Winter Burrow is a pretty short game (12 hours for my playthrough) but it still took me something like 6 weeks to finish it, what with everything going on in my life right now.
That’s only relevant because I think stretching things out over such a long time took away from my experience with the game. I really enjoyed it at first, but over time I was less and less enthusiastic about it. The gaps in play sessions had a lot to do with this. At launch there was no map. It’s not a huge game so that wasn’t too much of a problem until I stepped away for a week and came back and had to re-explore everything to remember what was where.
Shortly before the holiday the devs released a patch that adds a map and that’s when I started focusing on the title again. I like maps.
Oh, sort of getting ahead of myself. If you’re unaware, Winter Burrow is a (self-proclaimed) cozy survival game where you play as a mouse. It has a really cute art style and that’s a big part of the burst of fun right out of the gate. If you played it over a few evenings that cute glow-up will probably last the entire experience, but as with anything familiarity breeds apathy and after a while I needed more than cute.
The actual gameplay isn’t far removed from most survival games. You gather, you craft, you fight baddies. You have to eat to stave off starvation, and you have to stay warm. Staying warm is enough of a challenge that I’d argue against the ‘cozy’ label. Cozy aesthetics? Absolutely. Cozy gameplay? Not so much. Being chased by a giant spider while you’re losing health from freezing isn’t my idea of cozy! Not that the game is hard; the cold mechanic just makes things a little tedious as you constantly have to cut short expeditions to return to someplace warm. This gets particularly tedious when, like me, you’ve been away from the game long enough that you can no longer remember where X is, even though you know you’ve been there before.
You have a home that needs repairs and such, but you don’t build any structures from scratch. You can build better tools, warmer clothes, and there are a LOT of recipes for furniture that is used purely as decoration. I’m not big into decorating so that whole aspect was more or less lost on me. If you’re someone that loves to spruce up housing in your games you’ll probably love this aspect.

There are a handful of NPCs you’ll meet and run errands for. Most of these quests are pretty simple “go find X” or “go craft Y”. They’re enough to nudge the story along, though. And all the NPCs are different small animals that nontheless appear huge to a tiny mouse.
My overall rating after finishing is that it was fine. I liked it, didn’t love it. But again, part of that is on me for playing so infrequently. The only truly ‘bad’ thing about the game, for me, was the ending which is really abrupt and is basically just “The End, Thanks For Playing” without any kind of summary or epilogue or something to just help you reflect back on your journey.
Other things I didn’t like were much more subjective. The cold mechanic just felt like busy work (you can eventually craft campfire kits and kindling to alleviate this aspect if you’re willing to put in the time to gather materials to craft them), inventory is crazy limited, and I often had trouble differentiating interactive objects with decorations. This rock I can hit with a pick and get resources, but that rock is just part of the scenery. That kind of thing. Not a huge deal, though.
I played on Game Pass, but Winter Burrow is currently 20% off on Steam ($16.99 USD), and there’s a demo available. I’d say this is an OK price but the full price of $20 feels a little high to me, though maybe I’m just cheap. The developers did add some Solstice content in the same patch where they added the map (the image at the top of the post is of the Solstice Tree that you can craft post-game, thanks to this new content). If they keep on adding bits to it (for free) it’ll make the price more palatable.
I did enjoy the demo, but based on what you saw, I think I’ll give this one a pass.
I’m sure you got a good dose of the cuteness from the demo and that’s kind of the hook, so yeah you’re probably OK skipping this one!