Stupid fun in Call of Duty: Ghosts

I’ve been poking at Call of Duty: Ghosts lately. It’s way outside of my ‘normal’ genre but a while back I took advantage of a $20 deal on it (back when it was still generally going for full price), installed it but hardly played. Y’know, so typical me.

With E3 going on I was looking for something I could jump into and get a quick gaming fix between events so I semi-randomly picked COD:Ghosts.

I’m enjoying the experience. And I chose the word ‘experience’ very deliberately because I’m playing on such an easy difficulty level that it’s not really much of a game. But the spectacle that they put together for the single player campaign is just stupid fun. It’s kind of like an interactive blockbuster action movie I guess.

I’m at a part now where I’m Logan and I’m part of a team (I can’t even remember how the game began… I played the start months ago) but I’m not in charge. So I kind of follow my team around and when team leader says “Logan, do blah blah blah” I look for whatever I can interact with and interact with it. If it wasn’t for the other team members I’d normally have no clue what I’m supposed to be doing, so thanks AI pals!

I had one neat moment today though. We were supposed to be taking out everyone at a checkpoint. “Logan, take the guy in the tower.” says the boss. I aim my gun at the tower but there are 3 dudes. I’m trying to figure out which one I’m supposed to shoot when bossman says “No, the other tower. The tall one to your right.” I pan over and there’s a much taller tower with a lone lookout. I take him out.

And I find myself wondering why we can’t have more experiences like that in games. I mean clearly this was scripted but whomever did the scripting anticipated that I might aim at the wrong tower and put in code to cover that possibility. And maybe that’s why we don’t see more of it, I suppose: a) the conditions have to be right for you to make an obvious, correctable mistake and b) it’s a lot of expense in terms of scripting time to cover the possibility of a mistake.

But in the old days when devs didn’t focus primarily on multiplayer and/or single character single player games, we use to daydream about AI improving and this moment was the kind of thing I hoped to see some day. I mean back then having NPC buddies was the norm, not the exception. And back then computer scientists were a lot more optimistic about how quickly AI would advance.

Anyway, tangent.

The point of this post is to tell you non-shooter fans that if you want some over the top fun and can get a copy of Call of Duty Ghosts cheap, pick it up, set the difficulty all the way down and enjoy the explosions and the spectacle. Our last mission ended when our evac arrived in the form of a submarine breaking through the ice we were driving across in a Jeep. The driver (not me) put the jeep into a powerslide and it went up a broken sheet of ice and came to a stop teetering on the deck of the sub.

Stupid fun stuff.

Wander, the non-combat, non-functioning MMO

A few weeks ago I saw a post on the Playstation blog about Wander, a new MMO coming to the PS4 and PC. It’s hook was that it had no combat, which sounded interesting. I decided to give it a try on the PS4 when it came out last Thursday.

HUGE MISTAKE.

TL;DR version of this post: Wander DOES NOT WORK. It is not glitchy or rough. It does not function. DO NOT BUY THIS GAME.

Longer version.

The first time I started Wander I stared at a loading screen for about a minute, then the game world appeared, I heard a voice-over start, and the game crashed. I’d estimate it ran for 8-10 seconds (past the loading screen) before crashing the first time.

I started it up again and found myself in a new location with no voice over and no idea what I was supposed to be doing. I later found out that when you crash and reload, the game apparently assigns you some other player’s game state! The voice-over I’d heard was a sort of introduction/tutorial telling me what I was supposed to be doing but due to the crash I skipped that. And since it was an MMO I couldn’t restart.

An MMO where there’s no way to communicate with other players or customize your avatar in any way, but that’s the least of its problems.

Over the next 40 minutes or so the game crashed 5 times.

When it wasn’t crashing I found these runestones that prompted me to draw a glyph and then speak a word. It seemed like I was supposed to draw the glyph on the PS4 controller’s touchpad, then do a 2-finger tap to ‘speak’ but I never got it to work. Or maybe I did once. One time I did something and then this random word was spoken over and over (with no input from me) until the next crash.

There were other runestones that played an audio clip and those, at least, worked.

And that was the grand totality of interactions in the game.

When the game wasn’t crashing, my character was running into invisible walls, or clipping through walls, or floating above the ground, or moonwalking, or any of a number of other wonky behaviors. Meanwhile there was crazy pop-in of textures and objects.

But here’s the thing with Wander. Say the devs put out a miracle patch and fix all these issues.

It’s still crap because there is no game here.

Imagine starting with an MMO like WoW. Then remove the combat, the crafting, the mobs, all ways of communicating with other players, and all character customization. Then homogenize the world so it all looks like Stranglethorn and remove any of the interesting set-pieces that you sometimes find in WoW. That’s Wander.

But the music in it is pretty good, so there’s that.

When they said it was a non-combat MMO I assumed, stupidly, that they would add something as an alternate to combat. But they didn’t. Well there are these non-functioning runestones that might do something but I don’t know what it could be. The purpose of Wander seems to be to, well, wander and look at terrain that quickly becomes repetitive.

Wander is a horribly broken game that, if fixed, will just be a horrible game. Avoid at all costs.

And SHAME on Sony for making this available in the Playstation Store. Talk about a loss of trust. From here on out I’ll have to assume that every game is horribly broken until I see confirmation from other players that it is not. Sony’s certification process is clearly pointless and useless.

If you think I’m just whining about Wander, here’re some links to show it isn’t just me:
http://www.destructoid.com/wander-on-ps4-and-pc-is-horribly-broken-293418.phtml
http://kotaku.com/ps4-mmo-is-so-glitchy-it-has-a-special-command-for-whe-1709363208
http://www.gamefaqs.com/boards/891987-wander

Here’re a few clips I made. I didn’t get many because the game was always crashing on me. In these clips you’ll see my character run, slowdown, stop, walk, run… you have to understand that I am not doing that. I’m trying to run the whole time. I assume she walks because there’s a hidden stamina feature but I don’t know why she stops. When I’m staring at a rune stone it’s because I’m trying to interact with it. The 5 minute clip is boring because there is no game to show. What you see is that the game is. The shorter clips just show off some glitches. They were both captured after the one time I got a runestone to work and you’ll hear a voice saying something like “ahn-may” over and over again. I’m not doing anything to cause that… it happened until the game crashed again.

Fun fact: I have never quit Wander voluntarily. Every ‘session’ has ended with a crash.