Dragon Age: The Stolen Throne Review

Dragon Age: The Stolen Throne
Rating: 4 of 5 stars

Dragon Age: The Stolen Throne by David Gaider

Wow. What a surprise.

This is a prequel novel to the upcoming video game Dragon Age: Origins, by Bioware. I was reading it more to ‘get in the mood’ for the game than anything, and I had very low expectations, to be honest. And I was blown away.

I’m giving it 4 stars, and that is judging it against all fantasy, not against “pre-generated world” fantasy (novels based on games, movies, tv series, etc). Within that sub-genre it’s a 5 star book, easily.

As the story begins, a cruel usurper sits on the throne of Ferelden, and the Rebel Queen has been betrayed and murdered. The only member left of the royal family is young Maric, a charming but slightly inept princeling, now on the run for his life. He soon teams up with a young commoner named Loghain, and the two set off to reunite with the rebel army, and begin the daunting challenge of trying to push the usurper from his ill-gained throne.

There’s a bit of game-ness to the book here and there as character classes are mentioned, but it isn’t very intrusive and if you didn’t know it was a game-prequel novel, you might not even notice it.

The story has everything you could ask for in a fantasy. A noble, seemingly impossible quest, great battles, characters who feel very real, and who interact in ways that also feel very human. A smattering of magic and strange creatures. Joy and pain, victory and defeat. All written with genuine emotion.

A nice change of pace is the way elves are handled, who are definitely second class citizens in this world, scraping by working as servants and living in squalid quarters of most cities.

All in all, a very, very enjoyable read, and a very ‘self-contained’ novel. You aren’t left with a cliff-hanger ending that is going to require you to play the game or read another novel. You can download a sample chapter from http://dragonage.bioware.com/noveltst.html

I hope the author, David Gaider, focuses on more novel writing, and less game writing. I’d love to read more from him!

View all my reviews.

Spellborn Quick Tip: Chat Filters

If you’re anything like me, one of the first things you do when you start an MMO is turn off the “General” chat channels. Nothing breaks immersion like the on-going bitch-fest that is General Chat which happens in every single MMO I’ve ever played. In Spellborn, this constant bitching and epeen displaying happens in Zone Chat. Getting rid of it is a little tricky.

To the right of the chat entry window is a little ‘bubble’ icon. If you click on that you get a bunch of chat options, including filters. You can untick Zone chat, and you’d think you’d be done. You’d be wrong. What you’ll see now is the same chat with a warning:

[POST EDITED BECAUSE PEOPLE TAKE THINGS TOO LITERALLY]

Zone: Player1: So psyched for BSG finale tonight! (warning, channel not active)
Zone: Player2: I love that show! (warning, channel not active)
Zone: Player3: Where can I find Young Bears? (warning, channel not active)
Zone: Player2: I need Young Bears too! (warning, channel not active)
Zone: Player4: What’s BSG? (warning, channel not active)

And so on. Clearly the game REALLY wants you to see the Zone chat. So what you have to do is, under that same pop-up chat widget, pick “New Channel” (which really means “New Tab”). On the old tab, re-enable Zone Chat, then move to that new tab, and set your filters accordingly (ie, untick Zone Chat there). Your preferences will be respected in your new chat tab, as long as “Zone chat” is un-filtered in another tab (which you can blissfully ignore).

Now you can enjoy the lore and the magic of Spellborn without all the asshats breaking your immersion!