Dragon Age: Origins – Introducing Oghren

Good news today for PS3 owners: turns out Dragon Age: Origins for the PS3 is going to ship on Nov. 3rd, same as all the other versions. The word had been that the PS3 version was going to be held back until later in the month. I guess the Microsoft check didn’t clear or something.

Anyway, today we have a new trailer, this one introducing Oghren, the dwarf whose tale you’ll experience if you pick his origin story. Here is his intro:

Oghren, of House Kondrat, was once a promising member of the Warrior Caste who had earned great prestige in the dwarves’ gladiatorial proving grounds. When a Smith Caste family with plenty of money but few political connections offered their daughter in marriage, his family accepted the match. And then everything changed. His wife, Branka, invented a process that revolutionized the smelting process and was declared a Paragon—the first in a generation, forever ensuring an honored place among the ancestors. Oghren gladly joined his wife’s new noble house, but when Branka took her followers and vanished into the Deep Roads, she left him behind. He remains determined to find Branka again and learn what obsession keeps her hidden away from the rest of her kind.

Steven Blum, who lends his voice to Oghren, also voices Wolverine in a number of venues (The Super Hero Squad Show, Marvel Ultimate Alliance 2). He sounds a little Wolverine-ish in this trailer, doesn’t he? I’m not sure that’s a good thing.

Dragon Age Journeys loot follows you to Origins

When Dragon Age Journeys, the flash-built 2D Dragon Age game, goes live (at 3:pm ET today!), gamers who play while logged into their EA Account can earn 3 items that’ll transfer to Dragon Age: Origins, according to this Journeys blog post:

Q: “Is it true you can get in-game items for playing Dragon Age Journeys?”

A: This is one of the things I am most excited about, and I’m pretty sure that you will be too. By completing certain accomplishments in Journeys, you can unlock 3 items for use when you purchase a copy of Dragon Age: Origins for the PC, Xbox 360 or PS3. By playing DAJ while signed in with your EA account, these items will automatically be added to your inventory in DA:O when you sign in with that same account. These entitlements work across all three platforms.

[SOURCE: Joystiq]

Win a trip to London to play Dragon Age

Yes, this is what is known as a media blitz. 🙂

My inside source at Castle Bioware sent me details of a contest they’re running. I’d be wary…the life of a Gray Warden isn’t all roses and puppies, you know. They make you drink Darkspawn blood! Eww! And not even over ice or with a slice of lemon or anything. Blech!

Here’re the details as they were given to me. Sounds a bit thrown together given that you’ll be flying next Monday and have to enter by 11 am CT tomorrow! I can just see me telling my boss “Yeah, sorry, won’t be here next week, have to put all those projects on hold. I’m off to Jolly Olde England to play a game!” But if your schedule is flexible and you’re 21 or over and have a passport ready, why not give it a shot?


Dragon Age: Origins Wardens’ Quest Gaming Event

Welcome to the Dragon Age: Origins Wardens’ Quest, a 24-hour gaming event where 10 teams of gamers from around the world are competing for a grand prize of $50,000 to be shared between team members. Each team must enroll as a Grey Warden and fight against the evil forces of the darkspawn. The road will be tough, teams will be eliminated throughout the 24-hour period and competition will be fierce as each team tries to out play and out role-play their competition. 

Teams have been selected from around the globe made up of Dragon Age: Origins fans from Canada, Poland, the United Kingdom, Spain, the Czech Republic and Hungary, France, the Netherlands, Germany, the United States as well as a team composed of fans chosen directly from the BioWare Community. Team members are being flown to London England, put up in a posh hotel and given access to play Dragon Age: Origins before it is available in stores and have a chance to be the final team of Grey Wardens who will win and share $50,000.

This is more than just a rush through the game. Dragon Age: Origins is a deep role playing game loaded with complex choice, branching dialog, vast areas of exploration and visceral combat. Teams will be scoring points not just for trying to get to the end of the game, but for number of enemies killed, areas explored, achievements earned and much more.

You can watch all the action as it happens on our live video stream as well as support your favorite teams on their dedicated Facebook and Twitter pages. There will also be teams from BioWare and European Dragon Age Communities to broadcast live from the event on the Dragon Age forums, Twitter account, Facebook page and more. Throughout the event we will be giving away Dragon Age: Origins merchandise to fans who tune in and cheer on the competitors.

