Free Realms update

Free Realms seems to be signing up people left and right; they announced yesterday that they’d reached 1 million registered users (note: not subscribers). And they’ve added another 2 servers, bringing the total to 10. We logged in at 10 am ET this morning, and all servers were already at Medium capacity.

The Friends list is still borked, but it seems like the overall server crashing/unexpected downtime issues of last weekend are gone.

Speaking personally, Angela and I are still enjoying the heck out of it. In fact I found it a bit too enjoyable, and played so much last weekend that I aggravated my wrist (typical gamer/programmer RSI issues, nothing serious). Then Mon & Tue were very long work days full of head-down coding, which didn’t help the wrist situation any. So I’m restricting myself to short Free Realms play sessions a few times a day. And mostly doing combat missions, which aren’t as mouse-intensive.

It still feels like every time I log in I find something new. Today it was a whale breaching off the coast in Seaside, then later a crazy fireworks display from a musician named Bruce who was being held hostage by some ogres. When the last ogre was knocked out, a huge burst of rainbows and fireworks shot off from the rock that Bruce was using as an improvised stage.

We’re supporting the game, both via subscriptions (in my case, Angela has a Station Pass) and buying stuff at retail shops. I bought a couple of $10 Station Coin cards at Target one day, and a couple of Starter Packs for the physical CCG from Best Buy this week. Those were $10 too and are a decent deal. They get you a month’s subscription to the game ($5 value), a virtual dog (pets cost between $2.50 & $4.00 in-game) and some other in-game odds and ends, plus of course a deck of cards and a ‘playmat’. The down side is that there’s still no detailed instructions on how to play…just what’s printed on the playmat. Maybe all this stuff is obvious to veteran CCG players, but this is my first such game.

But I find it interesting that I’ve spent $25 this month on a “free” game and have zero regrets for having done so. The $5 for the subscription was a ‘must-have’ but the other $20 was just bubbling-over enthusiasm and wanting silly extras.

We’re gleefully anticipating the future of Free Realms. Apparently more jobs and more mini-games are in the works, as well as all those “coming soon” areas on the map. The funny thing is, we weren’t chomping at the bit waiting for the launch. I played a tiny bit of the beta and wasn’t impressed, and Angela had zero interest in the game (I’m not sure what convinced her to try it…I guess just that it was included in the Station Pass). And now we’re both completely enchanted by it.

If any devs happen upon this, here is my suggestion for the future of Free Realms. How about offering different ways of accomplishing crafting tasks? Granted I’m an old man and not the intended audience, but the smelting mini-game kills me with all its “frantically shake the mouse around” motions (ie, the bellows). I’d love a more cerebral alternative to doing those action-based mini-games. And I’m sure there are players who would like more of the whack-a-mole action-packed mini-games and that get tired of the ‘eliminate the gems’ stuff.

I’m visualizing an option when you start one of these tasks you are prompted — Minigame 1 or Minigame 2? — with 1 being action-packed and 2 being more cerebral. You could ask every time, or let the players indicate in their settings which style they prefer.

And one last request: soundtrack, please?

Or, just ignore me and keep doing what you’re doing, because what you’re doing is pretty damned awesome.

A rough Free Realms weekend

Free Realms is having a tough weekend. Yesterday the website (and the game has to be launched from a website) was up and down (or just really really slow) all day, and this morning I’m seeing the same issue.

The geek in me wonders if it’s the game’s login servers or the web servers that are the hold up. If you can get in, the game runs fine (at least this was my experience yesterday…I managed to log in and was playing normally, while Angela couldn’t get the login pages to kick through to the game).

I’ve read a rumor that a stand-alone exe file is planned so we won’t have to launch from a browser. I hope that is the case. Might fix the problem with getting XFire to recognize the game under Vista, too.

