The Subtle Knife

When I wrote my review of Philip Pullman’s The Golden Compass I admitted being puzzled at all the fuss being made about its “anti-Christianity” message. Well now that I’ve finished The Subtle Knife it all makes a lot of sense. In this, the second book of the “His Dark Materials” trilogy, Pullman’s atheistic leanings become much more pronounced.

This didn’t bother me personally, but I can understand how it could be offensive to some. And frankly, without going on a huge tangent, its easy to point to all the quantifiable evil that has been done in the name of the church (the Spanish Inquisition springs immediately to mind), but its much harder to measure the good that comes out of peoples’ religion. How much evil has been averted due to a moral compass guided by faith? Well anyway, I’m about the last person in the world who should be taking on these questions, so let’s get back to the book.

Lyra Silvertongue is back in this volume, but she ‘co-stars’ with a boy name Will who is from our world, or at least a world that seems identical to ours. He is on a quest to find his missing father, and in the course of events he finds a window into another world. Not Lyra’s world, but a third world that felt like something out of a Star Trek episode mixed with a bit of Lord of the Flies. No adults, children bordering on going feral, and an unseen evil.

In fact there is some fairly intense violence in this book, and in general once again the concepts being discussed (elementary particles, dark matter) are going to go over the heads of most younger kids, so this is definitely for teenagers and older. Also once again, there’s nothing here to make it less interesting to adults; don’t let the YA tag make you think it’s just for kids.

No talking polar bears in this one, and in general things seem a lot less fantasy-ish. Will is a fairly normal kid, and the creepy kids-only world seems fairly ‘ordinary’ too, aside from those facets I already mentioned. Plus we transition back to “our” world a few times.

But I found this volume more compelling. Perhaps because I could relate to Will more, or perhaps because the “Big Picture” of what the trilogy is building towards became much more clear. And we do get a few more of my favorite Book 1 characters popping in.

The ending is, if anything, even more of a cliff-hanger than the ending to The Golden Compass. Make sure you have book 3 at hand as you wind down to the end of this one!

Squeak

In response yesterday’s post about game development for new/young programmers, Dave Briccetti suggested checking out Scratch and Etoys. So today during my lunch break I did.

I think I like these, and particularly Etoys, even more than Alice. With Alice, you need to use a model that someone else provides (unless you happen to have a 3D rendering program that’ll import into the system, which is unlikely given our target audience of young people). But with Etoys at least, you can draw your own sprites. Essentially you start with a blank canvas. You use a fairly typical ‘paint’ program to draw something and Etoys turns that into a sprite with a bunch of event handles.

What’s even cooler (albeit a bit scarier — adults will want to supervise this of course) is that you can share your workspace with other users and type or chat with them. Collaborative visual programming. I like it!

Scratch is neat because of its YouTube-like front end for sharing things you make. I haven’t dug into the building process for it yet.

Interestingly, both of these projects are built on Squeak, which is an implementation of Smalltalk. Squeak is being used to build everything from these game-building projects to web development.

This is what I love about the web. Someone leaves a comment with a couple of links and suddenly you’re in the midst of a whole new world to explore. Thanks Dave!

[EDIT] Actually I just visited Dave’s blog and he has covered this terrain well before I did (he is a part-time teacher). Check out his post on Teaching Scratch and Alice, and his blog in general, for more on this topic.

Techie Funk

I’ve been in a bit of a funk lately. Normally, my relaxation time is spent playing games or reading. Mostly playing games, and even more specifically, playing MMOs. But lately nothing is scratching the itch for me. I spend all day at work bored and wanting to go home. Then I get home and I’m bored and trying to find something to do that interests me.

I finally took the time to sit down and navel-gaze about this. First of all, why am I bored at work? Well that’s pretty clear: I have no challenges. I was hired for a position I’m quite over-qualified for, and rather than use my skills, my manager (who really has no technical savvy) has me doing busy-work. On the bright side, the pay is rotten.

And I think this revelation leads me to why I’m bored at home, too. My brain is starving and playing games, which used to be my recharge activity, is just starving it more.

So I’ve decided its time to let my geek flag fly again. I was thinking maybe instead of playing a game, I’d take a shot at creating a game. But what language to use? I write PHP at work these days, and I’m tempted to build some kind of web game, but maybe I need a change.

And then I happened upon this post at Raph Koster’s site: Raph’s Website » A letter to a 12-year-old It’s a fun read, but as kind of an offhand part of the post, Raph asks his audience: BTW, if you had to recommend a programming language to today’s 12-year-olds, what would it be?

Now I’m a good deal older than that, but often enough I can act like a 12-year old, so I was interested to see what people suggested. One of the things suggested was Alice, developed as a system to visually teach programming to kids. It’s pretty neat! Basically it uses methods that are tokenized into draggable widgets, and you ‘stack’ these up to give orders to a 3D avatar. From some of the examples it looks like you can do a lot more, with collision detection for gaming and so forth. I haven’t dug that far into it. To me it was more a curiosity than a tool I’d use (I think!) but it was well worth a look to anyone with a taste for geeky stuff.

