Age and blogging

I’ve been thinking a lot about age and mortality lately, and the shifts that have happened in my perceptions of the world as I start to see the first glimmerings of the light at the end of the tunnel that is my life.

Seriously…I look at all the unread books I own and wonder if I’ll live long enough to read them (definitely not, if I keep buying new ones). Things of that nature. Now my mom is in her 80’s; if I live as long as her I have plenty of time left. But I’m the age that my dad died at now. If I follow in his footsteps I don’t have long at all.

Anyway, I was thinking about blogging about these changes in attitude that creep up as we get older.

But I’m not sure if I should do it here, or if I should start a new blog. I’m not sure most of my readers really care about this stuff that they won’t have to worry about for 20 years or more.

I think, once I’m gone, that it might be interesting to read an online journal of a person slowly coming to grips with mortality and then passing on. Jeez, that sounds really morbid and I don’t mean it to be at all. But I wonder if other people think the same things I do.

Y’know the old “You kids get off my lawn” attitude that we joke about…that’s becoming reality for me, in a way. I find it interesting, when I can look at it dispassionately.

Anyway, what do you readers think? Do it here or keep it separate from all the gaming and puppy talk?

Puppy, Week 1 (puppy post)

So Lola has been with us for 10 days now.

This past week was one of radical adjustments. Honestly by Tuesday I was really having second thoughts about the decision to get a puppy. She requires a LOT of attention/supervision.

But by, say, Thursday we’d all started to adjust and she began to ‘pay us back’ via tail wags and couch company and puppy-breath kisses.

She’s smart as heck and seems to train almost naturally. Her bathroom stuff is becoming routine…she’s learning where on the property she can go (our complex has a designated pet area) and she’s good about letting us know when she needs to go out. We walk her often (5-6 times a day) so that she can avoid accidents and be a winner.

Her being a winner is important to me. I try to challenge her, but not go too far, so we always end an activity on a positive note.

Still there are adjustments. She wakes up early so no sleeping-in on the weekends. And us being out and about means we have to be vigilant for ticks. We’ve found 2 on her and 1 on me. Today is her first vet visit and she gets her anti-tick/flea/heartworm/hookworm/etc/etc medicine refreshed which will help her but I still need to remember to do a ‘tick check’ whenever we come in from a walk.

Even with adjustments every day feels packed. Adding a couple of dog walks to doing two jobs, and factoring in that many ‘around the house’ things take longer due to puppy interest and it’s just go-go-go most days. I know this will get easier eventually but there are definitely times my nerves start to frazzle!

Gaming has traditionally been a big part of my life, but there just doesn’t seem to be time to do any ‘regular’ gaming now. I’ve canceled my MMO subscriptions and mostly I’ve been doing what gaming I find time for on the consoles (with her snoozing against me on the couch).

As busy as things feel, they feel more balanced, too. I spend a lot less time at this keyboard and a LOT more time outdoors getting exercise. Yesterday we talk a walk down to the nearby reservoir to see what reaction she’d have to water. I thought she might have some retriever in her and that she’d charge right in, but she didn’t. Instead she kind of sniffed the water and when a wave hit her, she’d had enough. Granted it was pretty chilly, too, so that one test might not mean too much.

Our next big challenge is overcoming separation anxiety. Since Angela is home all day the dog just has no clue what it means to be alone and she starts to whine and howl. This is a real challenge since we can’t just let her do it (neighbors would have a fit) and it’s hard to correct her when we aren’t there! So that’s a work in progress.

Overall though, she’s settling in really nicely and has become an important part of the family.

The Puppy Chronicles, Day 2 (puppy post)

Never fear, this’ll probably be my last ‘daily’ puppy post. Tomorrow I’m back at work and we need to settle into a routine. I’m still working on that balance thing… I haven’t found time to touch a game all weekend. The horror!

Anyway, last night was a good night. Lola got into her crate without too much fuss, whined once at lights-out but then slept through until morning. I got up before she did, in fact (at about 6:45).

Her big challenge today was the guinea pigs. Today was cage-cleaning day. When we do cages the girls, Mimi and Mona, get to romp around in their ‘playpen’ — an open topped temporary cage that we put on the floor. It gets them out of the way and they love their floor time as they chase each other back and forth.