On the positive side, when things stabilized last night, we found there were now 8 servers running. I believe there were 4 at launch, then they went to 6, and now 8. And all were a Medium capacity (which is typical of evenings). So it would seem the game is gaining traction. Anecdotally I’ll say it is becoming a lot harder to find ‘shinies’ now, due to more players running around. To me, that’s a good thing; I find myself really wanting the game to be a success so the devs can continue to add to it (the map has several “coming soon” areas on it).

I continue to putter around, doing a little of everything and not getting much in the way of levels, and not caring a whit. Which I continue to think is the ‘right’ way to play Free Realms, if an MMO can have a right way to play.

Angela was struggling with trying to do a 3-pip mission solo last night. I was on the other side of the world hunting for archeological items when she said “I might need help.” I finished my ‘dig’ (mini-game) and teleported to her. It’s been said before but I’ll say it again, getting to a friend in need is so easy in this game…it’s a really nice feature.

We had to try her mission a few times. Wait, let me back up for those who haven’t played. When you enter a combat mission instance, you’ll get a set number of Knockouts to use in order to successfully complete the mission. Most of the time you get 3 or 5. This means you can “die” 3 (or 5) times and Recover (jump up with full health and power), keep on fighting, and still “Win” the encounter. Enemies do not regain health, at all, so you can brute-force your way through some boss encounters by, say, getting him to 50% health before you get knocked out, then Recovering and taking off his other 50%.

Before you snort, I remind you once again the primary demographic targeted is younger kids. The game is designed around not being frustrating.

Anyway back to Angela’s mission. It turns out when a party goes into a mission, the number of Knockouts is for the whole party. So in this case we had 3 Knockouts between the two of us. So the first thing we learned was that if one person gets knocked out and the other is about to join him/her in a dirt nap, the first person should stay down and wait, so both characters can jump back with full health at the same time.

The first time we tried it, we went in as Brawlers since we both had the highest level in Brawling. I had 7 and she was I think 10. We just went into it spamming keys and things did not go too well. Then we tried it with me as a level 3 Ninja and her as a level 3 Warrior. That went even worse, though I think that was my fault. I couldn’t resist flinging shurikens at the oncoming waves of baddies (this mission sent several waves of 3 angry ogres at you) and so I got all the aggro, and I’m thinking ninjas don’t have the best armor… owie! Also, even though encounters scale, before level 5 you only have 1 special power, so fewer tools at your disposal.

At this point we decided maybe we needed a plan. πŸ™‚ We decided to go back to the Brawlers since they have leg sweep, which is an AOE, and Throw Rock, which gives a brief stun at range. Then we headed to a nearby town and bought some health potions. While I was adding the health pots to my consumables bar I remembered I had won some “Root” balls in another encounter (consumables that you throw at baddies to root them) so I readied those.

When the first wave came in, I threw my rocks (the stun from these is really brief) and hit 2 of the 3 charging ogres. Angela waited a few seconds, then threw hers, extending the stun. Then I threw a root ball (that’s not the actual name of the item, btw) and halted 1 of them for a longer duration. In this way the ogres got to us 1..2…..3 and we took them down as they approached without too much trouble. The 2nd and 3rd waves weren’t quite as choreographed (no battle plan survives first contact with the enemy!) but we got through to the boss fight without a single Knockout. And he wound up being not too big of a challenge. Success!

Lots of verbiage to describe one encounter. But I just wanted to demonstrate that some of the 3-pip fights do take a bit more thought and planning than the straight-up button mashing that can get you through the 1 & 2 pip fights.

We’re still enjoying the heck out of the game. I’m certainly getting a lot of value out of the $5.00 I threw down for a month’s membership (and Angela is playing “free” since she has a Station Pass).

$5/month is my sweet spot (Free Realms)

I’ve grumped a bit (both here and on Tesh’s blog) about the monthly subscription model that many MMOs adhere to, and which seem more and more outdated every month. The model seems so limiting. I (and others) have talked about alternatives such as buying bundles of minutes, paying for access to certain content (the Wizard 101 model as I understand it) and so on.

