<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Dragonchasers &#187; rpgs</title>
	<atom:link href="http://dragonchasers.com/tag/rpgs/feed/" rel="self" type="application/rss+xml" />
	<link>http://dragonchasers.com</link>
	<description>But what will you do when you catch one!?</description>
	<lastBuildDate>Sun, 05 Feb 2012 21:03:07 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>I am role-play</title>
		<link>http://dragonchasers.com/2010/05/27/i-am-role-play/</link>
		<comments>http://dragonchasers.com/2010/05/27/i-am-role-play/#comments</comments>
		<pubDate>Thu, 27 May 2010 16:29:39 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3266</guid>
		<description><![CDATA[If you know me at all, you probably don&#8217;t even remotely think of me as a role-player. I never sat around a table playing D&#038;D, and in MMOs I&#8217;m pretty quiet as a general rule. I tend to keep to my own company, in games and in &#8216;real life&#8217; as well. But the truth is, [...]]]></description>
			<content:encoded><![CDATA[<p>If you know me at all, you probably don&#8217;t even remotely think of me as a role-player. I never sat around a table playing D&#038;D, and in MMOs I&#8217;m pretty quiet as a general rule. I tend to keep to my own company, in games and in &#8216;real life&#8217; as well. </p>
<p>But the truth is, I&#8217;m a pretty hardcore role-player. I just never externalize it. </p>
<p>What spurred (ha! watch this) this self-revelation was playing Red Dead Redemption last night. I&#8217;d been riding a horse that was divinely gifted to me (aka I saved my game while horseless and suddenly an equine companion appeared). These magic horses are better than walking it, but they&#8217;re not too fast. So I decided to get myself a better horse.</p>
<p>I rode up north of Armadillo where I knew there was a herd of wild horses. I choose one that seemed pretty fast. Really I can&#8217;t tell how fast they are, but in my mind&#8217;s eye, this beautiful mare seemed faster than the rest. I went after her. I was still fumbling with the lasso controls so it took me a long time to rope her. [The (now obvious to me) trick is to keep the left trigger held down... as soon as you let it up you 'release' the lasso and your quarry gets free.] I chased her all over the area. She almost got away a few times but eventually I got a rope around her neck and managed to break her. She settled down nicely, I gave her a reassuring pat on the neck.</p>
<p>At that point, I spotted some herbs, so I climbed down and picked them. When I looked up, it dawned on me that I now had two horses. My old faithful companion who wasn&#8217;t too fast, and this new speedy wild mare. I whistled and old faithful came running up. This horse had been with me a long time. He was loyal enough that he followed me around like a puppy. What was I to do with him?</p>
<p>I needed the faster horse, though. I climbed up on the mare and looked at my old companion, standing at the ready. Loyal as always, waiting to serve his master. Maybe get an apple as a reward.</p>
<p>I thought maybe I could lead him back to town. I took out my lasso and tossed it at him and missed. The lasso spooked him and he tore off across the prairie. I watched him go, a little bit relieved that he was no longer a problem, but a little bit worried about what would happen to him.  </p>
<p>Then I chuckled at myself for being so silly&#8230; what would happened to him is that he&#8217;d de-spawn as soon as I left the area, of course. I headed back to town on my new horse..but still couldn&#8217;t shake the feeling that I&#8217;d betrayed a loyal companion. I found myself wishing Rockstar had given us a way to stable horses, or even to give them to a good home. I&#8217;m sure Miss MacFarlane would have room in her stables for a loyal, trustworthy steed!</p>
<p>So that&#8217;s my style of role-playing. Sometimes I wish I could turn it off, but I just can&#8217;t, even when I want to. It&#8217;s why I can&#8217;t often bring myself to play &#8216;evil&#8217; in games; that feeling of malice clings to me long after I stop playing if I&#8217;m at all immersed in a game. If the game has anything to hang a role-play hook on, I stick to following my moral compass as much as possible.</p>
]]></content:encoded>
			<wfw:commentRss>http://dragonchasers.com/2010/05/27/i-am-role-play/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Runic Games&#8217; (Torchlight) CEO Interview</title>
		<link>http://dragonchasers.com/2009/11/21/runic-games-torchlight-ceo-interview/</link>
		<comments>http://dragonchasers.com/2009/11/21/runic-games-torchlight-ceo-interview/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 01:30:32 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[Runic Games]]></category>
