My Warhammer Future

So I sprang for a 60-day timecard for Warhammer Online via that Black Friday deal. I’m not exactly sure when I’ll use it though; pretty sure it won’t be until after the 1st of the year at the earliest.

I’ve been reading the blogs of some of the folks who are still playing and still enjoying the game, and the more I read, the more I understand that they are looking for something very different from what I’m looking for in a “full time” MMO. And while I’m glad they’re finding what they’re looking for, I don’t think my MMO needs and desires are likely to change enough to make Warhammer my next home, unless Warhammer changes.

I do enjoy RvR, but not as a ‘staple’. It’s something to do now and then for a change of pace. What I really enjoy is playing co-op against PvE with a few folks I get along well with (I also enjoy small-scale raiding, but again, not as a staple..I’ve never tried any large raiding but am pretty confident I’d dislike it a lot). It’s a laid back social event, filled with gaps in the action to laugh and joke around during, without the irritation of Ventrilo, which I hate. I love my text; yeah, I’m a dinosaur.

To go into more general terms, most of the time I play MMOs to relax and escape the mundane dreariness of real life. I play MMOs for the same reason a lot of people read fiction. I tend to do PvE while semi-overlevel because I don’t really need more frustration in my life than I already get outside of games. I also like “immersion” in my games. I like crafting, and social clothing, and goofy pets that are just there for fun, and housing, and hanging around in an Inn listening to people come and go and chat. Warhammer is very focused on the gameplay experience, which makes it unique and (in my opinion) very valuable. Just maybe not right for me.

It would’ve been perfect for me if EA had offered a Lifetime Membership to Warhammer. I would’ve snapped that up and would’ve enjoyed it on an occasional basis for a long time to come. But they didn’t and that means $15/month for a game I’ll probably want to play once a week or so. I can route that $15 to other games instead; games I’ll play 3-4 times a week.

I wonder if Mythic/EA will change focus of Warhammer at all, and bring in more PvE content? Despite what others remember, I recall Dark Age of Camelot having a very rich PvE component, and that’s where I spent a lot of my time, only heading into RvR every so often, usually on weekends. I can’t think of a primarily PvP MMO that has done well. EVE is the closest, and it has a huge economic component to it, from what I remember. There’s a lot more to do than just do PvP in it. Yes, the blogosphere is full of very active and chatty people that love PvP, but again and again we see that the general populace isn’t as interested on a long term basis. The constant consolidation of Warhammer servers seems to indicate that the players who want full-on RvR as a main leveling system aren’t as plentiful as us primarily-PvEers.

So I’m going try Warhammer again come January, and I’ll try to keep my mind open and try to level up a single character to Tier 4. People constantly tell me there’s “enough” PvE content in the game, but leaving Warhammer and going into LOTRO or EQ2 or WOW, it becomes really evident how huge the gap is in the PvE between Warhammer and these other games. What I never did is jump Pairings when doing PvE and I’ll have to start doing that to get more quests.

The pity of it all is that I’ve fallen in love with the Warhammer world and lore. Some of this is from Warhammer Online but a lot of it is from reading the Gotrek & Felix novels, and now I’d *love* to play a rich-PvE MMO based in the world.

Tradeskilling in EQ2

Yesterday the EQ2 Tradeskill bug bit me again, and I lost several hours leveling up tradeskillers.

Now granted, I’m prone to enjoy tradeskilling in MMOs, but only in EQ2 do I have “career tradeskillers” — characters that pretty much only exist to do tradeskills. In part, that’s because EQ2 allows pure tradeskill characters. As far as I know, you never have to suddenly go fight a dragon to advance tradeskills like in some (most?) other MMOs. Granted, you either need Adventuring characters/guildies to gather resources, or be a pretty shrewd wheeler-dealer, but the actual tradeskill character doesn’t have to go out and adventure (at least, in my experience, as in all other aspects of EQ2, I haven’t seen the endgame).

But there’s more to it than that. Sony seems to have really nailed the sweet spot in making tradeskilling interactive enough to feel like a process, but not so fiddly that it feels like a headache. And kudos to them for being flexible, because when EQ2 launched it was headache-fiddly, with sub-combines and a jillion different tradeskill materials. They heard the cries of torment of the players and streamlined it.

Also, tradeskilling here is useful, even if only for fun items. I personally am working on an Alchemist who makes Skill “Potions” for fighter archetypes, as well as various health potions, and poisons for sneaky rogue types. Since my main is a Berserker (a fighter architype) every time he levels and gets new skills, the alchemist can hook him up with decent upgrades. My other main tradeskiller is a Provisioner, who keeps the rest of my brood in good food and drink. Aside from the obvious weapon and armorcrafters, there are tradeskills that let you make fun items for your house; the imagination that EQ2 players have demonstrated in house-decorating is pretty astounding (see screenshot; that was an empty room before Angela/Seagoat started decorating it to reflect the Halasian theme of our guild), and the broker is always willing to sell your items to these home-makers if you’re not interested in that activity.

Tradeskiling doesn’t have the excitement of adventuring; it’s more a “relax and unwind” activity for the most part. After a couple of hectic days of Thanksgiving travel, it just felt good to sit at the PC, chatting with Angela, listening to Christmas carols streaming over her 24/7 Streaming Christmas Carols station, and mellowing out. It feels like maybe the same kind of process as knitting (maybe? I don’t knit but have spent many hours observing people who do)…something to occupy the ‘physical’ part of your brain while the rest of it kind of idles and rejuvenates.

Of course this only works because of the complex web of systems in EQ2. If the skill system didn’t require ‘augments’ to improve skills, or if the food and drink system didn’t exist, or particularly if the game didn’t have highly customizable housing, then there’d be no way to keep all the tradeskill careers interesting.

Later in the night, we did go adventuring. It was a topsy-turvey day, with me mentoring one of Angela’s alts for a change (I’m usually the mentor-ee). We ran around in the Ruins of Varsoon for quite a while; a zone I’d never been in beyond the first room or two. We both downed a +55% Experience Potion (a veteran player reward) so even though most of the mobs were green (with a few blues) we got good experience. Her Inquisitor made 4 levels during the evening, and my Berserker made one. A somewhat frustrating zone, though. A lot of target mobs seem to spawn very rarely, but the fighting was good fun.