» Five Years of Working From Home
03/29/25 17:15 (18 hours ago) from The Ancient Gaming Noob
I was starting in on the month in review post for this month and, in the section for five years ago I was reminded that it was the start ...
» The Space Race
03/29/25 15:03 (20 hours ago) from Scopique
I've reached my limit with Star Citizen and turn to Elite Dangerous instead.
» Sometimes It Pays Not To Play
03/29/25 11:42 (1 day ago) from Inventory Full
Since I'm not playing any games right now, about the best I can manage in the way of posts about gaming is either to poke at the news or ...
» Stikkan it to 'em in Asgard's Wrath
03/28/25 18:23 (1 day ago) from The Friendly Necromancer
Our third hero we unlock in Asgard's Wrath is a dark elf named Stikkan, who's no stranger to traveling in Niflheim. Yup, we've made our w...
» The Downfall of Uitra – The AIR Career Program Finally Fixed
03/28/25 14:15 (1 day ago) from The Ancient Gaming Noob
Air Career Program: Migrating rewards from the redeem queue to being character bound. Item rewards will be delivered to ship cargo, home ...
» LOTRO: Stabbing wasps and fluffy goats
03/28/25 13:00 (1 day ago) from Bio Break
In the midst of the continuing LOTRO server transfer madness, Spring Festival is upon us. I don’t have much of a desire to spend a ...
» Scooby Gang X Drain Gang
03/28/25 12:18 (1 day ago) from Inventory Full
Another Friday, another grab-bag, helped by a couple of interesting tidbits that came in late yesterday's news. Plus I have actually list...
» The Stars Reach Kickstarter Campaign Ends, Secures Additional Funding for the Project, Keeps Taking Pledges
03/27/25 14:15 (2 days ago) from The Ancient Gaming Noob
Our goal was to prove to the world that there was market appetite for this game, at a time when the industry financial landscape is chall...
» Battle Bards: The Final Refrain
03/27/25 13:00 (2 days ago) from Bio Break
It’s been a very long while, but the Battle Bards haven’t fully abandoned you — at least not without a goodbye! In the ...
» The Backing Of The Five Thousand: The Stars Reach Kickstarter Is Finally Over
03/27/25 10:07 (3 days ago) from Inventory Full
And so the Stars Reach Kickstarter comes to an end and with it, perhaps, the deluge of emails swamping my inbox day after day. Maybe. Not...
» Pandemic: On the Brink - Bio-Terrorist Mod
03/27/25 01:23 (3 days ago) from JVT Workshop
» "Can You Sing It A bit More Like This...?"
03/26/25 15:17 (3 days ago) from Inventory Full
Time for the next episode in our thrilling story! So far it's been all set-up and no action. Will today see some new music being made at ...
» Arrival in Oatbarton – Starting Evendim
03/26/25 13:15 (3 days ago) from The Ancient Gaming Noob
After my diversion to the North Downs and then to Rivendell, I finally ended up at my desired destination, which was Evendim. I rolled u...
» Inzoi is a Sims competitor that has me waiting to see if it can compete
03/26/25 13:00 (3 days ago) from Bio Break
This is turning out to be an interesting month for sims-style game lovers, as Krafton is launching Inzoi into early access. This is one o...
» The Monkey (2025)
03/25/25 20:20 (4 days ago) from Blog - Contains Moderate Peril
Osgood Perkins has a distinct visual style and tone to his films. It is why his previous film, Longlegs, was such a welcome change from s...
» Assembling a Cyclops Skeleton in Enshrouded
03/25/25 13:15 (4 days ago) from The Ancient Gaming Noob
I mentioned last time around that we were about at the pinnacle of what could be done in the current state of Enshrouded. Max level, bos...
» Seal Team and the Chosen
03/25/25 00:24 (5 days ago) from JVT Workshop
» Pictures Or It Didn't happen
03/24/25 15:28 (5 days ago) from Inventory Full
This is going to be a different post to the one I planned and a much shorter one, too. That's not so much of a problem from my point of v...
» I Wanted Evendim, I got Esteldin
03/24/25 15:15 (5 days ago) from The Ancient Gaming Noob
My plan was simple. I just wanted to finish up the epic quest line in the Lone Lands and then move along to Evendim, the next sort of ep...
» Rocking out in Höllvania
03/24/25 15:00 (5 days ago) from Mailvaltar
So, despite having been looking forward to it quite a lot last fall, once it was actually released I took my sweet time to check out Warf...
