Read this and weep

David Rocci of isonews.com (here’s the original site and here’s a working copy) was convicting of 5 months in jail, 5 months home detention, 3 years probation and a $28,500 fine for selling mod chips for the XBox. He was found in violation of the Digital Millenium Copyright Act. (Read the full story here.)

It’s a sad day for freedom in the U.S. Essentially this fellow took a piece of circuit board, soldered on a few chips, and sold the resulting doohickey and now he’s in jail for it. Yes, I’m overly simplifying, but the fact is, he wasn’t arrested for copyright infringement or anything…just for making the device that allows end users to modify the hardware that they own. That’s just plain wrong.

Speaker For the Dead

Anyway, like I was saying, last night I finished Speaker For the Dead by Orson Scott Card. This is the sequel, I guess, to Endor’s Game. I say “I guess” because its a very different kind of story and it takes place 3000 years after EG, although thanks to lots of realitivistic planet-hopping, Endor Wiggin is still alive.

This was another Fantastic Audio production, and I got it from Audible.com and listened to it off my iPod. I can’t say enough about how much Audible and my iPod have improved my daily commute. A whole raft of people were in on the narration, making it at times feel as much like a play as a novel. I’ve been very happy with all of Fantastic Audio’s material, and this was no exception. Well worth listening to.

As for the novel itself, well, I’m not very good at reviewing books beyond saying “Wow, I really liked this.” or “Do yourself a favor and stay away.” This was clearly a case of the former. It was a complete suprise to me, since I expected it to be much like Ender’s Game.On the surface, its about humanity encountering a second intelligent alien species (the first being the Buggers of EG). This time, we’re the more advanced civilization. At a deeper level, though, its about, well, the power of truth, I suppose.

These aren’t new books and I don’t know how I missed them for so long, but I sure am glad I found them now. I just picked up Xenocide and its going very near the top of my ‘to read’ stack.

Silence

Been pretty quiet around here, eh? Well, that’ll end soon. I’ve got a few rants germinating in my head, and I’m over the initial learning curve hump in Shadowbane so I should have some time to do something other than work or research SB. I finished listening to the audiobook version of Orson Scott Card’s Speaker For the Dead and I’ve been thinking about that a lot, too. Thoughts are swirling around in my head but nothing’s quite coalesced yet.

Trouble afoot

So this weekend I dropped AC2 and started playing Shadowbane. This could be trouble, because when Shadowbane is behaving, its really very fun. My only hope is that it will continue to misbehave, as it has been doing from time to time (slow drawing in of terrain and monsters, leading to sudden deaths). Otherwise…I’ll be back into the 12-step program for MMRPGs!

To balance things out a bit, I started playing Zelda: The Wind Waker, too. I’m embarassed to say I’m in the first ‘real’ area and already hopelessly lost. *blush*

Gladius (PS2, XBox, Cube)

Got a peek at a bit of Gladius gameplay footage on this week’s G4TV.COM. Gladius is an RPG focusing on gladitorial combat in a fantasy world. Combat is turn-based, but when doing an attack, there’s a little rhythm game that seems like it determines how effective an attack you pull off. This isn’t exactly a new concept, but it seems to be taken further than it has before. There’s a meter with icons for which button to press, very similar to Parappa the Rappa or DDR. Could be interesting.

Gladius was shown at E3 last year, iirc, and is scheduled for an August release date.

Official site
Gamespy preview
IGN Hand’s on preview

The Phantom revealed?

A while back, a company called Infinium Labs announced that they’d be introducing a new gaming console called The Phantom. Between the very near-future release date (December 2003) and the amazingly high number of games they claim would be available (upwards of 30,000) most people wrote it off as a big hoax.

This week, G4’s call-in/chat-in talk show, G4TV.COM had a phone interview with Rob Shambro, COO of Infinium, to talk about the product. And it turns out, product might be the wrong word for it, as The Phantom sounds more like a service. Shambro referred to it playing “PC and ported Console” titles, which may explain the 30,000 title figure, in the first place. Second, there’s is no CD or DVD drive in the unit, and your cable or broadband provider has to provide support for it. In fact, it sounded like the hardware will come from your provider when you sign up for the service; you won’t go out and buy a box at all. It’ll be more like your cable box. Games with be streamed down to a 100-plus gig hard disk on the unit, and you’ll pay some kind of a subscription fee to play them. The box features an Intel processor and nVidia graphics chipset.

So, hoax or reality? The jury is still out, but the product Shambro described sounded a bit more feasible than a console system rolling out with 30,000 titles, y’know? Infinium is supposed to be showing more at E3, so I guess we’ll have to wait until then to learn more.

Eternal Darkness fini

Well, I finally finished Eternal Darkness, 9 or 10 months after starting it. Of course, I took an 8 month break in the middle of it. I don’t recall what distracted me from it, but it was a distraction, and not disappointment with the game, because start to finish, this was a great experience. ED has a great soundtrack, very good voice acting, a nice creepy plot, a huge variety of environments to play in, and a sweet mix of puzzle solving and combat and of course, the ‘insanity’ hook. The very end dragged a tiny bit, but I’m not sure if that wasn’t just because I knew it was the end and I was anxious to finish.

At the end [gameplay spoiler warning] you get to play, briefly, half a dozen of the characters you’d played earlier, in rapid succession. This really brought home to me how different each one was. Not just chronolgically, but how they were modelled and especially how they moved. Younger characters were lithe and fluid in their movements, while the portly old men were stiff and clumsy. Little details like that are what made Eternal Darkness special.

Not for the kids, but a great horror game (real horror, not gore-fest ‘Resident Evil’ horror) for everyone else.

War & Games & Wargames

Interesting article in the Times talking about the military’s use of war simulations to train soldiers. Free registration required.
More Than Just a Game, but How Close to Reality?
I say “war simulations” because that’s the term they used, but in many ways, these are the same games we play for fun. And the better our games get, as we layer on voice chat and team-based contests and persistent worlds, the closer we get to the realistic simulations the armed forces are striving for.

Reaaallly tiny wires

What a sci-fi world we’re living in, and most of us don’t even notice:

For years, scientists have tinkered with creating wires only nanometers — billionths of a meter — wide. A nanometer is to an inch what a small grape is to the whole planet.

Instead of building such wires by pouring metal down long tubes, some investigators instead are experimenting with biological materials that can arrange themselves into strings spontaneously — DNA and bacteria-killing viruses, for examples. These strands would then serve as the backbone for metal to attach onto, making wires.

Yeast protein wires supercomputers