And I griped about Free Realms really not being all that free. But I grudgingly ponied up $5 for a month’s subscription to Free Realms, and I’m finding that all my issues with a monthly model melt away as long as the price is low enough.

Fair or not, I work on the “movie value model” of entertainment. It costs me roughly $10 to see a roughly $2 hour movie, so anywhere that I can get entertainment for less than $5/hour feels ‘cheaper than going to a movie.’ It isn’t a perfect model and honestly I can’t afford to go to movies very often so it isn’t even an accurate model, but it is what I use.

In Free Realms, I paid my $5 and started playing, and probably spent more than an hour in that first paid play session, so the rest of the month is “free” according to my warped model. And I play the game a lot (for now) because I can jump in, do something meaningful, and jump out again, all in 5-10 minutes.

For instance yesterday, waiting for the water to boil for pasta, I logged in, Teleported to that town in the north with the mine (the name escapes me…getting old sucks), and ran in there and played the mining mini-game twice. Got some ore, some gems, some experience, and logged out in time for dinner.

Compare that to EQ2, where I paid $15 for a month about 3 weeks ago and so far have managed to fit in 1 play session of an hour or so. I don’t mean to single out EQ2, most MMOs really require a nice sized chunk of free time to play, and for me these days, those chunks are rare. Now I feel a nagging guilt that I *should* be playing EQ2 rather than Free Realms (or my other current time sink, Lawn of the Dead, aka Plants vs Zombies). I don’t like guilt, even when it is self-inflicted.

I wish to heck XFire would track Free Realms playtime on Vista, because I checked my /played time for this character that I started a week ago, and I’ve managed over 16 hours of Free Realms this week. I know for a lot of you, that’s a typical day. πŸ™‚ But for me, that’s a huge amount of time for me to devote to a game in a week. Where did all that time come from? I guess the 5-10 minute sessions here and there do add up.

$5 for 16 hours (and counting) of entertainment? I can’t complain about that. I do need to shut off the auto-renew, though, in case I lose interest before my month is up (so far not looking very likely).

Now the RMT phase of Free Realms is a different story… but I’m pretty happy to have paid $5 for a month of having access to all the Jobs and all the Quests.

BTW, I finally unlocked Ninja…what a blast! And I had a glowy sword I’d made via Blacksmithing, so I started out uber. πŸ™‚ I’m at work or I’d post a screenie.

And yeah, for now at least, I’m a bona fide Free Realms fanboy.

Seven Free Realms details you may have missed

When you first start playing Free Realms, everything seems pretty straightforward. But after you’ve been playing a while you’ll start to notice little nuances that you might wish you’d picked up on earlier. Angela and I have been comparing notes and here’s a list of seven things you might not (yet) have noticed in Free Realms. Consider it a little nudge up the learning curve, in the event that you’re just getting started and have missed any of these.

Free Realms website: Friends list1) Join a Friend: Let’s assume you managed to get your friends onto your Friends list. On the Free Realms launch page, bottom left, is a panel listing your friends. To join someone online, launch the game by mousing over their name and clicking on Join Friend. This will cause you to not only log into the same server they’re playing on, but to appear in-world at their location (though if they’re running when you log in they will have moved a bit). It’s faster then figuring what server they’re on, logging in, then teleporting to them.

2) Map Zoom: The “M” key brings up a world map, but it can be pretty information dense near ‘hub’ areas. Did you know you could mouse over the big “town” icons (e.g, Sanctuary) and then click on it to zoom into a map of just that area? You can get a lot more detail that way.

3) Status Pause: So you’re playing a mini-game and the phone rings. Ack! What to do? In the top left of your screen is a big STATUS button. Clicking that brings up the ‘goal’ screen and pauses the game. (We haven’t tested this is all the mini-games but it definitely works in the gem-removal game, and I’m assuming it’s there in others, too.)

