Color Bind First Look

This weekend I was fortunate enough to get a sneak peak at Color Bind, a new physics-based puzzle platformer from Finn Morgan of Puppy Punch Productions. (I desperately hope no actual puppies were punched during the making of this game.)

The basic idea of Color Bind will be familiar to fans of puzzle games. For each level you have to get from your starting point to an end point. Easy right? The twist here is that gravity is dependent on color. A blue rock might fall up while a green rock falls to the right. There’s a variety of not only gravity directions, but gravity strengths as well. A dark red rock might fall swiftly down while a light-red rock kind of floats down gently. The little cart that you drive can change color mid level if you pass through a color fountain; this is often a key part of solving a level. Levels often have switches that will change the gravity of one or more colors. Sometimes you can drive into a switch, other times you’ll have to manipulate the environment so a rock hits it.

Controls are simple: drive right or left (more technically, spin your wheels clockwise or counter-clockwise, considering there’ll be times when you’re driving on the ceiling), jump and brake. Again, more technically the jump button just enlarges your wheels explosively which makes your cart hop. If you time it right you can use the inertia of one hop to achieve a larger second hop. This becomes an important part of puzzle solving as you get deeper into the game.

Something that helps Color Bind stand out from other physics-based puzzle games is that eventually it starts to have a platforming element to it. So not only do you have to figure out how to get to the exit point, you might need to practice your driving/hopping skills to actually pull off the solution. One level had me perched on a ball, spinning my wheels to cause the ball to roll, while maintaining my balance on top of it. Tricky! Whether this is a good or a bad thing depends on personal preference.

I certainly haven’t finished Color Bind yet but after a couple of sessions I’ve gotten through the first 20 levels and scored the first achievement. Early levels are almost trivial but by 20 I’m having to drive through the intersections of two color fountains (drive through where blue and red cross and you turn purple, which has a diagonal gravity mid-way between that of blue and red, for instance) and pulling off tricky time-based platforming challenges. The game does a good job of forcing you to constantly learn new tricks and skills in order to advance.

Color Bind is harder to describe than it is to play, so here’s the developer giving a preview of the game:

In addition to the 50+ levels (that figure comes from marketing; you have to unlock levels as you go and I’ve only done the first 20) that come with the game, Color Bind includes a level editor. There are also leaderboards to entice you to re-try levels you’ve already solved in an attempt to finish them more quickly, as well as co-op missions that I haven’t tested yet.

Color Bind is the kind of puzzle game that’s hard to stop playing. Every time you solve a level you think “Well maybe just one more…” It can be frustrating as well, but in that “Gaa! Next time I’ll do it!!” kind of way. The designer claims the game is “Early-90’s hard.” It hasn’t hit that point yet but I’m not even half-way through. I do admit a few levels I felt like I solved as much through dumb luck as through skill; y’know, a lucky bounce off a rock that propelled my cart to the finish point.

Color Bind comes out on Steam on September 24th for Windows; a Mac version should follow soon after. If you’re a fan of physics-based puzzle games I highly recommend you give it a try.

A quick visit to Farmville 2

This week Zynga rolled out Farmville 2. I read a few interviews with people attached to the game saying there was more “game” in Farmville 2 than there is in other Ville games, so I decided to give it a try. I’m always willing to give a company another chance.

You see, I kind of like farming games and time management games. Things like Harvest Moon, Animal Crossing or GodFinger. I find it can be fun, for a while, to ‘check in’ on my micro-worlds to see what’s going on and tend to things (though eventually they almost all start feeling like a chore).

So is Farmville 2 more of a game than Farmville 1 is? I’d say yes; I felt like I was making (some) relevant decisions in this title since there are a few interconnected systems.

First is planting. You can plant crops or trees. Trees are more expensive but only have to be purchased once while you need to buy fresh seed for every round of crops you grow. Seeds cost varying amounts, the resulting produce sells for varying amounts and produces varying amounts of feed (see below). So choosing what to grow is a matter of knowing what you want to do with the resulting harvest and how long you want it to take.

In addition to plants, your farm has animals. Animals produce some kind of food-stuff. Chickens produce eggs, goats produce milk (that’s as far as I got). In order to get them to produce you have to feed them. You get feed by processing crops. It seems that any crop can be turned into feed, but for instance Wheat, which takes 4 hours to grow, produces 2 units of feed while a strawberry, which takes 24 hours to grow, produces 10. But strawberries also cost more to plant.

After a few levels you’ll unlock your farmhouse and with it, a kitchen. In the kitchen you can turn crops into more refined products which sell for more. So wheat can be turned into flour. Combine flour with an egg to make dough. Combine dough with apples to make an Apple Cobbler which sells for a goodly amount.

So should you use your wheat for feed? Sell it outright? Use it for flour? These aren’t earth-shaking decisions but they are decisions and they make Farmville 2 feel like a bit more than mindless mouse-clicking.

Farmville 2 is gated by water. Growing crops (including refreshing trees after they bear fruit) requires water. You can store up 20 water initially and more is added to your account over time. Once you get the kitchen unlocked, you get 15 kitchen actions which again, replenish over time. Crops mature according to real world time, as does the cycle of animals producing whatever they produce (for animals it’s time + feed, actually).

If you add friends to your farm neighborhood, once a day they’ll show up at your farm and you can use them to finish some task. This is a great way to get long-duration crops quickly since your friend insta-harvests whatever you point them at.

I was actually having fun playing Farmville 2 until I learned about milk bottles.

You see, when you get a new animal it’s a baby. Before it starts producing you need to grow it to maturity by feeding it milk bottles. Now I told you a goat gives milk, but that bottle of milk the goat gives isn’t considered a milk bottle.

