2015: A different outlook on gaming

Lately I’ve noticed that I’m approaching games in a different way. It wasn’t a conscious thing and maybe it’s just temporary. In spite of my name-checking 2015 in the title of this post, it certainly wasn’t a resolution.

I’m still playing and enjoying games but I’m not talking about them as much. I’ve for the most part withdrawn from “the community” and gone back to a time where games were purely a solitary refuge from the stresses of life. I think I’m just tired of all the baggage that comes with dealing with other people. I just want to love what I love and not have to defend my decisions. Couple that with having stopped playing MMOs and there’s not a lot of benefit to talking to other people about games. I’m sick of me saying, or seeing someone else say, “I’m really enjoying GameX” and immediately getting a “Oh GameX totally sucked” as a response from some random mouth-breather.

(My one exception is forge.gg — it’s new enough and the membership is still positive enough that I feel like people still celebrate the fun they find in the games they play and just ignore games they’re not interested in, rather than trying to ‘correct’ people who enjoy different games.)

What’s interesting about this, to me at least, is that it’s been kind of freeing. Instead of playing the latest and greatest I’ve been sorting through my game collection and playing things I always meant to finish or even always meant to start. I finally finished a port of a mobile game that is so generic I always forget the name. Dungeon Hunter: Alliance? Dungeon Explorer: Alliance? Something like that. I played it on the PS3. I bought it for $10 or $12 in I think 2012 and finally finished it a few days ago. Or at least finished my first play-through. It’s not a game I’d recommend to anyone, but I really enjoyed it. In fact I might play it again.

After that I started Lara Croft and The Guardian of Light which is the isometric co-op game that came out a few years ago. I’m playing it solo which I suspect takes something away from the experience, but I’m enjoying playing it a bit at a time. Gameplay doesn’t stand up to long play sessions, IMO. I limit myself to 1 level/night. I also finally started Papo & Yo, but its unforgiving save system combined with glitches caused me to set it aside. I’ve no patience for replaying content because save points are so far apart and I had to quit to go to bed, or worse because a character in the game got stuck and I had to restart. Some day I might give it another try on PC.

I’ve also been enjoying some tablet games; something that is completely taboo in “the community.” REAL gamers don’t play games on tablets, amiright? No, I’m not right but there’s the small but loud subset of gamers who think so and will tell you so. I played through all of Monument Valley (though not the expansion) and Quell Reflect. Now I’m playing ZenGrams. All three have been quite good and kind of relaxing. All three were free apps on the Amazon App Store, too (I’m playing them on my Fire HDX which I still LOVE). Yup, Amazon still does its free app of the day!

Along with social media, I’ve also more or less given up on gaming sites. I still have Joystiq, Polygon, Game Informer and Gamasutra in my RSS reader but fewer and fewer headlines grab my attention. It all feels like rehash, or clickbait, or someone trying to stir people up. Oh, Bungie gave us free gifts and some players are angry about it. Does that really warrant a news story? Maybe it does, but reading about people being disgruntled because they didn’t like the free stuff they got doesn’t improve or enhance my life in any way, so from now on I’m not reading stories like that.

I don’t need the hype either. Every game gets huge hype but most of them don’t live up to it. If I have a resolution this year (and really I’m not much for resolutions) it is “Wait to buy.” I have literally hundreds of games in my collection; I don’t need to pay full price for GameX on the day it comes out. It’ll be half price in a few months AND all the glitches will be ironed out (or they won’t be and I’ll know to skip it completely).

So that’s where I’m at. Kind of a pointless blog post but the take away from all of this is that I’m enjoying games a lot more than I was before I fell in love with Dragon Age Inquisition. After DAI I spent a couple hundred bucks buying the other ‘hot new games’ looking for my next love affair but none of them really stuck in spite of them being hyped and well-thought of by the community. For now at least, I’ll play the games that speak to me and not worry about what’s popular.

All video, all the time!

As a cranky old man, I’ve often ranted at length about the Internet’s inevitable move towards video. When I’m researching a problem and Google spits up a link to an answer and I see it’s a link to YouTube, I groan. I don’t want to watch 7 minutes of pre-amble before I get my answer. I want text that I can quickly skim through to find the bit I need. Reading is fast, watching video is not.

So when I saw the headline What happens to literacy when the internet turns into a giant TV station? it made me happy because I thought I’d found a kindred spirit in the author.

