009 issue, I read this: “if you want to play solo, there are a lot of console games out there” in an article by Rebecca Bundy.

I do want to play solo, Ms. Bundy, so I guess I’ll go play a console game and stop subscribing to Beckett MOG, since clearly the editors are not interested in people like me reading their magazine. Just to be totally clear, I’m pointing my finger at the editors, not Ms. Bundy, who is entitled to her ignorant and bigoted opinion that everyone who plays MMOs should play them the same way she does [Update: I clarified this in the comments but will do so again. I’m not calling Ms. Bundy ignorant and bigoted in a general sense, but am saying within the microcosm of MMOs, her opinion that people who solo should go play something else IS ignorant and bigoted.]. But since the editor let that snarky remark stand, they must believe the same thing.

I’m so god-damned tired of being sniped at because I don’t feel the need to chain myself to 5 strangers when playing these games. Since when did being independent become a character flaw? It’s bad enough hearing it from bloggers; I don’t need to pay to read the same BS.

The folly of Cryptic

So let’s talk about all the weirdness going on with Champions Online.

Let me preface by saying that until a few weeks ago, I was pretty sure I’d be playing Champions Online on launch day. But then Cryptic started making really strange decisions.

First, they tied early-start to a specific retailer (Gamestop). Now, anyone who is a fan of video and computer games should NOT be purchasing games from Gamestop. That outfit is a fat, bloated leech sucking the lifeblood out of the game developer community. I don’t shop there if I can possibly help it (basically I’ll spend gift cards there if I get them). So that means no early access for me.

Not a huge deal, but a bit strange. I get that PC developers don’t have the same issues with Gamestop as console developers do. But where I live, the brick and mortar Gamestops don’t even stock PC games anymore.

Then there’s the Lifetime Membership issue. Cryptic’s Bill Roper used to have a little company called Flagship Studios, and they made a game called Hellgate: London, and they offered a lifetime membership to it. Roper was from Blizzard. I’d met the man, I knew how passionate he was about games (at least at one time). Even though Hellgate was kind of broken at launch, I forked over $140 for a lifetime membership, partially to show how much I believed in Roper. I just knew he’d pull the game together and I wanted to do what I could to help Flagship get that game fixed and awesome.

Of course, that didn’t happen. I would’ve been much, much better off had I bought $140 worth of scratch-off lottery tickets. Or $140 worth of horse manure. Or something.

But now here’s Roper’s next project and next Lifetime Membership offer. But this isn’t Roper’s company and it’s a much bigger team and anyway, everyone produces a dud at some point. So I actually consider this new offer. I also bought a Lifetime Membership to LOTRO and I’ve never regretted the decision in the slightest. Quite the contrary. So I’m thinking about my budget and if I can figure out a way to carve out $200 and be able to play CO indefinitely.

Assuming I like the game, of course. But wait…what? I have to buy the Lifetime Subscription BEFORE the game launches? Hey, I have a bridge in Brooklyn I can sell you, Cryptic. How about we trade? What a lack of confidence in their product this deadline broadcasts. This says to me “We don’t think you’ll want to buy this Lifetime Subscription once you’ve seen the game, so we’ll try to bribe you to purchase it pre-release with perks like access to the beta of a totally different game.” Huh? How in the world does that make any sense? “Buy a lifetime sub to this game and we’ll give you early access to another game in a few months.” So presumably you expect I’ll be SO BORED of Champions Online by this winter that I’ll be desperate to play another half-built game?

Less than a month from release, the NDA is still firmly in place. But Beta Keys went out today to pre-orderers and to Fileplanet Subscribers. I’m in the latter camp. I kept an eye on my email all day, assuming the alloted Fileplanet Keys would get snapped up quickly. And I scored one. Yay! Can’t wait to get home and download the client. But wait….what? I can’t actually PLAY the beta until the 17th of August? Then why make this big fuss about sending out the keys today? Downloading the client took all of 30 minutes from Fileplanet, so I don’t buy the ‘pre-load’ bullshit. Release the keys a couple days ahead of beta opening? Sure. But 12 days?
Once again I read a lack of confidence in this decision: “We want to wait as long as possible to let more people into the beta because we want to delay players realizing how bad our game is for as long as possible.” Or more generously, “We don’t want to give players time to hit high levels in beta and find out there’s no content up there.”

