Chatting up NPCs in The Secret World

The Secret World early access started yesterday. I didn’t get in-game until late last night but I really enjoyed the couple of hours I managed to be in-world. Note I didn’t say “play” because so far I haven’t really played TSW. I’ve opted instead to poke around, exploring and talking to NPCs.

For some reason Funcom and The Secret World seems to attract more than their fair share of haters, so before I go any farther I want to emphasize that I was doing what I was doing by my own choice. I could’ve blasted through the intro stuff, headed to New England and started accumulating quests and leveling up my skills, just as I would in any other MMO. If this seems boring to you, don’t go using it in your flame wars; no one HAS to talk to these flavor NPCs. I just chose to.

Because what I love about TSW is the flavor. I’m also apparently much more patient than most gamers and I’m happy to sit back and enjoy some exposition if it’s well done. I feel like the exposition in TSW is very well done. NPC dialog isn’t really dialog…it’s just clicking on menu items to prompt the NPC to keep talking to you. And yet I’m enjoying it. When I stop enjoying it I’ll go chase quests, but I’m in no hurry here. I opted into the game for the ambiance as much as for the gameplay, after all.

So enough dissembling, here’s my example video. These two women have taken old Gladstone under their wing, trying to rehabilitate him and make him more presentable (to little effect, thus far). I suspect Gladstone (who has a lot to say about his long life of seeking knowledge and good drugs) will figure more prominently in the storyline later but the two ladies are just extras. Still, they had information to share and knowledge is power, after all. On the other hand, what they have to say contains no spoiler-y stuff, which is why I’m using them as my example.

I should also point out that you have to be careful about waiting for them to finish one chunk of dialog before you click on another option. At the end of this clip you see what happens when you click too soon. The NPC starts talking over herself. The voice actors do pause for dramatic effect at times, so be sure they’re done talking before you move on.

Rift 1.9 is good stuff so far

Rift version 1.9 rolled out yesterday. I haven’t had a huge amount of time to check it out, but what I’ve seen so far I’ve really liked.

The Summerfest World Event has some fishing-related quests (maybe too many if you don’t like fishing, but I do) and there’re now daily fishing quests as well. So that’s been fun, though it could be argued that they need the special event fishing spots to spawn in more than one place at a time:

I haven’t tried an Instant Adventure yet but hope to do so this weekend. They’re prominently displayed both in Sanctum and Argent Glade (and I assume the correlating places on the Defiant side).

The mentoring stuff is GREAT. All you do is right click on your portrait and pick your level. Takes just a second and no cost (I’m used to EQ2 where you have to find an NPC and pay in-game gold to self-mentor down). So, for example, I was running through Silverwood doing Summerfest quests and a rift spawns. I’m level 37 and it’s full of level 12 or whatever mobs. So I click my portrait, level myself down to whatever level I want and jump into a Public Group and have a lot more fun than I would have going in totally over-leveled. Once the rift is sealed I right click on my portrait again, cancel the Mentoring thing and I’m back to 37. Great system.

You can also Mentor while doing Instant Adventures. I’m looking forward to going back and doing all the dungeons I missed on the way up. I still have all the gray quests so I’ll scale myself down to an appropriate level and use the dungeon finder. I think you can also just do a random dungeon and the game will scale you down if you land in one lower level than you. Don’t quote me on that yet..I haven’t tried it, but I think I read you can do that (and that you can turn off the mentoring part of that if you just want something random and level appropriate).

There’s a lot more to 1.9 of course but I’m still exploring it all… but those sneaky Trion types sent me an offer for a year’s subscription for 30% off ($116 for the year) right when I was high on the game so yup, now I’ve got the until next June to keep exploring the world at my leisure.

Rift may be my WoW

A few weeks ago my social networking flock returned to Rift after getting excited by the announcement of an upcoming expansion. I dutifully followed because I hate being left out!

I wound up enjoying myself more than I expected to, and I’ve continued to putter around in the game, mostly playing on weekends. Work has been extremely stressful lately and it turns out Rift was something familiar and comfortable that I could slip into and kind of lose myself.

I think this is how a lot of people feel about World of Warcraft. They leave it, often loudly, and move on to other games but then months or years later they’ll (sometimes sheepishly) re-subscribe and find that a bit of time away has left them able to enjoy their old standby again.

WoW doesn’t work that way for me. I just don’t like it any more; I think I have too much baggage associated with it or something. But I vocally quit Rift and now I’m sheepishly enjoying myself again. So yeah, Rift is my WoW.