		<category><![CDATA[Torchlight]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3011</guid>
		<description><![CDATA[Giant Bomb&#8216;s Brad Shoemaker stands around in a basement talking to Runic Games CEO Max Schaefer about Torchlight and plans for the Torchlight MMO. [SOURCE]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.giantbomb.com/the-future-of-torchlight/17-1676/">Giant Bomb</a>&#8216;s Brad Shoemaker stands around in a basement talking to Runic Games CEO Max Schaefer about Torchlight and plans for the Torchlight MMO.</p>
<p><object id="gb_player" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="592" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="align" value="middle" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="flashvars" value="paramsURI=http%3A//www.giantbomb.com/video/params/1676/?w=1" /><param name="videoURI" value="http://media.giantbomb.com/video/vf_torchlight_int.flv" /><param name="bgcolor" value="#000000" /><param name="src" value="http://www.giantbomb.com/video/video.swf" /><param name="name" value="gb_player" /><param name="allowfullscreen" value="true" /><embed id="gb_player" type="application/x-shockwave-flash" width="592" height="360" src="http://www.giantbomb.com/video/video.swf" name="gb_player" bgcolor="#000000" videouri="http://media.giantbomb.com/video/vf_torchlight_int.flv" flashvars="paramsURI=http%3A//www.giantbomb.com/video/params/1676/?w=1" quality="high" allowfullscreen="true" allowscriptaccess="always" align="middle"></embed></object>[<a href="http://www.giantbomb.com/the-future-of-torchlight/17-1676/">SOURCE</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://dragonchasers.com/2009/11/21/runic-games-torchlight-ceo-interview/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Bioware announces Return to Ostagar DLC for Dragon Age: Origins</title>
		<link>http://dragonchasers.com/2009/11/19/bioware-announces-return-to-ostagar-dlc-for-dragon-age-origins/</link>
		<comments>http://dragonchasers.com/2009/11/19/bioware-announces-return-to-ostagar-dlc-for-dragon-age-origins/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 18:04:09 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2980</guid>
		<description><![CDATA[So it seems someone else may have survived the Battle of Ostagar, but this person was captured by the Darkspawn (rare, but it does happen. Bregan was captured, after all). Now this individual has escaped and he or she is looking for help from the Grey Wardens. Yeah, that&#8217;s pretty sketchy, but thus far Bioware [...]]]></description>
			<content:encoded><![CDATA[<p>So it seems someone else may have survived the Battle of Ostagar, but this person was captured by the Darkspawn (rare, but it does happen. Bregan was captured, after all). Now this individual has escaped and he or she is looking for help from the Grey Wardens.</p>
<p>Yeah, that&#8217;s pretty sketchy, but thus far Bioware has revealed only a few details. We do know the just-announced Return to Ostagar DLC for Dragon Age: Origins will cost $5 and should be out &#8216;this holiday season.&#8217; In it, you&#8217;ll head back to Ostagar for some payback, the chance to find the king&#8217;s arms and armor, and get another chance to recruit BarkSpawn into your party (actually my dog is named Milo but so many people seem to name theirs BarkSpawn, I coudn&#8217;t resist).</p>
<p>Hopefully we&#8217;ll get more details soon. Stay tuned!</p>
<p><a href="http://dragonchasers.com/wp-content/uploads/2009/11/return_to_ostagar001.jpg"><img src="http://dragonchasers.com/wp-content/uploads/2009/11/return_to_ostagar001-592x333.jpg" alt="Payback time!" title="Payback time!" width="592" height="333" class="aligncenter size-large wp-image-2981" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://dragonchasers.com/2009/11/19/bioware-announces-return-to-ostagar-dlc-for-dragon-age-origins/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>News alert! Dragon Age is big!</title>
		<link>http://dragonchasers.com/2009/11/15/news-alert-dragon-age-is-big/</link>
		<comments>http://dragonchasers.com/2009/11/15/news-alert-dragon-age-is-big/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 02:00:55 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2971</guid>
		<description><![CDATA[A busy weekend kept me from playing as much Dragon Age as I suspected I would, and it came after me not touching the game in any significant way in the last few days of last week (due to other commitments, not lack of desire). Tonight I finished one&#8230; &#8216;chunk&#8217; of the storyline. Trying to [...]]]></description>
