» My Early Season 2 War Within Impressions – Keystone Master, Full Normal Raid, Underpin ? AND ??, and Delves
03/13/25 20:53 (1 hour ago) from Kaylriene
I’ve had a busy Season 2 of The War Within, diving headfirst into all the content. What do I mean? Well, in the first 9 days ofR...
» Nightingale City - I Guess It's Not Going Anywhere...
03/13/25 16:26 (5 hours ago) from Inventory Full
There was a big surprise for me in today's gaming news - the sudden appearance of Nightingale City . I knew it was in the works but with ...
» The First Stop on the Way to Mordor… The Bank
03/13/25 15:15 (6 hours ago) from The Ancient Gaming Noob
Didn’t I have a post last week that I opened up with something about not declaring goals for my play time? And yet, here I am decl...
» Game Night: CULTivate
03/13/25 12:04 (10 hours ago) from Chasing Dings!
This isn't a picture of the CULT-ivate board game. It's my cat, Midnight, helping me to play "The Plucky Squire". He was really getting i...
» Silo and 3%
03/12/25 23:34 (22 hours ago) from JVT Workshop
» Season Launch
03/12/25 23:31 (22 hours ago) from Going Commando | A SWTOR Fan Blog
» The Stars Reach Kickstarter Campaign Reaches Out to Boost Backer Count
03/12/25 15:15 (1 day ago) from The Ancient Gaming Noob
We are now well into the middle campaign doldrums where the initial days of big numbers are well in the rear view mirror and the last min...
» Second Looks Matter – Aloft
03/12/25 14:19 (1 day ago) from Scopique
The demo didn't do it for me, but because I have poor impulse control and more time than I apparently know what to do with, I gave this g...
» Hard Copy
03/12/25 13:25 (1 day ago) from Inventory Full
Given that I've been doing almost nothing else for the last few days, I guess it's time I posted something about the new toy I've cryptic...
» LOTRO: The week the game fell apart
03/12/25 13:00 (1 day ago) from Bio Break
The new LOTRO deed log is out and a lot of players aren’t having it — including myself. It’s a cleaner, more modern loo...
» Cobra Kai and Golden Kamuy 2
03/12/25 04:07 (1 day ago) from JVT Workshop
» Experimenting With YouTube Part 2
03/11/25 18:26 (2 days ago) from Blog - Contains Moderate Peril
I spent most of this morning and afternoon editing video content I captured while playing Sniper Elite Resistance. I assembled 26 minutes...
» The February 2025 EVE Online Monthly Economic Report
03/11/25 15:15 (2 days ago) from The Ancient Gaming Noob
As I noted last month, I am cutting back on what I post about the MER. All those tables, while generated for me in PowerBI, do take a bi...
» Malifaux: “New Crew” League, Week 1
03/11/25 12:00 (2 days ago) from Chasing Dings!
The local gaming store is running a league this spring for new players or for players who want to play a crew they've never played before...
» Behind the Frame and Them's Fightin' Herds
03/10/25 22:18 (2 days ago) from JVT Workshop
» Still Makin’ Them Pants
03/10/25 19:31 (3 days ago) from Scopique
Well, it's working, so here's my rundown of how. Was it worth it? I won't be able to answer that until the whole Vault is ready to use in...
» My Last Best Hope of Getting to Mordor
03/10/25 15:15 (3 days ago) from The Ancient Gaming Noob
Maybe more than any other title I post about on the blog, Lord of the Rings Online is a title that demonstrates the idea that I am most c...
» Sir Fluffykins And The Revival Of Interest
03/10/25 14:47 (3 days ago) from Inventory Full
I didn't do much gaming this weekend, thanks to fantastically addictive new toy but I did spend a couple of hours in EverQuest II on Satu...
» World of Warcraft: The Ballad of Johnny Awesome
03/10/25 13:00 (3 days ago) from Bio Break
I’ll admit that upon first glance, Undermine overwhelms the senses. It’s such a different kind of zone than we’re used ...
» How To Fail at Writing A Game in 7 Days
03/10/25 12:00 (3 days ago) from Chasing Dings!
Also, lots of Tunnels & Trolls-adjacent stuff. Related posts: 7DRL: Building an Engine — A Room 7DRL: Building an Engine ̵...
» The Project
03/10/25 11:25 (3 days ago) from Scopique
A short (mental) film about what happens when I lose sight of my original intent.
» LOTRO: 64-Bit Server Migration Part 3
03/09/25 23:45 (3 days ago) from Blog - Contains Moderate Peril
I’ve been busy this weekend, so it wasn’t until late afternoon today that I found time to sit down and attempt to migrate my characters f...
» Annihilation and Transformers: Rise of the Beasts
03/09/25 21:43 (4 days ago) from JVT Workshop
» Monster Hunter Wilds
03/09/25 18:55 (4 days ago) from Endgame Viable
I don’t know why I did it. I knew I was going to react to Monster Hunter Wilds in the exact same way that I did to Monster Hunter W...
