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	<title>Dragonchasers &#187; racing games</title>
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	<description>But what will you do when you catch one!?</description>
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		<title>Blur multiplayer first impressions</title>
		<link>http://dragonchasers.com/2010/03/05/blur/</link>
		<comments>http://dragonchasers.com/2010/03/05/blur/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 18:14:40 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Blur]]></category>
		<category><![CDATA[racing games]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3158</guid>
		<description><![CDATA[A week or so back I got an invite to a &#8220;secret Xbox beta&#8221; via Fileplanet. Turns out it was for Bizarre Creation&#8217;s Blur, the upcoming combat-racing game. I&#8217;ve spent the last few evenings playing and I&#8217;m surprised at how much fun I&#8217;m having in a multiplayer XBox Live game with a bunch of strangers [...]]]></description>
			<content:encoded><![CDATA[<p>A week or so back I got an invite to a &#8220;secret Xbox beta&#8221; via Fileplanet. Turns out it was for Bizarre Creation&#8217;s Blur, the upcoming combat-racing game. I&#8217;ve spent the last few evenings playing and I&#8217;m surprised at how much fun I&#8217;m having in a multiplayer XBox Live game with a bunch of strangers (the beta is mp only). </p>
<p>Starting Monday, March 8th, the beta will open to a much bigger group of testers. You can get keys from a raft of different gaming blogs if you&#8217;re quick. They seem to run out fast once they put them up for grabs. Snag one if you can and if you have any interest at all in arcade racing.</p>
<p>So when  you start the beta, you&#8217;re a level 1 racer with access to two lobbies. One of them is for races of 2-10 players and the other is for races of 4-20 players. The second one has been more or less deserted and there may be other differences besides number of players; different tracks perhaps? I&#8217;ve only been in there once (the beta is really small&#8230;last night when I was playing, there were 30 players logged into the beta, all of them in Lobby 1). </p>
<p>So you get into this lobby. As a level 1 racer you start with a couple of basic cars. Cars (all licensed, by the way) are divided in classes, A-D.  IIRC you started with 1 class D and 1 class C car. Once the prior race is finished there&#8217;s a short voting session where players vote for which of two tracks to race on. Each track will allow a specific class of car. </p>
<p>After the voting there&#8217;s a 30 second countdown to the race; it&#8217;ll feel too long for you at level 1, but later you&#8217;ll use this time to switch out cars and mods. At level 1 you have no choices so just sit tight. Soon enough you&#8217;re transported to the track.</p>
<p>The actual racing is (so far at least) all done on tracks with several routes/shortcuts on them. There&#8217;re various power-ups scattered around. Shields, mines, missiles and the like. These all feel pretty good and many of them can be fired forward or backward. Honestly the racing feels a lot like a cart-racer with a more grown-up ambiance. As I said, cars are licensed and realistic looking. The driving model feels slightly more realistic than that of a cart racer but it is still very drifty with an emphasis on accessibility; this is not a racing sim!</p>
<p>Hitting other players with weapons tends to slow them down or turn them around. Each car has a health-bar and if you get hit too many times you&#8217;ll wreck. Wrecking just means you lose a couple seconds before you respawn. There are &#8220;Repair&#8221; powerups that will replenish your car&#8217;s &#8220;health.&#8221; Rather than having a &#8220;rubber band&#8221; effect in the game, there&#8217;s a lightning powerup that will drop columns of lightning in front of the race leaders, no matter where you are when you trigger it. If the leaders can&#8217;t avoid these it&#8217;ll slow them down and let the pack catch up. It&#8217;s a nice &#8216;fair&#8217; mechanic aimed at keeping races tense.</p>
<p>The overall goal of the game is to gain Fans. Fans are the &#8220;experience points&#8221; of Blur. You get Fans from placing in the race, but you can also get them from hitting other players with weapons, clean laps, good drifting and a host of other things. If you&#8217;ve played Project Gotham Racing, swap in &#8220;Fans&#8221; for &#8220;Kudos&#8221; and you&#8217;ll get the idea.</p>
