Rift Media

OK so I’m home now and can share some odds and ends I captured during Beta 2.

First a short video of me watching a Fae Invasion. Too many to take on alone and there’s only one other person nearby, so we’re waiting for more firepower. Mostly I was messing around with video capture at this point.

And here’s a second video of jumping into a rift battle that is, honestly, a bit over my head. I’m level 10 and the mobs are level 15, but there’re plenty of higher level folks to hold aggro so I cast a few spells into the mix. You can probably see I’m not trying very hard…if I get aggro from these guys I’ll die.

Here’s my character from Beta 2, an Elementalist/Storm Called name Grima

Here’re a couple of shots of Jarmok, an elite (though thankfully non-aggro) and very large Goblin that you might come across early in your time as a Guardian. I attacked him…and died.

This dude is an NPC’s pet. I wonder if I can get a pet like this if I’m a druid?

And here’s me running down an invasion of the Fae. Notice someone is already engaged and no doubt needs help. I was never ‘scolded’ for helping people in the beta. Notice also the weird ground textures…as rift creatures move across the land they corrupt the very earth they walk on.

Finally, regular readers know I’m a sucker for skies (click for a full 1680×1050 version):

Rift beta NDA dropped

That roar you heard today was the news spreading that the Rift NDA has dropped.

THANK GOODNESS!

I’ve been dying to talk about this game… I was lucky enough to snag a VIP Beta Pass from Massively, so was able to get into both the recent beta events. In both cases, Rift became a disruptive event in my life. I’m not sure if that’s good or not, but it sure was fun.

I can’t remember the last time a game has pulled me in and gripped me so tightly. I’d have entire conversations with Angela that I later had no recollection of, I was so focused on the game.

That’s the good news. Rift is a certain purchase to me (well, unless they suddenly take off in a radically different direction).

The bad news? I have trouble articulating exactly what it was that sucked me in.

I mean, there’s a great character creation system. You’re this “Ascended” being that gets to ‘equip’ the souls of fallen heros and so take on their skills. You start by picking in archetype (warrior, rogue, mage, cleric) and then your first soul (class, essentially). You get a skill tree for that soul. At level 5 or so you get to pick a 2nd soul and equip it, and it gives you a 2nd skill tree. At 20 you get a 3rd soul and in the full game there will be more to ‘collect’ though only 3 can be ‘equipped’ at any one time.

Every time you level you get a skill point. It’s up to you if you want to focus on 1 skill tree or travel up several. You also have multiple roles, which are basically sets of souls and skills. So you can focus on DPS in one role and healing in another.

Anyway, this is covered everywhere Rift is mentioned. But I love alts and there’s just incredible potential for lots of character “classes” created by combining souls.

The PvE leveling is fairly typical in terms of quests. You go from hub to hub but there is always plenty to do and generally several areas for you to ‘work’ in at any given time. Y’know how I griped about the new WoW newbie experience and how you always have 1-3 quests at a time… it was nice to get into Rift and have 15 quests to choose from.

The lore is rich and deep and I found myself wanting to learn more about it. I can see myself reading Rift novels in the not-too-distant future.

There are also daily quests from very early on, usually built around killing Rift creatures. There are “Story” quests that I was right in the middle of when Beta 2 ended. 🙁 I’m not sure if they finish differently or if they’re just tagged Story because of strong lore.

So that’s all fun: a very polished, solid PvE questing system with really interesting character development.

But then there are the rifts. Rifts are going to be the acid test for the game. Some people will HATE them, others will love them. To start, think of Rifts like Warhammer public quests, but they’re public quests that can happen anywhere.

A rift forms…like a tear in space. It’s a huge, awesome looking effect. And then creatures start spilling from this tear and it’s up to the players to fight them back. Rifts have several stages of increasing difficulty. There’s a nice balance mechanic in that if there aren’t a lot of players around the rift will have some kind of helper technique…generally an NPC that you can spawn to help you fight back.

Eventually you can seal a rift and when you do, everyone gets goodies. Lots of consumable items, then some items that you can trade to a broker for stuff you can use. Once in a while a piece of gear.

Now what if there’s a rift and no one closes it? Then parties of rift npcs spawn and head out to attack outposts across the lands. I saw more than one person go AFK in the middle of a road in a ‘safe’ spot and then get stomped by one of these roaming parties. If no one stops these rift creatures they’ll eventually start fighting NPCs, including quest givers. By the end of beta 2 (when the Rift spawn frequency got bumped up quite a bit) there was some bitching from people who couldn’t turn in quests because their NPC was fighting rift creatures.

If you feel sympathy for those people then maybe Rift isn’t for you. For me it was a freakin’ breath of fresh air to be playing in a world that wasn’t so compartmentalized into safe zones and fighting zones. There is chaos, wonderful, glorious chaos, in the world of Rift. Yes, you WILL get ganked by roving bands of NPCs that come upon you while you’re fighting a conveniently difficult mob. It’s just part of the game.

I also dabbled a bit in crafting in beta 2. It’s a solid crafting system, very WoW-ish. I took butchering (essentially skinning but you get more than just leather from fallen beasts) and gathering (picking herbs and harvesting wood) and apothecary. I sold the leather and wood on the auction house and used the herbs and organs to make healing and mana potions. Nothing really fancy here but skill level 1 I was making stuff I could use.

In Beta 1 I played a Reaver/Void Knight to level 17. It was a challenging combo because I played him pretty much full melee but had no self heals. There was a certain amount of downtime that went with it. In Beta 2 I played an Elementalist/Storm Caller. I don’t usually play mages but this guy was pretty awesome. The Elementalist side gave me pets and the Storm Caller side gave me lightning attacks. I put most of my points into Elementalist. He still didn’t have any heals but with the pet and ranged combat he didn’t need them very often.

I should probably attribute this to beta but the community was (mostly) awesome. Fighting rifts was all about random people banding together and fighting. No one was mentioning kill stealing or worrying about who is grouped with what… the rift mechanic seems to reward you whether you’re in a Group or just fighting alongside others. When the rift frequency cranked up, gangs of rift-sealers formed and charged from location to location, beating back the enemy from the other side.

If you think Rift might be for you I urge you to play at launch. This is going to be one of those games that really shines with a lot of people playing together. In case Rift doesn’t do well (and I have some concerns about that because so many people expect MMORPGs to be very orderly and safe) you’ll miss the fun if you don’t play until the population diminishes.

Beta 3 is next week. I’ll be reporting from there. I also have some screenshots that are on my PC at him; I’ll post some of those later today.

Apologies if this post is a jumble. I’m at work and was too excited about the NDA dropping to take the time to properly compose my thoughts. 🙂 Rift is my Next Big MMO, without a doubt.

Update:
Comments from Tipa: “You have to do story quests to get the quests for the dungeon and to get your third soul (at 18, not 20)” Thanks, Tipa!!