» Diablo III: Howling at the new moon
03/24/25 13:00 (5 days ago) from Bio Break
When you’re in the mood for some mindless flashy ARPG fun, where do you go? There are plenty of choices, both newer and older, offl...
» Humble Choice – March 2025 Edition
03/24/25 13:00 (5 days ago) from Nerd Girl Thoughts
It’s time again for the quick summary of the March 2025 Humble Choice Bundle. Every month, when the bundle releases, a bunch of us get to...
» Monster Hunters Wilding
03/24/25 12:19 (5 days ago) from Chasing Dings!
I like to think of the Monster Hunter series being set in the same world as the Pokemon games. Related posts: Stranger of Paradise: Final...
» Death to Hel's Bane in Asgard's Wrath!
03/24/25 03:04 (6 days ago) from The Friendly Necromancer
As predicted yesterday, I finished up the fight with Hel's Bane this evening. I did spend a bunch of time this morning upgrading Fr...
» Battle of the Network Horror TTRPGs
03/23/25 23:24 (6 days ago) from Scopique
I don't even LIKE horror movies, but I am obsessed with horror TTRPGs as of late. Here's my take on two, The Secret World and Delta Green.
» A Rocky Start
03/23/25 22:29 (6 days ago) from Going Commando | A SWTOR Fan Blog
» The Importance of the Backup Mic - Game Videos
03/23/25 21:01 (6 days ago) from Endgame Viable
You’ve just recorded a 30 minute game session, you said some really witty and insightful stuff about the game, better than you usua...
» TAGN Fantasy Critic League 2025 – Week Eleven and Assassin’s Creed Shadows Shows UbiSoft Hasn’t Screwed Up Its Entire Business Yet
03/23/25 15:15 (6 days ago) from The Ancient Gaming Noob
Week eleven now has almost everybody on the board with a score as well as seeing how a couple of big titles have shaken out when it came ...
» Small Victories, Big Losses -- Back to Asgard's Wrath!
03/23/25 03:57 (7 days ago) from The Friendly Necromancer
As I'm typing this to you, my face is covered in sweat. Sec . . . need to go take care of this facial drench. . . . and...
» My Pathfinder 2E Beginner Box improvements
03/22/25 00:29 (8 days ago) from GamingSF
Watching a recent Ronald the Rules Lawyer Youtube video I noted his critique of the Pathfinder 2E Beginner Box potentially feeling too &#...
» TV in the UK Part 2
03/21/25 21:57 (8 days ago) from Blog - Contains Moderate Peril
If you don’t want to pay for streaming services, or premium digital satellite and cable content, then your choice in the UK is somewhat l...
» The Past Is Always With Me
03/21/25 13:27 (8 days ago) from Inventory Full
Thanks to spending all my time leafing through my own musical back pages these last couple of weeks, I don't have a huge amount of new mu...
» The Sims 4: Showering in the rain
03/21/25 13:00 (8 days ago) from Bio Break
At this point in the Sims 4, I feel like I’m under so much of a time crunch to finish this Blast from the Past quest line before th...
» Game Night: Bardwood Grove
03/21/25 12:00 (8 days ago) from Chasing Dings!
Run around a forest, do bard stuff, become the most famous bard in Bardwood Grove. Related posts: Game Night: In Too Deep, Terraforming M...
» House Wars V: The Flood
03/21/25 01:50 (9 days ago) from JVT Workshop
» Happy 26th Birthday, EverQuest! Now Give Me My Presents!
03/20/25 18:06 (9 days ago) from Inventory Full
What does it take to get me to log into a game I haven't even updated in months? Yep. You got it. F r e e S t u f f ! It's EverQuest 's t...
» TV in the UK Part 1
03/19/25 19:47 (10 days ago) from Blog - Contains Moderate Peril
When I started writing this post it was intended to simply be about changing from one UK TV provider to another. However, I became concer...
» A Farewell to the OotiniCast
03/19/25 17:08 (10 days ago) from Going Commando | A SWTOR Fan Blog
» Getting To The Point
03/19/25 13:44 (10 days ago) from Inventory Full
And so we come to the part of the story I find the most interesting: turning dreams into reality. Well, daydreams into some kind of facsi...