Well, turns out that’s not the case; it’s actually a much more balanced piece, though I still like MIT social scientist Sherry Turkle quote “A life of visual memes is not enough.”

I found it to be an interesting read and you might too, if you’re at all interested in how ubiquitous Internet access is potentially changing our culture.

Or if you hate reading maybe they’ll make a video for you to watch.

Why all the fuss about “gamer”

This started as a comment on Belghast’s post… I apologize for how rough it is. I need to get to work so I’m just copying and pasting from his comment form!

Here’s what I wrote in response to him:


You might be interested in this post at Gamasutra:
Opinion: Let’s retire the word ‘gamer’

or this one:
‘Gamers’ don’t have to be your audience. ‘Gamers’ are over.

I find it interesting that this is suddenly a hot topic. Both of those articles talk about the negative connotations of the term.

Honestly I think the whole issue is kind of absurd (no offense intended..as I say I’m the lunatic fringe here and many people ARE discussing it). Do people who knit sit around pondering whether or not they should refer to themselves as knitters? Do runners? Gardeners? “I have a garden but it’s just a couple of tomato plants… should I really call myself a gardener?”

You should call yourself whatever you want to call yourself. Gamer is just a word that is a shorthand way to communicate that one of the many things that holds interest for you is playing games.

And your post even adds nuance.. hardcore gamer vs casual gamer vs tabletop gamer. So you can sub-categorize if you feel the need to.

Tam can identify as Game Designer sure, but that has nothing to do with whether or not Tam is a gamer. It’s like my referring to myself as a Brewer. Sure I brew beer but it’s entirely possible that i might brew the stuff but not drink it, so saying I’m a brewer has no relevance to whether or not I’m a beer drinker. Am I a beer drinker? I do enjoy a beer once in a while but I don’t drink a 6-pack of Bud every night, and Bud is the most popular brand (it’s the Call of Duty of American beer), so maybe I shouldn’t call myself a beer drinker.

But if someone asked me if I was a beer drinker and I said “No” I’d feel like I was being dishonest since I do drink beer. Same with games… I play games, therefor I am a gamer, among many, many other things.

LOL sorry for the tirade… those two Gamasutra articles really got me spun up yesterday and the effects are still lingering… I probably should post this to my own blog since it’s so long….

Polygon’s selective reporting of the GaymerX controversy [Updated]

UPDATE: Polygon has now set the record straight in NIS America to make its GaymerX payment ‘in full,’ conference founder apologizes. I’m so glad to see this: faith in Polygon’s editorial policies restored.

Original post begins:

In case you somehow missed it, it all started Monday night when the CEO of GaymerX, a “gaming event for everyone, but focusing on supporting LGBTQ gamers and allies” took to Twitter to share an email sent to him by an employee of NIS America, a small video game publisher that focuses on localizing Asian games for the Western market. Apparently NISA had pledged $3000 to sponsor an event at GaymerX and now this employee was indicating they weren’t going to be able to pay.

GaymerX’s CEO, Matt Conn, was understandably upset and shared the email via twitter. (Tweets have been deleted.)

Polygon covered the story in NIS America allegedly backtracks out of GaymerX sponsorship. The post was written by a Polygon staffer who disclosed that she was a personal friend of Conn. It’s good that she disclosed this fact but bad that it was she who wrote the piece in the first place. The piece included this line:

Conn noted that he felt NIS America’s actions denote a poor attitude towards queer people. “I feel awful and betrayed,” he said.

Here’s what Conn initially tweeted:
�To me, this isn�t about the money, this is about standing up against bullies�
�The whole POINT of gaymerX, the reason why I left my high paying job @bandpage was to fight for queer geeks�
�I don�t care about the money, $3000 is nothing in the scheme of life. that�s a month of pay. The big deal is a company is bullying us�
�they�re bullying us becuase they think they can get away with it and I wanna show the world that you CANT get away with bullying queer geeks�
(again, all deleted unfortunately)

Meanwhile Joystiq covered the situation too in GaymerX in dire straits after NIS America pulls pledge [update]

Joystiq opted not to make this about sexual orientation, and added an update:

Update 1: Though it has no formal comment at this time, NIS America tells Joystiq it is “trying to work with GaymerX so that we can resolve this issue as soon as possible.”

