Gears of War: Lunch

I’ve been playing through the Gears of War games recently. From a gameplay stance, they’re quite fun, but from a narrative point of view they really bug me. The problem is each campaign (I’m about half-way through Gears 3 at this point) has only a few plot points, but each plot point is dragged out to absurd lengths, with every minor task turning into a set of recursive obstacles to overcome. It is so silly that by Gears 3 even the characters are joking about how nothing is ever easy. I feel like these games could’ve been narratively stronger if there was a longer story with more plot points, but with each point being less cumbersome to achieve.

But when it Rome, right? So I decided to write the script/design doc for the next game, Gears of War: Lunch

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Act I: The quest for bread

Marcus Fenix is hungry and is ready for lunch. However when he opens the bread box to make a ham sandwich, he finds nothing but crumbs! Marcus needs to get to the bakery for a loaf of bread. For company he enlists Sam because once she reads this script I’m sure Claudia Black will sign on to do voice talent and every game is improved by the addition of Claudia Black.

Chapter 1: Trees release me
Marcus knows there’s an old jalopy in the garage they can use to get to the bakery. He and Sam leave the house only to find a storm has knocked over a large tree and it is blocking access to the garage.

Goal: Marcus and Sam have to use their chainsaws to cut the tree up into manageable chunks and drag them out of the way.

With that task done, Marcus attempts to flip a giant switch that is supposed to open the garage door. It is jammed! Sam reminds him that there used to be a remote control for the door and maybe that will work. Marcus calls control on his radio, and Anya provides him with the intel that the remote is in the basement of the house.

Chapter 2: Rats!
Marcus and Sam head for the basement only to find it is flooded. “Ah NUTS!” Marcus shouts, “I can’t get my COG-issued boots wet! We have to find a way to drain this water.” Sam suggests that if they cut off the supply of water, it should all drain away. There’s a giant valve along one wall of the basement and boxes of old Christmas ornaments they can walk on to get to it. The only problem is… there are rats in the basement!

Goal: Trap the rats, get to the valve and turn it off

The flood drains away remarkably quickly once Marus turns off the valve. Sam grabs the remote and they head back to sunlight. The remote works and the garage door opens. They jump into the jalopy but… no keys! Sam mentions that she thinks the keys are stored in the attic because where else would you store car keys?

Chapter 3: Photographs and memories
Marcus and Sam head to the attic. It is PACKED with junk…boxes and boxes of old photos, magazines and other assorted junk. On the back wall they can see the keys hanging on a hook, a single shaft of sunlight passes through a crack in the roof and illuminates them.

Goal: This is a puzzle level. Marcus doesn’t want to destroy anything so he has to carefully push and slide boxes to clear a path to the keys. One mistake and he and Sam will be crushed by a pile of old National Geographic magazines

With keys in hand Marcus and Sam return to the jalopy. It starts! “Ah NUTS!” Marcus shouts, “We’re almost out of gas!” “No worries,” Sam says, “There’s a fuel station nearby, let’s head there before going to the bakery.”

Fade to black, cut scene of them driving through suburban streets and pulling into a gas station

Chapter 4: Hard currency

Note: This is a ‘catch your breath’ chapter. Lots of cut scenes, light gameplay.

Marcus pulls up to the gas pump just as the jalopy’s engine sputters and dies, its tank completely empty. Marcus notices a sign “Please pay in advance.”

Goal: Buy some gas (spoiler: unobtainable goal)

Marcus grumbles and heads inside, holds out his credit card. “Sorry, stinkin’ COGS pay cash!” the attendant shouts. Marcus reaches for his lancer but Sam grabs his arm. “There’s an ATM machine in the corner, just take out some cash, this guy isn’t worth your time.” They head to the ATM, Marus puts his card in but nothing happens. “That ain’t worked in weeks!” the attendant cackles. “Circuit board is fried. I ordered a replacement but I haven’t had time to get to the electronics store to pick it up.” Marcus growls, but Sam says “We’ll get the circuit board and fix your ATM if you’ll sell us some fuel, deal?” “Deal!” says the attendant, “But circuit board first, then fuel. The shop is just down the road a ways.”

Marcus calls Anya and gets GPS data to guide them to the electronics shop, but she notes the shop closes early today. He and Sam start running towards the city. This is a timed segment. They have to avoid both foot and vehicle traffic while maintaining a roadie-run through the whole section.

This level leads them into the city proper. However their way is blocked by an overturned bus. They can’t get past it! Marcus casts his gaze up to the tops of the apartment buildings that line the street. “There’s our road” he mutters. They run up to the front door of one of the apartment buildings, but it’s a secure building; they can’t get in. “Let me handle this, you lack tact.” Sam says to Marcus and she starts pushing intercom buttons at random, trying to sweet talk her way into the building. After the 3rd attempt Marcus loses his patience and smashes his fist into the intercom panel, crushing it. The front door inexplicably pops open. “Or that works too.” Sam mutters.