Today Lola was in the room. We’d taken her for a good long walk ahead of time so she was tuckered out and she was just lounging on her bed chewing on one of those vile bully sticks. Angela sat next to her holding her leash just in case (we keep a short leash on her most of the time so she’s used to it). She gave the girls a stare once or twice but a quick correction broke her focus. After a few minutes she totally ignored the girls, and they her. So it was a big Win for everyone.

We’re getting the bathroom stuff down pretty well. I went out to do some shopping and while I was gone Angela was in the bedroom with Lola with a baby gate up so she couldn’t go wreak havoc in case Angela fell asleep (we’re both semi-sleep deprived). Lola started fussing at her. Angela would correct her and she’d stop for a few minutes then come get Angela’s attention again. Finally Angela got the message and took her outside where it was clear she needed to do her business. So that was good news; Lola knew that she had to go out and let Angela know about it.

Food is a problem still. She’s eating but not as much as I’d like. We feed her three times a day and when we first put the food down she’ll gulp a few mouthfuls and then either distract herself with a toy, or flop down and go to sleep. She’s slept a LOT today; I think her big few days are catching up to her. I know they’re catching up to us!

Tomorrow I’m back to work and Angela starts the hard job of teaching Lola to be alone without fussing. I’m not sure how she’s going to do it… how do you correct a dog that wants you back in the apartment without giving her what she wants?

Things are good though..anxiety is dropping for everyone, Lola is a total sweetheart who’s part of our ‘pack’ and the guinea pigs are no longer freaked out with her being around. I think we’re on the right track, at least!

The Puppy Chronicles, Day 1 (puppy post)

So here we are in the evening of our first full day of puppy ownership. I have the tiniest inkling of what parents must go through when they bring home their first newborn, I think. At least in terms of sleep deprivation! LOL

Bedtime last night wasn’t really awful. We put Lola’s crate in our bedroom so she could see us, and enticed her into her crate by putting her toys in there and sitting around it with her for a while. She was SO TIRED she was swaying from side to side and finally we closed the door and got into bed. She whined and let out one howl but Angela corrected her and that was that.

Unfortunately I have problems sleeping under the best of conditions and even though Lola didn’t make another sound I laid awake, tense and waiting for her to start to howl or something. I need to let go of some of my worrying and anxiety.

We’d set the alarm for 7 but at 6 Lola did give a kind of shout. We figured she really needed to go to the bathroom (she hadn’t since she’d left PA at this point) so Angela got up and took her out. Of course we brought the dog home right in the middle of a cold snap. I tried to get back to sleep but couldn’t.

Eventually they came back and I got up and let Angela sleep some more.

Aside from the sleep deprivation things are going fairly well. This afternoon she finally started going to the bathroom (I’d been getting worried). We read that we shouldn’t give her the run of the house when we first brought her home. Problem is, our apartment is a big open living room/dining room area which is where the front door is, then the 2 bedrooms. We wanted her crate in our bedroom (living in an apartment means we can’t just put her in a crate and let her cry herself to sleep the first few nights…the neighbors would [rightfully] complain) so we couldn’t block her out of there, and we spend so much time in the office (bedroom #2) that blocking her from there would mean we’d never see her. So we’ve opted to only let her in certain rooms when we’re with her.

I’m not sure there’s not a dark side to that, though. So now she doesn’t have run of the house, which is good, but she’s also NEVER alone, which is bad. As soon as she finds herself alone even for a few minutes, she starts to whine. So we need to put a stop to that sooner rather than later, but I might dump it on poor Angela since she can train her to be alone (with all the whining and howling that goes with it) during the work week when there are fewer neighbors around.

I went to Petsmart and spent *another* $200 on dog stuff. Sheesh.

I did get a couple of beds. A small one that’s now sitting between our computers in the office where Lola likes to flop when we’re in here, and another big one that I put in the living room next to the TV. Tonight we had a normal dinner and we put her on this big bed and there she stayed while we ate. It doesn’t seem to occur to her to beg for food and we’re going to see that it never does [*knock on wood*]. OK what I mean is that we have a pact never to feed her from our plates.