Preview icon in thumbnail view4) Dressing Room: Got some gear and want to know what it’ll look like when you equip it? From the Job inventory screen, hover over the magnifying glass (bottom right of each icon in icon view, and the far right column in list view) and your avatar will don that gear. This works for stuff that you normally couldn’t equip (i.e., if you’re not high enough level to use it yet). You can preview a selected item in the Station Cash Marketplace by clicking the magnifying glass icon on the right above the “Buy” button. There is no preview functionality in the ‘generic’ inventory mode, though, nor is there at merchants, which seems like a major oversight.

5) Changing Jobs at the Start of an Encounter: When you click on an encounter, before you enter it, you can quickly change Jobs from the icon at the very top of the screen. Can be helpful if you’re in a lower level Job and the encounter looks too tough. Just switch to a Job you’re better at, and have at ’em!

6) Class-Specific Collections: There are tons of collections in Free Realms. Did you notice that some of them are Job-specific? Here’s the thing about those. Unless you’re in the appropriate Job, you won’t see Job-Specific Shinies. It *seems* like Shinies are placed logically… so you’ll find Cook Shinies in and around harvesting fields, and so forth.

Marketplace Pets menu7) Buying a Pet: So you’ve bought some Station Cash and you’re ready to take on the responsibility of buying a pet. But different Pet Stores have different selections of pets. How can you be sure you’re giving the right pet his or her Forever Home? Skip the Pet Stores completely! Open the Marketplace and click on the “Pets” icon from the navbar, and voila, a list of all available pets (as well as all available pet clothing). Now you can be sure you haven’t missed the perfect pet!

Maybe all these are obvious to some folks, but to us they all eluded us for our first couple of play sessions. Hopefully someone will find the list of help. Please feel free to add more tips in the comments!

Top 5 Free Realms irks

I’m starting to smell a whiff of Free Realms backlash on Twitter and, to a lesser extent, around the blogosphere. Maybe I’m just trailing the crowd…I was late to become enthralled with the game so maybe I’ll be grumpy about it later than everyone else, too.

Fact is, I’m still enjoying myself, for the most part. As is Angela.

But not all is perfect! (Is it ever?). So here is my list of things that really irk me:

1) Friends list is borked. Trying to add a real friend to my list is a challenge. They have to be online and on the same server as you, and even then it only works some of the time. I tried to add Angela as a friend and got nothing. Then she tried to add me, and it worked.

On the other hand, if a random person clicks on you and sends a Friend request and you say “NO THANKS” guess what happens? The person gets put on your Friends list. If you try to remove them, you get an error.

So I can’t get my REAL friends on my Friends List, but random strangers can get on against my wishes, and I can’t remove them.

Fix please. This is hugely irritating. [UPDATE: Partially fixed!]

2) I’ve got an inventory full of starter gear. I can’t sell it, I can’t trade it, I can’t delete it. I have no idea if inventory room is limited, but it is cluttered and I’d love to just delete this old gear I’ll never have a use for.

3) Hot bar for consumables is confusing. I can’t access it outside of a battle instance (at least, I can’t figure out how to). Nor can I use items directly out of my inventory. I made some food that is supposed to shrink me, which sounded fun. But I couldn’t figure a way to eat it without going into a battle instance to add it to my hotbar. And then it was greyed out since (I guess) it isn’t considered a combat item. I need to get small! How do I eat my magic food? (And oddly, it wasn’t a mushroom omelet.)

I was also apparently unable to add more than 1 kind of food to the hotbar. That might just be operator error.

4) Sorting inventory is cumbersome (see a common thread emerging here?). I’d like to be able to open “My Stuff” and then from there, sort/filter by Job. Instead, I have to open my Jobs Menu, pick the Job I want to filter by, and then look at equipment from in there. If I’m at a vendor and in my Brawler Job manifestation and want to sell some of my old Cook Job gear, I shouldn’t have to switch Jobs to filter that gear in order to determine what I’m using and what can be sold.

