WAR arrives

So today is the day that (hopefully) Collector’s Edition pre-orders get to start playing Warhammer Online. Originally the servers were going to open at 7 am, but that’s already been delayed once to 1 pm. Five hours to transition from Open Beta to Launch? I’m anticipating another delay personally.

But WAR *is* coming, and I’ve waited for this day, in a sense, since last February. And now it is here and…

…I’m feeling rather apathetic.

And I’m not sure why. I’ve been playing a lot of LOTRO lately and it could be I’ve just burned out my MMORPG desire. It could be that playing Spore has reminded me of how enjoyable it is to play a game where I can just start up the game and *play* without spending a lot of time traveling or looking for a group. It could be the emphasis on voice chat with my new guild, Casualties of War (and my LOTRO guild). Neither requires voice chat, but both strongly recommend it. Which means most people will use it, which means written chat will be silent. I dislike voice chat in my games, but that’s a topic for another post. But I spent a lot of time yesterday screwing around with various microphone set-ups and Ventrillo options and thinking “This is not fun. This is another hassle to add to my life. Why the hell am I doing this to myself?”

Anyway the one reason I know isn’t true is the game itself. I haven’t played WAR in about a month now and I left it ‘hungry for more’ and the anticipation has been building since. Maybe it’s been building too much. Maybe I short-circuited my internal hype-ometer. But I remember the first Christmas when my mother had to come and get me out of bed because I was more interested in sleeping more than opening a bunch of presents, and this morning feels a bit the same way…

Warhammer Online Server List released

Just a quick cut & paste as I’m at work at the moment:

WAAAGH!!!

Servers, servers – get’ya servers! Below you will find the server names we anticipate being available at Launch. These will begin going live Sunday, September 14th with the Collector’s Edition Head Start and will continue to roll out leading up to Launch on September 18th.

Players will be able to choose from four server types: Core, Open RvR, Roleplay, and a hybrid Roleplay/Open RvR ruleset. We will continue to open up servers supporting different server types as the need arises.

Check out the list here

Two evenings with Spore

Frankly it is somewhat irresponsible of me to say very much about Spore right now, since I’ve yet to get my first species into space. But I’ve been playing the game exclusively for the past two evenings and wanted to capture thoughts while they’re still fresh.

I’m going to sidestep the DRM question, even though it is a fairly important one. I don’t like it, and wasn’t going to get Spore because of it, but some people whose opinions I respect were really enjoying the game so I opted out of the battle. Hey, I did nukes and the draft, I’ll leave DRM for another generation.

So on to the game, phase by phase.

Cellular phase: This has often been compared to fl0w and rightly so. You swim around eating other cells and critters to collect “DNA” that you use to buy parts for yourself. These parts make you faster, more maneuverable, more deadly, etc. This part of the game is 2-D. Creature creation is pretty simple and so is the gameplay. It isn’t all that compelling, but nor is it all that long. It’s like a warmup (it’s worth noting that once you’ve played all the phases once, you can start a new game at any phase, so you could skip the cellular level in subsequent games).

Creature phase: Here’s where you use the Creature Creator that Maxis released as a stand alone. When you start, there aren’t many parts to buy. You have to discover parts by rooting through piles of bones or by dealing with other creatures. You’re once again earning DNA which you spend on the parts you’ve found. The Creature Creator is a ton of fun to mess with, and you can jump back into it any time by ‘mating’ with another of your species. This is a sure thing; no flowers, dinner or wine required.

This phase played like a single-player MMO. To attack, you initiate combat then fire off special skills, each of which has a cool-down timer. Buying new parts lets you ‘level up’ your special skills; each part has ratings that impact skills. I was playing a carnivore which meant I got to eat everything I killed. Quite handy and no waste! You can also befriend other species by singing and dancing for them in a kind of Simon-esque mini-game. They sing, you sing. If they dance, you dance. You need to be as good as, or better, at whatever they’re doing in order to impress them. Impress a few and they become allies.

As you proceed through this level, you get to build a group of helpers from your species and/or allied species. In this way you could, in theory, make up for weaknesses in your own species. If your dudes can’t dance, you could in theory get allies who could, though how you’d win them over in the first place isn’t yet clear. Perhaps you’d evolve yourself to be a good dancer long enough to get the allies, then evolve back into a combat-heavy form?

Anyway, I found the Creature Phase to be an awful lot of fun. I can’t wait to try it as an herbivore. Oh and just for grins, swim out to sea for a while and see what happens.

