Since my last post was exceptionally whiny even for me, and a typical Pete Wall Of Text, I figured I’d summarize:
- Warhammer is primarily an RvR game
- When the game is firing on all cylinders, it is amazingly fun
- Whether or not it is firing on all cylinders is totally up to the players *on both sides*
- Warhammer fun cannot be scheduled. Every log in is a roll of the dice; you might have an awesome time and you might be bored to tears
- The only consistent way to more-or-less control the experience is playing scenarios
Most of this is based on Averheim. On Ostermark (an RP server) things feel somewhat different.
What I realized from summarizing these points is that maybe people don’t grind scenarios because they’re the most efficient way to level. Maybe they grind them because they’re a more controlled play experience.
Point 3 is a biggie. For as much trouble as it can be forming a group in a PvE game, you have twice as much trouble in an RvR game. You need a group on each side that is interested in doing RvR. And of course you can’t LFG on the other side.