Anyway that felt like a win. We ate at a regular pace (last night’s dinner and today’s lunch were both bolted down while we had her alone somewhere in the house) and she conked out and slept peacefully.

Here’s a new flash.. dogs are messy. I’m a bit OCD about being clean but Lola is breaking me of that pretty quickly. That’s probably not a bad thing. She’s allowed on the couch when invited, and this is her watching TV. Sort of.

I’ve spend more time outside today that I have in the last 6 months, I bet. And I’ve talked to more of my neighbors than I have in the 5 years I’ve been living here.

We got her added to the lease so now she’s “legit” and not an illegal tenant. 🙂

She’s still pretty exhausted and isn’t eating with the enthusiasm I’d expect. She eats, and drinks plenty, but she doesn’t empty her food bowl when we feed her. So we’re watching that and training her to eat when she gets fed rather than ‘grazing’ all day (easier to predict when she needs to go out to go to the bathroom that way).

So far she’s been extremely good natured and affectionate. She’s a lot of work but worth it, and hopefully if we do our job right we’ll get her (and us) into routines that’ll make things easier.

Next steps will be about finding balance. I have jobs to do and I’m falling way behind on tech news and stuff. I can’t spend all day every day playing with this sweet puppy!

Lola comes home (puppy post)

Well like any proud new pet owner I’m going to bore you with puppy posts. I’ll be sure to put (puppy post) in the titles so you can easily skip them if you aren’t interested.

So Lola came home with us tonight. Aside from some concerns with my aging car (I was scared to death we were going to break down 4 hours from home with a puppy in a crate in the back of the truck) it was a good trip.

She came from the Hope For Hannah rescue in Bartonsville, PA. (Who is Hannah? See the video at the bottom of this post.) We really didn’t know what we were getting into, but Suzi who runs the place is wonderful. She brings dogs up from the shelter of a friend of hers in West Virginia, and a ‘batch’ of dogs had arrived last night. When we got there today there were 6 or 7 dogs, and 1 very fat cat, and 5-6 people in the house that consists of the rescue’s office. Chaos, right? Nope, not at all. The energy level of all these dogs was awesome.

In fact as we drove up Lola was just arriving so we got to see her being ‘introduced to the pack’ and it was like watching The Dog Whisperer. The other dogs smelled her butt and licked her face and approved of her and that was that. Tiny Lola and big old Hannah were having a grand old time playing but it was all very nice play. No one was getting over-excited. No accidents for the 90 minutes or so we were there.

Part of the adoption agreement says that if for some reason you can’t keep the dog you adopt, you have to return the animal to Hope For Hannah rather than just passing it off to a friend or dumping it at a local shelter. I was really happy to see that Suzi was that concerned for her dogs.

She went over everything we needed to know, what shots Lola needs when and all that. It was a great experience. She asks for a $100 ‘spayed deposit’ check that she’ll destroy or return once we send her confirmation that Lola has been spayed (she’s too little yet). And she made a point of giving me the paperwork so I can write-off the adoption fee, which is technically a donation because Hope for Hannah is a certified non-profit organization. She made sure we had her cell phone number and insisted we call anytime up to midnight if we had any questions or concerns.

I can’t say enough good about Suzi and this rescue… First rate.

So, once the paperwork was done and questions all answered, Angela, Lola and I walked out and we got her settled in the crate in the back of the truck. She was an angel for the 5-6 hour trip home. We stopped a few times so she could stretch her legs and in case she had to pee, and she was alert and curious but not frantic. Most of the trip home she slept (she’s had a big day) and a few times she howled a single ‘correction’ put an end to it.

So now she’s home and settling in. She’s adorable, sweet and clearly very smart. She already sits at the door before we go out…she knows the human leaves first. Suzi’s friend must be a Dog Whisperer fan and started teaching her already.

She’s curious, but not fixated on, the guinea pigs. Mostly she’s just surprised when she hears noise coming from their cages (she’s too little to see into them). So far she’s been playing with a few toys we got her and seems reasonably settled.

Of course, we’ll see what happens when bed time comes around and she’s the only dog. We’ve put her crate in our bedroom so at least she’ll have us for company.

It’s going to be a huge adjustment for us but I think we both fell in love the minute we laid eyes on her.