			<content:encoded><![CDATA[<p>A busy weekend kept me from playing as much Dragon Age as I suspected I would, and it came after me not touching the game in any significant way in the last few days of last week (due to other commitments, not lack of desire).</p>
<p>Tonight I finished one&#8230; &#8216;chunk&#8217; of the storyline. Trying to avoid spoilers but if you&#8217;re playing you know what I mean. You&#8217;ve got a bunch of X items you have to take to various places to do some things. <img src='http://dragonchasers.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Anyway, I finally finished 1 of them. My save game is at 20 hours. There are 4 (or 5?) of these chunks, plus side quests, DLC quests&#8230; there&#8217;s a LOT to do here.</p>
<p>What&#8217;s amazing is how it feels like they&#8217;ve tucked games within games. A section I just finished had gameplay quite different from anything I&#8217;d done up to then. And when I say &#8220;section&#8221; I don&#8217;t mean 10-15 minutes. It took me a few nights of playing to get through it. Wonderful stuff.</p>
<p>I had hoped by now to be covering the modding scene and things of that nature, but it looks like it&#8217;ll be a while before I get to that.</p>
<p>On the bright side, the modding community isn&#8217;t going as crazy as I thought it would. I installed the tools and took a quick look at them and they were somewhat daunting, so I&#8217;m sure modders are still getting comfortable with them. With luck by the time I finish plodding through the game, there&#8217;ll be some quality modules available.</p>
<p>One thing I&#8217;m not going to do, is rush through the game. I&#8217;m enjoying myself far too much to cut corners; I&#8217;m going to savor every minute.</p>
<p>In the meanwhile, it never hurts to<a href="http://social.bioware.com/browse_bw_projects.php"> check out the list</a> that Bioware maintains.</p>
<p>I hope everyone is enjoying the game as much as I am!</p>
]]></content:encoded>
			<wfw:commentRss>http://dragonchasers.com/2009/11/15/news-alert-dragon-age-is-big/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Dragon Age is not perfect!</title>
		<link>http://dragonchasers.com/2009/11/12/dragon-age-is-not-perfect/</link>
		<comments>http://dragonchasers.com/2009/11/12/dragon-age-is-not-perfect/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 02:21:10 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2967</guid>
		<description><![CDATA[So I&#8217;m about 16 hours into my current game, with enough in other characters that I can probably safely say I&#8217;ve put 20 hours into Dragon Age: Origins so far. I&#8217;m growing ever more sure that this is my personal Game of The Year, which frankly surprises me given how much I enjoyed Infamous and [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m about 16 hours into my current game, with enough in other characters that I can probably safely say I&#8217;ve put 20 hours into Dragon Age: Origins so far. I&#8217;m growing ever more sure that this is my personal Game of The Year, which frankly surprises me given how much I enjoyed Infamous and Uncharted 2.</p>
<p>But no game can stand up to 20 hours scrutiny without revealing some imperfections and Dragon Age is no exception. Of course, no game is perfect. The title of this post is intended to provoke.</p>
<p>Anyway, here&#8217;re two things I&#8217;d like to see changed/added to Dragon Age: Origins.</p>
<p>First up, inventory. We&#8217;ve got a fairly limited amount of inventory space, and I&#8217;m not 100% sure why that is. Plus, there&#8217;s no way to put something down (unless I&#8217;m missing something); if your pack is full and you want to pick something up, you need to destroy something you&#8217;re carrying. When I&#8217;m in a large area with no vendors and no way out and my inventory fills up, it can be a little annoying. Granted there have to be some limits. But I hate that I&#8217;ll have to throw away, for example, a kite shield in order to make room for a silver ring. </p>
<p>Why not let us pile up extra gear somewhere in the corner of an area, so we can come back for it later (there could even be a chance that by the time we get back, someone or something will have rummaged through our loot).</p>
<p>As a sort of corollary to this issue, here&#8217;s a more controversial issue. I&#8217;d like to have a different inventory system. The way things are now, you get X inventory slots and every item (or stack of items) takes one 1 slot. </p>