Join us on Wednesday 28th October from 10am GMT to support the teams, watch the eliminations, learn more about the game and see who will eventually take the ultimate prize of the Warden’s Quest.

There is more information to come including the URL of the event site and facebook links to the competing teams, so check back soon.

Discuss the Event on our Forums

Requirements:
1 – Must be an American citizen living in the USA.
2 – Must be 21 or older.
3 – Must have a valid passport and be legally eligible to travel internationally.
4 – Must be able to travel to and from England between October 25 and October 30.
5 – Must be a big Dragon Age: Origins fan who wants to have a great time in London England.

To enter the contest, check this forum thread. But again, you need to act fast, the contest closes at 11 am Central Time on Wednesday, Oct 21st.

Fresh batch of Dragon Age screenshots

It’s Monday and that means Bioware has released another batch of Dragon Age: Origins screenshots. Before we get to those, though, I want to point out a post at Kotaku by Stephen Totilo, You Can Play Dragon Age: Origins Sort Of Like Four Other Games. He tells us even more about the ways you can play DA:O, including creating AI ‘scripts’ that will control the characters you aren’t controlling directly. He compares it to Final Fantasy XII’s Gambit System. Or you can play it almost like a 3rd person action game and let the computer handle the other members of your party. Or jump from character to character. Sounds like there’s a lot of variety in how ‘deep’ into the game systems you want to go.

OK on to the new screen shots. I’m reading the second Dragon Age novel now, The Calling, and there’s a hunter character in it that has a trusty canine companion. I was happy to see some shots in this batch that appear to be that kind of character, so it looks like you can create the now-traditional ‘archer with pet’ style hunter. (This might also be evident in the Character Creator…to be honest playing around with that was just making me anticipate the full game so much that I put it aside!)

Bioware also released a couple pieces of concept art…the first two images in this gallery.

Brutal Legend Single Player review

This afternoon I finished Brutal Legend’s single player campaign, and figured that was enough to do a review.

By now you undoubtedly know the background. Tim Schafer game, voiced by Jack Black and a bunch of great heavy metal musicians. The game world is like a death metal album cover come to life, all chains and giant bones and piles of skulls.

So rule #1: If you hate metal music, stay away from this game. There’s a lot of it both in terms of actual music and in the imagery. You’re going to get sick of the game really fast if metal isn’t your thing. This is a world where wasp-waisted, large boobed blonde chicks with feathered Farrah Fawcett hair get their weapons by ripping the skull and spine out of boars with razor (literally) tusks and wheels instead of hooves. (These “razor girls” are your basic ranged troops.)

The actual gameplay consists of mediocre third person action sequences, mediocre driving sequences, and kind of annoying RTS sequences. Now that sounds pretty damning, but all these gameplay sequences work to tell a pretty interesting, well executed story.

Eddie Riggs (Jack Black) is a roadie born into the wrong time. During a stage accident, his blood drips onto a demonic belt buckle his father gave him, transporting him to a world of metal where the few remaining humans are enslaved by a demon (wonderfully voice acted by Tim Curry). Early on, Eddie encounters Ophelia (Jennifer Hale), a metal/goth chick who leads him back to a band of free humans. Eddie then finds himself helping Lars (Zach Hanks), the blond-haired, open-shirted leader of the resistance, in his fight to free his enslaved people.

Brutal Legend is an open-world game with lots of side-missions that you can take whenever you feel the need to gain a bit more power before moving the main story forward. You gain currency for completing missions and sometimes just for killing enemies in the open world (I never quite figured out what conditions were required for you to get credit for open world kills). There’s also lots of stuff to “collect” (dragon statues to unchain, relics to uncover, sights to see, and so forth). Some of these improve your character, some just unlock new songs for the stereo in your car, and some just seem to be there for the purpose of Achievements/Trophies. It can be fun just cruising around exploring the world and finding these hidden items, though.

The other way of improving your character is to head down to hell to the Motorlodge there, where Ozzie Osborne lends his voice and likeness to the God of Metal. He’ll sell you weapon and car upgrades. Some of these are ‘toggles’. So your axe can have a fire attack, or a lightning attack, or a soul sucking attack…but not more than one of these, and you have to head back underground if you want to switch from one to the other, even after you’ve purchased several.