5) No ‘pop-up’ comparison of gear. You know how most MMOs, if you look at the stats of an item, the stats of your currently equipped item will pop up as well, so you can easily compare the two? No such luck in Free Realms.

So yeah, basically…fix the friends list. This is urgent, really. And streamline the inventory stuff. Doing those two things would eliminate my largest frustrations with the game.

Otherwise, I’m still having a lot of fun.

Anyone besides me think they should allow access to mini-games from a web browser? I’d like to spend a few minutes at work, at lunch, working on my mining, for instance (without firing up the full client).

This seems like an ideal way to bring an MMO to a mobile device.

Free Realms Weekend Wrap

Air Guitar EmoteSo yeah, I’ve totally switched sides from dubious to a fan.

The most complex part of Free Realms is reporting your level. I logged off at:

Adventurer Level 2
Blacksmith Level 5
Brawler Level 2
Chef Level 8
Miner Level 6
Pet Trainer Level 8

And level 1 as Card Duelist and both the Cart Racing Careers.

Whew!

And Angela’s were:

Adventurer Level 5
Pet Trainer Level 8

And level 1 as everything else. πŸ™‚

But she has a ton of Treasure Tickets (she’s done a ton of non-job specific quests), and I only have a few. We’re not sure what Treasure Tickets get traded for yet, though.

One of the Wise TikisWe both played all evening, though not partied up. I was working on mining/blacksmithing (lots ‘o mini-games) and she was just exploring. Every few minutes she’d chuckle or laugh outright and share something new she’d found. And my experience was the same when I was running around.

The game is funny and cute in a lot of subtle ways, but you really need to tune into your inner child for a lot (but not all) of it.

I’m hoping they’ll add more mini-games eventually. The Jewel Elimination game is used in Harvesting Cooking Ingredients, Mining Ore and Jewels and Blacksmithing (and who knows, maybe more..I haven’t seen everything yet). Some subtle differences in the goals, but the mechanics are all the same. And cooling and smelting are pretty similar conceptually, too.

I’ve heard people complain that Free Realms is grindy, and if you approach it in a typical MMO fashion it sure can be. I’ve found the way to play it is just to follow your feet. Allow yourself to be distracted. Start harvesting veggies for a recipe and get side-tracked by a monster to fight and then notice someone wanting a Card Duel and spot some shinies and chase those and just… play.

My one worry is about longevity. It looks like job levels top out at 20 (just from looking at when skills become available) so it won’t take very long to max out everything. Whether that’ll be a problem or not, I’m not really sure. I wasn’t really doing anything to chase levels tonight. Just running around having fun. The levels were a side-effect, really.

Free Realms 2nd look

I spent a bit more time in Sony’s new kid-friendly MMO Free Realms this weekend. I came away pleasantly surprised, now that I’ve broken through the “tutorial missions for half a dozen jobs” barrier.

Let me gripe first, so I can end on a high note. πŸ™‚

Contrary to all the ‘smooth launch’ praise, I’ve been finding the servers are down more often than they should be. And the Friend Server still seems pretty borked. I had some random stranger try to friend me yesterday. I refused the invitation, of course. This morning, he was listed as my friend. I tried to remove him from my friends list, and got a message that the Friend Server couldn’t remove him. So I put him on ignore.

For me this is no biggie, but since this is supposed to be a safe environment for kids, people getting on your Friends list against your will is pretty big. Hopefully this was just a fluke. Maybe it was even user error on my part (I sure hope so) but after all the years I’ve been using computers and playing games, I’d think I could reliably choose “No” from a Yes/No choice. We’ll see.