Pics soon!

Here’s Hannah, along with some sappy music. We met Hannah; she ROCKS and she doesn’t need anyone’s pity anymore…she’s a sweet, happy girl now.

Puppy Scams

I’ve been talking about a puppy scam email on twitter… but 140 characters just wasn’t enough.

We responded to an ad in the local online classifieds, someone saying they had English Bulldog puppies looking for a home. Here’s the response we got, with a bunch of *adorable* puppy pics attached.

Anyway if you read this, aside from the mangled English, there are other ‘tells’: cut and paste errors, referring to different numbers of dogs at different times, and the time pressure element (48 hours). Maybe I’m just a paranoid jerk and this is all legit, but I trust my instincts enough to not contact these people further.

It should be noted that shelters are asking $300-$550 as adoption fees for mixed breed dogs, so $120 for AKC bulldog puppies is way too good to believe in the first place.

I should also note that a bit of Googling reveals that classified ad puppy scams are a known problem.

Here’s the email, unedited:
==============================================

am very glad on your interest towards my lovely English bulldog puppies well these puppies are now available and ready to be a family companion or your best friend, they are called KELLY LOLO and NINA (Male pups) and CINDY LILI and SANDRA (Female pups), they are outstanding AKC male and female registered puppies from multi-championship bloodlines with an awesome pedigree.
They are all AKC registered and vet checked and they are full of natural beauty and will all make very good house companions.I am giving them out for adoption only to a good pet loving and caring home because i do not want them to suffer. They are medically well and they are very friendly with kids,adults and other house pets .
The reason i am giving them out is that i moved into a new apartment where pets are not allowed and I have been given a 48 hours notice to get rid of them ..It is really painful though and i need a new home that will provide KELLY LOLO NINA CINDY LILI and SANDRA a best of care they need and to provide them with their necessities that’s why I’ve been looking for a good pet loving and caring home for them that will provide them with all the love i want them to experience.I will like you to promise me that you will provide my little cute babies with all their needs and show them all the love they need..My babies are very sensitive and i will like to tell you a little about them:-
.
KELLY LOLO and NINA……. are absolutely adorable babies, who who are only 2.3 lbs at 11
weeks old. Estimated adult structure 7.8 lbs. baby doll face, with tiny ears. She is tiny for breeding or showing but absolutely gorgeous. She has been home raised with lots of TLC and pre-spoiled for her new home and is very friendly.there are excellent example of an extreme lovely babies.She is already willing to go to her new pets loving and caring home.
:-there are house/Potty Trained.
:-there eat 2 times daily and at afternoons she drinks Milk .
:-there are socialized with kids and other house hold pets .
:-there likes to be carried a lot and be spoiled.
:-there likes to be kissed ..
:-there are 12 Weeks old and weighs 3 lbs

CINDY LILI and SANDRA ……… there are absolutely adorable puppies, there are all female puppies and has
tiny ears, there are 7.8 lbs at 12 weeks.Estimated adult structure
9.9 lbs. baby doll face, with tiny ears,excellent silk coats and
already have personality plus and very playful!!He is cute for
breeding, but gorgeous and He has been home raised and is just so cute and is willing to go to a new home which is caring and loving.
:-He is house/potty trained
:-He eats 2 times a day and drinks milk at noon.
:-He is socialized.
:-He’s also a portable baby.
:-He feels shy when carried.
:-He also likes to be kissed.
:-He is 12 weeks old and weighs 3.5ib
I will like to have the information so that i can be clearly convinced that you will provide a good and lovely home for these babies.So Please i will like to know the following from you to see if my babies will be in good arms
1: Whats your full names and where are you located?
2: Are you Married?
3: Do you have kids.If yes, do they love puppies?
4: Do you have a yard that they can play in?
5: Are you a breeder?Or a Pet Lover?
6: How soon do you need them and will you care for them?
7: Which of them do you need?
Would it be possible for you send me monthly pictures so i can know how they are doing in their new home.Sorry for asking such questions but i am just trying to look a good and loving home for my babies.They are very dedicated to what we may ask them and they understand basic commands such as sit,stand etc.They enjoy retrieving toys, but mostly loves the attention of the family. With little training they will follow more commands since they are very willing to learn. Please if you know that you will take good care of the puppies i will be glad to read from you.All you just need to do is to take good care of them and they will be yours for ever and will make good house companions and will bring love to your family.You can contact me via email Each puppy will cost you $120 for it’s transfer of ownership documents from my names to your names so if you want both puppies, it shall cost you $240 for both.. Also that’s all you shall be spending to get the puppies. I have attached some photos so let me know what you think about them. Waiting to read from you soon and may GOD bless you.
Thanks and greetings from Mary family
=============================================

Isis (2004-2010) Rest in Peace

Isis gave up her long battle with health issues and left us last night.

