How to sell me a game

Until 1o minutes ago, I hadn’t given Demigod, the upcoming Gas-Powered Game, a second thought.

And then I read this:

It was in this climate of despair that a man came to offer his services to the Fathers of Belrond. Fifteen hands across at the shoulders, tall enough to fill the garrison’s archway, and carrying a mallet the size of a birthday breadloaf, he called himself Mard Hammerhand. He was not a native of Belrond, nor were his features familiar to anyone who had traveled abroad, but his ready smile and booming laugh dissolved all barriers of mistrust.
Demigod Origins: The Rook

And now suddenly I’m all excited about the game. Hook me with good fiction/world building, keep me with great gameplay. Now granted, it remains to be seen if the latter will be delivered, but at least this piece was enough to get my attention.

How much do graphics matter?

Is it just me?

Since the dawn of electronic gaming, I’ve been on a quest for better graphics in my games. I don’t think I’ve been alone in this quest. Games have continually improved, graphically speaking, from 4-bit color to 8-bit color and on up to whatever bits we have now. More than enough, I’d say. Marketing hype for new consoles is based on graphics quality while on the PC, new video cards are coming out all the time offering better resolution, higher frame-rates and more realistic imagery.

But suddenly, I don’t seem to care as much. Yes, I still take some pleasure in seeing a graphically impressive game, but I no longer buy a game just because it looks amazing. I thought about this when I realized I’d been playing Sonny for about an hour this morning, totally sucked in. Here’s a flash game with simple 2D graphics that I’m finding compelling. (Thanks to Tesh for bringing it to my attention, btw.) Last night I spent a good deal of time playing Mount & Blade, another game with graphics that are “fine” but certainly not stunning. And perhaps most significant, I recently was trying Star Wars Galaxies out again (free period for ex-players). I remember the last time I tried going back to it, I couldn’t get past the graphics since the game had “aged” since its initial launch. But this time, the mediocre graphics just didn’t factor in to whether or not I was enjoying the game.

Now normally I’d just assume this was totally a personal thing. Our values change a lot as we march through life from cradle to grave, after all, and I’ve been doing this gaming thing for closing in on 30 years now.

But what about this rebirth of “Indie Gaming” that we’re seeing?  Most of these smaller games don’t have cutting edge graphics. Remember, I’m not talking about style here. I’m talking in terms of technically advanced graphics. And what about the Nintendo DS? That system still sells like crazy and the graphics it can push are mediocre at best. People don’t care. I could arguably throw the Wii in here too, but I think it sells on the strength of its “fad” quotient in a lot of cases. People who don’t buy games run out and buy a Wii, play it for two weeks and put it in a closet… but that’s another post altogether.

So *is* it just me, or have we, as “Gamers” (is that even a relevant tag anymore?) broken through some graphics barrier where, sure, cool graphics are nice, but what *really* matters is cool gameplay?

Call to Arms “Live War Expansion” announced.

Today Mythic announced “Call to Arms” which they’re dubbing a “Live Expansion”. Whatever that means.

Details here, but what intrigues me most is the new dungeon called Land of the Dead, which is supposed to be similar to the mucho-fun “Darkness Falls” dungeon in DAoC.

Sorry so brief, but I’m at work. 🙂

Solo grouping for hermits

It’s always interesting to talk about solo mmo players since the concept seems oxymoronic to some, while absolutely normal to others (I fall into the latter category). The oft-heard comment from the former group is “You should just play a single player game.”

Last night, I was playing Warhammer. I’d just jumped to a new (to me) tier and was loading up on quests, and I had a couple that took me out into the oRvR Lakes. Now I’ve pretty much accepted the fact that PvP isn’t my thing, but I went out there anyway. I got to the first quest objective and there were a bunch of friendlies there, capturing a Battlefield Objective.  So I hung out to help defend and get some Influence after the 3 minute timer counted down, then I headed to my next quest objective…and noticed that everyone else was running that way too.

