My hopes for Watch Dogs: Legion

We’re about six months away from Watch Dogs: Legion, Ubisoft’s 3rd open world hack-a-thon. I loved Watch Dogs and didn’t love Watch Dogs 2, which I think puts me in my usual lunatic fringe position. Given that, none of my hopes for Watch Dogs: Legion will probably come true but I wanted to throw them out into the void just in case.

Most of the Watch Dogs (the original) hate seemed to be about the main character, who many gamers saw as boring or too wooden. I saw him as an excellent anti-hero character. He was motivated by revenge after his enemies caused the death of his niece. He’s like the hacker version of The Punisher. You don’t see Frank Castle cracking jokes and wearing funny hats, and neither does the protagonist of Watch Dogs. He’s not a good guy; he’s a driven guy. Great character, IMO.

But many found him boring, so for Watch Dogs 2 they introduced Marcus, a young hacker who runs around with a crew of colorful characters. When they’re not on missions they’re shopping for clothes and stuff. Their lair is beneath a game store. The world they have to play in is more GTA than in the first game.

That’s all fine to an extent, but thematically things fall apart early on (it might get better later in the game; I’ve never made it too far). The goal of this gang is to get followers (which substitute for experience points) and to do that they need to pull off missions that feel more like hi-jinx than anything too serious. Examples (and to be fair I’m writing all this from memory so I may get some details wrong) are stealing the script from an upcoming movie so they can release it on the web, and stealing a reputed “smart car” being used in that movie so they can drive it around the city while sporting their crew’s logo.

Still all well and good, until the missions begin when the violence turns out to be way out of proportion to the activity. As Marcus sneaks into an office building to get the script, any of the many heavily armed guards who spot him will immediately open fire, shooting to kill. Likewise, Marcus is armed with plenty of hardware to lethally respond to any and all threats.

It just felt wrong for people to be killing each other over a movie script. Also wrong for Marcus to go back to his crew, cracking jokes, after finishing the mission. Show some remorse Marcus; those guards had families!

Now to be fair you CAN try to play non-lethally but IMO that ramps up the difficulty quite a bit. Marcus carries a melee weapon that is a billiard ball in a lanyard; he’ll either swing this and clock someone in the head, or use the lanyard to choke a person until he passes out. I believe there is also a tranq gun or you can use the environment to electrocute guards. Technically non-lethal but still pretty violent.

In the best cases you can hack your way through a mission and remain undetected. That feels thematically most appropriate but, for me at least, these puzzle solutions were pretty tough and I’d often grow impatient, go in guns blazing, then feel remorse for having done so.

So bottom line, some of this is on me for not being more clever and patient, but I’m putting some of it on the devs as well.

Anyway, I hope Watch Dogs: Legion has missions where the objectives and the level of violence sync up better. Make the bad guys feel like they deserve what they get. Don’t ask me to kill a security guard who is guarding a movie script or a record album.

My second issue with Watch Dogs 2 is a much more practical one. The missions tend to have a lot of steps and if you fail one, you have to start the whole mission over (at least, in many cases). Nothing makes me lose interest in a game faster than making me play part of a mission over and over in order to get back to the part that is proving to be a challenge for me. So please, Ubisoft, more check points in missions. If that makes the game too easy, put in a ‘hardcore’ mode that disables the checkpoints or something.

Gears 5 Campaign is not ready for prime time

Update 9/11/19: I played for a few hours last night and these issues SEEM to have been rectified. Nothing wonky happened and I was back to having fun. So fingers-crossed, this post is no longer relevant. Original post follows:

I was pretty excited to jump into Gears 5 Thursday evening, and initially I was not disappointed. Friday night I had fun as well, though at one point I had to exit the game when it froze. Saturday, as I moved deeper into Act 2, I start encountering more and more issues. I’m sad to say, I’m putting the game back on the shelf for now.

I’m bummed because I’m loving the game…when it works. But there is something wonky with the saving/loading system and four times now I’ve had to replay chunks of the game because of issues. In some cases the auto-save will just keep running and running and never finish. In some cases I get an error saying “Unable to save game” after which I have to go back to the last checkpoint. And in still others I’ll enter an area and “triggers” (ie doors I need to open, switches I need to throw) will be inoperable and I’ll have to reload a checkpoint.

Even this wouldn’t be so bad except the checkpoints are spread out and reloading can mean re-playing a few battles, including some tough ones. It can also mean going through an area carefully searching for collectibles and “components” that you use to upgrade your robot pal…a second time. Or put another way, your last checkpoint could be 10-20 minutes ago depending on how hard the fights have been. (There seem to be “I just died” checkpoints and “return to the game” checkpoints. The former are fairly frequent but it’s the latter that you have to pick after a glitch happens and they’re farther apart.)

What I’ve learned is that if your character and his/her companion stop talking about what they’re doing, you’re probably glitched and sooner or later you’re going to have to reload an earlier checkpoint.

Hopefully The Coalition can fix this all soon and if they do I would give Gears 5 a hearty recommendation.

What really puzzles me is that the game has gotten rave reviews from the “pros” (I know we hate Metacritic but the score there is 85 currently) and none of them mentioned these glitches, but lest you think I am alone in experiencing them, I’ll direct you to this thread in the forums.

Just another example of how you can’t trust professional reviewers these days.

UPDATE: The Coalition posted an update/acknowledgement of the issue:

An Embarrassment of Riches

Image by Steve Bidmead from Pixabay

I stole my title from @scopique‘s tweet promoting his latest blog post. He sees having too many games on the market as a potential problem, and I kind of agree with him. Games start to feel so disposable when there are so many of them around.

But you know me, I’m Mr Positive! (Ha, I couldn’t get that out with a straight face.) Most years I have a mental checklist of all the games I’m going to be playing in the Fall, but I never got around to doing that this year.

And now I’m suddenly swamped. There are SO MANY games I want to play. Gears 5 launched for some (including me) last night and so far I am LOVING it. The Ghost Recon Breakpoint beta also started yesterday and I loved that. I’ll be there at launch (Oct 4th) to play that one. Tuesday Greedfall comes out and I am cautiously optimistic about that. Destiny 2’s new expansion drops Oct 1 and again, I am cautiously optimistic about that.

Then there’s the Monster Hunter World expansion, the Legend of Zelda remake, Borderlands 3 (which normally isn’t my cuppa but I think if all my friends are playing I won’t be able to resist), The Outer Worlds, the probably too-weird-for-me-to-skip Death Stranding and the new Star Wars game.

Most of these are in September and October, a few are in November. But these are just the ‘off the top of my head’ titles; I’m sure there are more I’m not thinking of.

And let’s not forget the games I’m already playing like No Man’s Sky, Days Gone, Dragon Quest Builders 2 and I’ve recently jumped back into Assassin’s Creed Odyssey.

I’m going to have to figure out how to clone myself so one “me” can go to work and the other “me” can hang out and play games all day. And even if I could accomplish that, there STILL probably wouldn’t be enough hours in the day to play all of these!

Back to Scopique’s post though: this IS kind of a problem, at least if you’re trying to sell games. If I can’t find the time (and money!) to play all the games I’m really excited about, what are the chances I’ll pick up some random lesser-known title because it seems interesting? I’m going to say, close to zero.

Exacerbating this problem is that so many of these games don’t end. A year after launch AC Odyssey is still getting new content. The Gears 5 team is promising on-going updates and content drops. I’m sure GR Breakpoint will be the same: Ubisoft has doubled-down on games as a service in what I see as a good way. Where will I find the time!?

Oh hell and I just realized I haven’t even thought about the VR games!