This is going to sound dumb but the addition of fishing to Rift means a lot to me.

Last night I played hooky from work. I had a ton of stuff I should’ve been doing but I was feeling mentally fractured and fragile and just needed to tune out. I installed Rift on the living room PC (and by the way, their streaming client technology is spectacular; I was able to start playing no more than 5 minutes after I started downloading the client), put my feet up on the coffee table and made room for my couch buddy (aka Lola the dog) to curl up next to me.

And I went fishing in Argent Glade. Fishing requires virtually no skill. You left click to cast, wait for the bobber to bob and right click to real in. Very similar to fishing in other MMOs. There’s a Survival skill that goes with it. So you fish to catch stuff, use the little fish you catch to create lures to improve your fishing experience, and use the big fish you catch to cook food that heals/buffs you.

The trainers and suppliers are right near the fishing hole in South Argent Glade so you barely even have to move. So I sat there, tuned out, fishing with one hand and scritching Lola behind her ears with the other, listening to the denizens of Telera as they came and went. (It’s pretty funny how much “roleplay” revolves around a male character hitting on a female character, often in the most frightfully clumsy way. I hope the players running the male characters are being intentionally bad at their pickup techniques!)

I didn’t “advance” very much (I fished up some gold and some artifacts and some of the food you can make has decent healing abilities) but I didn’t care. Finally there was a “downtime” activity to do in Rift and every once in a while I just want to be in a world without really doing much, but I need to do -something- else I get bored.

Now I’m really looking forward to both the 1.9 patch tomorrow and the expansion later this year (I think?). I don’t expect I’ll be playing Rift straight through, but I do expect it’ll be a game I keep installed on my system as my “comfort zone” MMO, ready to be re-subscribed to whenever the mood hits.

Time, adversity and too many choices

This morning I was reading Dusty Monk’s latest post over at Of Course I’ll Play It. It’s a great read about Guild Wars in particular and difficulty in games in general. Dusty just finished the Nightfall campaign after a lot of struggling, research and experimentation. So how’d that feel? To quote him: …when you do at last get through that last mission, you are filled with an incredible sense of accomplishment.

It got me to thinking about difficulty in games and overcoming adversity to get those tough wins. I have vague memories of such conquests from back in Ye Olden Times but really nothing that recent. So that set me off to naval gazing about my gaming habits again.

To be blunt, when I run into a really difficult point in a game these days, I just move to another game. I wish that weren’t the case but it is. Is it because I’ve become a gaming wimp? Do I just suck more than I used to? A little bit, particularly when it comes to twitchy games. My reflexes and eyesight aren’t as keen as they once were.

But the bigger issue is that I HAVE TOO MANY CHOICES! Whenever I’m playing a game about 85% of my concentration is on the game I’m playing and the other 15% is thinking about what I’m going to play next, since my “Pile Of Shame” (games I’ve purchased but not really played much) is always growing. So whenever I hit a point in a current game that stops forward progress it makes me feel like it’s going to be even longer before I get to the next game.

Now obviously this is a First World Problem. Gaming is my main hobby and I’m financially comfortable enough that I can buy pretty much any game I really want. I’m not complaining about that. But it does create a situation much different from the days when a good game would come out once a month or even less often. Back then I had fewer distractions and so I was more willing to stick with a single game.

So well I really enjoyed reading about Dusty’s extensive research (both hands-on and archival) that finally brought him to the end of his journey, I have to be honest with myself and admit that I’m never, ever going to finish a Guild Wars campaign if it means hours of research figuring out how to do it. In the same way I’ve accepted that I’m never going to play EVE Online meaningfully since it, too, is a game that requires a lot of research and playtime in order to play the game well. Wurm Online, same thing.

I love that these games exist but I have to accept that I just don’t have the ability to focus on one game for that long any more.

And yet at the same time I rant and rave about it when an IP gets a long-awaited sequel or reboot and it’s been made easier.

Because I am apparently a crazy person.

Side Note: My old PS3 died a week or two ago. Tried to fix it but no dice. So I ordered a new “Slim” model. Rather than copying the data from my old PS3 over, I just copied off my save games. On the new PS3 I’ve installed just 4 games. Assassin’s Creed 1, Little Big Planet 2, Dungeon Hunter: Alliance and Need For Speed Shift 2. My plan is not to install anything else until I’ve finished one of these 4, just as a way to try to keep myself focused. My old PS3 had 95 PS3 games and a bunch of Minis and PS1 classics installed on it. It was overwhelming!