By later on Monday Conn and NISA had already begun to sort things out. Another string of his tweets:

�We are working towards a resolution on this matter tomorrow morning and I�ll be able to update you then.�
�NISA is a good company that made a small oversight and I responded strongly. We both are at fault and I look forward to a quick resolution�
�I have no interest in causing NISA harm..i just want to be paid for the services that were rendered. I have been assured it was a mixup�
�And I take them at their word. Everyone can calm down now. Call off the war train or whatever�
�I deeply apologize for implying their choice to not pay was related to anything due to my sexuaity as I�ve realized that was self projected�

In the meantime another small publisher, Devolver, offered to cover the $3000. Tuesday morning Polygon reported on that:

Hotline Miami publisher is coming to the rescue of GaymerX after this week’s funding mishap (update)

There was no mention of the fact that Conn and NISA were working towards a resolution, but did reiterated that original issue.

Devolver Digital has come to the rescue of the LGBT-focused video game convention GaymerX after the event’s original sponsor NIS America pulled out earlier this week

Notice according to Polygon they have no longer “allegedly” pulled their pledge, it is now being reported as fact.

At some point during the day on Tuesday Conn and NISA cleared things up.

“We have come to an agreeable arrangement with @NISAmerica and they are currently making things right.”
“Agreeable meaning they�re paying what was owed and we both apologized for the misunderstanding and way that this went down”
“Everything is all settled – @NISAmerica has explained the poor wording of the email which I misinterpreted very poorly, apologies and hugs”
“Please note that @NISAmerica unlike most AAA companies was willing to sponsor and be at @GaymerX, which takes extreme courage”
“I have nothing but respect for @NISAmerica and their team, this was a poorly worded email that I received and acted very strongly to”
“I apologize for any distress that I may have caused their team and anyone who follows their or my threads.”
“I will be reaching out to press to help update the story and that it has come to a positive, peaceful resolution quickly”
“I personally do feel terrible for escalating it to such a level so quickly, I felt hurt and upset by the wording and reacted far too strong”
“for what the situation called for, I’m just happy that they have cleared up the confusion and confirmed that they will fufill payment”

These tweets are still on Conn’s stream but I wanted to capture them in case for some reason he decides it’s best to delete them. I won’t embed them all but here’s the first one

So the good news is, the story ended on a happy note. GaymerX is getting their $3K from NISA, Conn seems happy, everything is sorted out.

Later that day Polygon ran another post on the situation:
The industry is trying to resurrect GaymerX, $3,000 at a time

There is NO mention of the fact that Conn and NISA have settled the issue between them, no mention that Conn himself is trying to get the press to update the press about what he himself calls a “positive, peaceful resolution” to what was apparently an unfortunate mis-communication.

If someone were to only read Polygon’s posts (and ignore the comments…I’ve been trying to fix their poor journalism via their comment system) they’d think NISA was a homophobic company with “a poor attitude towards queer people” even though the source of the comment has pointed out that NISA was one of the few companies to sponsor the event in the first place.

The bias (or incompetence, take your pick) shown by Polygon is unfathomable to me. I’ve lost so much respect for that site. I’m hoping today we’ll see the situation being cleared up by them.

BTW Joystiq also wrote a second post:
NIS America to pay agreed pledge for GaymerX2 [Update]

It included a Press Release from Conn and GaymerX. He is really trying to set the record straight. I’m not sure why his ‘personal friend’ at Polygon isn’t passing this info on to readers. Press release in full below.


I would like to give an updated statement on the events that have unfolded over the past 24 hours.

We, GaymerX, received an email from NIS America in regards to the sponsorship, which read as though there was a budget misallocation and that they would not be able to complete the terms of the sponsorship. This has been explained that that was not the case, however, they agreed that it was worded poorly and could understand how I could misconstrue the intent of the letter.

I apologized to them for escalating it to the press in the manner I did – as I have no intention of causing the NIS brand harm, and was only looking to defend our company and make sure that we were going to get paid. I realize that it would have been much better to have more back and forth on the subject before going to the press and that my reaction, while in defense of the company, was extemely severe given the circumstances.

I want to publically apologize for any pain or distress I may have caused NIS America or their team – they have been very genuine and sincere in fixing the issue and have confirmed that payment will be made in full. They have been nothing but professional during this process after the initial email, and it can’t be understated the fact that, unlike most conservative AAA companies, they were willing to take the risk of being associated with a queer event and they went out of their way to be a part of it. That statement alone is huge and I feel as though my statements were taken out of context. I in no way intended for the dialog to be that they had made this action because we are a LGBTQ organziation, my point, at the time, was that I did not feel like that email would have been sent to a larger convention or organization, and felt bullied because of that.

