Priestess of the White

I finished Trudi Canavan’s Priestess of the White last night. This is Book One of her “Age of the Five” trilogy. I need to say right up front that I enjoyed it, because some of my comments might sound negative.

People in this world are essentially divided into 3 factions. The Circlians rule in the north, The Pentadrians rule in the south, and The Dreamweavers are a kind of gypsy-healer group that live scattered throughout the world. Both the Circlians and the Pentadrians have their own set of five gods that they worship. The Dreamweavers worship no gods.

As the story begins, the Circlians and Pentadrians are at odds, based primarily on their respective religious beliefs. The Circlians consider the Dreamweavers heathens and have forbid their people from using the healing skills of them. The Pentadrians, we are told, accept the Dreamweavers. The book focuses on events happening in the Circlian half of the world, with some attention devoted to the stress between Circlians and Dreamweavers.

Have you noticed I’ve yet to name a character? Despite its title, Priestess of the White is not a character-driven story. The major events of the book revolve around the Circlians securing allies against the Pentadrians while the latter prepare for war. I sometimes found myself thinking of the book as a kind of narrative strategy wargame, just imagining the maps color-coded based on which group was in control, and arrows showing troop movements. Now I enjoy this kind of thing, so that was OK with me. Your mileage may vary.

Another thing this book doesn’t have is a set of clear good guys and bad guys. Perhaps my personal belief system is coloring my perception here, but neither the Circlians nor the Pentadrians seemed like ‘good guys’ to me. The Dreamweavers did, but they’re more of a foil (at least in this volume) than a major player. We only meet a handful of Dreamweavers by the end of the story.

Obviously there are characters in the book and they have their adventures, but while I found this interesting, I didn’t find myself really caring that much about them. They were more a conduit of information to me than individuals that popped off the page. (The one exception was a sorceress who had her own plot line that I found pretty engaging.) There is forbidden love and there is betrayal and there are heroics, but I didn’t really *feel* any of this in my heart, if you get my meaning.

All of this makes it sound like I didn’t like the book, and I did. Canavan has built a fascinating world, and the fact that I’m not sure what is going to happen next (I have my suspicions, but I wouldn’t want to bet money on them) has me eager to start the next book. Priestess of the White also stands pretty well on its own, so if you try it but don’t like it enough to buy the rest in the series, you’re not going to be left totally hanging with no closure. I give this one 3 out of 5 elder gods.

Happy Birthday, smiley, ya scurvy dog!

Twenty-five years ago, Carnegie Mellon University professor Scott E. Fahlman says, he was the first to use three keystrokes — a colon followed by a hyphen and a parenthesis — as a horizontal “smiley face” in a computer message.

Read the rest at CNN:🙂 turns 25

Sept. 19th is quite an auspicious date… in addition to the smiley’s birthday, it is of course also International Talk Like a Pirate Day!

MetaPlace

Areae’s MetaPlace has been revealed.

Check out the site (linked below) or this article:
Areae Debuts Metaplace, Virtual Worlds for Everyone

Their CrunchBase entry:

Areae’s Metaplace platform wants to revolutionize the virtual worlds space. Their platform will provide an open, easy-to-use interface which will allow users to create virtual worlds that can run anywhere. Metaplace-created virtual worlds will be robust with users being able to play games, socialize, create content and conduct commerce.

Most virtual worlds are walled gardens making it hard to get data in and out of the worlds. Metaplace-created virtual worlds can be embedded into your Facebook page, MySpace page, or your own blog via a flash-based client widget. Every world is indexed, tagged and rated by users on the Metaplace portal, so virtual worlds in the Metaplace network can be easily linked together.

The Metaplace network links all the worlds together. Each of them can be completely different including virtual apartments for decorating, plazas where readings and musical events happen, space-action games, full-blown MMORPGs, casual games, and Amazon storefronts.

And from the FAQ on the MetaPlace site:

Our motto is: build anything, play everything, from anywhere. Until now, virtual worlds have all worked like the closed online services from before the internet took off. They had custom clients talking to custom servers, and users couldn’t do much of anything to change their experience. We’re out to change all of that.

Metaplace is a next-generation virtual worlds platform designed to work the way the Web does. Instead of giant custom clients and huge downloads, Metaplace lets you play the same game on any platform that reads our open client standard. We supply a suite of tools so you can make worlds, and we host servers for you so that anyone can connect and play. And the client could be anywhere on the Web.

We hope there will be millions of worlds made with Metaplace. It could get hard to find stuff if we’re right, so the portal lets you easily search, rate, review, and tag worlds and games of all sorts. You also get a user profile so you can find each other.

It’s an incredibly exciting concept; I can’t wait to see if it works out. Consider the possibilities if every interested gamer could add a mini-game on their blog, then link them to other gamer’s blogs, or to some larger, central game. A game on every MySpace or Facebook profile?

Yes, there’ll be dreck, there always is, but I’m sure sites will spring up to help rate and manage MetaPlace game lists and so forth.

I’ve signed up for the alpha, though I have no idea if I’ll get in…

Tabula Rasa

Tabula Rasa is an upcoming sci-fi MMO from NCSoft. With a launch date of Oct. 19th, the NDA for beta testers has been lifted. I had the opportunity to beta test the game a bit, so when a friend on a forum expressed his dismay that he wouldn’t be able to play it (he is still on dial-up and the game requires a broadband connection) I was happy to put his concerns at ease.

What follows was originally a forum post, so it’s a bit rough. But it got long enough that I felt it was worth sharing with a potentially wider audience.

——-
Friend says: Minimum specs call for broadband. I knew it would happen someday. I guess I’m not doing this one.

My response:

You aren’t missing out on much, honestly. Well, I’m guessing not. Are you a fan of first person shooters?