Eddie’s axe is used for melee and Clementine, his guitar, is used for ranged attacks. There’s a bunch of combos you can unlock, but I had trouble pulling them off and wound up button-mashing through most of the game. Clementine will ‘overheat’ if you use it too much and you’ll need to let it cool off (a gimmick to keep it from being too powerful), but the 3rd person action stuff really never gets too difficult on the ‘Normal’ difficulty setting.

When it comes to driving, the “Deuce” is a pretty neat vehicle that you can upgrade to have rockets and mines and all sorts of stuff. I finished the game with basic machine guns and extra armor. Even though the Deuce looks like an open-topped coupe, it steers kind of like a tank, which makes the driving parts a bit more frustrating than they should be, but just cruising around for the hell of it, trying to jump through clouds of fireflies (for some easy $$) is pleasing enough.

After you’ve gotten a ways into the game, you end up building a stage and start to put on shows. This is the RTS portion of the game, and it is by far the weakest of the three aspects of gameplay. The stage is your headquarters, and there are ‘fan geysers’ scattered around the landscape and to draw in these fans you have to build a merch booth on top of them. Then you spend fans to build or upgrade troops. Neat motif but this is gameplay you’ve seen dozens of times. What makes it really clunky is that Eddie has to be near a squad of troops to give them orders (the exception being a “Rally to me” command that draws all troops to your present location). Eddie, after a few missions, learns to fly during these stages so you can take to the air and scoot back and forth pretty quickly, but it never felt natural to me and I always felt like I was fighting the controls. On the plus side, Eddie can (and should) mix it up with the troops to tip the scales in favor of the good guys. He can cast buffing spells or directly attack the enemy. He can even do combo attacks with every troop unit and these are often both silly and powerful.

Clearly a lot of work went into the RTS portion of the game, but I still feel that Brutal Legend would’ve been a stronger title if those resources had gone into polishing the 3rd person combat and driving sequences. What’s really curious is that the somewhat weak other two aspects would probably be fine for a casual gamer who is a fan of metal, but the RTS stuff is going to be pretty unfriendly to that same casual gamer.

In the end, I have to say I enjoyed Brutal Legend, but that was based on the devotion to the metal theme and a pretty good story. Top notch, really fun voice acting added to the experience as well. The great production value extended even to the ‘menu’ system: the game boots into a video of Jack Black escorting the player into a used record store, where he presents an album that winds up being the menu interface. Neat touch. Another feature that stands out is the hint system, where Eddie offers hints that at first aren’t even recognizable as hints, but eventually get more and more specific until he tells you exactly what to do.

But this is one of those games where you play through the missions mostly to get to the next story segment; to see what happens next. The actual gameplay is pretty forgettable, and that’s a shame because it provides very little incentive to replay. And the game is fairly short. It doesn’t track your time but it certainly wasn’t more than 10 hours and was probably closer to 8.

Multiplayer is all about the RTS game, which I found more frustrating than fun, so I can’t see doing much of that. But generally speaking I’m not very interested in competitive multiplayer games so I’d suggest you check some other reviews for opinions on the MP here.

If Double Fine had lavished the same attention to the gameplay that they did to the art and sound, this might have been a very special game. As it is, definitely worth a rental or scooping up out of the bargain bin, but not worth buying at the $60 price point. While the story doesn’t end with a cliffhanger, there are definitely some hooks there for a sequel, and I’d look forward to seeing what a second iteration of the IP played like.

Dragon Age Dungeons and Character Creator screens

Today I’ve got a couple of screenshots of the character creator (direct link to the exe) in action, and one of the new Bioware Social Site. Specifically, the Social Site image is from my character page, so feel free to shoot me off a friend invite! Those are two of my ‘standard’ character names, by the way. Gillain is from an old, old BBS text-based RPG I used to be a part of, and Mimi is the name of one of our guinea pigs. 🙂

Also, several full-sized screenshots of game play taken from inside a dungeon. No, I haven’t played the game; these were provided by Bioware PR. But the shots give you some idea of what the game will look like from various zoom levels.

Enjoy!

Super quick look at Brutal Legend

So the hype for Brutal Legend was kind of off the charts running up to release, but suspiciously enough, there was a review embargo up right until launch day. That’s generally a bad sign.