They have assured me that this was not the case, and that the email was just simply poorly constructed for the meaning of what they meant to say, which was: “We did not run this up the ladder properly, and we need to discuss how we can resolve this”. I did not interpret that message correctly and that is how we came to this point.

In the end, I am very happy that they have made steps to apologize for any miscommunications on their end and to pay the full amount invoiced, and I am happy to publically apologize for a) escalating the issue beyond what the situation called for b) making comments which could be inferred as that they were making that decision based on anything besides budgetary concerns.

I hope that this statement helps clear the air on this matter and myself, or NIS America, would be happy to answer any follow up questions.

Thank you very much.

Free-to-play and the loss of player leverage

The other day the devs of a free-to-play game I enjoy made a decision that I was pretty uncomfortable with. I’m not going to go into specifics because this isn’t a post about that specific situation.

But as I sat there fuming about this asinine (in my mind anyway) decision, I started to think about what I could do to convey my displeasure. And do you know what I came up with? Not a thing that would make any difference.

I mean sure I could rant here or rant on Twitter and it might make me feel a little better, but since I’m not an Internet Super-Ego it wouldn’t really have any impact on what the company was doing.

The only real leverage we gamers have is to vote with our dollars, and even then it’s pretty trivial. We can stop subscribing to a game and/or vow not to buy the next game from that publisher.

But this was a free-to-play game. I didn’t even have that tiny leverage. The only thing I could really do is stop playing and deprive them of one player, and I’m pretty comfortable saying they’d never notice that difference amidst the background noise of the constant churn that Free-to-play games ‘enjoy.’ I guess I could vow to never buy anything from their cash shop but that would just mean I was like most of the other players (in any Free-to-play game the majority of players never spend money).

In short, I felt (still feel, really) helpless and frustrated.

Co-incidentally, not too long ago I also had an issue with a subscription-based game. In THAT situation, I had leverage, used it, and got my situation resolved. The company wanted my business. I mattered to them. That alone was enough to make me feel more forgiving towards them, to be honest. Being heard, being made to feel like you matter…that’s important, at least to me.

When was the last time a Free-to-Play game really made you feel like you matter? Probably the last time they were having a cash-shop promotion.

There’s an upside to paying our way. Sure it’s nice to get things for free, but free also means giving up what little leverage we as gamers have.

Games vs Sports

[This post is an elaboration on a tweet I posted earlier today.]

So the World Cup has started. For most of the rest of the world, where soccer/football is much more popular than it is here in the US, this is a big deal as it only happens once every 4 years. This time around it’s a bigger deal in the US than it has been in the recent past due to soccer becoming somewhat more popular and the fact that it’s being held in Brazil so it is ‘time zone friendly’ for US audiences.

Anyway, so now the World Cup is everywhere including in our social networks. Most of the folk in my social networks are gamers and a lot of them seem bemused by this onslaught of World Cup propaganda. If I took all the reactions, and simmered them down into a cohesive thought I think it’d be basically “I don’t get why people enjoy watching sports.”

In years past I’d totally get that because gamers play games while sports fans (hereafter known as sportsers) watch sports. Play vs Watch. Active vs Passive. I just figured gamers were doers and sportsers were watchers.

But that was before Twitch.

Twitch changes everything because it is extremely popular among gamers, and it turns gaming into something passive, so my old theory has fallen apart. A lot of the people who are puzzled by the popularity of the World Cup (or more generally, sports) are also fans of Twitch, and that in turn makes me puzzled.

It’s curious to me that a person who enjoys watching a MOBA match, or watching a guild take down a raid boss, or just watching someone play any game can’t understand how a sportster could enjoy watching a soccer match or a football game. And then there are the ‘between’ things like poker. I LOVE watching poker, but is it a game or a sport?

Now just to be clear, I’m NOT saying everyone should enjoy sports; not at all. Nor do I mean to come across as ‘scolding’ or anything. It’s just a curiosity for me. I’m questioning why the concept of watching sports is so foreign to someone who is so comfortable with the concept of watching games being played, since at their core sports ARE games.