I don’t know who is running the marketing and/or sales divisions at Cryptic, but it almost feels like someone is deliberately sabotaging the hype of this game. Every new bit of information I read makes me less inclined to want to play it. It seems really evident that Cryptic has something to hide from us, the potential customers. Folks in the beta remain under an NDA gag-order, so they can’t tell us what’s going on, and the gates are barred from the rest of us getting in.

What’s really going on inside Champions Online?

Gambling on game design

Been quiet around here, but as you can see from Tipa’s widget over on the right, I’ve been playing the heck out of LOTRO. LOTRO seems like a pretty divisive MMORPG – people hate it or they love it – and frankly I haven’t been in the mood to debate the merits of a game I’m enjoying. I’ve just been playing, and having fun, and enjoying the experience without deconstructing it. It’s been a nice, relaxing change of pace.

Then I decided I wanted a Summer Festival Horse, and I ran into a system so infuriating that it almost made me walk away from LOTRO for a while (one of the joys of being a LOTRO Lifer is that walking away is easy since you know it’ll be there when you feel like coming back, with zero hassles).

Y’see, there used to be races that let you win a Summer Festival Horse, but I guess those generated a lot of ill will. People would think they’d come in first but the game would say they were in second, due to latency/lag or whatever. I’ve seen this in just about every MMO I play..if you play next to someone, your character on their screen is always behind where it is on your screen.

But I digress. For this Festival they removed those races and instead put in a couple of 3rd party races. There’s a hobbit’s pie-eating contest/race, and a dwarf’s drinking race. You place a bet on which contestant will win. If you bet right, you get 12 Summer Festival Tokens.

But in order to bet, you need Race Tokens. You can get 2 of those via a zero-effort quest (just talk to an NPC) but that quest is on a 2-hour cooldown.

The actual races run about every 12-13 minutes, I’d say. 10 minutes after a race ends, a new one begins, and races are 2-3 minutes.

With me so far? Get 2 tokens. Go to the race location. Wait up to 10 minutes for a race to start. Bet on a contestant. Win or lose. Wait 10 more minutes for another race to start. Bet. Win/lose. Then wait ~1:45 for the Race Token quest to cool down.

Duplicate this: there’s one race outside Thorin’s Hall, the other on The Hill at Bag End. So you can travel back and forth to maximize your time.

It takes 56 tokens to get a Festival Horse. So you have to win your bet on 5 races. There is zero strategy to the races – at least that’s what they say: that it’s all random.

It took me 22 races to win the number of tokens I needed. My win/loss ration was 4-18, but at one point I was 0-9 & had determined that the game was rigged against me! To say I was frustrated would be quite an understatement. I left LOTRO running all day, actually setting a timer so I’d know when to come back and get Race Tokens again.

Now, LOTRO defenders will tell you there are other ways to get Festival tokens: You can fish for them. But my character has a lousy fishing skill, and you can only improve your fishing skill 10 points a day. There are 4 fishing quests. 3 of them are 20 minutes long, and 1 is 10 minutes long. During these periods you can catch special “Festival Fish” which you can turn in for tokens (4 fish/token, although there are rare fish worth 2 tokens each). This would be a fine alternative except that these quests have a 14-16 hour cool down, so effectively you can do them once/day. I did do them all, which is why I had 56 tokens after winning 4 races.

LOTRO defenders will also tell you the new races are fun social events, and that may have been true with the Festival began. But when I was doing them during the day, I was the only one doing them, so it was boring as hell waiting for the races to begin.

I would urge Turbine to make some changes to these races. Some suggestions: let the players influence the race in some way. Maybe cheering for your contestant could help them go faster or something? Give the user some kind of feeling of control. Second, give tokens for more than 1st place. How about 1st place: 10 tokens. 2nd place: 4 tokens. 3rd place: 1 token. Lastly, let us save up ‘losing tickets’ and cash them in for a consolation prize of a few tokens.

Basically do something so that a player on a bad streak at least feels like he is making some kind of progress. Lose 9 of these races in a row and let me tell you, it’ll drive you to a very unhappy place. I felt like Sally Brown after Linus convinced her to wait for The Great Pumpkin instead of going trick-or-treating.

