No, I’m not talking WoW here… 🙂
I’m talking about the new strategy/rpg game from Tilted Mill Entertainment, Hinterland. It came out today, on Steam, for $20. I decided to check it out, partly because I enjoy both strategy and RPGs, but mostly because Tilted Mill’s offices are local, and I gotta support the local game devs, right? Plus, these guys are descended from Impressions, a company whose games I enjoyed for many a year. Anyway…
This is in no way a “review” of the game! I’ve played it for a couple of hours; not even remotely enough time to base a review on. This is just a brief description and some early thoughts.
Worst news first: the game freezes on me, and fairly often. If I’m patient enough, it’ll recover, but it can sit frozen for literally two minutes. Like, check the clock when it freezes, check it again when it starts moving again, and ~120 seconds have passed. Let’s hope for a patch for this soon.
The game is a hybrid, one part hack & slash RPG, one part “city building” sim. You start with a patch of land that is your “town” and a single house. Folks of various professions come to visit: farmers, merchants, craftsmen, etc. You can offer to build them a home, and if you do, they’ll stick around and start doing whatever they do (produce food, goods, money, or whatever). As is typical in this kind of game, you need to make sure everyone is fed, and you can spend gold to upgrade shops. Eventually you can set folks to doing research rather than manufacturing. Some folks won’t be willing to stay unless your town meets certain prerequisites.
Continue reading “A Brief Sidetrip to the Hinterlands”