So it looks like RealTime Worlds is going belly up. And everyone seems so sad about it. I’m sad about it. I really had fun playing APB and was looking forward to playing it some more once they got a few patches into it.
Sure, the game wasn’t perfect…what game is? But it was fun, which at the end of the day is all that matters to me.
Of course when it launched, gamers and gaming journalists were gleefully taking all kinds of dumps on it, treating it like some kind of Daikatana-style train wreck. Gamers, as a breed (there are of course exceptions) take an immense amount of joy from tearing a game apart, spreading it’s entrails all over the internet, then posting pics of the mayhem to Facebook.
So that’s cool and all. Everyone is entitled to an opinion, even if it’s a horribly uninformed opinion. Like all the people who bitched about the payment model without stopping to think about it. How many games do you spend $50-$60 dollars on and then play for 15-20 hours? APB gave you 50 game-play hours with the box. That’s not time spent socializing, that’s essentially time in combat. Imaging what your WoW character’s /played time would be if you didn’t count time spent traveling to quest locations, fiddling at the bank, searching the auction house, talking to your guildies, waiting for a raid to form… 50 hours of actual combat is probably 200 hours of playtime. The fact is, most users would never hit that 50 hour limit in APB. It never was a game you were going to play as a replacement for your MMO of choice. It was just a game, not a lifestyle.
Anyway I digress, but that’s an important point. So many people reviled the game, without even trying it, due to the payment model…it just seemed unfair to me.
“So yay! APB sucks! RealTime Worlds can’t make a game that isn’t total crap! We’ve hardly even played it but we know it sucks, and if someone tells you they had any fun playing, it’s just because there [sic] a noob who doesn’t know what’s good! Let’s kick its corpse all over the internet!”
And now RealTime Worlds is going under and what do we hear?
“Oh, what a shame!” “I feel bad for those affected.” “Hope those guys land of their feet!” “Wow, the gaming business sure is brutal!”
When the same person that was ‘piling on’ to the flaws in APB turns around and tries to act all sympathetic about these guys losing their jobs… wow, I just find it an unbelievable display of hypocrisy.
People need to learn that their words have consequences. If you hated APB that much then you should be glad these people won’t be making another game; you should be happy they’ll now get a chance to go into a line of work they’re better at.
Now if you tried APB and didn’t enjoy it and said as much, while listing real reasons that you didn’t like it… I’m not talking about you! Quite the opposite…constructive negative criticism can help a development team get better. You gave the game a fair shot, didn’t like it and moved on. I totally respect that and again, I’m not talking about you in this post!!
I’m talking about the people who played for 10-15 minutes, didn’t take any time to learn what was going on, and then used their influence with their friends, or worse, with their readers/listening audience, to trash the game to an extent that the people they have influence over were never going to even take a look at APB.
All I’m asking is for people to stand behind their words, and stop being so wishy-washy. When a developer has 1 current game out, trashing the game is trashing the developer. You helped put RTW where they are today. At least take ownership of that fact.