She’d been unwell for a couple of years, really, but a few weeks ago she got really bad and I feared we were going to lose her. We made a vet appointment but by the time we got in to see him, she’d mostly recovered. Nevertheless the vet gave her a slow-release hormone shot and she sprang back, seemingly better than she’d been in months and months. We knew she was really old for a guinea pig and that we didn’t have much time left with her, but it was so great to see her cavorting like a young pig again.

Then yesterday afternoon I noticed she hadn’t eaten some treats I gave her. By evening her breathing had become very labored, as it had last month. She was still eating some but was becoming very selective. By the time I went to bed she was moving around again and I thought she was going to spring back, but this morning I was greeted by her still body rather than her usual strident demands for breakfast. It seems she went peacefully…she looked like she was sleeping.

On some level there’s a sense of relief. It’s so hard to tell how much discomfort a guinea pig is in, since they’re ‘prey animals’ and showing weakness is a good way to draw the attention of a predator. But I think she’d been pretty uncomfortable for a long while. She was slowly losing weight over the past few months in spite of eating plenty. I suspect her eyesight was going, too.

Her appreciation for pets and cuddles and scritches never left, though. Yesterday evening both Angela and I spent some quality ‘lap time’ with her (though in my case it was more like neck time… she’d crawled up and settled in on my shoulder with her little bum under my chin) and the last thing I did when I went to bed was give her a pet and I got a purr as a reward.

If you’ve never lived with a guinea pig all this fuss probably seems silly. I thought Angela was a bit bonkers when I first met her and she’d talk about Isis. Then I met her and my attitude changed and since then we’ve added two more members to our guinea pig family. Over the years as the vet bills ran into thousands of dollars friends would tell me “Just go buy another guinea pig!” and the pre-Isis me would’ve thought the same thing. But these creatures have strong personalities and are smarter than you might think. They are definitely not interchangeable.

So goodbye to Isis, or “Little bear” as I often called her. She’s somewhere in a better place where there’s plenty of fresh grass to eat and nothing looking to eat her. She’s probably already bossing other guinea pig spirits around, making things “just so” in the same way she managed to do that here with us.

Mimi and Mona are unsettled and a bit confused. When I came into the room this morning instead of the usual chorus of good morning purrs and soft wheeks, there was just silence. They knew something was wrong. Angela wanted to give them a chance to ‘say goodbye’ so we put them with Isis’s body. Mona just seemed perplexed but Mimi kept trying to prod or nip Isis awake. Heartbreaking.

If you have a pet of any kind, give him or her a hug for me today, will ya?

Why do gamers hate games?

So E3 is here and I couldn’t be more excited. It’s my favorite holiday! (It is too a holiday, at least at my house!) I’ve been a gamer all my life, first kid’s board games, then paper and cardboard wargames, and then they went and invented personal computers and video game consoles and arcades and… damn! Amazing stuff.

I love games!

At the same time, I know people who hate games. They see them as mind-rotting wastes of time, or hopelessly geeky, or in some way harmful to our psyches. These people stay far away from games and when they do have something to say about games, it’s something negative. I understand where they’re coming from. I don’t agree with them, but they at least make sense.

But then there’s this huge group of people who play games, but hate them. E3 comes around and they immediately start responding to every piece of content with snark or condescension or disgust. They (apparently) hate everything they see. And yet they play games.

I just don’t get it. People with other interests don’t do this. Golfers don’t talk about how much golf sucks. Stamp collectors don’t think stamps are all lame. Yachtsmen don’t hate boats. Knitters don’t curse the existence of sheep. So why are so many gamers driven to talk disparagingly about their hobby?