<p>I get why they did this: to keep things simple. But Dragon Age isn&#8217;t a simple game. Now don&#8217;t be alarmed, I&#8217;m not calling for a &#8220;Tetris&#8221; inventory system. Rather, I&#8217;d assign a number of &#8220;burden points&#8221; to every carryable item, and then I&#8217;d give the party a set capacity for burden. </p>
<p>An example might make this more clear. Currently you start the game with 70 inventory slots. Instead of 70 slots, give the party the capacity to handle 700 encumbrance points worth of stuff. A ring would have an encumbrance value of 1. A shield would have an encumbrance value of 10. A plate chestpiece might have an encumbrance value of 20.</p>
<p>So now when you&#8217;re at capacity and want to pick up a ring, you can throw away a shield and get the ring and have some extra room to spare. Or you could throw away a salve and swap in the ring and still be capped. On the other hand if you find some plate armor you want to lug around, you&#8217;re going to have to make a number of sacrifices to fit that in. </p>
<p>Honestly that&#8217;s a &#8220;thinking out loud&#8221; idea. But I do think it&#8217;d be nice if we could drop items. This isn&#8217;t an MMO where we have to worry about lag from items being dropped by hundreds of parties, after all.</p>
<p>Until we get changes to the inventory system, you can head to<a href="http://spinksville.wordpress.com/2009/11/11/dragon-age-hint-so-you-need-more-storage-space/"> Spinksville where Spinks</a> talks about a mod that gives you some storage space in camp. That&#8217;ll at least help you squirrel away all those rings, statuettes, bottles of wine and other giftable finery you&#8217;ll pick up in your travels (but that each take up the same space as a piece of platemail).</p>
<p>Second, I have a feature request. I want a combat review camera. I love the combat system and I love the spectacle of combat. But I feel like I miss a lot of cool stuff because my back is turned, so to speak. This is particularly true while playing as a rogue, since you&#8217;re in the middle of battle and constantly moving to get in some back stabs. It may not be as bad for mages or other &#8216;back line&#8217; characters.</p>
<p>Too frequently something will happen in a battle when I&#8217;m not looking. Suddenly two of my party will fall and I&#8217;m not sure what caused it. Or a Tactic condition will be met causing a mage to cast a spell that levels half our enemies and I&#8217;m not really positive which spell it was.</p>
<p>Enter the review camera. This gizmo lets you rewind time to the start of a battle and then gives you a free floating camera that lets you observe (passively&#8230;I&#8217;m not talking about a retry) the combat from whatever angle you feel is best. You can watch from the position of that enemy mage who lurked in the shadows until we sent our hound after him, for instance. Or you could just fly around the battle, watching it from all angles; maybe even add a feature so you could save &#8220;films&#8221; of epic battles in this way? Wouldn&#8217;t it be cool to be able to edit &#8216;combat films&#8217; and then save them in an online album to show off to friends?</p>
<p>Anyway, that&#8217;s enough for today. Can&#8217;t wait for the weekend to arrive so I can put in more serious Dragon Age hours. Sneaking in 30-45 minutes on a week night is almost worse than not playing at all!</p>
]]></content:encoded>
			<wfw:commentRss>http://dragonchasers.com/2009/11/12/dragon-age-is-not-perfect/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>The return of the weekly Dragon Age video!</title>
		<link>http://dragonchasers.com/2009/11/11/the-return-of-the-weekly-dragon-age-video/</link>
		<comments>http://dragonchasers.com/2009/11/11/the-return-of-the-weekly-dragon-age-video/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 02:14:33 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2964</guid>
		<description><![CDATA[I guess the Bioware/EA press juggernaut took a week off to catch their breath. But they&#8217;re back and this time a decent video of the combat system in Dragon Age. Clearly the people being filmed expect you to be watching this before you play, so there&#8217;s a bit of redundancy (assuming you&#8217;re playing DA:O right [...]]]></description>
			<content:encoded><![CDATA[<p>I guess the Bioware/EA press juggernaut took a week off to catch their breath. But they&#8217;re back and this time a decent video of the combat system in Dragon Age. Clearly the people being filmed expect you to be watching this before you play, so there&#8217;s a bit of redundancy (assuming you&#8217;re playing DA:O right now, and if you aren&#8217;t&#8230;why not!?) but they also talk about where they drew inspiration from and what they were &#8216;going for.&#8217; (You can decide if they hit their target.)</p>