» World of Warcraft: Climbing up the gear ladder once more
03/19/25 13:00 (10 days ago) from Bio Break
With the debut of Season 2 in World of Warcraft, I’m getting more organized and structured once more to focus on two characters tha...
» Malifaux: New Crew Two
03/19/25 11:56 (10 days ago) from Chasing Dings!
Rasputina meets the alien, mind-controlling Cadmus project on the streets of Malifaux City. Related posts: Malifaux: Pig Farm Malifaux Ni...
» Gearing Up for The Secret World TTRPG
03/18/25 14:23 (11 days ago) from Scopique
True to form, whenever I write about a position I take, my position changes. Thank Star Anvil for bringing The Secret World to Foundry VT...
» The End Of The Beginning: The Stars Reach Kickstarter Enters Its Final Week
03/18/25 12:28 (11 days ago) from Inventory Full
The Stars Reach Kickstarter has just over a week left to run. The total so far stands at $605k from a $200k ask. That target was smashed ...
» Revisiting Devour
03/18/25 11:00 (12 days ago) from Many Welps
Yet again I find myself in a familiar situation. It goes like this: The Squad is discussing what we should play with this past weekend.I ...
» Zero Day and Paradise
03/18/25 05:17 (12 days ago) from JVT Workshop
» Best Ding in a While
03/17/25 22:22 (12 days ago) from Going Commando | A SWTOR Fan Blog
» Thinking Out Loud
03/17/25 20:01 (12 days ago) from Blog - Contains Moderate Peril
Art is a big subject, so I shall keep this brief. Art has a massive impact on shaping our personalities, whether we think it does or not....
» Happy St. Patrick's Day 2025 -- home green edition
03/17/25 17:52 (12 days ago) from The Friendly Necromancer
Yay, it's St. Patrick's Day! I'm home sick from work! Stomach bug. A lot has kind of been rolling through my brain late...
» I Write The Songs. Well, Kinda...
03/17/25 14:07 (12 days ago) from Inventory Full
Over the past ten days I've spent about as much time fiddling about with old tapes and new technology as I used to spend playing MMORPGs....
» LOTRO: A new life on Peregrin
03/17/25 13:00 (12 days ago) from Bio Break
The week leading up to LOTRO’s new 64-bit servers was a hot mess of flaming garbage. There’s no way to sugarcoat that; it sim...
I actually had a discussion going about PD for a bit near the beginning of the year. It was nothing like Ascii Dream’s analysis, but moreso how it could be implemented on certain things. Interesting read on Ascii’s part though.
http://wiqdintentionz.com/studios/blog2/?p=126
I feel like we’re all on the same wavelength this weekend, I was just writing about the same sort of thing.
I also suspect that the most meaningful experiences we have tend to be those involving other RL players, not the coded mobs. (Sorry, low on coffee today, also tending to be a bit stream of conscious
)
“I feel like we’re all on the same wavelength this weekend” — it’s the Blogger Hive-Mind at work I tell ya!
Nice post, Pete! Can’t say more cuz I have to go see the doc
(Nothing major.) I do agree though — also it’s clear that we all have different yardsticks for what’s memorable, though maybe the main point is that we really really want these games to create memories, and they’re not so good at that anymore.
@Spinks As a somewhat aggressive pro-solo blogger, I was less than honest in not including that fact (that the most meaningful experiences tend to involved RL players). Thank you for calling me on that, and I agree. None of my personal “Tales of Adventure” happened when I was soloing.
Consequences for actions that form meaningful memories need not be punishment for failure, or rewards for success.
I’m not sure I agree with you. Most of life’s lasting memories are from either a rewards or a punishment, in some sense of the word. Meet the right girl (or guy), your reward is a loving relationship. Get caught cheating on your taxes, your punishment is paying a fine. Complete 4 years of school, your reward is graduating.
The other category of lasting memory is from random occurrence. If a meteor crashes through your roof and kills your spouse, it isn’t a reward or a punishment. But in game terms, I don’t think random events are the way to drive player involvement.
Granted, sometimes the punishment or reward is happening to someone else, so you’re an observer of it. But still *someone* is being rewarded or punished. I vividly remember the night my father died of a heart attack, but his death, to some extent, was his punishment for living a very unhealthy lifestyle (smoking, overweight, drinking) mixed with random occurrence.
Examples of meaningful memories that have no aspect of punishment or reward are welcome!
I love having UO and EQ and even SWG stories to talk about with my friends. We experienced that stuff together, and we were having fun with it.
