Fallout 76 News From Quake Con

My Fallout 76 character strikes a heroic pose in what looks like an old diner server's uniform

I thought I was done talking about Fallout 76 for a while but now we have some actual news courtesy of Quake Con, which is happening this weekend.

The next update, called Milepost Zero, is coming on September 3rd, which means the current season runs for 3 more weeks, ending on September 2nd. I can snag a lot more Perk Packs if I keep doing all the daily and weekly tasks for those three weeks!

In addition to the new season, there’s a new Legendary Crafting system that I’m a little wary of. It comes out on Sept 3rd as well. The general idea seems to be to give us more control over what we craft (right now it is pure RNG where we spend Legendary Modules and just HOPE we get the mods we want) and that’s a good thing, but the system is on the test server now and they seem to still be iterating and changing it in pretty big ways, and three weeks isn’t all that much time. I’m just a little worried the system is going to be wonky when it first launches, though I’m confident it’ll keep getting refined and improved after launch.

I haven’t played on the test server (since I play on Xbox) but it sounds like you’ll need to scrap Legendary Items that you get as drops for a “very small” (quote from one of the dev team on a Quake Con live stream) chance that you’ll learn the recipe to craft the mod for one of the Legendary Perks that were on that item. This leads me to believe that when the system is brand new, none of us are going to be crafting Legendary Gear for a while since first we’ll need to scrap a ton of stuff to learn the recipes. Fortunately I’m in a pretty good space for Legendary Weapons right now. The Legendary Mods you craft can be traded to other players so some lucky players who unlock recipes early are going to be rolling in caps from selling Mods.

There’s also a new game system coming for the update where you run a branch of the Blue Ridge Caravan Company. I haven’t seen a lot of details about that but it sounds like you’ll have to put together an Outpost, similar to your C.A.M.P., and then you can spawn caravans and will have to escort them to keep them safe. Other players can join in and help with the escort and these are intended to be farmable so I guess you’ll be able to fire them off as frequently as you want. I’m sure we’ll get more details on this system closer to launch.

Now that I’ve been doing a lot more PC gaming I’m kind of tempted to switch to the PC version of Fallout 76 for the new season. (I sure wish Bethesda would offer cross-progression for both FO76 and Elder Scrolls Online!) Tempted, but not sure it is wise. I have a lot of time invested in my Xbox account, and I bought a full year of Fallout 1st back in April so it is probably silly to walk away from the 7 months of remaining paid-for time. Maybe I just should dabble on PC this next season with an aim towards moving over completely sometime in Winter or next Spring, but not doing so until I have a PC character semi-established. Not sure I want to play without Fallout 1st, though… I guess I have time to sort this all out, though.

Anyway that’s it for today. A quick Fallout 76 post for a lazy Sunday!

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