<p>After the race, you&#8217;ll learn how many Fans you&#8217;ve earned and see how far you&#8217;ve gone towards the next racing level. Then it&#8217;s back to the lobby to vote on the next track.</p>
<p>It won&#8217;t take you many races to level. In two nights (maybe two hours of playing) I&#8217;ve reached level 7. The beta has a cap of level 15 but the full game will go to 50. It looks like things slow down past 10. I&#8217;ve seen a lot of level 10 racers and not many beyond that. </p>
<p>What makes Blur so fun is that progress-quest itch that you can keep scratching. At level 1 you have a beginner car and beginner player skills. Chances of you placing in a race are pretty slim. But you can still earn a lot of Fans by driving well. I think it took me 2 races to get to level 2.</p>
<p>As you gain levels you&#8217;ll earn new cars with better capabilities and more advanced handling models. These are, in theory, harder to drive but much more competitive. Ideally you&#8217;ll match car to track&#8230; if a track has a lot of dirt you might take a car that&#8217;s build for off-road racing&#8230; somethink like an SUV.  If that track is really twisty you might favor handling and acceleration over top-end speed. Only by learning the tracks will you be able to determine what car to use on which track.</p>
<p>After a few more levels you&#8217;ll unlock Mods. Mods come in sets of three and they tweak various things. Some mods give you a power-up at the start of the race. Some let you earn more Fans for good driving. Some improve defense and others improve offense. Sometimes you have to compromise since you can&#8217;t mix and match individual Mods; they all come 3-to-a-set. </p>
<p>It looks like the cars themselves can eventually be tweaked/upgraded but I haven&#8217;t got that far yet.</p>
<p>Blur feels pretty simple when you start playing it, and honestly it never gets overly complex, but as you learn the tracks and the power-ups you start picking up nuances to the gameplay. Just as an example, there&#8217;s a Shunt powerup that fires a relatively slow moving homing &#8216;missile&#8217; at a player. If you&#8217;re targeted there&#8217;s a flashing indicator to let you know. You can try to out drive the Shunt by janking around a corner or something, or you can drive straight, let it get almost to you and drop a powerup, or fire one backwards, either of which will negate the Shunt. There&#8217;s a powerup that &#8220;pulses&#8221; around your car, pushing everyone away from you (and probably into an obstalce). The counter to a pulse is popping a Shield powerup. And if you have a Shield and the right mod equipped, the energy from the &#8220;pulse&#8221; gets turned into something beneficial to you; maybe a weapon that you can immediately fire at the dude who tried to Pulse you.</p>
<p>The game looks great, feels really fun to play, and seems like it&#8217;ll have enough &#8220;leveling up&#8221; to keep players occupied for a good while. Getting into a race is fast and earning Fans always leads to &#8220;One more race&#8221; syndrome as you try to hit the next milestone. (There are also Challenges to work towards, like &#8220;Shunt 50 players&#8221; or what-have-you. I haven&#8217;t earned any of these yet so not sure what you gain from completing them.)</p>
<p>I had zero interest in Blur and had I known this was what the secret beta was, I never would&#8217;ve applied for it. But once I was in it, I figured I should give it a try. Now I find myself budgeting money for the game when it comes out. It&#8217;s that fun. </p>
<p>As to other players, I don&#8217;t even have a headset hooked up to my XBox. So though I saw the &#8216;talking&#8217; icons lighting up, I never heard anyone talking (maybe that&#8217;s a setting&#8230;not sure) and there&#8217;s really no reason you&#8217;d need to talk to other players. On XBox Live, that&#8217;s a huge selling point for me. OTOH, getting a group of friends together to chat and race would be awesome fun, because Blur is full of &#8220;Oh sh*t did you SEE THAT!!?&#8221; moments as racers pull off awesome moves or narrowly escape terrific crashes. </p>
<p>Here&#8217;s a rather long &#8220;quick look&#8221; from Giant Bomb:<br />
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