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	<title>Dragonchasers &#187; ps3</title>
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	<description>But what will you do when you catch one!?</description>
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		<title>Two nights with Dungeon Hunter: Alliance (PS3)</title>
		<link>http://dragonchasers.com/2011/04/14/two-nights-with-dungeon-hunter-alliance-ps3/</link>
		<comments>http://dragonchasers.com/2011/04/14/two-nights-with-dungeon-hunter-alliance-ps3/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 16:50:58 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Dungeon Hunter: Alliance]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3894</guid>
		<description><![CDATA[Gameloft&#8217;s Dungeon Hunter: Alliance hit the Playstation Store on Tuesday. It was exactly the kind of game I needed. I&#8217;ve been really itching for an action-RPG dungeon crawler and although a bunch are headed our way (Daggerdale, LOTR: War in the North, Hunted: The Demon&#8217;s Forge and Dungeon Siege III, all off the top of [...]]]></description>
			<content:encoded><![CDATA[<p>Gameloft&#8217;s Dungeon Hunter: Alliance hit the Playstation Store on Tuesday. It was exactly the kind of game I needed. I&#8217;ve been really itching for an action-RPG dungeon crawler and although a bunch are headed our way (Daggerdale, LOTR: War in the North, Hunted: The Demon&#8217;s Forge and Dungeon Siege III, all off the top of my head) none of them are here now, when I needed them!</p>
<p>It didn&#8217;t hurt that Dungeon Hunter: Alliance cost me less than $10 ($12.99 for plebes, $9.74 for us elite Playstation Plus members). </p>
<p>I played for a few hours Tuesday night, single player using a traditional PS3 controller. Then on Wednesday <a href="http://www.twitter.com/g33kg0dd3ss">Angela</a> and I did some couch co-op using a pair of Playstation Move controllers. Here&#8217;re my thoughts so far.</p>
<p>Let&#8217;s start with what DH:A isn&#8217;t.</p>
<p>First of all, it isn&#8217;t a $60 game so I didn&#8217;t have $60 worth of expectations. I was looking for a few nights of amusement and that&#8217;s what I got.</p>
<p>Second, it isn&#8217;t customizable. You pick a class (Mage, Warrior, Rogue) and you get a character. You can name your character (they&#8217;re all male) and then you&#8217;re done customizing.</p>
<p>Third, it isn&#8217;t fast loading. Level loading takes forever, but once you get into a dungeon you can play for a long time without another loading screen. Early on there&#8217;re a few of them and they can make a bad first impression. I don&#8217;t mind a long loading screen if it comes once an hour, but when they come 5 minutes apart they can really put you off.</p>
<p>Fourth, it isn&#8217;t original. It&#8217;s a port of a Gameloft mobile title (Dungeon Hunter) that I played a bit of on the iPad. The story, such that it is, seems the same, the dungeons seem to be the same. And frankly, the original wasn&#8217;t very original to begin with. It&#8217;s all familiar terrain to anyone who has played Diablo or any other hack &#038; slash 3rd person isometric dungeon crawler. That doesn&#8217;t mean it isn&#8217;t fun, though.</p>
<p>The worst aspect of it being a port is the inventory system, which must&#8217;ve been designed for iPhones or other tiny screens. Instead of a &#8220;Paperdoll&#8221; and a backpack, the inventory system here shows you each &#8220;slot&#8221; as a separate screen. So there&#8217;s a Left Hand screen and a Right Hand screen and a Chest screen and a Gloves screen, etc, etc. Each of these screens shows the inventory items you have that go with that slot. It all works, but it can be kind of tedious flipping through all these screens. It is, however, quite compact so probably worked well on a phone&#8217;s screen. But my 52&#8243; TV isn&#8217;t a phone and a new inventory system would&#8217;ve been welcome. Happily there&#8217;s an &#8220;Auto-Equip&#8221; feature that will choose the &#8216;best&#8217; bit of gear for each slot, if you don&#8217;t want to be bothered.</p>
<p>So that&#8217;s my grumping out of the way.</p>
<p>On the first night, as I said, I played alone. Using the Dual-Shock controller means you have direct control over your character. I picked a Warrior and with almost no thought started playing. That&#8217;s one of the upsides of it being not-original: you already know how to play this game. As I leveled up I put points in Strength since I was a Warrior (Rogues get Dex, Mages gets Energry, then there&#8217;s a Vitality or Endurance or something that gives you hit points). Most of your gear is class-limited via these stats. So it isn&#8217;t that a Mage can&#8217;t use a big-assed 2-handed axe, but in order to do so he&#8217;d have to put a lot of points into Strength that he&#8217;d probably really need in Energy. </p>
