Anarchy Online Update

Anarchy Online got a patch today, re-invigorating the in-game mission system. From the patch notes:

The auto-generated mission areas have received a major upgrade in looks and layout, and should now be both more varied, challenging and visually pleasing.

New dangers in missions include proximity mines, cameras and gun turrets. The “Map Reader Upgrade – Machines” will help somewhat against some of these hazards, and you might be able to locate a central control unit for them. In addition, more variation has been added to creatures found in missions. In fact, some completely new creature variants will only be found in missions. Watch out!

Some other changes with missions Continue reading “Anarchy Online Update”

Clone Wars review, pt 1

I’m dividing my “review” of Star Wars: The Clone Wars for the XBox into 2 parts, one covering offline, the other online. Here’s the smack on the offline mode. Rather than rewrite stuff, I’m just going to post a couple of rants I left on an XBox message board.

The solo game is, to me, more annoying than fun. It’s very much a “you against the world” twitch fest. I thought it’d be slightly more simulator-ish with a bit more strategy to it. But its really a straight forward thumb-numbing shooter. Now, I’m not saying that’s a bad thing, but I was just expecting something slightly less arcade-style. I also hate games with whiney wingmen. 🙂 And ones where, if your wingman gets his or her self killed, its game over for you. And enemies spawn behind you. OK, enough grumping… 🙂

On the plus side, Continue reading “Clone Wars review, pt 1”

Clone Wars

Star Wars: The Clone Wars for XBox should be in stores today. Normally this would be No Big Deal since the GC and PS2 versions were fairly lackluster, but the XBox version has XBox Live! support, and all us XBL’ers are so starved for new content that we’d buy a Kate and Ashley game if it was Live! enabled.

Shadowbane’s bane?

As of this morning before work, Shadowbane’s login servers have been essentially down for 3 days now. Communication from Wolf Pack and UBISoft has been terse at best. If you’re thinking about picking this game up, don’t! If you’re reading this out of the archives weeks or months from now, please do your research before you waste your money like I did.

More PSO

Phantasy Star Online keeps getting better. I’m learning how to raise my Mag properly now (its a kindof personal defense robot) and have seen some of the deeper (?) levels. Even watched a group kill a dragon! Very fun, especially with the XBox’s voice chat.

One drawback though, is there’s a long lag in the voice chat for this game. Haven’t noticed it on any other XBox games, though, so I think its some kind of glitch specific to PSO. Hoping they’ll patch it…

Phantasy Star Online

OK, addiction of the moment…. Phantasy Star Online 1 & 2 for the XBox. Play it over XBox live with voice support, and go and hack up stuff. Basically the game feels like Diablo or even Gauntlet, only in a 3rd person, over the shoulder format.

Why is it so fun? I think its a combination of the very basic gameplay, on the surface, with a lot of hidden depth that you can dig into as you get more into the game. Even things like how you name your character have an impact on its development. Plus, its a collecting game. Y’know how in Diablo you were always looking for a good drop off some monster? Same kind of thing here. Lots of looting, selling, buying…trying to make your character stronger while levelling him or her up.

Lots of fun, ONLINE. If you play it solo, it gets kinda dull. Oh, you can also do it split-screen with your friends.

Computer Gaming World

OK, let’s get back in the saddle and get this blog moving again.

Having some down time over the past few days, I dug out my backlog of Computer Gaming World magazine and leafed through them. And you know what wisdom came out of that exercise? GIVE IT UP, CGW!!! In fact, why in the heck are we still getting paper computer gaming magazines at all? What’s the point? There’s nothing in this mag that I didn’t already know from the internet. For instance, the April 2003 issue had a review of DAoC: Shrouded Isles. When’d that come out? December, yes?

But speaking specifically of CGW, which was for years a decent rag…all I can say is, ick! The magazine now has the maturity of, I don’t know, EGM or GamePro or something. The Letters to the Editor section illustrates this most clearly. Among the “You guyz suxxors” letters is the odd person trying to get a point across or a question answered. Invariably, rather than addressing the issue, one of the staff just spouts off some rude comment at the letter-writer. That’s nice, eh? You take the time to write a serious letter to these bozos and they lip off at you.

My advice to Ziff: Put CGW out of its misery, once and for all. That, or just punt the current staff and get in some journalists who have a dash of respect for their readership. But even then, with the lag time of printing and distribution, your reviews are going to be horribly outdated, and your news ain’t gonna be new.

Shadowbane

Bane is right. This game is killing me. It’s driving my blood pressure through the roof and making me all around angry and irritable. Why? Because the damn thing is BROKEN, that’s why! The servers are so sluggish and laggy as to be unplayable!!

But a glimmer of hope…there’s supposed to be a big patch tomorrow to address lag and such. We’ll see. For now, here’s my pro’s and cons of Shadowbane: Continue reading “Shadowbane”

Board games making a comeback

The New York Times has an article about the come back of boardgaming (The PC Generation, Back to the Board (free registration possibly required) with the 30-something set. Call me an old softy, but any article that mentions The Compleat Strategist gets my thumbs up. I remember riding the LIRR from East Hampton to Penn Station (~3 hours) just to go to TCS to check out the latest wargames.

My personal nostalgia aside, it’s a pleasant read for board game fans (or wannabes).

Trouble afoot

So this weekend I dropped AC2 and started playing Shadowbane. This could be trouble, because when Shadowbane is behaving, its really very fun. My only hope is that it will continue to misbehave, as it has been doing from time to time (slow drawing in of terrain and monsters, leading to sudden deaths). Otherwise…I’ll be back into the 12-step program for MMRPGs!

To balance things out a bit, I started playing Zelda: The Wind Waker, too. I’m embarassed to say I’m in the first ‘real’ area and already hopelessly lost. *blush*