Anyway, to sum up my rant: sending players through such a huge time sync and taking all control away from the outcome of the event just makes the player feel bad about your game. I know this is a ‘stop-gap’ while you try to get the real races working, but it needs to be tweaked before the next festival!

In the end, through sheer stubbornness, I got my Festival Horse (shortly after midnight. I’d started working towards it before morning coffee). Yay! I actually just bought my regular horse the night before (which is why I started going for the Festival horse so late). And then today (with more tokens from fishing and some left-overs) I added a Summer Cloak!

Screenshots or it didn’t happen:

festival_horse1

festival_horse2

Aside from this occurrence, I’ve been having a hell of a good time in LOTRO this time back. Saving up for my horse was a good short-term challenge. Normally I think you’d have the $$ to buy a horse by the time you hit level 35 (when you get the ability to ride) but I’d been paying 50 silver/week in rent for long stretches when I wasn’t playing (and therefor not generating any income) so I was way behind the curve on savings.

I’ve also been *gasp* grouping with people. PUGs. And so far, no bad experiences. Since tuning into the global LFF channel my appreciation for the game has changed. For the most part, the folks that hang out on that channel are happy to answer questions and have interesting discussions on how to play and or ‘build’ various classes.

I started a 2nd character and have been experiencing the new “New Player Experience” with him. There’s a lot less running back and forth, which I know people hated. But at the same time, now it all feels much more like a WoW-style “theme park” experience. You’re carefully shunted from one NPC to the next, spoon fed quests and passed along. I guess that’s what people want, but I was surprised to find that I rather missed roaming around Breeland.

Rebutting Wolfshead’s Rebuttal of Tipa’s Rebuttal

I think I have the nesting correct in that headline. 🙂

So the saga so far:

An anonymous game designer who goes by the handle ‘Wolfshead’ posted a fairly scathing critique of the first 15 minutes of EQ2. Tipa rebutted his post. And Wolfshead rebutted her rebuttal.

I was posted a few comments in response to Tipa’s post, and this morning posted a comment on Wolfshead’s blog. Comments there are moderated (as they are here) and s/he chose not to approve my comment. Which is fine — your blog, your prerogative. But my spidey-sense was tingling when I posted that comment and I had the forethought to keep a copy of it.

So here is that comment. Imagine it was in the comments section of Wolfshead’s last post. I’ve left it intact, poor phrasing included (I was rushing to post it before work). The only change I’ve made is to add italics to quotes from the original post:

===
The problem I have with you is, you make too many assumptions about
EQ2 players. For example:

I would like to challenge Tipa and others to put forth their
suggestions to help SOE make a better EQ2 newbie experience.

What makes you think she doesn’t? My significant other is a die-hard
EQ2 fan, and she is constantly giving feedback to the team via proper
channels.

You, once again, act as if your interests are altruistic, but any
potential new EQ2 player that read your ‘First 15 minutes’ would be
pushed to give up on the idea of trying the game; you make it sound
about as much fun as bamboo shoots shoved under the fingernails.

In my experience (I dabble in EQ2, but honestly never stay in it for
very long myself) the EQ2 community is pretty welcoming to new
players. I’ll admit I see that situation through the lens of my SO and
her guild and all the new EQ2 players in it.

But neither can you. You have no idea what SOE is doing back at its HQ.

You say:

Companies pay thousands of dollars in consulting fees to get into the
head space of their potential customers.

Well how do you know SOE hasn’t done that? Doesn’t continue to do it?
Some of the things you critique (eg, the background images at
character creation) were the way you suggest that should be (different
background for ‘evil’ characters) but SOE changed it so that all
characters are in front of the same background. Why did they toss out
the ‘evil’ artwork? Was it an arbitrary decision, or was it based on
market research and focus testing?

If you truly, honestly want to help SOE improve the game, then submit
feedback TO THEM. Don’t trash the game on your blog…all that really
helps is your page view count. And I know you’ll say you weren’t
trashing it, and maybe that wasn’t your intent, but that is definitely
the feeling one comes away with after reading your 15 minutes post.
You come across extremely arrogant and dismissive. I’m not saying you
*are* either of those things, but that’s how the post reads.
====

Since I posted that, Wolfshead has approved other comments, so I suppose I’ve hit a nerve. Redacted. SmakenDahed makes a good point…the other comments might be ‘auto-approved’ by virtue of them being previous posters. Update: Confirmed that this was indeed what was going on, so I fully retract the ‘hit a nerve’ statement.

