Black 9 (PC, PS2, XBox)

From Taldren (y’know, the folks behind the Star Trek: Starfleet Command games) comes Black 9. Ready for the gak? Here ’tis:
In 2080, the world is dominated by nine squabbling Illuminati factions — the player takes on the role of a mercenary bouncing between the employ of these various interests. Aside from wits and skill, new weapons, items, and cybernetic upgrades are available to open up new capabilities as tasks grow more difficult and complex.

Why’m I watching this one? The holy words “System Shock” were invoked in one of the previews I read. The developers (profiled on G4’s Pulse) call it an action/rpg, emphasis on the action. We’ll see, but it definitely has potential.

Official site
IGN’s PS2 preview
Gamespy’s news bit

Mod your XBox!

I’ve been remiss in my duties in not relaying that all week this week, TechTV’s The Screensavers is running a series on modding your XBox. Now, since Microsoft was kind enough to sell me a defective XBox (A tragic story of ‘dirty disk errors’ that is still much too painful for me to relay.) forcing me to buy a second one, I’ve got this half-working doorstop that just might need to be modded. Why? Um, just cuz, of course.

If you don’t get TechTV, you can still read the online article about this fascinating new hobby. 🙂

Asheron’s Call 2

Like a good little gaming consumerDroid, I ran right out and bought AC2 when it was released, even though I’d been in the beta and had been unimpressed. It wasn’t any better after commercial launch, so once my free month ran out I stopped playing.

The other day I got an invite directed to people who’d cancelled their accounts, inviting us back for free for 2 weeks. Since I’m between MMRPGs I figured “What the heck” and went back to check it out. I spent more time updating than I did playing. It’s still “ick” to me.

And I still can’t put my finger on why. Continue reading “Asheron’s Call 2”

ED shifts gears

Well, there I was, breezing along, loving life as I unravelled the puzzles behind why this Darkness is Eternal and what the heck am I supposed to do about it anyway, when BAM! it turned into a combat-based game. Honestly, I preferred having to find gold necklaces to make stone statues happy and would’ve been pleased if the game kept on that track.

Not that this new phase is bad…it’s just different. By now I have an arsenal of spells and so have few worries about dying or going mad unless I’m up against a boss. This means boldly striding through the levels whereas I used to timidly creep, cringing at every pebble tumbling down an incline, every floorboard squeaking.

I did resort to a walkthrough at one point (ok, a few points) when I returned to the game, since after 6 months I’d basically forgotten what I had the capacity to do, and in doing so noticed how many chapters there were, so I know the end is near…I’m just hoping that it doesn’t totally spike up in difficulty at the very end.