It’s a cumbersome melange of FPS and MMO, in my opinion. It has a really awkward interface. And the world and the enemies aren’t very interesting.

Let’s talk about the interface…
Continue reading “Tabula Rasa”

The Courage to Write

The Courage to WriteNaNoWriMo is right around the corner and I’ve been wrestling with the question of whether or not I should participate this year. Finishing up Ralph Keyes’ The Courage to Write seemed like a good way to help me to decide.

The Courage to Write isn’t a “how-to” book. It’s more of a “why-to” or even more accurately, a “why-not-to” (and how to silence those objections) book. It talks a lot about why people who think they want to write, don’t. And as the title would suggest, fear is one of the biggest reasons (according to Keyes) that people don’t write, and overcoming that fear is a struggle for many writers. Keyes illustrates his points with many anecdotes that he has gathered both from writers we’ve all heard of and those we haven’t and never will (since they gave up the fight). More specifically, one of the greatest fears that a writer faces is that of making a fool of him or herself. Keyes talks about how writers expose themselves when they write, and how intimidating that can be.

This is a great read for struggling writers. It’s like a shot of moral support in book form. It won’t make you a better writer, but it might keep you writing, and that will eventually make you a better writer. The tone is very informal, like having a comforting chat with the author. This isn’t one that you finish and stick on a high bookshelf somewhere. This is the kind of book you want to keep close at hand for when you need some inspiration or the comfort of a friendly voice reassuring you that you aren’t alone in the doubts that are plaguing you. 5/5 for writers, and might even be of interest for serious readers, too.

Sept. 11th memories

I know that every blog and site on the web is going to have some kind of commemorative 9/11 post today.

I wasn’t going to. My memories of that day aren’t much different than that of most readers of this blog. You all remember the dawning horror just as well as I do.

But I’ve run into one of those TechDispenser quandaries again. A post that is too far off-topic for me to approve for the TD site, but too good to just quietly deny.

So here it is. A post from a fellow who was working quite near the World Trade Center on that morning that changed us all. He gives us a first hand account of what that day was like: September 11th Remembered

Darwin among the Machines

Darwin Among the MachinesWow, I finished it. I feel like a great weight has been lifted from my shoulders.

I don’t normally do this, but before writing this review I checked the rating for George B Dyson’s Darwin among the Machines at Amazon. I’d heard great things about the book and wanted to see if I was just out on my own with my opinion of it. Amazon rating: 4 stars. So yeah, I pretty much am.

But I’m calling the Emperor clause. I believe he has no clothes. The book does have an interesting theme, but that theme is more “a history of computing” than anything to do with “the evolution of global intelligence” (the subtitle of the book). But the basic problem is that while Dyson might be a Very Smart Guy, he doesn’t know how to write and communicate clearly. Seriously, this book was a slog… I read it in 3-4 page chunks (started it back in June) because the style was so awkward it made my head hurt. I’d often have to read a passage several times to figure out what point he was trying to make. Also, Dyson uses a *lot* of quotes. There’re 30 pages of footnotes for the 230 pages text and the quotes tend towards lengthy passages. I’m going to estimate that 70% of the book is quotations. Why is that a problem? Because it means the there’s no unified ‘voice’ to the book. A theory voiced by an individual from the 16th century is going to read very differently from one voiced by a modern individual (not to mention the changes in language over those years). So you’ve constantly got to ‘switch gears’ in your mind as you read.

Here’s a passage, more or less at random:

When the Spanish armada entered the English Channel in July 1588, a network of fire beacons raised the alarm, cradling the newborn Thomas Hobbes with fear. The invention of the telescope in the early seventeenth century extended the distance between relay stations and allowed more complex symbols to be distinguished. The feasibility of a “method of discoursing at a Distance, not by Sound, but by Sight” was addressed by Robert Hooke in a lecture “Shewing a Way how to communicate one’s Mind at great Distances,” delivered to the Royal Society on 21 May 1684. Having advanced the optical instruments of his day, Hooke showed that “’tis possible to convey Intelligence from any one high and eminent Place, to any other that lies in Sight of it, tho’ 30 or 40 Miles distant, in as short a Time almost, as a Man can write what he would have sent, and as suddenly to receive an Answer as he that receives it hath a Mind to return it… Nay, by the Help of three, four or more such eminent Places, visible to each other… ’tis possible to convey Intelligence, almost in a Moment, to twice, thrice, or more Times that Distance, with as great a Certainty as by Writing.”

Robert Hooke (1635-1703) was a brilliant but difficult character whose “temper was Melancholy, Mistrustful and Jealous, which more increas’d upon him with his Years.” Possessed of “indefatigable Genius,” his creative output was astounding, despite ill humor and ill health. “He is of prodigious inventive head,” reported contemporary John Aubrey, adding that “now when I have sayd his Inventive faculty is so great, you cannot imagine his Memory to be excellent, for they are like two Bucketts, as one goes up, the other goes downe. He is certainly the greatest Mechanick this day in the world.”

– Darwin Among the Machines by George B. Dyson, pp 133-134

Again, I just pretty much randomly opened the book and grabbed a passage. You can see the proportion between Dyson’s own words and historic quotations, and you perhaps will wonder what Hooke’s character really has to do with a global intelligence developing like an Orson Scott Card character in the spaces between networked computers. I know I did.

That said…it *is* an interesting book from a historical perspective. I rather wish Dyson had just written a “history of computers and technology” and forgotten about the intelligence aspect. As it stands, I found the book difficult to read and rather unfocused. I never really got the point he was apparently trying to make, in any but the vaguest of ways. He certainly didn’t provide any evidence that would convince me there’s some kind of ‘machine intelligence’ percolating along at the speed of light in our networks. And I *think* that was the point he was trying to make.

2.5/5 stars from me.