I can honestly think of about 2 things in the past four and a half years that even might be worth a story from WoW. The game just doesn’t lend itself to that kind of adventure, and that’s really sad. I had a good time playing, and I’m kind of hankering for getting back involved with my druid right now, but in the end, I know it’s not anywhere near the adventure that other MMOs have been in the past.
I hope that TOR or some other game can try to rekindle that sense of adventure for me.
Pete, it wouldn’t be the first time you’ve disagreed with me.
I’m talking about finding joy in the journey, and memorable moments in just being alive and playing in an interesting, beautiful world. A sunrise at just the right time, a random act of kindness, seeing someone do or say something funny, that sort of thing. I suppose that any of those could be framed as being a reward for being in the right place at the right time, though. (Like being struck with lightning is being in the wrong place at the right time.)
In a game that’s largely reward-driven, this sort of transient joy that has nothing to do with the major combat minigame or political gerrymandering will indeed be less obvious, just because the game isn’t designed for that. They happen as a result of the world state, random other people, and even your own frame of mind.
Games are all about rewards and punishments, so perhaps I’m looking in the wrong place for this sort of ephemeral trancendental moment. I’ve hoped that “virtual worlds” might provide something closer to those than Street Fighter, but perhaps the “game” mentality is indeed too strong (by design).
The problem I see with most of the current crop of games is that the only way to get the reward is to follow a certain script.
The issue isn’t that 100 other groups have killed Onyxia but that 100 other groups have killed Onyxia in exactly the same way. Or even worse, the only way you’ll ever kill Onyxia is to follow these exact steps.
What has always made the most memorable experiences for me in MMO’s is when the group I was with survived impossible odds (or even attempted impossible odds) and had to use every skill at our disposal to do it. Clerics rooting to handle crowd control while the Chanter medded etc.
It’s these loss of options that are making it hard to create memorable moments.
@Tesh — You make valid points. I can remember (though didn’t until your comment sparked it) some pretty vivid times of being alone somewhere in the world of WoW and just experiencing things. Like the sweep of the Westfall Lighthouse’s light across the sea late at night (one thing that I think is pretty special about WoW is their real-world day/night cycle). Or the time some crazy Horde players made characters with names that spelled out a sentence and managed to die, Burma-Shave Style, on the road to Stormwind.
Those are good memories, but they aren’t good stories (IMO). I mean, they’re good personal stories, but they don’t relate well unless you were there. I don’t mean to infer they are somehow less valuable just because they’re not as relatable as more ‘action-driven’ stories.
@Sisca — How do you know that every group kills Onyxia in the exact same way, though? If you didn’t know… if you and your friends played the game without ever reading forums or discussing strategies with other players, and you beat Onyxia, wouldn’t that be a satisfying event for you? And if so, how does then learning that other people did it the same way cheapen that experience?
What happens is, again, the (in this case indirect) dumbing down of MMOs, thanks to the crazy amount of coverage they have on the internet. The only ones who figured out how to take down Onyxia were the first groups that encountered her. The people that came after looked up how to do it online, and followed that plan.
That’s like doing a crossword with the answer key in front of you, and looking up the answer every time you’re the least bit stuck. Of course it isn’t going to be satisfying, but the players can control that. They don’t *have* to research the ‘best’ way to defeat an encounter and follow that best way like a script, if they don’t want to.
But the temptation to do so is admittedly huge. And the time requirements of getting to Onyxia mean that for most of us, beating her via trial and error would take months…
Hmm, interesting points. Thank you, everyone, for sharing.
One of the differences I’ve noticed is this — the first MMO I played (EQ) we were figuring things out together, as we went along. Furthermore, we mostly spent our time in dungeons, not doing scripted events, so everything was a bit random. Flash forward a few years, trying to recapture that magic with those same people, but in WoW. Even though we mostly still did instances — well, they were a bit more scripted (because they are group-specific, not a contested dungeon) and our friends had either done them before with their mains, or couldn’t resist looking at their handy-dandy officially sanctioned guide book… Either way, the fact that *I* didn’t know ‘the right way’ to do the instance didn’t much matter — they did, so that’s how we did it. Somehow, it just wasn’t as fun that way. :/
Aye, I’m more about telling your own story, less about glory seeking. Being a hero pretty much needs someone offering the hero worship. Sometimes it’s an NPC, sometimes it’s fellow players. The adulation of your peers tends to be more satisfying to the ego. Beside that, the NPC hero worship is just so much broken record “me too” heroism that anyone can do, hence the Onyxia comment. They don’t really care that you’ve done the deed, they just dispensed the reward.