TESO apathy: Has the MMO marketplace finally hit a saturation point?

I’m still catching up on E3 2012 stuff. Reading a ton of posts, watching videos and drinking it all in. One interesting theme I’ve plucked out of this huge mass of content (almost all of it produced by people who write about games for a living, so keep that in mind…game journos get a lot more over-exposed to genres that we regular gamers do) is a reaction to The Elder Scrolls Online that ranges from tepid to openly hostile.

It seems (in game journalist circles anyway) that no one wants this game.

I’m not sure I want it, either, so this isn’t meant as any kind of attack on gaming journalists or on anyone. But I think it postulates an interesting question. If “we” aren’t excited about an Elder Scrolls MMO, does it mean we’re just done with MMOs?

Though at the same time my friends are SUPER excited over the upcoming Guild Wars 2 MMO.

So are we seeing the difference between gaming journalists and regular gamers? Or is it that the Elder Scrolls have such a long history of being deep single player experiences that’s putting us off TESO?

Game Informer ran a bunch of video interviews on TESO that actually piqued my interest a little bit at least. The combat actually sounds a bit GW2-ish. Instead of a bunch of skills you’ll just have a handful but all of them will be “awesome” and the goal is to have the player’s concentration focused on the game, not the UI. These are both good things in my mind.

OTOH it’s hard to get away from the “more of the same” vibe that TESO gives off, too.

So is GW2 going to be the last hurrah for AAA MMO titles? Or is TESO just something unique: a setting that none of us want to play with (lots of) others in. My feeling has always been that most Elder Scrolls players are more interested in smaller-scale multiplayer (if they want multiplayer at all) that they can experience with friends, rather then running through a world of characters named Legolaazzs and Drizzzt.

[Apologies for typos…I’m writing on the big screen TV and can’t see what I’m writing very well! LOL]

Krater first look

Fatshark’s Krater launched today and I couldn’t wait to take it for a spin. So what’s Krater? The official blurb:

Krater is a squad based roleplaying game set in a colorful post-apocalyptic world. It combines the combat mechanics of action-rpgs with the top-down view of the classic old-school RPG and RTS games. The game brings you far into the future of a post-apocalyptic Sweden.

It plays a little like the original Dungeon Siege, maybe a little like Dawn of War II (I base that on what I’ve heard…I’ve never played DoWII). You have a party of 3 characters to start: a tank, a dps and a healer, and you move them, RTS-style, by right-clicking on terrain. You can move them all, or just one of them. So mechanically it plays a bit like an RTS, but each of your guys has stats and gear and other RPG tropes. Each guy can use 2 skills (at a time) and you fire them off by clicking hotbars or using number keys, a la an MMO. The trinity is MMO-like too. The tank has skills that generate hate, the healer heals and the dps has some stuns to do a bit of crowd control.

I’ve played for just a very few minutes but wanted to knock out a video. Sadly it didn’t come out too well. I’m still learning the ins and outs of Pinnacle studio and I have no idea why it reduced my full res Fraps files to postage stamps. Ah well. Thanks to Chris from Levelcapped I have a better quality video now.

So far the game seems like it’ll be interesting and delightfully weird, but it’s a bit janky too. You’ll see a few times where I take a curiously long time to decide to gather loot. Actually that’s my clicking around the button trying to get it to ‘take.’ You’ll also see guys running back and forth oddly as they encounter obstacles. Finally, there’s no multiplayer in the game yet; that’s supposed to come on July 10th.

Krater is $15 and you can get it on Steam or on Fatshark’s site (where you can but a special $10,000 edition and have your game hand-delivered by the developer).

Bird on a Rift-y wire

So I joined the flock and re-subbed to Rift yesterday, for a variety of reasons, the main one being that gamer enthusiasm is, for me at least, super contagious. Too many of my friends seemed to be having a blast for me to not at least take a peek in. I mean, it’s only $15 to sub-up for a month and satisfy my curiosity.

What I found was that really, things haven’t changed. Player population is still a huge issue in the mid-levels. I play on Faeblight, Guardian side, and I checked the Social Window at 9:30 Eastern on a Saturday night and here’s what I found (click for a readable version):

You can see that the level 50 population seems pretty healthy and there’s a reasonable amount of under 20 people running around but between 20 and 40 is deserted. Now, I don’t know how accurate the Social Window is — honestly these numbers seem crazy small even to me. But they do bear out my anecdotal experience; it’s really difficult to get a group together in the 30s.