The funny thing about sportsters is they’d be considered complete geeks if there weren’t so damned many of them. Have you ever heard two baseball fans get into an argument about who is the better player based on the approximately 50,000 different stats (might be an exaggeration) tracked for each player? These sportster nerds have that shit MEMORIZED, trust me. It’s totally geekdom! Except since it’s main stream, it isn’t. But it is. Or should be.

I consider myself a gamer but not really a sportster. I’ll watch American football and I have a team to root for, and as I said I love watching poker, but neither is something I do regularly. Lately I’ve started watching cricket. This has been really fun for me because I had zero understanding of the game. It just all looked like a bunch of people basically standing around to me. Then I learned the rules and it got a little more interesting. And as I watched more I started to get the strategy involved and really started enjoying it. Strategy, I like. In days gone by I was into wargames because again, strategy! I think that’s why I like American football. Football is like (more or less) civilized warfare and I love the battle of the coaches as much as, if not more than, the actions of the players themselves.

Anyway when I first started watching cricket my confusion felt familiar and I finally realized when I’d felt the same way: when I’d tuned into a League of Legends match. Since I’d never played LoL I had NO CLUE what was going on and it just seemed like random chaos with no strategy at all. Sadly I never got past that point, and now I think I might want to so I can appreciate watching LoL the same way I now appreciate watching cricket.

I’m still working on finding the appeal of watching someone running around randomly in WoW or Rift or Wildstar; there must be some appeal since so many people stream this kind of content so there must be an audience for it. I’ll put that on my list after I’m done learning to appreciate LoL. But right now I have to go see if I can catch the end of the Chile vs Australia match! It turns out that soccer is pretty interesting to watch too. Guess the rest of the world knew something I didn’t!

Goodbye 2013, hello 2014

A few of my friends have been doing annual recap posts so I decided to get in on the fun. I’ve been so terrible at writing posts here this year…maybe this will start a new trend.

2013 was a good gaming year for me! When Sony and Microsoft announced their new gaming consoles I immediately pre-ordered them both then got to work making extra $$ to pay for them. So when launch came I had the cash tucked away in an account ear-marked for consoles and nothing else. Sure, working 3 jobs for a while over the summer sucked, but to me it was worth it to have guilt-free next gen gaming when the time came.

It’s been over a month now and I still can’t decide which of the new consoles I like more, though the Xbox One gets a lot more use as a tool since the cable box is hooked up through it. Both systems have a bright future once development ramps up for them, and I’m glad I have ’em both.

At the same time I feel like I’m getting a lot more picky about the “big” games I play. My favorite games this year were The Last of Us and Grand Theft Auto 5. I don’t know if I can choose between them since they’re so apples and oranges. TLOU was some heavy shit while GTA5 was mostly just crazy capers.

Looking past those two games though, nothing else much stands out. I played a lot of games but none of them made a huge impression.

My favorite genre these days is the survival/building genre. Games like Minecraft, Terraria and Starbound. I just like creating things in games, but if there’s no struggle to do it, I lose interest. Unfortunately technology hasn’t seemed to keep up with game developers and all these games are decidedly retro in look and feel. I daydream of the time when we have a game like this done up in a AAA game engine.

As for MMOs, my love/hate relationship with them persists. I think I love the genre except I really don’t. What I really want is a ‘virtual world’ that I can roam around and be a loner in, but what we have are mostly theme park MMOs that are designed for folks who want to play with others and socialize while doing so. There are exceptions, but then I run into time issues. Games like Wurm Online should be perfect for me, but they require so much time that I can’t really enjoy them.

I’m looking forward to Trove and Everquest Next Landmark as possible games that fit my play style. I’ve been fortunate enough to get into betas of the other high profile MMOs heading our way and found that they don’t really excite me much. Nor can I find much motivation to follow my friends who’ve been returning to and enjoying older games like WoW or LOTRO.

Gaming aside, I’ve been started to read more again, and have been dabbling in watching anime for the first time in a few years.

My resolution for 2014 is to learn more and game less. Some days I look back at the amount of time I’ve spent gaming with really not much to show for it. Not that there’s anything wrong with that…gaming is a way to relax and re-charge, after all. But if I set aside say 25% of the time I spend gaming and spend it learning something…I think it’d be good for my mental well-being. It doesn’t matter if I’m learning about building catapults or home dentistry or a new programming language or how to read Japanese. Just the process of learning something and keeping the mind sharp will be a good thing for me.