It turns out milk bottles can be obtained in two ways: by spamming your Facebook friends for gifts, or by purchasing them with real money. If you want to play Farmville 2 without bugging friends, you’ll have to pay cash for milk bottles. In other words, pay to win.

I learned this only after I’d scraped and saved a few thousand gold to buy a baby goat. Suddenly I had this kid and no way to grow it up without opening my wallet (I have exactly 1 friend playing the game and I’ve already spammed her to the point where I sent her a message apologizing for it). And that’s when I quit playing Farmville 2.

It’s a shame because as I said, I was having fun and y’know, I’d considered spending real money to get some fancy decorations or something for my farm. I don’t mind spending money on a game I’m enjoying…in fact I think it feels good to support a game you enjoy. But buying milk bottles just flipped my ‘pay to win’ switch; it felt like cheating and it also felt like Zynga was holding a gun to my head. Pay up or don’t make any further progress.

Farmville 2 is a big improvement over Farmville. It plays faster (there’re a lot of convenience features added) and looks pretty good for a Facebook game. Every time you level up everything on a timer finishes at once, causing a huge explosion of awesome on your screen, which is really fun. I still would’ve gotten tired of it eventually I’m sure, but… well I’ll never know.

Thing is, if Zynga offered a stand-alone version of Farmville for $5 or $10 that didn’t require spamming friends or paying to win, I’d be all over it. It’s a fun game to putter around with.

Zynga’s been hemorrhaging customers from its Ville games. You’d think maybe with Farmville 2 they would’ve removed some of the really annoying aspects of their business model in order to try to draw in new blood, but I guess not.

Oh well, on to the next game!

Save City of Heroes!


If you’re a gamer you’ve probably heard by now that NCSoft has decided to shut down Paragon Studios and close City of Heroes, a game that has been running since 2004 and that still has a viable player base. Currently the servers are scheduled to go dark on November 30th, 2012. As expected, City of Heroes community members weren’t happy to hear that news, but they aren’t just crying into their beer. Instead they’re banding together to try to save the game that they love.

At this early stage of the campaign it sounds like they’re still exploring options, from convincing NCSoft to keep the game running to asking them to sell the assets and IP to a 3rd party. For now it’s all about making noise and getting NCSoft’s attention.

So what can you do to help?

1) Sign the Keep NCsoft from shutting down City of Heroes! petition

2) Write a letter to NCSoft. Please follow the guidelines in this forum thread. Quick recap – Be polite and respectful, hand-write the letter, and keep it short. More info at that link.
Here’re the addresses you need:

Mr. Taek Jin Kim, Chief Executive Officer
NCsoft Corporation
1501 4th Avenue, Suite 2050
Seattle, WA 98101
UNITED STATES

In Korea:

Mr. Taek Jin Kim, Chief Executive Officer
NCsoft Corporation
157-37 Samsung-dong
Kangnamu-gu, Seoul 135-090
KOREA

3) Attend the in-game “Unity Rally” on September 8th. This is happening on the Virtue server. Dress as your favorite Paragon employee! Again, details on the other end of that link.

Have more questions? There’s a “Save City of Heroes FAQ” that should help.

If you love City of Heroes or just want to support the gamers who do, now is the time to step up!!

Full Press Release Below

For Immediate Release

Press Release

Gamers Rally to Save City of Heroes

What happens when a virtual world is condemned to oblivion? Dedicated players of the online game City of Heroes struggle for the very survival of their city.

Mountain View CA, September 6, 2012: The online heroes of Paragon City are currently in an epic battle. Not against the forces of crime and evil that they have been facing for eight years, but against the decision of a company that is preparing to turn off the game servers and end a game that has been running since April 2004.

NCsoft, the publisher of City of Heroes, announced last Friday that it is shutting down Paragon Studios, the game development studio responsible for City of Heroes. Operation of the flagship will cease by November 30 due to a realignment of NCsoft�s focus.

To its community, City of Heroes is more than just a game, it is a vibrant, welcoming community. City of Heroes was the first online role-playing game for many gamers, and introduced them to the wonders of flying through the skies and battling epic menaces with friends. City of Heroes has brought together families, offered comfort during troubling times, and inspired charities that have raised nearly $30,000 for children, members of the armed forces, and to fight hunger.

The City of Heroes community quickly rallied and formed a campaign to save the game from virtual extinction. �We�ve been saving Paragon City for eight and a half years. It�s time to do it one more time,� said Tony Vasquez administrator of the Titan Network, an alliance of City of Heroes fan sites (http://paragonwiki.com), and one of the organizers of the Save Paragon City! campaign.

Through social media outlets, fan web sites, and the City of Heroes official game forums, players have been organizing projects and events to convince NCsoft to allow the game to continue, exploring options including selling the game to another game publishing company or development studio. The �Keep NCsoft from shutting down City of Heroes!� petition initiated by a community member has gathered over 12,600 signatures and continues to grow. (http://change.org/petitions/ncsoft-keep-ncsoft-from-shutting-down-city-of-heroes) In addition, players have begun a letter writing campaign to NCsoft to demonstrate the reach of their numbers and convey the impact City of Heroes has had on their lives.

City of Heroes players have a non-stop schedule of activities to show their support. Saturday, September 8th, players are organizing an in-game �Unity Rally� and Paragon Appreciation costume contest in which players will dress up as their favorite Paragon Studios staff member (http://boards.cityofheroes.com/showthread.php?t=296768). This event will take place on the Virtue server starting at 5:00pm EDT. Organizers expect that this could be the biggest costume contest in online gaming history. Other ongoing projects beginning this week include a crowd funding drive in which the community has pledged to financially assist acquiring the game from NCsoft and partnership discussions with industry leaders regarding acquisition of the City of Heroes game property.