The reason this is a problem is that there are Story-Quests that require a group. In my particular case, I had to close a Fire Rift (a static, placed Rift like you encounter in the intro, not a random Rift) in the Scarlet Gorge. Ironically I did encounter another player in the Gorge and helped him close the Rift before I got the quest, but when my time came there was 1 other player in the zone and s/he was AFK or just ignoring me. I tried and tried to solo that Rift but it’s designed for 3 players and even though I was over-level I wasn’t -that- over-level. I’d given up on the whole thing and was riding out of the zone to find other entertainment when I got a ping of exp/reputation and I realized someone had just killed a Rift mob I’d previously tagged. I rode back, dragging a train of mobs with me in my desperation to get there on time (I’d pushed the Rift to stage 4 of 5 solo) and found a level 50 taking down the final boss. I auto-joined her group and managed to tag the mob with 1 spell before she killed it, and I got the quest complete.

I know the announced expansion will support Mentoring so that those level 50 players can come back to the rest of the world and help out the mid-tier folks and get some fun out of doing so, and I think that’s the single most important feature of the expansion. The only other solution I can think of is some kind of Hireling system for folks who’re stuck with no companions to help them take down small-group content.

So my day in Rift sucked, right?

Actually, no it did not. It didn’t take me long to slip back into the cadence of my bardic rogue and it was fun to be roaming the world of Telara again. Also there is one upside to the sparseness of the population and it’s that when you do run into someone you’re more prone to interact with them. Think about it…when you’re walking down a city street you don’t talk to strangers but when you’re on a country road and haven’t seen anyone for 20 minutes and pass someone walking the other way, you’re more apt to say “Hello” and exchange a few pleasantries. That’s how Rift feels. Also the lack of other players out there makes the world challenging in a good way.

Also the dynamic Rift scaling seems to be working as advertised. I closed a few Rifts solo while wandering deserted areas. The only tricky bit is when you push the Rift into 1 too many bonus stages and get it to where you can’t defeat that stage’s mobs. Then you can’t close the Rift and don’t get credit. That seems like a flaw to me. Why punish the players for pushing into bonus stages? I got to where I’d run around until the timer ran out after about stage 2 so things didn’t get too difficult.

So I had fun and I don’t regret spending my $15 but I don’t think there’s enough here to hold me. The solo PvE experience isn’t that compelling and is filled with very unheroic feeling chores. Last night I had to gather firewood and water plants, for goodness sake. My bard dude fights almost on auto-pilot, spamming the same 3 attacks to build combo points and restore health and then hitting a finisher, either melee or ranged depending on the mob. Over and over again. After TERA this kind of combat feels really uninspired solo; clearly you need the dynamics of a group to make all these skills meaningful. Ditto the varied Roles. When playing alone there’s no reason to change Roles.

Still, I’m sure I’ll re-up for a longer term when the expansion comes out. Trion is still enjoying it’s “Good Guy” status in the MMO Player community; they seem to have managed to avoid doing anything to really piss us off and the regular roll-out of game updates makes me want to see them succeed.

I do wish I could summon the moral fortitude to get rid of all these past World Event trinkets though. My inventory is FULL of those things!

Flock of Gamers

Wednesday afternoon I started feeling a little sick. By the time I got home from work I was feeling a lot sick. I went to bed and stayed there essentially until this morning. So I was off the social networks for about 36 hours.

When I got back online, everyone I know (not literally) was playing Rift again, or getting ready to play Rift again.

I have to tell you, that was freakin’ surreal. Made me feel like I’d been offline for 36 days, not 36 hours!!

As best I can figure it there were two factors leading to this sudden (and I expect, brief) resurgence of interest in Trion’s flagship MMO:

First, an expansion was announced and second, Raptr was giving away copies of the game to certain users.

Oddly everyone who went to PAX East got a copy of Rift but that didn’t seem to lead to anything, so I’m guessing it was the expansion news more than anything that has re-kindled player interest.

Being one of the flock, now I’m interested too. One of the reasons I grew tired of Rift was that the player population left me in the dust and so the mid-levels found me wandering the world with no one to take on rifts with. I’d be in zones with literally 3-4 people. The new expansion is supposed to add a huge amount of content; I sure hope it can also pull in player population to fill that content.

I have to wonder what MMO marketing people think about the viral-ness of an MMO’s waxing and waning. If a marketing person could figure out how to motivate the flock to come back to a game…well it seems to me they could write their own paycheck.