<p>DH:A has a gear and stat system that we don&#8217;t see often enough, and I&#8217;m going to illustrate it with an example. Say you&#8217;re a warrior who wants to use a bow as a backup weapon, but the bow requires 12 dex and you only have 10 dex. Since this is a backup weapon you don&#8217;t want to spend attribute points on dex. If you can find a pair of +1 dex rings and put them on, you&#8217;ll have your 12 dex and you can then equip your bow. Once the bow is equipped, you can swap out those rings for more appropriate Warrior-type rings (strength or extra HP or whatever). You can still use the bow, as long as you never unequip it. This sounds subtle but as anyone who played Anarchy Online can tell you, it adds a neat dimension to gear collecting.</p>
<p>The graphics are cartoon-ish rather than realistic, but I really like them. My Warrior&#8217;s sword swinging animation felt right. I could see how heavy that two-handed sword was. The controls can feel a little laggy at times but they still feel right. You need to get a kind of cadence going with your melee attacks. I&#8217;m not sure if this lag is by design or not, frankly, but I feel like it really adds to the game. As an enemy charges you, you need to anticipate by a heartbeat and get that big iron swinging at the baddie ahead of time. The first levels have you fighting goblins and you&#8217;ll seem them climbing down chains that hang over head or scaling up walls from some undetermined pit that you&#8217;ll never visit. You can&#8217;t hit them until they&#8217;re on the floor, but you can wind-up to meet them with cold steel the second they get there. There&#8217;s no blood or gore but melee combat still felt satisfying. [Update: Doh! I was playing tonight and realized there *is* blood but it fades away very quickly.]</p>
<p>In addition to stat points, you get skill points as you level up. You spend these in a fairly typical skill tree manner. You assign these skills to the face buttons and I&#8217;m not sure what happens when you get more than three (a basic attack and a skill for each of the other 3 buttons). By the end of the night I had a strong attack, a sweeping attack that knocked back a bunch of baddies, and a charge attack. </p>
<p>You also get a fairy companion who has an attack of her own. That gives everyone some magic. Her attack has a fairly long cooldown so its kind of your &#8220;Oh shit!&#8221; action. </p>
<p>Potions restore both health and mana and are bound to one of the shoulder buttons. You have have 2 sets of weapons and toggle between them via another shoulder button.</p>
<p>Let me cut this short (?) and say the damned game had me up until 12:30am that first night. I was very pleasantly surprised. </p>
<p>On to night 2. Playing co-op and with the Move controller felt like a totally different game. I chose a Rogue and she a Mage. Playing co-op wasn&#8217;t as immersive for me, but it was a ton of fun in a different way. Loot (did I mention loot? There&#8217;s a ton of loot in this game) is color-coded to let you know who can pick up what. Coins are a free for all and I&#8217;m not sure if they were split or not. You can trade loot back and forth. We probably should&#8217;ve had a tank since the game scales difficulty according to the number of players and we were both kind of squishy. </p>
<p>Using the Move controller is similar to using a mouse. You kind of point and click to move. There&#8217;re all kinds of gesture controls, like twisting the Move will switch between weapon sets, and shaking it will trigger your fairy&#8217;s attack. Angela picked up on it really quickly but I must confess I found myself struggling with it. I *think* that you can mix and match controllers though, so if we play again I&#8217;ll use the Dual Shock and let her enjoy the Move controls. </p>
<p>We got to the final boss of the first big quest line and wiped 3 or 4 times before we packed it in for the night. My solo Warrior took this guy down on the first try. I&#8217;ll have to play more to see if this was about class, about numbers of players, or about me sucking with the Move controller!! <img src='http://dragonchasers.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>For $10-$13, I&#8217;m finding this to be an awesome value. In fact I feel like I&#8217;ve already got my money&#8217;s worth out of it, and Angela claims she had fun. (I&#8217;m constantly trying to get her to play games with me on the PS3!) As long as you come into it with reasonable expectations (and a bagful of patience for when dealing with the inventory screen) I&#8217;d say this one is well worth the cost of entry.</p>
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		<title>Playstation Move in this month&#8217;s Qore</title>
		<link>http://dragonchasers.com/2010/07/10/playstation-move-in-this-months-qore/</link>