Next is the Tribal Phase. Once you enter the tribal phase you can no longer change your body, but you can change outfits. Outfits, once again, increase various skills. You can also start to buy buildings here, if you find the technology in the world.

You’re still competing with other species in this phase, but on a larger scale. Your tribal hut becomes the focus of your attention, as if it gets destroyed, its game over for you. Also babies are hatched there. Sharing the world with you are other ‘sentient tribes’ as well as groups of ‘animals.’ You can domesticate the animals and keep them in your village, where they’ll lay eggs which you can eat. Or you can kill and eat them during lean times if you like. They don’t seem to procreate, though.

Once again, as you advance, you get more followers. If you’re a pacifist you can try to make friends with other tribes, which wins you points and gets you gifts from your new friends. Or you can use your military might to exterminate other tribes (via destroying their tribal hut).

In my game, this phase went on for a while because I wound up in a stalemate with another tribe. I had my tribe maxed for my level and couldn’t take out the enemy, but they couldn’t take me out either. And we’d become sworn enemies so I couldn’t try to turn things around. Eventually the enemy made a half-assed attack on my people, weakening himself enough (without doing much damage to me) that I could counter attack and tip the scales.

I’m not sure how I feel about the Tribal Stage yet. I think I would’ve liked it more if I hadn’t been so anxious to get to the next stage. As it was, it felt too long to me. More games are required before I decide, though. It was definitely the most difficult phase so far.

And now I’m in the Civilization phase, which is very accurately named. It plays very much like a simple version of the Civ games, at least so far. I haven’t completed it yet so can’t comment too much on it yet.

That said, you have to create a City Center, House, Factory and Entertainment Center as well as land, sea and air vehicles all in fairly short order. I found this a bit disruptive, to be honest. I had this map of the world in my head and a plan of who to try to ally with and who to attack and suddenly I get shunted off to the Building Creator to design a factory. You can, optionally, just pick a vehicle or building from the Sporeopedia and in the end I just did that with some of my buildings. I think for the next game I’ll “pre-build” these things so I have them ready when I hit this phase. As far as I can tell, they’re all just decorative; at least, you have all the parts at hand from the start.

I should note that I started my game on “Easy” just to get the lay of the land. Easy so far has been very easy, aside from the Tribal Phase stalemate. The Cellular phase was just OK. The Creature phase was lots of fun. Opinion still reserved on the Tribal Phase and the Civ Phase, but I think they’ll both be more fun at a higher difficulty level and once I have all the controls down to second nature.

So far I’m having fun. Angela got a copy and she’s just been happily creating creatures; I’m trying to get her to start doing buildings and vehicles. 🙂

Feel free to add us as buddies. Here’s my profile page. And here is hers. She likes ponies, apparently:

Seagoat\'s Pop-a-loosa

Spore Widget

Pretty much a “Must Have” in this new Spore-fueled internet world!

WAY too early for me to say anything about the game, other than noting that I caved and bought it in spite of the DRM, and it kept me up too late last night.

Garth Agarwen

Last night in LOTRO my level 30 Champion set foot in Garth Agarwen for the first time. This is my first time there as well; this is the highest level I’ve managed so far in LOTRO.

Our group was hardly ideal, but up until now it has felt like just about any group composition works in LOTRO, as long as its a full group and you aren’t fighting way over your head. But last night we had 2 minstrels, 2 lore-masters, 1 captain and 1 champion. And my champion died constantly.

Now granted, it wasn’t the most well disciplined group in the world, either. We had a couple of eager beavers that kept aggro’ing multiple groups of mobs. My champ was doing his best at tanking (he’d just learned to wield a heavy shield and had learned the ‘tanking self buff’) but that meant less DPS in a group already light on DPS, and I think that was our biggest problem. We had plenty of healing, at least in theory, but the minstrels were trying to add to the DPS of the group too.

Ah well, live and learn. I finally finished Book II of the epic quests, and that was awesome. I don’t want to spoil anything for those who haven’t played, and there’s a section in that last chapter of Book II that really captured the feeling of being in an epic adventure.

This is my last weekend of hardcore LOTRO since a week from today Warhammer Headstart begins. And today football season begins. So I’m not sure how much farther I’ll get in this ‘go’ at LOTRO. But I’m sure enjoying the game an awful lot these days.

Bit of Goofy WAR fun

At the character creation screen of Warhammer Online you can rotate characters to see what they look like from all sides. Pretty standard stuff.

But if you spin them back and forth really quickly, the character will stagger and slump over, sick from the dizziness.

Totally pointless, and I’m probably the last one to discover this, but it made my chuckle.