Turns out they were headed off to take out the next Battlefield Objective, so I joined in the fight, helped them kill the guards (Destruction opted not to defend), hung out and got the capture after 3 minutes. Then I ran with them to the Keep, which was already under attack, and soon after we arrived it, too, fell.

Not once did I talk to these people. I wasn’t Grouped with a capital G with them, but I was working with them on a common goal.

So here’s my question. Was I, or wasn’t I, soloing last night? In my mind, I was because I was doing my own thing, which happened to coincide with what some other people were doing, and I never had to make any kind of social commitment to them. But you could argue that I wasn’t soloing because I was working with others, in which case I can somewhat see the “go play a single player game” argument. If you think of soloers as people who determinedly ignore other players, I can get behind your argument (to a limited degree). To me, a soloer is someone who resists making a formal commitment in terms of Joining a Group for the purpose of some united goal (but who will happily work alongside others for a common cause if the circumstances arise).

That kind of circumstance happened a lot more often in the old pre-everything-instanced days…I wonder if we’ve lost something there?

New MMO idea — shoot it down!

I was thinking about the differences between soloers and raiders, and how some games don’t put enough separation between crafters and adventurers, and I came up with an idea to building systems around these differences.  Thought I’d throw it out for you folks to hack to pieces, and maybe together we can find the germ of a good idea.

So last night I was once again in the Lone Lands (LOTRO) with a level 13 character trying to grab a quest item he needed in order to advance in his chosen crafting profession (Scholar).  I’d done the same kind of thing with a level 21 or so just a few days earlier (in that case, Weaponsmith). In both instances, I did complete the quests by being sneaky, but some professions require you to kill a mob to get the quest item; I never would have been able to finish those crafting quests with these characters. I’d need help.

Unrelated on the surface is the difference between solo/casual social players, and raiders. Raiders have the time and inclination to spend long hours in-game and get the best loot. Solo and casual social players never get this stuff, and normally it doesn’t really matter because they don’t need it. But what if they did?

What we need is a way to transfer bound loot and quest rewards from one player to another. Now we could just make them not bound and let players sell them on the Auction House, but that’s not very interesting and it’d really promote ‘farming’ items and would probably throw the in-game economy out of whack.

But what if we decided to treat *experience* as a form of currency that, under certain controlled circumstances, could be transferred from one character to another? How? By player-created quests. What if Character A could form a contract with Character B to go get the Fizzling Falchion of Foozle, currently hidden at the bottom of the Dungeon of Really Unpleasant Unpleasantries, which Character A needs to complete a quest. The terms of the contract are that Character A will give Character B 1000 experience points in exchange for the Falchion. That 1000 points is *not* negotiated by the players — that is the pre-defined value of the Fizzling Falchion as determined by the devs (all loot and quest rewards would have an “experience value” assigned at creation).

That’s the core of my idea. The experience value of items would have to be chosen pretty carefully — an item would definitely have to “cost” more than the quest it completes generates (otherwise it’d incent players to always “sub-contract” their quests). The solo/casual player would have to work on do-able quests or monster killing to earn the experience to pay for the quest reward, but at least they could complete these otherwise impossible (for them) quests. And the higher level player would have another type of quest they could do to keep things interesting. Or it could work the other way, too. A high level player could “pay” for lower tier crafting items with experience by contracting a lower level character to go collect them.

There’d need to be a lot of checks and balances to prevent exploiting the system (and the game would have to be built in such a way that there was a need for this kind of contracted questing). But I think it’d add an interesting new system. It isn’t the same as gold, because you’re not just selling a quest item to the highest bidder. Instead, you contract to complete the quest and now you essentially have the quest, until you collect the item, at which point the exchange is made automatically. And there’d have to be some kind of time limit, so the hiring player has some idea of when the quest would be completed (or, alternatively, either side can break the contract with 24 hours notice or something).

Like I said, this idea just came to me this morning and I haven’t had a lot of time to think about it or develop it, so I’m sure the idea is still full of holes, but I’d love to hear some feedback.