		<comments>http://dragonchasers.com/2010/07/10/playstation-move-in-this-months-qore/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 03:16:20 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3345</guid>
		<description><![CDATA[In the run-up to E3 I was pretty excited to see what Sony was going to show with regard to Move, their new Wii-like motion controller. At the end of E3 I was asking myself &#8220;Why was I ever excited about that product?&#8221; The offers on display were pretty mediocre. There was that Sorcery game [...]]]></description>
			<content:encoded><![CDATA[<p>In the run-up to E3 I was pretty excited to see what Sony was going to show with regard to Move, their new Wii-like motion controller.</p>
<p>At the end of E3 I was asking myself &#8220;Why was I ever excited about that product?&#8221; The offers on display were pretty mediocre. There was that Sorcery game which looked fun, and the possibility of playing Socom with it, but most of the rest of the stuff just looked like higher res Wii games.</p>
<p>Then this month&#8217;s Qore came out and I remembered why I&#8217;d been excited. Move at E3 2009 was more interesting than Move at E3 2010 (and I&#8217;d honestly say the same for Microsoft&#8217;s Natal/Kinect). The July Qore has the same boring games on display, but then a series of tech demos which we (or at least I) haven&#8217;t seen since E3 2009. They have me interested in the potential (at least) of Move again. Whether any game developers ever use that potential is a very big question.</p>
<p>As a worst, and most likely, case most gamers, having seen the dull E3 2010 coverage of Move, will stay away from it in droves, and so developers will see no reason to support it, and it&#8217;ll end up another withered branch of the Playstation tree.</p>
<p>But before I gave up on Move entirely, I wanted to share these videos. (We&#8217;ll see how long they stay on YouTube before Sony has them removed.)  In video 1, skip to the 5 minute mark if you&#8217;re not interested in seeing Veronica Belmont spew happy marketing-speak about the Move. The rest of video 1 and first half of video 2 are kind of interesting Move tech demos. The 2nd half of video two is a developer visit with the people making Move Sports or whatever their Wii sports clone is called.</p>
<p>A lot of this stuff boils down to using Move as a 3D mouse, really.  I just think about the potential for using it in strategy games or RPGs, rather than silly Wii Sports wannabe titles. </p>
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		<item>
		<title>Sony gets down and dirty</title>
		<link>http://dragonchasers.com/2010/03/17/sony-gets-down-and-dirty/</link>
		<comments>http://dragonchasers.com/2010/03/17/sony-gets-down-and-dirty/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 00:48:51 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3181</guid>
		<description><![CDATA[This made me chuckle. Look, I know there was immediate internet hate directed at Sony when they announced the Move. *waves hand dismissively* Whatever dudes, let&#8217;s wait until we see release hardware and software before we decide. I&#8217;m not a huge fan of &#8220;waggle&#8221; gameplay, but I am a huge fan of &#8220;pointing&#8221; gameplay and [...]]]></description>
			<content:encoded><![CDATA[<p>This made me chuckle.</p>
<p>Look, I know there was immediate internet hate directed at Sony when they announced the Move. *waves hand dismissively* Whatever dudes, let&#8217;s wait until we see release hardware and software before we decide. I&#8217;m not a huge fan of &#8220;waggle&#8221; gameplay, but I am a huge fan of &#8220;pointing&#8221; gameplay and split controllers. Playing point and click-ish games on the Wii, stuff like Harvest Moon, is really comfortable for me. So I&#8217;ll probably at least give Move a try. </p>
<p>Anyway, didn&#8217;t mean to go on about it. I&#8217;m just loving Sony&#8217;s marketing department these days. Remember the creepy crying baby and stuff that we used to get for ads? Kevin Butler is so much simpler, more entertaining and, I think, effective.</p>
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		<title>3D Dot Game Heroes (PS3)</title>
		<link>http://dragonchasers.com/2010/03/17/3d-dot-game-heroes-ps3/</link>
		<comments>http://dragonchasers.com/2010/03/17/3d-dot-game-heroes-ps3/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 16:49:54 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[3D Dot Game Heroes]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3178</guid>
		<description><![CDATA[Playstation blog has a post up with a couple of videos of this retro celebratory May 11th release. &#8220;All your childhood on a single disk.&#8221; as Atlus&#8217;s Aram Jabbari says. Well, he says something close to that anyway. I love Atlus PR&#8217;s sense of humor. Heck I just kinda love Atlus all-around. The video focuses [...]]]></description>