Another option mentioned was PyGame which is some kind of game development toolkit based on Python. I’ve never taken the time to learn Python and have always been interested, so I might give that a look. Some kind of open source UO emulator called RunUO was mentioned as well, but I’m not sure if that requires a UO client or what. Another item to dig into I guess.

Lots to dig into, and I’m still not sure that a web-based PHP game isn’t what I want to do. I have a rough idea of the kind of game I want to make: a turn-based dungeon crawler of some kind.

Anyone have suggestions as to other ‘get up and running quickly’ game creation tools out there?

The Prize Game

Donald A Petrie’s The Prize Game turned out to be a very interesting little book. I’m not linking it here because its out-of-print and I imagine it’d be awfully hard to find, but the ISBN is 1557506698 and it was published by US Naval Institute Press in 1999. Petrie, at least at the time of writing, lived in Wainscott, NY and that’s probably why I was able to find it at Bookhampton in East Hampton some number of years ago. Local author and all that.

Turns out the whole concept of taking prizes in the Age of Sail was a way of warfare that had rules that were followed among many different countries. How different from today’s world, eh? The book talks about these rules and illustrates them by following the adventures of a few successful privateers. The book is heavily footnoted and if you flip to the back and read you’ll find Petrie got a lot of his information from actual ship’s logs from times, as well as from court documents and newspapers. Turns out that prize-taking was followed by the papers almost like a sport would be today.

If you can find it, well worth a read. I’ll be taking good care of my copy for future reference.

On a personal note, it felt good to read some non-technical non-fiction for a change of pace. I’ll have to make a point of doing more of that.

The Golden Compass

Last night I finished The Golden Compass, Book 1 of Philip Pullman’s YA fantasy trilogy, “His Dark Materials.” I have to admit this one never would’ve made it onto my radar if not for the movie version (which I have not seen) getting promoted all over the TV.

There was much to-do made about the book’s anti-Christianity message, and Pullman, as I understand it, is an atheist and did indeed set out to write a “children’s book” that set itself directly opposite the pro-Christian symbolism in C.S. Lewis’ Narnia books. As someone not very much concerned with organized religion, I wouldn’t have given this aspect of the book a second thought had I not heard all the fuss about it. At the same time, I can’t in good faith (pun not intended) address the possibility of the book being offensive or troubling to someone with strong Christian beliefs.

I can describe the setting though. The Golden Compass takes place in a world parallel to ours. Land masses are the same, and many countries are familiar. Technology has advanced in a more steampunk sort of way, though scientists understand (mostly) the same elementary particles that scientists in our world do. At the same time it seems airplanes were never invented, and zeppelins still rule the skies. They don’t have electricity but they have “anbaric” energy (which seems to be electricity) and “naptha” (gas?) lamps.

The big difference is that every person has a “daemon” that takes the form of an animal and is intimately connected to the person. Essentially, these daemons are the souls of the humans in this other-world. These daemons remain in close proximity to their humans, and it is a huge taboo to touch another person’s daemon. It is unclear to me if this is what people of strongly Christian faith are bothered by — the idea of a soul external to the body — or if it was the fact that Pullman re-wrote brief passages from the Book of Genesis (adding daemons to the mix).

In any case, let’s talk about the story. Our protagonist is Lyra, a 12 year old girl who has been “adopted” by Jordan College at Oxford. Although she is of noble birth, she spends most of her time playing with the children of the servants of Jordan College, so when ‘commoner’ children start disappearing, including one of her friends, Lyra decides that she must do something to rescue them. Thus starts a whirlwind adventure taking her to “The North” where talking, armored polar bears rule (as far as we see, these polar bears are the only sentient animals in this world). Along the way Lyra starts to show certain abilities that may or may not be ‘magic’. She also learns much about the parents that she never knew.

It was an entertaining tale. As a YA book, I have to think it skews old. There are some fairly advanced concepts thrown around and the vocabulary is an adult one. For the most part it is “YA” only in the fact that the protagonist is a child, and that there is really just the one plot and one set of characters to worry about. There is violence, but no sex aside from one scene where we get a short voyeuristic glimpse at what happens between daemons when people become passionate.

Lyra is well portrayed; her ‘accent’ went a long way towards making her real in my imagination. The other characters don’t ‘pop’ so much, with the exception of her polar bear companion later in the book. Also about two-thirds of the way through, Lyra changed in a way that I found it hard to put my finger on. She started using “dear” a lot as a term of endearment, which felt odd. I suspect Pullman had put the novel aside for some length of time when he was writing it, and Lyra changed while he was gone. It’s a nit, but it has stayed with me and bothered me since I came to that change.

Take to heart that this is Book I in the trilogy, because it really doesn’t wrap up very well. It just kind of ends at a logical breaking point, but with many, many questions unanswered. At this point I’m not sure if I’d give the trilogy a thumbs up or not. If I had to rate The Golden Compass, I’d give it 3.5 stars out of 5. Good, not great.