<p>A short epilogue talks about how many more stories there are to tell in this universe. Whether that&#8217;s a tease for DLC, an expansion pack, or a sequel, I don&#8217;t know. I&#8217;d be happy with all three, myself.</p>
<div style="text-align:center;"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/XQdtXdjqJDs&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XQdtXdjqJDs&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></div>
]]></content:encoded>
			<wfw:commentRss>http://dragonchasers.com/2009/11/11/the-return-of-the-weekly-dragon-age-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TorchED is live</title>
		<link>http://dragonchasers.com/2009/11/10/torched-is-live/</link>
		<comments>http://dragonchasers.com/2009/11/10/torched-is-live/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 01:53:08 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[toolsets]]></category>
		<category><![CDATA[Torchlight]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2957</guid>
		<description><![CDATA[Runic Games just passed on word that TorchED, the toolset used to make Torchlight, is now live. That&#8217;s the good news. The bad news? It&#8217;s being hosted at FileFront. 384 meg file download time? 90 minutes. Hopefully that&#8217;s just something weird between me and FileFront, and you&#8217;ll get better speeds. Think I&#8217;ll wait for a [...]]]></description>
			<content:encoded><![CDATA[<p>Runic Games just passed on word that TorchED, the toolset used to make Torchlight,  is now live. That&#8217;s the good news.</p>
<p>The bad news? <a href="http://www.filefront.com/14902983/TorchEDInstaller-1.0.exe/">It&#8217;s being hosted at FileFront</a>. 384 meg file download time? 90 minutes. Hopefully that&#8217;s just something weird between me and FileFront, and you&#8217;ll get better speeds.</p>
<p>Think I&#8217;ll wait for a mirror. </p>
]]></content:encoded>
			<wfw:commentRss>http://dragonchasers.com/2009/11/10/torched-is-live/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>TorchEd release imminent?</title>
		<link>http://dragonchasers.com/2009/11/10/torched-release-imminent/</link>
		<comments>http://dragonchasers.com/2009/11/10/torched-release-imminent/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 04:02:45 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[toolsets]]></category>
		<category><![CDATA[Torchlight]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2946</guid>
		<description><![CDATA[RunicGames said on their twitter account today: &#8220;TorchED update, we found a bug on the last build, going to try to fix it tonight and get it out tomorrow. Updates in the forums!&#8221; So here&#8217;s hoping we get it tomorrow. They&#8217;ve posted a few items to get you prepared and/or psyched for the toolset: First, [...]]]></description>
			<content:encoded><![CDATA[<p>RunicGames said on their <a href="http://twitter.com/runicgames/status/5575969404">twitter account today</a>: &#8220;TorchED update, we found a bug on the last build, going to try to fix it tonight and get it out tomorrow. Updates in the forums!&#8221;</p>
<p>So here&#8217;s hoping we get it tomorrow. They&#8217;ve posted a few items to get you prepared and/or psyched for the toolset:</p>
<p>First, you&#8217;re <a href="http://forums.runicgames.com/viewtopic.php?f=6&#038;t=5640">gonna need .Net installed.</a></p>
<p>Second, here&#8217;s <a href="http://forums.runicgames.com/viewtopic.php?f=6&#038;t=5688">Ten Helpful Tips for Using TorchED</a></p>
<p>I&#8217;m so sucked into Dragon Age I&#8217;m not sure I&#8217;ll be able to pull myself away to play with TorchED right away, but I have been thinking when I&#8217;m finally ready to get my hands dirty, I&#8217;ll start with TorchEd and before taking on the rather intimidating Dragon Age toolset.</p>
<p>Rags to riches for me. I haven&#8217;t had a neat RPG toolset to play with since NeverWinter Nights, and now I have two at the same time!</p>
]]></content:encoded>
			<wfw:commentRss>http://dragonchasers.com/2009/11/10/torched-release-imminent/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Dragon Age: Hoisted on my own petard</title>
		<link>http://dragonchasers.com/2009/11/08/dragon-age-hoisted-on-my-own-petard/</link>
		<comments>http://dragonchasers.com/2009/11/08/dragon-age-hoisted-on-my-own-petard/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 00:40:45 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2936</guid>
		<description><![CDATA[So after promoting Dragon Age heavily for the weeks leading up to the game, I&#8217;m happy to say that it is everything I hoped it would be, and I&#8217;m very much enjoying my time in the game. I spend much too much time reading and re-reading the codex and chatting up every NPC I can [...]]]></description>