» TAGN Fantasy Critic League 2025 – Week Nine See Scores Go Up
03/09/25 15:45 (4 days ago) from The Ancient Gaming Noob
We are now into week nine of the 2025 Fantasy Critic League… there is a long way to go, but we got some more games released this we...
» Bio Break Mix Tape: Holly Golightly, Chris Harvey, and more!
03/09/25 13:00 (4 days ago) from Bio Break
It’s the start of the week, so why not start it off right with some great tunes? Enjoy your latest Bio Break Mix Tape, a random collectio...
» CCP Hires an Economist to Try and Distract from EVE Frontier’s Blockchain Foundation
03/08/25 16:15 (5 days ago) from The Ancient Gaming Noob
EVE Online was a bit famous for a while because CCP brought in an economist to help managed the in-game economy. That was back in the &#...
» Y'all ever play Coin Master?
03/07/25 23:31 (5 days ago) from The Friendly Necromancer
Back when I was in the vidjagame industry, Coin Master was one of those games the mobile game team would look at and go . . . dang . . . ...
» Blue Notes
03/07/25 17:04 (6 days ago) from Inventory Full
It's been too long since the last one so here's a music post for Friday. For me, Saturday's the better day but this needs to get done and...
» Are We in 64-bit Mordor Yet?
03/07/25 15:15 (6 days ago) from The Ancient Gaming Noob
It has been a long week for Lord of the Rings Online and its 64-bit server project as things have not gone to plan… even if things ...
» LOTRO: Slicing and dicing in Ered Luin
03/07/25 14:00 (6 days ago) from Bio Break
I’m not exactly burned out on LOTRO at the moment, but I’ve felt a little toasty around the edges. So with Legacy of Morgoth ...
» Obsidian for TTRPG – Forms and Templates
03/06/25 20:32 (7 days ago) from Scopique
Why choose a simple solution when an all-day trial-and-error solution will do 100x worse!
» New Toys Vs Old Games
03/06/25 18:22 (7 days ago) from Inventory Full
There almost wasn't a post today because I've got a new toy and I can't stop playing with it. Two new toys, really. One's real, one's art...
» Grab Bag for the Week of March 2, 2025
03/06/25 12:59 (7 days ago) from Scopique
Discord Nitro, a Blender holiday, TTRPG organization with Obsidian, and my customary Star Citizen sign-off in this week's Grab Bag.
» The Pancake Adventure
03/06/25 02:04 (7 days ago) from JVT Workshop
» LOTRO: 64-Bit Server Migration Part 2
03/05/25 22:39 (7 days ago) from Blog - Contains Moderate Peril
Standing Stone Games were scheduled to open their new 64-bit servers for the MMORPG, The Lord of the Rings Online, today. However, when t...
» World of Warcraft: Going down Undermine
03/05/25 14:00 (8 days ago) from Bio Break
With Update 11.1 arriving, I spent the last few days in a flurry trying to get everyone ready. Mostly that meant getting off my butt and ...
» “YES”, the first cheat code.
03/05/25 12:52 (8 days ago) from Chasing Dings!
Is this blog post worth $3.50 to you? Related posts: ADVENT: Colossal Cave 3D Beyond Shadowgate: a classic reimagined. Games That Defined...
» It's Punk, Jim...
03/05/25 12:06 (8 days ago) from Inventory Full
And so we come to the final demo from the recent Next Fest . I won't say I've saved the best for last but it is the one I spent the longe...
» Elevation and The Mountain Between Us
03/05/25 05:06 (8 days ago) from JVT Workshop
» Catching up with Friendly -- March 2025 Edition
03/05/25 02:00 (8 days ago) from The Friendly Necromancer
Hey readers! Just thought I'd take a second to let you know what's up with me since life's been a little weird. I've got a few thoughts, ...
» Dark Hallway – Postmortem
03/04/25 18:36 (9 days ago) from Scopique
A project taken from a still image in an ad seen in a video.
» Money On The Table - The Stars Reach Kickstarter So Far
03/04/25 14:46 (9 days ago) from Inventory Full
I still have one more demo from the now-ended Next Fest to cover but I think I'll save that for another day. Time to catch up with what e...
» State of Play: USA aligns with Russia?
03/04/25 04:35 (9 days ago) from JVT Workshop
» LOTRO: 64-Bit Server Migration Part 1
03/03/25 18:38 (10 days ago) from Blog - Contains Moderate Peril
What Massively Overpowered calls LOTRO’s “Great Server Migration” began today. The MMORPG The Lord of the Rings Online has opened 4 new 6...
» Working For The Man (For A Given Value Of "Man")
03/03/25 14:28 (10 days ago) from Inventory Full
Four down, three to go. Time to double up and get this done. Well, almost done. These are two demos I admired more than enjoyed. One of t...