More Spore

I really enjoyed Maxis’s Spore…for about a week. But like so many others, I found that the actual gameplay just didn’t have the depth to hold my attention over a long period of time. But now Maxis is readying an expansion pack called Galactic Adventures that, from the video below at least, seems to add more gameplay, plus our #1 gaming buzzword of the 21st century, User Generated Content. Spore creators can now add “Adventures” to the list of things they create and share with other Spore enthusiasts.

I’ll be taking a pretty hard look at this one as it develops. It seems to be that Galactic Adventures could be an add-on that completes Spore and makes it a deeper, long-term game, or it could be throwing good money after bad. Guess we’ll see this spring when it releases.

Progress at last (Valkyria Chronicles)

I *finally* completed Chapter 7 of Valkyria Chronicles tonight. I think it took my 5 or 6 tries all together — with each attempt being separated from the last by a greater number of days (been over a week since my last attempt).

If your first instinct is to leave a comment saying “I beat that one first try, it was super easy.” please realize you will be moderated out of existence, you bastard!!! LOL

Seriously, my ‘research’ indicates this is one of the hardest missions in the game. And by “hard” I mean “You have to play it a bunch of times to see what the enemy is going to do so you can make sure your troops aren’t in harm’s way.” Felt like a big puzzle to me. Blech.

Onward!

XBox Inauguration

So today I *finally* got around to watching President Obama’s Inauguration Address…on XBox Live. (My company isn’t employee focused enough to have let us watch the proceedings live. And then one thing led to another and here it is almost a week later before I had a chance to watch.)

This isn’t a political blog and really, I’m not a very political person, so I’m just going to set aside the content of the address (ok, I’ll slip in that I thought it was well written and quite inspiring), but just stop and think about this for a moment. I’m watching a historic event on my gaming console. That kinda blows my mind.

And in my RSS reader, snuggled between MMO blogs and tech blogs, is my Whitehouse.gov feed. The Whitehouse has a blog. How cool is that?

Mount & Blade

I’ve been playing this kinda neat RPG/Strategy game called Mount & Blade. Really, I haven’t put a lot of time into it (just a few hours) and I wouldn’t normally be “reviewing” a game so early on, but this one is on sale on Steam this weekend for just $7.50 US (75% off).

Landscapes look pretty niceI’ve heard the game described as “Pirates! on land” and that’s a fair description. You start as a lone wanderer with some basic armor and weapons, and what you do from there pretty much is up to you. You can be a trader, or a mercenary, or a bandit. You travel an extensive and dynamic world, going from tiny villages to cities and castles, talking to Lords and tavern keepers (and the conversations are very well written, I might add), finding jobs, hearing rumors and recruiting mercenaries to fight beside you.

It definitely has that “indy” game tang to it. The landscapes are pretty good looking, but the character models are a bit rough and in places the interface gets a little clunky. At the same time, the world is sprawling and complex, and as you ride back and forth across it you’ll see other parties going about their own business, including looting villages (the bad guys) or riding down bandits (the good guys). It’s “alive” enough that Angela looked over and asked if those were other players, but no, this is a single player game. I can’t imagine an “AAA” publisher producing something as complex as this game; it will take you a while to get the hang of things.

Character models are so-soWhen battle is joined, you can sit back and order your troops around, or charge in. Thus far, I haven’t tried the former because the latter is pretty awesome. I’ve never seen mounted combat done this well. Your horse handles..well, like a horse. It doesn’t stop on a dime and it can’t do a 180 degree turn at full speed. Riding at full gallop, leaning down to swing a sword at an on-foot bandit…it feels “right” (even if it looks a little wonky). Shooting a bow or crossbow while at speed is a real skill, both for you and your character. Very tough. And the one time I encountered enemies on horseback, after I sent one to his grave, his horse continued to roam around the battlefield in a panic.

Overland mapAs I said, I’ve just barely scratched the surface of the game, but I thought it was worth the risk to spread the word this weekend while it’s only $7.50. I’ve already got my money’s worth out of it (and there is a demo available). Apparently there’s a pretty healthy modding community for the game, too, though I haven’t dug into that yet.

RPG conversations