And now that the embargo is lifted, reviews seem kind of mixed. Tom Chick at Fidgit loves the game, whereas Ars says it is “more opening band than headliner.” The metacritic score is hovering around 84 last time I looked, which is good, not great.

Everyone seems to think the voice talent is great and the theme of the game is a lot of fun, but where opinions diverge is in the actual gameplay and polish. I got the game yesterday and put in a couple of hours and thought I’d just share my very early experience. I opted for the Xbox 360 version since I knew Uncharted 2 was going to live in the PS3 for the next few weeks (and I’m too lazy to get up and switch disks)!

So let’s get the bad stuff out of the way. The game locked up tight on me once; I had to power down the Xbox manually — the controller had become unresponsive. This was early in the game, during the same content we played through in the demo. It only happened once, but it was still cause for concern. My only other real gripe is that the special moves that include another character seem finicky as heck. I just can’t seem to pull them off reliably and since they’re a 1 button press move, that shouldn’t be the case. I’ll also agree with Ars that, at least early in the game, friendlies and enemies look very similar, particularly in a big melee. Happily Clementine (protagonist Eddie Rigg’s guitar and ranged weapon) will happily auto-target bad guys for you.

Now some of the good stuff. I’ll join in on the love fest around the voice talent and the heavy metal theme. The music is awesome, of course, and even though I knew it was coming I still grinned ear-to-ear the first time Ozzie Osborne manifested in front of me and started a mumbling tirade. Very funny stuff. The world is weird and wonderful, too. Just roaming around finding things is a lot of fun. The hint system is brilliant, done via audio snippets of Eddie ‘thinking to himself.’ In fact at first you’ll think a hint is just random banter but the longer you remain stumped by something, the more explicitly hint-like this banter becomes, until Eddie just flat-out tells you what you need to do. It’s a nice system to keep things rolling along.

After a couple of hours playing I had to stop for the night and I was a bit disappointed to see my game was 14% complete already, so it seems the storyline isn’t very long. I’m told you can keep playing/collecting past the end of the main mission sequence. There’s also a multiplayer mode that I haven’t tried yet (I’ve heard it can spoil the plotline of the single player campaign so I’m going to hold off…multiplayer isn’t generally my thing anyway).

So my very early feeling is that this is a good game. I don’t think it’ll end up being Game of the Year material or anything like that. I’m glad I picked it up, but I’m equally glad that Amazon was giving a $10 gift coupon with the pre-order. $50 feels like a better price for this game than $60 does and probably it’s rental material. Put it this way, I’m looking forward to playing more tonight, but it isn’t the kind of game I can’t get out of my head.

I’ll check back in after I’ve got 8-10 hours in and report how things are going then.

Dragon Age Character Creator released, and a word about gameplay

Today Bioware released the Character Creator from Dragon Age: Origins. You can download it by following one of the links listed in this Bioware blog post. If you install it, create a character and then upload it to Bioware’s social site (which also launched today), you’ll get an in-game bonus, the Lucky Stone, when the game releases:

This old stone, set in a golden ring, has been an aid and companion to dozens of adventurers across innumerable years. Its trip to Ferelden was long and convoluted. Some say it has a life of its own.
Stats:
~ Adds +1 to all all stats.

Next order of business: gameplay. I had an interesting discussion on Twitter today, and someone pointed out to me that while Bioware has released a ton of trailers from the game, there’s been very little gameplay shown.

Well, Giant Bomb has a lengthy Quick Look that shows gameplay, which I’ll embed below. The reason I want to do this is that I’m discovering that some people are anticipating a different kind of game from what Bioware is delivering. They’ve promised a “spiritual sequel to Baldur’s Gate” and that’s the kind of game it is, and we’re talking about the PC games, not the console versions done by Snowblind Studios (which were action-rpgs). Dragon Age: Origins gameplay is going to be all about real-time RPG combat with the option to pause any time to adjust the actions of your party of characters. This isn’t an action game and you don’t have direct control over the characters to the point of, say, hitting a button to swing a sword. This is old school RPG gaming.

I just don’t want anyone being unhappily surprised on launch day. I’m super-excited to re-visit this style of gaming; it’s been quite a while since a major developers has done anything like this. But it won’t be for everyone.