For years, video and computer gaming was something that you did in private. For the most part, you wouldn’t share the fact that you were a gamer when you were at a dinner party or something. If you did you’d get some very curious looks, indeed. We weren’t exactly ashamed of being gamers, but we didn’t broadcast it either.

Sometimes I wonder if this snark-attitude is a remnant of those days? If we talk disparagingly about every new game we see, we think we’re somehow holding ourselves a little bit apart from that ‘gamer stigma’ and hope non-gamers will take us more seriously?

I just don’t understand it, and it disappoints me. I keep looking for kindred spirits to share the joy of gaming with, and I find very few. And there are times when I’m right down there being as snarky and condescending as everyone else; I don’t understand myself very well, either. Hopefully I’ll re-read this post when I’m in one of those snark phases and will be able to examine my motives then. Right now I can’t imagine what I’m thinking at times like those.

Games are just games. If they drive you to generate all kinds of negative energy about them, it’s probably time to take a step back and find something else to do with your free time. Something that will have a positive impact on your life. Hopefully I’ll take that advice to heart the next time I visit SnarkVille.

GodFinger (iPad, coming soon to iPhone/iPod Touch)

[At the time of this writing, GodFinger for iPhone/iPod Touch is available in some places but not others. You can find out if it’s available at your app store here.]

GodFinger is an odd mash-up of casual game, Populous and a splash of social gaming. The idea here is that you rule over a small 2D world. Kind of a cute Flatland place. When you start the game you’ll find a fairly barren world with a few people wondering aimlessly, and clouds and sun drifting overhead. Your job is to bend the people to your will and modify the world to suit your whims.

Luckily you have a GodFinger! By touching and ‘charging’ a cloud or the sun, you can call down rain or sunshine. Doing so causes vegetation to sprout up and these little people to start worshipping you. You can also terraform the planet, raising and lowering land to form mountains and lakes. If you cause it to rain a lot in one area a jungle will slowly form. Avoid raining on an area, and apply plenty of sun, and soon you’ll have a desert. This is all mostly for fun, although if you create a lake your followers can fish out of it, and gain a trickle of energy that way.

All of these actions costs you mana, one of 3 resources. Mana recharges over time, and your mana pool increases as you level up. The mana limitation means GodFinger is a ‘short session’ game; the kind of thing you’ll play for a few minutes, several times a day. There is a totem on your world that you can order followers to worship at, and this will increase your mana recharge rate somewhat, but running out of Mana is the normal cause for a sesion to end.

The next resource is gold. You have a starting pool of gold which you’ll use to buy some buildings. Buying a building just lays a foundation; you then drop some followers onto it and they’ll complete the structure over time. In order to earn gold from the building, it’ll need workers (again, drop followers onto it) and some kind of power source. Power comes from sun, rain or lightning, and you call each of these down from the heavens, spending your mana to do so.

The last resource is Awe. You get this by spending real-world cash, or building it up via leveling and generally playing the game. I’ve yet to feel any need to buy Awe. You can spend Awe on gold, automatic building completion and other ‘miracles.’

So now you have some buildings staffed by followers and you’ve used your mana to power up the buildings. It’s time to sit back and relax for a while. The buildings will produce stacks of gold. Tap on these to collect them. Leave them laying around too long and they’ll rust away. As your followers work, they lose energy, and finally will just shut down from exhaustion.

As a mostly benevolent GodFinger, you can refresh your followers in several ways. You can build them tents to rest in. Tents require no power but take a while to work their magic. Alternatively you can build fountains for your followers to drink from. These need to be powered by rain, but they revive your followers much more swiftly. These little guys and gals love to drink, farting and belching constantly while they do so.

Almost everything you do in GodFinger earns you experience. Using a power, collecting gold, sometimes even from growing an unusual plant… experience comes in at a slow but steady pace. As you level up you unlock new & improved buildings, more potent powers, more followers and your world even grows.

As for the social aspect, if you have friends playing you can add their worlds to your universe. You can zoom out of your planet until you can see others. Interactions between friends’ planets are fairly spartan. You can “Enchant” one of their followers and once your friend accepts the enchantment you’ll get a trickle of gold from them. And once a day you can send a (pre-set) gift to a single friend. And that’s about the extent of the social stuff at this point. Basically if you don’t have any friends playing, don’t worry that you’re missing out.

