So aside from re-subscribing to WoW, the weekend was mostly about EQ2. (Hmm, it just struck me that in the past few days I’ve griped about how lost I felt in EQ2 because there’s so much new stuff, and griped about how WoW seems so unchanged!)
I leveled my Berserker to 40, finishing out all the gray & green quests he had laying around for Butcherblock, including a fun storyline involving fighting off an invading bugbear army. I did have to call in the cavalry for the last step of that one. Angela brought in one of her healer girls and mentored me as I fought the last boss.
So now I had all these skills at Apprentice I, so I jumped on my Alchemist who was level 38 or so, but with 100% Vitality I quickly caught him up and got the ‘Zerker to at least Apprentice IV on everything. The Guild Hall makes this *so* easy to do. There’s this huge pile ‘o resources that you can draw directly out of, and all the crafting stations have been nicely laid out around vendor NPCs. The only time I had to leave the Hall was to buy training books off the crafting vendor. Thanks to everyone in the guild that have made the guild hall possible: I’m definitely riding on coattails in that regard.
I also played a bit of LOTRO, but that was mostly busy-work, trying to get my inventory organized across various characters. I turned in my Moria rewards, which seem mostly meh. There’s a cute “pesky dormouse” that you can put in your house, but he takes up a large wall slot. And a songbird, also for the house. And a pocket item that wasn’t too interesting (to the point that I don’t recall what it did). Let’s see. A horn that gives a hope (or whatever hope is now called) buff; that could be useful. And then potions for resistance to the 4 elements. Of those items, I could pick any 3. I got the dormouse, bird and horn.
I also gave up on trying to tank with the Champion, and re-arranged his traits. Dropped the one that let him carry a heavy shield and the ones that gave him better taunting and went full-on damage improvements. Oh, and I raised up his cooking a lot, just burning through components to get some inventory space cleared up. So my main LOTRO character spends his time either slicing & dicing orcs…or baking blueberry muffins.
Virtually no single-player gaming this weekend.
You can get a guild hall amenity that sells the recipe books too. Guild Halls are the best thing to happen for crafting. Almost too great… what reason do I have to go into town anymore?
Our guild is wee-tiny; we’re level 52, but with only 3 or 4 active players, we can only afford the tier 1 guild hall in North Qeynos. It allows us 15 amenity slots, 14 of which are taken up with various modes of transportation, crucial NPCs, and tradeskill goodies. The last slot is reserved for one final travel amenity.
So…we’re recruiting! LOL Everybody gets to use the guild hall, as long as they contribute *something* to keep it going. A tier 2 hall would be ideal for us — more amenity slots, more room — but with only a few folks actively contributing, it’s quite out of reach at the moment.