» Syp’s gaming goals for March 2025
03/03/25 14:00 (10 days ago) from Bio Break
February 2025 in review This shorter month was an acceptable if not especially notable one in the annals of Syp’s gaming history. I...
» Tunnels & Trolls: Sword for Hire
03/03/25 13:43 (10 days ago) from Chasing Dings!
I may be committing some light copyright infringement... Related posts: Gloomhaven: Jaws of the Lion printing project Game Night: Mahjong...
» Microblogging Journal through 3/3/2025
03/03/25 08:00 (10 days ago) from Endgame Viable
Dispatches from @ultrviolet@gts.endgameviable.com : Monday 01/27 19:02 # Started watching American Primeval on Netflix. I love a good gri...
» Viticulture World: Cooperative Expansion
03/02/25 21:59 (11 days ago) from JVT Workshop
Well, if they’ve gone the extra mile, then maybe they’ve come up with some kind of colonial New England-style punishment…for the digital age! Back then, it wasn’t always about “lock em up”. Considering how important every member of the town was, ostracism was HUGE. Public ridicule, too. If these could somehow find their ways into the game mechanics (really reducing their stats, allowing them to run around, but maybe they’re not SEEN by other players, or preventing them from DOING anything) it could mimic that kind of sitgma. But it’d have to be game time, not real time, to prevent the log out bypass.
“Could permadeath and open PvP ever work together?”
Not with the dominant MMO game design that has a huge power differential between new players and veterans, and permadeath is effectively just a huge time sink. (Tangentially, a sub model would *suck* for this, as death’s time sink would sting more.)
It could work if anyone could be at full potential power in a couple of hours, tops, and a skilled newbie could kill a lazy or unskilled veteran. Or if stats were static and nobody had a power edge, only a skill edge… or if defenders got some sort of “adrenaline boost” buff… basically, if there are easy targets and little in the way of consequences for gankers, it’s going to fail.
If bullies get beat down *hard* by NPCs and/or can’t find easy targets, and PvP is based on player skill instead of time investment, and losing a character doesn’t mean losing a month or more of playtime… it might work.
Still… I maintain that permadeath fits a niche market *at best*. If they aren’t shooting for a wide audience, maybe they can work with a hardcore approach. I can’t help but wonder, though… what if Darkfall had permadeath?
It is worth pointing out that its going to be “free” to play. Of course what “free” really means, we’ll have to wait and see.
But Tesh, you have me thinking about an MMO where you get to max level in 30 minutes or so and character creation is really quick. Sorta like “Half Minute Heroes” for MMOs.
Digressing from the primary question a little, I LOVE the idea of a colonial new england / salem witch hunt type atmosphere and scenario, with complex crafting. I want Bognor to be able to farm uber trade goods a la our our Coventry SWG days, so I can then tailor or cook high-end goods for sale, next door to the expert blacksmith that’s down from the awesome tanner, and so on. I would be willing to suffer open PvP to exist in this model, but I need some “real life” aspect to it. Like if I wander out of my home in the middle of the night, then I should take an escort or expect to be jumped. But if I wander out in the middle of the day in the middle of town, there should be a bustling population such that someone attacks me, there are a number of someone’s that will attack him/her in return. If it’s a slow player day, I would hope the server would compensate with attack-oriented NPCs. Or allow me to hire NPC escorts.
That said, not sure I’d ever welcome a perma-death scenario. Hardcore consequences, fines, stat reduction, my belongings stolen… any of that I can work with. But essentially having my character and everything I’ve done (whether two minutes or two years) go *poof* is just not even remotely fun to me and would keep me from buying the game.
Permadeath in combination with *open* PvP? That is a horrible, *horrible* idea. Consider–the victim of a griefer loses significant progress in play while the griefer pretty much loses *nothing*, since the entire purpose of that character was PK and they can just make another one and do the same thing.
‘Police themselves’? What a load of manure. The only way to do that is to have a group that’s as much a bunch of griefers themselves as the ones they’re trying to police–oddly, there’s been a non-MMO that’s discussed that very problem, the .hack//GU series–the whole PKs vs. PKKs thing is a major part of the plot.
Then again…there’s also the idea that if you’re doing an open PvP setup in the first place you might as well just throw the idea of trying to do ‘normal’ play out the window anyway–dealing with your ‘fellow’ players is going to be more of a hazard than anything. I’ve already seen some complaints about this from people trying to play the PvP servers on DCUO, only to keep being ganked while trying to do basic ‘tour the city’ missions–and worse, there’s at least one mission that *specifically* sends you to beat 5 lower-level players (granted, the reward for it is complete crap buyables anyway, but still).
I’ve seen several interviews with developers who think the answer to oPvP is for the players to handle it themselves. This is the mentality rolling around certain segments of the industry, so I wouldn’t expect to see anything more structured then that.
But that’s basically anarchy; you trade in the PKs for the PKKs, who may or may not be as bad or worse then the PKs.