Revisting Bartle’s MMO player types

We haven’t talked about the old Killer-Socializer-Explorer-Achiever thing in a while. Time to drag it out and beat it again…

So to start, I would self-categorize myself as almost full on Explorer. Logic:

Killer — I don’t like being killed in an MMO. And I assume that other people don’t like being killed, either. I am, when centered, a generally nice person. I don’t like to inflict pain, suffering or unhappiness on other people. (Other people would probably not say I’m a nice person because I am often not centered, and when I’m frustrated, or angry, or sad, I’m a royal son-of-a-bitch, but we generally point our introspection lens at ourselves when we are ‘neutral’.) So I don’t like PVP because I don’t like killing other people because I assume that upsets them, and I get no pleasure out of upsetting other people.

But, curiously enough, even though I don’t like being killed, I do kind of like being in danger. It really adds something to the MMO experience when you know you can be unexpectedly attacked at any moment (in days of yore you’d have to worry about that from NPCs, but that’s not often the case these days).

Point being, I don’t put my Killer quotient at zero, but it’s pretty low. I enjoy, now and then, the thrill of running through PvP areas and having to be on the lookout constantly.

Socializer — I solo almost exclusively. I don’t chat a lot; I’m *extremely* impatient with people who are intolerant, and most MMOs are full of people who are intolerant. The irony of me being intolerant of people who are intolerant is not lost on me…I wouldn’t want to talk to me, either. 🙂 I do like to swoop in and save people in trouble; that makes me feel heroic. I do like player-driven economies and the dynamic feel that lots of players brings to a game. I love people watching, in game and out. People are strange and twisted beasts and you never know what they’ll do next.

Point here being, Socializer again very low, but not quite at zero.

And now things get really interesting.

I would self-evaluate myself as being low Achiever, and high Explorer. Or I would have, until I got into a comment thread with Tipa over gaining levels. Quick summary: Tipa thinks of leveling as a chore, and she’d just assume games not have levels. She points to Eve as a game where you can go anywhere and do anything on Day 1.

Now that baffled me. It’d be like saying you don’t like ice cream! There’s nothing wrong at all with not liking ice cream, but I just find it hard to fathom. I love gaining levels, or speaking more generally, progressing a character (levels, talents, skills, traits, gear…whatever ‘increases’ to make your character more capable).

Tipa says she is an Explorer, not an Achiever, and that explains why she feels the way she does.

It took me a few days of pushing this around in my brain before I realized that I *am* an Achiever. I never thought I was because I very, very rarely make level cap. I never log in with intent to gain more levels, but when I do get them, I smile a lot. I never raid, I never stay up past a reasonable bedtime in pursuit of a goal. I don’t feel driven my Achiever-ness. But it turns out I am an Achiever.

I’m Explorer too, but that exploration has to be tempered with Achiever goals. Give me a brand new MMO where I can toggle on god mode and fly everywhere around the world and see everything the game has to offer, and I’m done with the game in a week. To me, Exploring new parts of an MMO world is the reward for Achieving new levels. [Tangent: I love Japanese RPGs, too, even though they tend to be very linear and so not very popular in the West. I love having to ‘earn’ the next bit of the story, the next area to explore. Same basic mechanics as in my MMOs.]

All of which is why I probably don’t buy into the popular “DIKU-MUD based MMOs must DIE” sentiment that is so popular these days. I don’t play for the game mechanics, I play to Explore a new world. Once I stop regularly visiting new areas in a game, I move on to another game. The mechanics are irrelevant, and in fact I might argue that I prefer them not to change much because I don’t feel like putting in the effort to learn a new set of controls. Take WoW or EQ2, strip out the geography, lore and npcs and replace those with new geography, lore and npcs and I’ll happily repurchase as a new game.

So I think if I were to self assign my Bartle archetype, it’d be something like:

Explorer: 40%
Achiever: 40%
Killer: 10%
Socializer: 10%

(Not that Bartle results add up to 100%)

For reference, the last time I took the test I was:

How about you? Forget the test… how do you see yourself?

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After reading such a diatribe, I can at least share with you the kinds of views I play for:

wallpapers,lotrowallpapers,lotro

Click through for 1680×1050 wallpaper versions.