			<content:encoded><![CDATA[<p>So after promoting Dragon Age heavily for the weeks leading up to the game, I&#8217;m happy to say that it is everything I hoped it would be, and I&#8217;m very much enjoying my time in the game. I spend much too much time reading and re-reading the codex and chatting up every NPC I can find who has a conversation tree (including my own party members).</p>
<p>Because of this, and a slow start, I assume I&#8217;m far behind other folks who are just jamming through this like they would any other game while I savor each moment. According to Raptr I have 15 hours into it, and probably another 5 when I wasn&#8217;t running the Raptr client. And yet I feel like my journey is just beginning.</p>
<p>The downside is, I don&#8217;t have anything to post about the game. I hate spoilers and I don&#8217;t want to spoil anything for others. I&#8217;m burning to talk about the choices I made but can&#8217;t really do that without spoiling things for myself and other people. Heck I&#8217;ve started unfollowing (temporarily) people on Twitter who&#8217;re talking specifics about the game.</p>
<p>I&#8217;m finding I&#8217;ve really missed this sense of &#8220;What happens next?&#8221; in my gaming. I&#8217;m usually playing MMOs months after thousands of people have hit cap and are talking nonchalantly about so-and-so actually being a dragon and the instance that exposes her and so on&#8230; you can&#8217;t really prevent spoilers in an MMO unless you&#8217;re one of the obsessed individuals who stays up for 72 hours straight to be the first to hit cap. The first time you do a group-based quest someone (who has done the quest 4 times on different alts) explains exactly what is going to happen when. Just the nature of that kind of game when you&#8217;re a slow leveler like me.</p>
<p>I had no idea how much I&#8217;d missed rich western-style single player RPG gaming until I started playing Dragon Age: Origins. I&#8217;m already thinking of the different choices I&#8217;ll make the next time I play. And I&#8217;m wondering what sorts of side stories we&#8217;ll see both from Bioware and from talented amateur game designers.</p>
<p>I see this one having a pretty long reign on my hard drive, even if it may mean some quiet days here at Dragonchasers.</p>
]]></content:encoded>
			<wfw:commentRss>http://dragonchasers.com/2009/11/08/dragon-age-hoisted-on-my-own-petard/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Dragon Age: Origins &#8212; Learn2Play!!!</title>
		<link>http://dragonchasers.com/2009/11/07/dragon-age-origins-learn2play/</link>
		<comments>http://dragonchasers.com/2009/11/07/dragon-age-origins-learn2play/#comments</comments>
		<pubDate>Sat, 07 Nov 2009 19:14:20 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dragon Age: Origins]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2929</guid>
		<description><![CDATA[If you bought your version of DA:O digitally, or if you bought the console version, you might be interested in downloading the manual for the game (I haven&#8217;t seen the console manual but I&#8217;m told it&#8217;s pretty thin). I just had a read through it and learned some nuances I wasn&#8217;t aware of. Plus it [...]]]></description>
			<content:encoded><![CDATA[<p>If you bought your version of DA:O digitally, or if you bought the console version, you might be interested in <a href="http://akamai.cdn.ea.com/eadownloads/u/f/manuals/GAME-DRAGONAGE/Manuals.zip">downloading the manual</a> for the game (I haven&#8217;t seen the console manual but I&#8217;m told it&#8217;s pretty thin). I just had a read through it and learned some nuances I wasn&#8217;t aware of. Plus it gives some info that might help you in picking a race/class combination.</p>
<p>If that isn&#8217;t enough, there&#8217;s a fan-led project called <a href="http://dragonage.gulbsoft.org/doku.php/">Dragon Age: Origins &#8211; The Missing Manual</a> (at least, that&#8217;s what it is called until O&#8217;Reilly, who publishes &#8220;The Missing Manual&#8221; series, hears about it). It&#8217;s very much a work-in-progress but already does a good job of making existing information easier to parse. For example, <a href="http://dragonage.gulbsoft.org/doku.php/ai#character_behaviors">this chart on what each character behavior setting does</a> is, to me at least, easier to grok then looking at the tool tips in-game.</p>
]]></content:encoded>
			<wfw:commentRss>http://dragonchasers.com/2009/11/07/dragon-age-origins-learn2play/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