I hope everyone who comes cruising past this blog now and then had a great holiday season and I hope you’ll all have a prosperous and peaceful 2014!

It’s the end of gaming as we know it, and I feel fine

This post is based on intuition and feelings. I’m feeling pretty confident that I’m right but I have neither the time nor the energy to dig up citations. So consider it a rant.

I can’t help escape the feeling that gaming (whatever you imagine gaming as an entity to be) is charging full-bore into a brick wall and it’s going to crash pretty soon. I’m not sure what will result from this crash but I’m confident there’ll be some kind of rebirth.

So what’s driving this imminent disaster? Is it the corporate soul suckers at {insert major publisher name}? Nope. It’s the gaming mob, slathering for blood and reveling in whatever hurt they can find. And what drives the mob? So called ‘game journalists’ who hop from PR disaster to PR disaster, beating dead horses until they’re unrecognizable and gleefully chortling at the huge numbers of comments they get from outraged gamers.

In a perfect world, there’d be no PR disasters for them to hop to, but you may have noticed this world isn’t perfect. But there’s a different between reporting and wallowing. SimCity is an obvious recent example; I’m still seeing new posts about how “there’s no calculations being done in the cloud” or whatever. Yes, we heard you the first 3 times you wrote a post about this. Of course gamers come back in force decrying EA and praying for its downfall. So the blood sucking journos keep writing the same post to get more ad impressions.

I could rant about this all day. We hate EA. We hate Ubisoft. We hate Activision (though to be fair Bobby Kotick has been doing a lot better about not sticking his foot in his mouth lately and with our short attention span many of us have forgotten that we hate Ubisoft). In short we hate all the big publishers (Note: Valve is a huge retailer but not a very big publisher). But it’s OK, we have the Indies! And that’s true, we do…but if ALL we had were the indies how long would it take for you to get tired of chip-tunes and faux-8-bit graphics? I love the Indies but they don’t have the $$ to make a game on the scale of a Dishonored or a Borderlands 2.

So anyway yeah, I could rant about this all day but I won’t because I’ve decided something: I just don’t care anymore.

If gaming collapses under the vitriol of the fans, I’ll go back to reading books and watching sci-fi films without missing a beat. Though in truth I have SUCH a huge backlog of games now that if I never bought another one I’d still be playing for years.

And I’m finding that the less I talk about games on social networks, and the fewer gaming site posts I read, the more fun I have actually playing the games I have. Again, SimCity is a great example, but so is Fire Emblem. I LOVE that game but at one point I started reading boards and hearing about what a sell out Nintendo is because DLC is too expensive and thinly disguised pay to win and… at that point I shut the browser window. Ignorance, it turns out, is bliss.

Playing games in a vacuum turns out to be more more enjoyable than arguing about games with my friends.

But why do we even argue? Fanboyism to some extent. But also I think we want the games we love to do well so that they’ll be supported for a long time with patches, DLC, expansion packs and sequels. I’ve played and really enjoyed Defiance but my friends (some of them) shit all over it. Oakstout said something like “If I could teach my dog to play MMOs, Defiance would be the last game I let him play.” Which I’m pretty sure is an insult. And the game hasn’t even launched. Why talk about the game and give voices like that a platform to be heard (I appreciate the hypocrisy of my sharing that story here)? I want Defiance to do great so that I keep getting new content.

This weekend is PAX East and sadly we won’t be able to attend this year. But based on my experiences of the last 2 PAX Easts, the weekend will find tens of thousands of gamers gathering together and having a blast. Where is that angry mob we see online? Do those people just not attend PAX? I don’t think that’s the case…I think people who take the time to comment on gaming sites are exactly the people who’d devote a weekend to a show about gaming.

But y’know who isn’t there? Or at least doesn’t have a voice on the show floor? The gaming press. Instead of listening to the gaming press’s endless prattle about what’s wrong in gaming, the people at PAX are on the ground, seeing games, trying games, talking to other gamers in the presence of games, talking to game developers..just being there. And they remember something:

Games are supposed to be fun. No, correction: games ARE fun.

On the internet, we celebrate the failure of gaming companies and that just leads to a toxic environment. At PAX, we celebrate games and what we love about them.

