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— ‘rpgs’ Tag Archive —

I finished South Park: The Stick of Truth this evening. If you read my last post you’ll know I was pretty conflicted. I liked the mechanics and some of the jokes, but there were sections that really went beyond my limits in terms of gross humor. There’s a point where […]

It took most of my on-again, off-again holiday vacation but I finally found a game that grabbed me and helped me get over my Dragon Age depression. I’d heard over and over again that South Park: The Stick of Truth was a good game and back around Thanksgiving Sony had […]

I’m about 13 hours into Divinity: Original Sin and still can’t decide how I feel about it. I know how I feel about sub-parts of it. I am over-the-moon in love with the combat system. D:OS uses a classic ‘action point’ based tactical turn-based system that dates back to the […]

Yesterday’s post about Divinity: Original Sin was pretty upbeat, but I do have some issues with the game that I wanted to drag out into the light today. Mostly it all boils down to pacing: gameplay can kind of drag at times. Keep in mind we’re still talking from a […]

At long last I finally had time to play Divinity: Original Sin ‘for real’ and I’m glad I waited for the game to be finished since I’m already kind of attached to my characters. I didn’t actually play a whole lot since I spent a lot of time creating my […]

Larian’s Divinity: Original Sin is billed as an epic RPG with tactical turn-based combat, support for co-op play, a classless character system and rich crafting. That’s the vision anyway, and the game has gone from a successful Kickstarter campaign that was funded just last April to arriving on Steam as […]

The Level-5/Studio Ghibli collaboration Ni No Kuni: Wrath of the White Witch, has been out for a week as of today. It’s been my main gaming focus since it arrived last Tuesday evening and I thought it was time to share some thoughts. I’ll try to avoid any major spoilers […]

Tonight’s plans got somewhat derailed by a bunch of excitement in the G+ community, and then I had to d/l a new patch for BG:EE, so I didn’t start playing until nearly 11. Traellan’s new friends want him to travel to some gods-forsaken place to investigate the metal shortage but […]

Beamdog sent over a patch to the PC version of Baldur’s Gate: Enhanced Edition tonight. Unfortunately the client doesn’t give you much info, but over in the forums are some patch notes. Looks like it’s almost all bug fixes, but while I was there I noticed a warning: Intel Integrated […]

I have a confession to make. I never played much of Baldur’s Gate when it came because I, uh, didn’t like it very much. ~ducks the incoming volley of rotten vegetables~ Honestly it was so long ago that I don’t even remember why I didn’t like it. I just know […]