Chapter 5: What a super building

Goal: Reach the roof undetected

This is a stealth level. Marcus and Sam have to move up the stairs to the roof while avoiding the roaming superintendents. For some reason this building has 5 of them and they’re all in the stairwell. Marcus and Sam can briefly exit the stairwell to let a super pass. When they get to the top floor they notice it is being renovated.

Optional: There is a fire alarm when they first enter the building. If Marcus pulls it, the building will be evacuated and he and Sam can run up the stairs without unhindered.

Once on the roof the pair see that they have to cross the gap to the next building and then one more after that to clear the mess in the streets.

Chapter 6: Planks for the memories

Goal: Get to the third rooftop

Marcus looks at the gap between buildings doubtfully. “Don’t think we can jump that,” he says. “We need a bridge.” Sam says, “What about that construction on the top floor?” The two head back into the apartment building to the floor that is being renovated. They find a plank and carry it to the edge of the building and drop it across the gap.

Now they have to carefully walk across it. The player has to manipulate that analog sticks to help the characters keep their balance. Just as they step off onto the 2nd building, the plank slips and falls into the alley below. They are trapped.

The secret to crossing to the third building is that there is a pigeon coop on this roof. Marcus can push it to the edge of the roof and then topple it over, forming a makeshift bridge to rooftop #3. When he starts pushing it the pigeons get free and he has to shoo them away, push the coop, and repeat until he makes it to the edge. Finally the two can cross to building 3.

But the door to the stairwell is blocked!

The last part of this chapter is finding some repelling gear conveniently left in a corner, and repelling down to the street.

Once back on solid ground, the pair approach the electronics store… and it is closed!! There is no way to get the circuit board. “Ah NUTS!” Marcus shouts. “Marcus,” Sam drawls, “Isn’t the bakery just one street over from here? Why don’t we just hoof it?”

They cut through an alley, get to the bakery and see there is a single loaf of bread left. “Mine!” Marcus screams, startling the baker. “Yes sir!” the frightened man says. “Do you take hard currency?” Sam asks. “Of course we do!” says the baker. Marcus and Sam leave the bakery, bread in hand.

Fade to black.

Act 2: Hamming it up

Marcus and Sam are back at the house, in the kitchen. Sam cuts a few slices off the bread while Marcus goes to the fridge. He opens the door, peers inside. “Ah NUTS!” Marcus shouts. “We’re out of ham! We need to get to the butcher shop, stat!”

Now we argue about who ‘won’ E3

I’ve been lazy this year and not doing re-caps of the E3 press conferences. If you missed them I would direct your gaze to Aggronaut and Levelcapped. Both Belghast and Scopique have been doing good recaps.

I still need to chip in on which events were my favorite though. AKA who ‘won’ E3 (at least at my house).

Losers:
EA — They held their event Saturday (remember when all the press conferences happened during the week…then MS did that Cirque du Soleil thing on a Sunday one year and that seemed to make it OK to do events on Sunday, and now EA has pushed things back to Saturday) which I bet pissed off the press who had to go to LA another day earlier. And for what? to see a little bit of Anthem (which I am excited about) and that’s about it. I remember a brief glimpse of Battlefield 5 and legit can’t remember what else they showed.

Square-Enix — No need for this to be a ‘live’ event, it was just 30 minutes of trailers. Mind you I am all over Shadow of the Tomb Raider but as an event I thought it was a weak show.

Sony — Weird show mostly focusing on games that we already knew were coming. My theory is that Sony is re-oriented their announcement schedule so they can announce things closer to launch (MS is definitely doing this) which lead them to not be ready to announce 2020 and beyond titles, so all they had to show were 2018 & 2019 titles that we already knew about. Whatever the reason, it was not a great show. I will play the bejeesus out of The Last of Us II and Ghost of Tsushima but I already knew I’d be doing that before the event started (cuz Naughty Dog and Sucker Punch, duh!).

Winners:
Microsoft — I felt like MS came out swinging, showing off a ton of games, I think 15 of which were premieres. Granted they did that “lets push the ‘exclusive’ branding as far as possible” thing, labeling as exclusive seemingly anything that had either an exclusive Xbox console launch window or exclusive extra content. Even with that, there was a ton to see and they re-affirmed their commitment to bringing us more actual exclusives in future by mentioned the acquisition of 5 studios and there was also a quick mention that yes, they are working on their next console (a response, I assume, to the pundits that keep predicting the death of consoles in favor of streaming services). Then of course they finished the show with a trailer for Cyberpunk 2077.