From now on I’m going to focus on celebrating games. Unfortunately I don’t think that’s possible to do with others online. But that’s OK, all that time I save arguing, I’ll spend playing and enjoying the games I love. I’ll appreciate them while they’re still here because the gaming journalists will eventually roast the golden goose that is keeping them fed and housed.

Gaming will rise again and maybe the next time around we can focus more on the positive.

BG:EE – THAC0 and Dire Wolves

Tonight’s plans got somewhat derailed by a bunch of excitement in the G+ community, and then I had to d/l a new patch for BG:EE, so I didn’t start playing until nearly 11.

Traellan’s new friends want him to travel to some gods-forsaken place to investigate the metal shortage but before we went anywhere we had to sort out our gear. Which meant I had to dredge up ancient knowledge of D&D rules, leading to a stupidly enjoyable conversation with Angela (who used to play D&D — I never did outside of computer games) about what THAC0 stood for and whether THAC0 20 was good or bad, and if lower AC was better than a higher AC, and things of that nature. (I did get a manual but of course I haven’t read it.)

Finally we were ready to set off. We spent a bit more time exploring the area around the Friendly Arm Inn, and found a priest who charged us the unholy sum of 100 gold to identify a magical belt we’d taken off…well, someone we’d fought. (Almost spoiled the surprise!)

100 gold! Can you imagine? And I thought it was the cut-throats who were out to rob us.

Just outside the Inn we encountered a pair of hobgoblins in foul temper. I must confess I was worried but Khalid and Traellan stood shoulder to shoulder battling the creatures while Imoen filled them full of arrows. It turned out not to be much of a fight. Not like that Dire Wolf…

And then it hit me. The metal shortage could wait. I had to go take my revenge on that pesky Dire Wolf. So back we went to the area outside of Candlekeep. It took a bit of time to find that wolf but when we did, we dispatched it in relatively short order, though I has happy Jaheira had a couple of healing spells memorized.

And that was about all of our adventuring for this evening. We’d been traveling for over 16 hours, night was upon us. Jaheira needed time to remember how to cast her magics, so we decided to make camp. More adventure awaits us tomorrow!

Time to bring back the shareware model?

So a lot of ink has been spilled recently (how long until kids have no idea what that means?) over declining revenues in the gaming industry. I’m not an insider so I don’t know if this is all alarmist press or a real problem, but I do see a lot of news items about layoffs and studio closings.

And I’m part of the problem. Y’know what I play every night before bed? Hill Cimb Racing. It’s an Android game, and it’s free. Their business model is getting you to buy coins. You may be familiar with Temple Run, which uses the same business model. I haven’t spent a dime on Hill Climb Racing. Why? Because the whole point of the game is earning coins to improve your car so you can do better and earn more coins to improve your car. Buying coins is deliberate reducing the ‘shelf life’ of the game for myself. Once I’ve maxed out my car I’ll lose interest.

But “free to play” seems to be where its at these days. The problem is that so few companies seem to get it right.

But free games aren’t a new thing. Back in days of yore we had shareware. You may have heard of some of the titles that started as shareware: Wolf 3D, Doom, Commander Keen… all shareware. You downloaded the game (or got it from a friend, hence the name…not everyone was online in those days) and played it for free. Generally these games were broken up into 3 episodes or segments and you’d get the first one free. If you wanted to play the rest of the game, you paid for it. By the time you finished the first part you knew if it was a game you were going to enjoy or not, and if you enjoyed it you’d be happy to pay for more.

I don’t see why more “free” game devs don’t follow this same practice. In Hill Climb Racing you spend coins both to improve your car and to unlock new locations to race in. I think the developer would’ve been better served to just sell the new locations for $1-$2 and kept the coins (remember, the point of the game) for improving your car.

Xbox Live has its mandatory Trial version of games and that can be essentially the same model as long as the trial is extensive enough, but on the PC and mobile marketplaces the system seems rare these days. Mobile devs will offer ‘free’ versions but they’re generally either full of ads or they constantly badger you to upgrade. With old-style shareware you didn’t feel badgered…during the first section of the game (which was generally several hours of quality gameplay) you weren’t constantly being prompted to purchase something or interrupted with ads; it was a pure gaming experience.

I wonder why it fell out of favor. It seemed like a win for everyone. You got to try and enjoy a game for free, the developers clearly did pretty well selling them (Id and Epic were shareware developers) and anyone who purchased the games knew they were buying something they were going to love.