Anyway, here’s the Quick Look. Do keep in mind that the Giant Bomb dudes goof on Dave, who is running this demo, because he is, as they call him, a Pauser (meaning he likes to pause the game a lot). You can play a bit more fluidly than he does, if you’d prefer. Or at least, I’m assuming you can because you could in the old games.

Dragon Age: Origins — Sacred Ashes Trailer

Another Monday, another bite-sized morsel of Dragon Age goodness. This week we get a *beautifully* rendered cut-scene showing a band of warriors (Grey Wardens, I’d wager) encountering a gaggle of Darkspawn in a frozen mountain pass. This is (obviously) just a canned scene and so won’t have any direct impact on the game, but it sure does set the mood. Once upon a time Blizzard was known for doing some of the best cut-scenes in the industry. Looks like Bioware is looking to challenge Blizzard in the cut-scene arena!

At the start of the video, the leader of the party mentions a tomb, and one of the others says something about freezing to death while searching for the bones of a mad-woman. I’m going to go out on a limb and guess that they’re searching for the tomb of Andraste The Prophet. She wrote the Chant of Light, from which the Chantry sprang (the Chantry being the major religion of Fereldran.

[My ramblings on the mythos of Dragon Age comes in part from reading the novels, in part from looking up things on the Dragon Age wiki, and a smidgen from press materials. Take everything I write with a grain of salt, as I’m no Dragon Age scholar!]

The Hunt for a Bow (Demon’s Souls – PS3)

I’ve been playing a lot of Demon’s Souls but I feel oddly hesitant to blog about it. It’s a fantastic game that doesn’t translate well into spoken words and I fear that trying to describe it will put people off it.

But I’m going to tell you a story. Every time I start playing I have to decide what my goal will be for this session. Do I want to explore a new section of the world? Do I want to try to advance my character level? Do I want to buy a new spell? Gather materials to update a weapon? Or just get a new weapon? So many ways to improve a character.

In the first world lives a red dragon. This dragon is a real pain in the backside. There’s no way I can melee it at this point and my crossbow is too limited to fight it safely. But with a bow, you can do “precise aiming” and snipe things from afar. One problem. Drake Chaser the Soldier doesn’t own a bow. I decide the time has come for him to get one.

First thing I do is search online to find out where a bow can be had. That’s in some ways a downside to Demon’s Souls — you’ll almost certainly find yourself searching outside the game for certain nuggets of information. Turns out there’s a bow at the top of the second guard tower along a parapet extending from the area of the castle you ‘zone into’. So off I go.

But that damned dragon watches the parapet and does straffing runs along it. How to get past the beastie in one piece?

First step: get to the parapet. I have to cross a room filled with Hoplites. These look like giant black slimes holding a sword and shield. There was a time when they left me quaking in my boots, but now dispatching them comes easily. I block or dodge their spear attack, then run behind them and impale them. Turns out they’re quite squishy from the back. Or I could use fire on them, but no sense in using up my Turpentine supplies (turp adds a temporary fire effect to a weapon). I dispatch the hoplites, in the process earning some stones used in weapon upgrading. Bonus!

Finally I get to the parapet. The first time I ran out onto this, the dragon swooped down and fried me to a crisp, sending my back to the warp-in point sans all the souls I’d gathered. But I learned. I creep out onto the parapet until I hear the cry of the dragon, then jump back. If flies over me, covering the parapet with flames. I spring after it, knowing my stamina (sprinting uses stamina) will run out just as I get to the first tower. It does and I make it to safety just as the dragon makes another pass. I look back to see the wall of flame peter out mere feet from where I stand.

OK so I’m at Tower 1. This is as far as I’ve ever been. The stretch to Tower 2 is much longer and worse, there are plenty of enemies stationed along it, many behind barricades. I creep out of the shadows of the tower and the first enemy sees me. It attacks. I dodge backwards, then step forward and give it a hard attack with my spear as it tried to recover from its wild swing. I follow the strong attack with a quick jab and it’s down. I’ve faced this kind of foe before. I move farther out and hear the cry of the dragon. I duck back to see what happens, and sure enough it strafes this section of the parapet. Where once there were enemies and barricades, now there are corpses and splintered wood. Bonus? For some reason I get all the souls from the baddies the dragon killed.