The 2nd half of Bethesda — Bethesda split their show between Bethesda Gaming Studio games and Bethesda Softworks titles. The latter covers ID games, Arkane Studios games, Machine Games titles and the like. ID games aren’t really my thing so Rage 2 and Doom and Quake game annoucements didn’t excite me much, but the 2nd half when Todd Howard came out and talked about the Elder Scrolls, Fallout and now Starfield franchises I really enjoyed. Mind you, I have some hesitations around the Fallout 76 multiplayer stuff but we’ll see.

Ubisoft — I felt like this was the best event for me. I went in already excited about The Division 2 and was even more excited after the show, and the October release date of Assassin’s Creed Odyssey thrilled me. I can’t wait to get my grubby mitts on that one. Ubioft has such a wide variety of games that it felt like they had something for everyone and the cringe factor was very low. (The new Trials game presentation being the exception..that was awkward.)

So that’s a wrap for me. In my house, Ubisoft is the ‘winner’ of E3 this year but of course this is all super subjective. I guess Nintendo has something going on today but there’s really nothing I enjoy about the Switch so… I doubt anything is going to sway me, and anyway it’s just a canned video.

It’s E3 season!

If I was one of the cool kids this post would be about how E3 is no longer relevant or about how all game publishers pump out trailers full of lies or some other angry rant.

But I’m not cool and I LOVE E3. When I was a kid every year we’d get the Sears Wish Book… this was a fat catalog of stuff for the Christmas season, about half of it toys and games. I knew I wouldn’t get much (any?) of the things in that book but I still loved leafing through it. E3 is the closest thing I have to that feeling as an adult.

I just love games and I love watching trailers and seeing announcements, even of games that I know I’ll probably never play. It’s fun watching trends come and go, watching the technology improve, and just seeing what’s to come. Yeah I know a lot of the trailers I see won’t actually be representative of the final game. I don’t care because I’m not making buying decisions based on a trailer and because I’m aware enough to watch them as their own thing. Perfect example: I have zero interest in Overwatch and will never play it, but I love the character trailers.

I was fortunate enough to attend the first couple of E3s and I had a blast. I was working at a gaming magazine at the time and my fellow editors bemoaned having to go, but I just loved the energy and the chaos and the over-stimulation that came with being on the show floor. These days, of course, I just watch streams, and honestly I don’t even watch that much E3-proper. Mostly I just love “E3 Season,” that being my way of grouping the show proper with all the press events that happen around it. I watch all the press events with the same glee that other people tune into the most recent Star Wars or Marvel super hero movie.

I think we need the core event just to act like a magnet to pull together all these companies and press events and game reveals into one super-charged week of gaming fun. Sure, Sony and MS and Ubisoft and Bethesda could all hold press events on their own but I don’t think it would be the same. I think having a live audience adds a lot to the press events (the wild cheers, the awkward silences when the script clearly allows a pause for those non-existent cheers) and having everyone in one place means you’re getting a more rounded crowd (I think).

The only downside is that the industry is so leaky these days. In Ye Olden Tymes E3 would be full of actual surprise reveals but those are becoming more and more rare. For a while E3 was also becoming diluted as publishers held back reveals for PAX shows or some other event, but that seems to have tailed off somewhat. Now we have E3 and Gamescom and that’s about it. Maybe the Videogame Awards in December.

As to speculation? I don’t have much. I’m interested to see what Microsoft does. They’re weathering a self-induced lull in game announcements. They have announced that they are investing in more first party games (to combat the “no exclusives” problem Xbox has) but they’ve also decided to hold back on announcing games until they are close to release. Given the length of the development cycle that means it’ll be a few years before they start announcing the games from this new initiative. Last year around this time Phil Spencer said they had new IPs in the works but they were “2-3 years out” so it was too early to announce them. So figuring those games are now at best 1-2 years out… is it still too early? Guess we’ll see.

Sony is changing their format to primarily focus on a few games. I think in part that might be due to the fact that Sony is the last press event to happen and now EA, Ubisoft, Bethesda and Square-Enix all have press events ahead of Sony. Assuming these publishers want to announce their own games, that doesn’t leave a lot of 3rd party reveals for Sony.

I don’t anticipate any new hardware this year unless MS has some kind of VR/AR headset announcement (which I hope it does). The Xbox One X is still sparkling with newness and Sony has already said PS5 is 3 years out. Nintendo is still riding the Switch wave, so I don’t imagine any new console announcements this year.

Anyway, the fun starts Saturday afternoon (with EA kicking things off). I’m stocking up on drinks and snacks and my ass is gonna be on the couch enjoying the spectacle.