Some of the mini-games are pretty awful, particularly for old folks like me who worry about RSI issues. I’m thinking in particular about the Cooking mini games. Chopping and carving meat even more particularly. And stirring the pot seems way harder than moving your mouse in a circle should be. My on-screen spoon doesn’t move, then suddenly it’ll zoom in a circle and give me a great rating, then stick in place again for 10 seconds before doing another circle. I’m not sure if this is a problem with my setup or what. Angela was puzzled that I was having such a hard time, so I guess she wasn’t.

OK that’s it for griping. Fix the servers, fix the friends stuff, Sony. I’ll just avoid the cookery bits; that’s easy enough.

So what did I like? The Brawler job, of all things. That’s basic MMO combat, but it had me running far and wide, finding new, very atmospheric areas. Dismal regions full of foul smelling swamps and poisonous frogs. Blech. It was there that I entered by first dungeon/cave area, and it was nicely done! The combat is still very simple, but in a way that had me thinking of Diablo (high praise from me). Using a few skills, slurping potions, getting loot. There’s not a thing in the world wrong with that, as far as I’m concerned.

In a perfect world, I’d love an “aggressive” setting that would allow mobs to come after you. As it is now, you can walk right past a combat encounter and unless you choose to initiate combat, you’re perfectly safe. I get why it works this way — kid friendly! But I’d love an option that would allow those encounters to snare you if you get too close.

There’s also a lot of collecting quests, some pretty funny NPCs (Sal Monella is one of my favorites) and just a fun and interesting vibe for us explorer types.

And I like that one job (cooking) can feed (hah!) another job (brawler). Using your cooking job to make food that’ll heal you when you’re being a cook. Fun! Granted, many many MMOs have this without separate jobs, but it was still a nice touch.

I was in a Target anyway, so I wandered through the game section and sure enough, they had time cards, so I broke down and picked up a couple of sets. One was $0.99 and gives you a 30-day membership, 250 Station Cash and a magical potion (?). I’m assuming you can only apply this to an account once as it says in teeny-tiny text “New Accounts Only.” [UPDATE: This card wouldn’t work with an existing account, even though I’d never applied any codes to the account. I guess it has to be used when you create the account? Oh well, I kind of thought it was too good to be true.] The other was $10 and have 1000 Station Cash and a red pirate hat for your in-game dog. I love that they specify “in-game” dog. πŸ™‚ Of course, you have to spend Station Cash to get that dog…

I suppose once you have that pirate hat, there’s no real reason to go back to Target for additional points.

Oh, one last thing, not related to Sony. Is anything running Vista able to get XFire to detect Free Realms? I can’t, and I don’t seem to be alone in that, from what I’m reading on the XFire forums.

A few random Free Realms thoughts

Free Realms seems to be the blog topic of the week, so since I don’t want to be left out, I thought I’d toss out some cranky thoughts about it.

I played a bit in beta, and now I’ve played a bit in launch. I’m far from the intended audience so I don’t think a ‘review’ from me is really appropriate; it wasn’t designed to appeal to me. So these are more musings than anything.

First, I thought it was interesting that the much-hyped Tuesday launch didn’t happen for most of the US, and no one started spewing hatred and vitriol at Sony. I suppose the free client is a big part of why, but a lot of MMO Rage isn’t based on any kind of logic. Maybe the Rage-types just aren’t interested in the game anyway? It was just sorta nice to see that most people interested in the launch found it in their hearts to be understanding about the delay.

Second, I keep hearing the gathering mini-game as being like Bejeweled. OMG don’t you people play casual games? It isn’t like Bejeweled! In Bejeweled, you swap the positions of gems to connect 3 or more of the same color. In the crafting mini-game, you don’t move anything. You just mark connected gems of the same color, at which point they vanish. This game exists in the casual world but I’m an old man with a faulty memory and I don’t remember the name of it. πŸ™‚ But it ain’t Bejeweled! [Please note tongue firmly in cheek for this point.]