Not coincidentally, that’s why I keep harping on the notion that MMOs aren’t the place for strong NPC storytelling; you can’t really change the world. Single player games can give the player enormous power and really build up the hero mythos within a strong story. MMOs have to rely on “phat lewt” and interpersonal hero worship, for better or worse, and let players tell their own stories.
Me, I like the quiet ones with more introspection than vivisection, which is why I’m not all that fussed by the general “conquer/reward” paradigm. It’s a matter of personal taste, nothing more.
re: Onyxia. The first time I beat her in a 40 man raid was a terrifically meaningful experience for me (and for the others too I think). We took the head and paraded it through Stormwind on a slow mounted march, RP-style. It really didn’t matter how many other groups around the world had done the same thing before.
Peter, I’d call your attention back to AO and DAOC, both as examples of adventure stories and games with consequence.
AO, the world was SO immense, it was easy to “do something new” today, even if it meant exploring an area well beyond your level, full of fear and trepidation for how far you could go before dying. Plus death, unless recently insured, was costly. Hundreds of thousands of experience points that took some time to gain gone. Even worse, depending on where one last insured, it could be literally hours to get back to where you were — minutes were only for those smart enough to insure locally… assuming one remembered to reinsure back at base when they returned. A wicked catch 22, that insurance system. Not to mention passing into 0 suppression gas areas and suddenly being open to attack from anyone. Once beyond the “newbie” zones, lots of places were not only unsafe from a creature point of view, but just plain unsafe such that anyone approaching could be friend or foe. I loved that emotional engagement. THAT made an adventure out of every play session where I was willing to wander. And if I wasn’t, if I wanted to be safe (relatively speaking), I could stay in areas I knew were in my limits and 75% suppression gas (no PVP).
DAOC I think was the only game where I was in an RP guild that really grooved on and embraced roleplay. I’ve been in some WoW guilds too that made that claim, but really it was more a “the real me is my character” kind of RP. DAOC was fantastic for that, I could spend hours being a forge rat, happily in character with the other forge rats. Lots of memories of Edeor and I, in higher tiers of crafting, laden with metal from the remote areas it could be found, trying to get back to base without the enemies spotting us and killing us on the spot. Couldn’t run, couldn’t fight well, pockets so full of metal and neither of us smart enough to enlist friends or even hire rogues to come along and guard us. I still vividly remember my first foray outside the walls of Camelot and into the Frontier, certain I’d be dead before I’d even left the gates. Which in fact did prove to be the case, but that’s only because we all ran off the cliffs like a pack of lemmings and fell to our deaths. Not the most auspicious beginning, but certainly memorable!
I love playing WoW, mostly because I like the character class and like the gameplay. But it’s not an adventure. I play it more like a single player game than any other MMO I’ve ever played (and I’m content to do so). But I’d give anything for a game that made my heart race, made me afraid as I ran for my life or giddy when I managed to sneak to the heart of a crazy dangerous place, still intact. Or a place that spawned the imagination and great roleplaying — where have all the good roleplayers gone?
Oh! And playing Neverwinter Nights on the Nordock shard — there was adventure there, too, albeit in a more controlled/limited fashion. But still, there’s something to be said for the MMO that’s limited to just you and your best friends.
@Gwyn — Yes!! Great memories from those days of Anarchy Online, and to a lesser extent (for me) DAoC. When DAoC came around I was all over the place, playing on Midgard on one server and Albion on another, and I think that ‘watered down’ the experience some. But then there was Darkness Falls, too. I loved diving into there right after the sides switched, wondering if there were enemies creeping about. (I’m not even sure there could have been, but I didn’t know that at the time.)
Travel time in AO is a nice point to touch on. There’s a lot of debate on ‘meaningful travel’ and I think your example is a perfect illustration of why it *should* take a while to go from point a to point b — it gives value to the journey, in a way.
And Nordock… that was something truly special, and whenever I think of it, I think of Xavitor standing under the waterfall getting his monthly shower. What was his character’s name? Lord Bahael? Or was that Pokke? I forget the characters, but I remember the people. Rest in Peace, Xavitor — you were taken from us much, much too early.