But still, how to get to Tower 2? Growing impatient and careless, I start running along the parapet. The dragon attacks, my health drops precipitously. With a sliver left, I run back to the safety of the first tower. Eat some herbs to heal up. I decide to climb to the top of this tower to see what I can see, and when I do I notice stairs going down as well as up. What’s this? I follow and they lead to a tunnel running under the parapet from tower 1 to tower 2. I’m thinking “this is too easy” when a pack of wild dogs attacks. These things are hard for me for some reason. They tend to leap and circle behind me, making them tough to hit, particularly since I’m holding a spear and the tunnel is narrow. Hard to spin around with so unwieldy a weapon.

Once again I’m almost dead as the last dog finally perishes. More herbs, and I press on. There are plenty of other enemies along the way. Someone has left a message by a gaping hole in the wall. I stop to read it. It says “Nice view” (which it is). As I’m reading it, another dog attacks. Dammit. I fight him off, then backtrack and add my own message: “Beware of distractions.”

I finally made it to tower two, scrambled up and dispatched the few enemies at the top of it, and sure enough, found the bow! But now I’m feeling greedy and I want to know what’s in Tower 3.

There’s no tunnel: I checked. And again the dragon is strafing the parapet. Again it sweeps off the enemies for me. I run, listening for the sound of the beast. As it approaches, I tumble forward. Tumbling is a way to avoid attacks: while tumbling you’re invulnerable. I time it perfectly, the dragon’s flame washes over my harmlessly and I bob back to my feet and keep running. I’m so focused on listening for the dragon that I’m not really looking at what’s in front of me. Turns out right inside Tower 3 is a group of crossbowmen and a couple of knights.

Suddenly I look like a pincushion and my health is about half gone. I attack, skewering the crossbowmen, who go down fairly easily, but now I have the knights to deal with. I’d like to back up, but I fear the dragon behind me. I panic, try eating herbs but one of the knights rushes me (you’re totally vulnerable for a few seconds when eating a healing herb). Foolishly I back up, try again. The other knight rushes me. Almost dead now, I start to block and attack. The knights have shields and my spear held 1 handed has a devil of a time breaking through shield defenses. I should be fighting these guys with a sword held in 2 hands, using my strength to break through their defense. But I don’t have time to switch so my only chance is to get behind them.

I try to do that, circling and jabbing. Had there been one of them I’d be all right. Now my back is to the third tower…and I have no clue what is behind me. I’m afraid to back up. I’m trying to block. Blows rain down on my shield, draining my stamina. I stab futilely, but it’s too late. My stamina runs out, I drop my shield, and one of the knights delivers the Killing Blow.

YOU DIED fills the screen. And I’m back at the spawn in point with zero souls. The only way to recover what I’ve dropped? Go back out there, get past those knights and click on the bloodstain that is all that is left of my prior life. But the Hoplites are back. The wild dogs are back. The enemies on the parapets are back.

On the plus side, I still have the bow I went for! You don’t lose items when you die.

I’ll stop this story now and pretend I went back to the Nexus to rest. In truth I tried to get those souls back, but the 2nd time I didn’t time my tumble right and the dragon fried me on the parapet, killing me again, leaving a new bloodstain and erasing the first one, and all the souls connected to it.

Hopefully this tale illustrates some of what is great about Demon’s Souls. It’s a game that rewards patience, planning and skill. Had I followed my original game plan, I would’ve been fine. I got greedy and paid the price, and paying the price is why people say Demon’s Souls is so hard and unforgiving. There is a penalty for dying.

The proper course of action, I think, would’ve been to recover the bow, head back to stock up on arrows, and then kill the dragon, allowing me to cross to the next tower carefully, able to scope out what’s going on rather than running blindly across and depending on a very skilled (or very lucky) tumble to avoid the dragon’s breath.

That’s what I’ll try tonight except…turns out I don’t have enough strength to use the bow effectively! So first I’ll wipe out bunches of enemies and use the souls to increase my strength. Or maybe rather than killing the dragon I should learn a spell that protects me from flame. Hmm. I’ve heard there’s a ring somewhere that does the same thing. Maybe I should look for that? Decisions, decisions.

No matter what I decide to do, I know I’ll have fun. This is a great game!