GodFinger is free to play (aside from optionally purchasing Awe). I actually think the developers misjudged things here. There are a few inconspicuous ads in various parts of the game, and presumably they make some money from those, but I just see no reason to buy Awe, which I assume is intended to be the main revenue stream.

GodFinger is a lot of fun to play for a while. I’m currently level 26 (of 50) and sadly I’ve more or less run out of content. I have every building unlocked and I’ve got more gold than I know what to do with. As I keep leveling my powers will grow stronger but I’m not convinced I need them to be stronger.

I’d like to think the devs will keep adding content, but presumably that would depend on a solid revenue stream. Maybe I’m an anomaly and other people are buying lots of Awe. I hope so.

Still, free is free and it’s well worth a download, even if you ultimately decide it isn’t for you. Just messing around with your planet, creating floods and deserts and seeing what you can get to grow, can be fun.

Pondering changing UI paradigms; is the Wii the first step into the future?

Yesterday I was working on an ITWorld post about Netflix Streaming on the Wii. In describing the navigation of your queue I said “You can click on the arrows on each end of the nav bar…”

That sentence didn’t register until this morning when I was proofreading. Click on the arrows. Clicking, on a video game system. That’s new. Now granted, there’ve been torturous control systems in console games before where you’d move a cursor via analog stick and then press a controller button to ‘click’ on an on-screen button, but the experience has always been pretty awful. And plenty of Wii games (my favorite Wii games, in fact) use a point and click interface. But doing a non-gaming task on the Wii really made me aware that I was doing something different.

On a computer, of course, we click constantly; the entire modern computer interface is built around moving a cursor and clicking mouse buttons. But the Wii is the first console that’s successfully brought that metaphor onto game systems. Presumably Playstation Move will do this as well. But not Natal (see below).

And then there’s the iPad, which takes its UI from smartphones. On the iPad there’s no concept of a cursor. You can still ‘click’ things but the feeling is different from doing so with the mouse where you see the cursor. You can’t roll-over interface items to get helper pop-up texts or anything along those lines [no, I haven’t used an iPad, I’m extrapolating from using smartphones]. On the Android platform, at least, there’s even a change in outcome depending on how long you click. There’s clicking and then there’s “long press” that will generate different results from the same icon/link/on-screen item.

And then there’s multitouch, of course. The pinch to zoom function still feels awkward to me, but it feels like just the start of what’s possible. I have one app on the Android that does interesting things via tap-patterns. For example, if you tap-press (ie, a double tap where you ‘hold’ the second tap) you can then slide your finger left and right to zoom in and out. Really the possibilities are endless, though we’ll need some standards to evolve in order to be efficient (awkward though pinch to zoom is, it’s become a defacto standard that everyone understands).

I’m guessing the Natal experience will be closer to the iPad than to a PC. With the whole “body as controller” I can’t imagine MS putting a cursor on-screen, though maybe they will. (In some cases they may have to.) I think the strength of Natal will be more in ‘gesture controls’ rather than on-screen buttons to be pressed.

I don’t have a real point to this post, I’m just pondering… as game consoles become more generalized devices, they’re borrowing from other devices and/or evolving their UI. At the same time the iPad (and the Android tablets that are soon to come) are establishing a completely different paradigm.

So what does the future look like? Will the “mouse & pointer” combo become some quaint idea of yesteryear? Probably not. Touch interfaces are wonderful for devices that you hold in your lap or that lay flat on a low table, but as soon as you have a vertical service it’s been shown that fatigue sets in pretty quickly with touch interfaces. Any time you have to manipulate a device above heart level it becomes an issue over time. For a fast transaction like using an ATM machine you’d never notice this, but in an hour long touch-gaming session where you have to hold your arms up to manipulate the game, you’d definitely feel it. Lowering the screen, of course, leads to neck strain and back problems.

It’s an exciting time and I feel like computing/gaming/human-machine interfacing is poised on the cusp of a major upheaval; one which will lead to improvements in the way we manipulate these devices that we’re so enamored with.