More BetaWARs

So the open beta for Warhammer Online starts on Sunday (the 7th), but for some percentage of pre-orders, it apparently started today as a second preview weekend? Honestly I haven’t been paying attention. My gaze is firmly fixed on September 14th, when Headstart Access opens for Collector’s Edition pre-orders.

My only fear is that my guild is playing in the betas, getting to know each other, forming friendships, and I’m not a part of that. Hopefully I’ll be able to ‘socially catch-up’ when the time comes. I just am really afraid of ‘burning out’ on the early levels if I run through them yet again before launch.

I’m awfully excited about the launch of Warhammer though.

In other news, I canceled my Spore pre-order….or tried to at least. I called Gamestop too late to prevent it from being shipped, but I’ll return the game to a local store when it arrives. I’m still playing LOTRO pretty heavily, I have Warhammer incoming in 9 days, and I’m not a fan of Spore’s SecurROM copy protection.

PS3 Bluetooth Headset priced at Ouch!

Amazon has a listing for the upcoming Playstation 3 Bluetooth Headset. Price is $49.99! Yikes. That price includes a charging cradle and it should work with your cell phone, etc. According to PS3 Fanboy:

A new High-Quality (HQ) mode will use “advanced wireless technologies and the Headset’s dual-microphone design to enable clear and wide-band wireless voice communication with the PS3 system.”

(They don’t attribute the quote in that, um, quote.)

Of course, for $10 more you can buy SOCOM: Confrontation and get the headset and a game, which is what pretty much everyone will do, and that’s probably exactly what Sony wants you to do. $59.99 for a bluetooth headset and a game seems like a decent deal.

Commenting, debating, and the value of peace and time

So yesterday’s debacle got me to thinking…

Recap. I got into a debate over one aspect of someone’s comment on another site. The debate was going nowhere, so I gave my last word over there. I came here, to my personal blog, and wrote a post about whether or not discussion in comments have value, not realizing that WordPress was set to automatically send trackbacks to the other blog since I linked to it. Because the trackback appeared in the comments over there, the person I was debating with came here and continued the debate. In all honesty, this was warranted because I had mentioned some of his data on the other blog was flawed. We went back and forth, pointlessly, for a while, then I asked that we put an end to the debate. He posted again, continuing the debate. So I deleted the whole exchange, and edited the original post to remove references to his arguments.

Over on his blog, he continued the discussion I’d started, and made sport of the fact that I’d deleted the thread here.

So finally, my thoughts.
Continue reading “Commenting, debating, and the value of peace and time”

Blog Comments/discussions: Worth it?

[NOTE: Contents of this post have been edited heavily to focus more on the topic at hand, and less on the topic that spawned my consideration of the issues. Also derailing comments have been deleted.]

So this morning I was reading at post over a Pumping Irony where Scott was talking about LOTRO Executive Producer Jeffrey Steefel’s interview of a couple days ago. I thought Scott made some good points (which I won’t re-iterate here, but I encourage you to go read the post) so I left a kind of an ‘atta boy!’ comment.

But being a dumbass, I couldn’t stop there, and questioned some of what another commenter had posted. Which began a back and forth of us each spinning our wheels and getting nowhere. Now don’t get me wrong, it was a civil discussion, but ultimately pointless and a waste of both our times. He wasn’t convincing me and I wasn’t convincing him.

It’s not worth regurgitating the whole debate, which spilled over to this blog and devolved even further. There’s no structure in blog comments, no ‘rules of engagement’ and meanings of common terms are often not clearly defined. To take the time to define them is cumbersome when you don’t even know for sure the other party is coming back.

It was a frustrating discussion for me; it was like the other party was from a totally different culture and we had no common ground to base the discussion on. Some of his points made as much sense to me as someone saying “We have corn flakes when moon dust wallows green penguins irately. ” First he would say one thing then he’d say completely the opposite, or so it seemed to me. It got to the point where I could only surmise he was debating for the sake of debating, not worrying about reasoning or consistency, but just trying to be an irritant. Perhaps he felt the same way about me.

Anyway, my point about this, beyond just needing to vent my frustration, is to ask this question:

Are comments on blogs really of any value, or are they just a place to fritter away time talking to each other, but not listening to each other? I don’t mean to vilify this dude, because the fact is I was certain of myself too, and he wasn’t going to budge my opinion either.

So what’s the point? Have you ever been swayed by a discussion in blog comments? Or are they all just a waste of bandwidth? Should we all turn them off and save ourselves the hassle of combating the spammers?