Third, the name still bugs me because it isn’t free to play. Sure, some of it is, but not all. And the $5/month subscription model still doesn’t get you everything; some items require an RMT. This includes Pets. And what’s the very first thing they introduce to you when you leave the tutorial area? Pets! That feels kind of sleazy to me, honestly.

Fourth, I wonder how many gamers will get frustrated by the tutorial because it is so slow moving. You can’t dismiss dialog boxes until the voice over completes. There’s a reason for this…the client is still downloading in the background so they *have* to slow you down in order to give that time to happen. Not being a paid subscriber I only have 1 character slot, so I don’t know if they change this in subsequent runs through the tutorial (or just let you skip the tutorial altogether).

I’m not sure I wouldn’t have pointed out that there’s a reason for the slow moving tutorial. I just worry that some people will get frustrated and leave before they ever start playing.

Fifth, just because a goblin-thingie wears a colander on his head as a helmet, it doesn’t mean he can’t kick your ass. Angela and I grouped up and tried a combat encounter mostly at random. We got *smoked*. I couldn’t see any way to judge the difficulty of the encounter (other than that we’d gone exploring and were a good ways from the starting location).

Sixth and last, Green Armadillo has a post up about points card for the game. Basically you get more for your money if you jump in your car and burn some fossil fuel to go to a retail store and buy a card which you can then throw into a landfill, rather than just downloading points. This sucks. Why not promise to kill a baby seal with every purchase, while you’re at it, Sony?

We didn’t play for long. First the server we were on crashed, then when we got into another server we spent a while trying to find each other, hoping we could ‘friend’ each other if we were in proximity, but we couldn’t. Long after we gave up trying we got a “Friend Server Down” message in the chat.

Angela wants to play more. I’m not as sure. Maybe. I’m kind of on the fence with regard to playing mini-games in a $5/month MMO for levels vs buying them for $5 or $10 on the XBox 360 and playing them for Gamerscore. The combat seems like pretty fun hack and slash casual gameplay, though, so I might give that a go. And just running around the world was actually kind of interesting, chasing bunnies and squirrels and stuff just for grins. So maybe. Maybe not. But again, I AM NOT THE INTENDED AUDIENCE so my playing or not playing isn’t really relevant to the success of the game.

Champions Online: The Nemesis

I’ll admit I haven’t been following Champions Online all that closely, so maybe this Nemesis idea has been explained somewhere. If so, can someone throw me a link?

I get (or at least, I think I do) that the basic idea is that you create a nemesis for your hero at the same time that you create your hero, and I presume that your nemesis “levels up” more or less parallel to you doing so. And I further presume that over the career of your hero, you’ll repeatedly have to do battle with your nemesis.

Assuming this much is correct, what I don’t understand is what the incentive here is. You can make a customized nemesis with all kinds of special powers, but given the opportunity, most players would make the wimpiest nemesis they could (special power? pillow fighting +1!!) so they could rush to cap that much more easily. In order to offset that tendency, I’m guessing there’s an incentive to making an interesting and powerful nemesis.

Can anyone enlighten me as to what that incentive is?

July 14th is the launch date, in case you somehow missed that news.

Crafting and Creativity

There’s been a lot of crafting talk lately. And a little bit of discussion around how rigid (my term) MMOs tend to be.

Angela was checking out this thread on the EQ2 boards and I asked her to send it to me. It’s a guild hall turned into a circus, built of crafted and collected items. The ‘figures’ are all quest rewards, I’m sure. But the structures are all creations made of crafted items.

I realize to a lot of people stuff like this is “pointless” but to another lot of people, stuff like this is what makes MMOs magical. Preemptively cutting off the nay-sayers, the point isn’t about quality of graphics or that the elephant’s foot doesn’t intersect perfectly with the ball he’s standing on. The point is the ‘sandbox’ aspect that allows people to come up with original crazy ideas, and execute on them.

Anyway, here’s the link:

http://forums.station.sony.com/eq2/posts/list.m?topic_id=446678