			<content:encoded><![CDATA[<p>Playstation blog has <a href="http://blog.us.playstation.com/2010/03/17/3d-dot-game-heroes-walkthrough">a post up</a> with a couple of videos of this retro celebratory May 11th release. &#8220;All your childhood on a single disk.&#8221; as Atlus&#8217;s Aram Jabbari says. Well, he says something close to that anyway. </p>
<p>I love Atlus PR&#8217;s sense of humor. Heck I just kinda love Atlus all-around.<br />
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<p>The video focuses on gameplay, but you need to read an earlier post on how <a href="http://blog.us.playstation.com/2010/02/16/3d-dot-game-heroes-arent-born-theyre-made-in-the-editor/">the game lets you heavily customize</a> the hero you play as. </p>
<p>It&#8217;s all about the retro, including the price, thankfully ($40). I&#8217;m looking forward to playing this one.</p>
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		<title>Heavy Rain (spoiler-free)</title>
		<link>http://dragonchasers.com/2010/02/28/heavy-rain-spoiler-free/</link>
		<comments>http://dragonchasers.com/2010/02/28/heavy-rain-spoiler-free/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 17:38:21 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Pointless Ramblings]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3146</guid>
		<description><![CDATA[I just finished my first play-through of Heavy Rain and wanted to capture some thoughts while they were still fresh in my mind. My inner cynic really wants to tear the game apart. The controls are clunky in that survival-horror kind of way (not that the game is survival horror, mind you). Walking a character [...]]]></description>
			<content:encoded><![CDATA[<p>I just finished my first play-through of Heavy Rain and wanted to capture some thoughts while they were still fresh in my mind.</p>
<p>My inner cynic really wants to tear the game apart. The controls are clunky in that survival-horror kind of way (not that the game is survival horror, mind you). Walking a character around can be really cumbersome, the mostly-fixed cameras (somethings you can pan a bit, and there&#8217;s always an alternate views) can make navigating even an open space tricky (particularly when the camera view changes unexpectedly, leading to disorientation) and OMG six-axis controls FTL. I hate it when a game makes me tilt, shake or yank my controller around. In general, the mechanics of the game are kind of janky.</p>
<p>And had I written about the game after the first 30 minutes I wouldn&#8217;t have had a thing good to say about it. And y&#8217;know, I still don&#8217;t have much good to say about Heavy Rain, the Game. But I *loved* Heavy Rain, the Experience.</p>
<p>Quantic Dream has really nailed graphical interactive fiction in this product. The varied pacing can frustrate you in a good way. The first hour or two is actually pretty slow but then there&#8217;s a payoff. And that happens throughout the game. Deep into the plotline you&#8217;ll have to do some really mundane action that&#8217;ll be &#8216;boring.&#8217; That&#8217;s kind of unheard of in a game where the intensity generally ramps up from start to end. But in a movie or a book, having quiet times in between high action points is basic plot development 101, and it works well here. </p>
<p>There&#8217;s something about the way they make you hit QTEs that really makes the whole story compelling. For example, I tend to semi-recline a lot while I&#8217;m playing a video game. And I did so in some parts of Heavy Rain but when the tension mounted I had to sit up to be ready to shake my controller around. I know that sounds dumb and/or annoying but it really added to the feel of the game. I was leaning forward, attentive, a bit tense, waiting to do whatever I had to do, and that make the whole experience feel different.</p>
<p>So it&#8217;s definitely a game that&#8217;s worth a play-through. But what about replayability? I definitely plan to play through it again, though not right away. I&#8217;m both interested to see what will change if I make different decisions, but also hesitant about how engaged I&#8217;ll be by making them. In my first play through I made the decisions that I felt were correct. To go through again and make different ones might weaken my connection to the narrative in that I&#8217;m doing things I don&#8217;t really believe in. We&#8217;ll see what happens when the time comes. I won&#8217;t be replaying it soon. Like a book or a movie, I&#8217;ll put it on the shelf to enjoy again sometime in the future after my memory of events have faded a bit.</p>
<p>I got up at 7:30 am on a Sunday to jump back into Heavy Rain. I can&#8217;t remember the last time a product had engaged me on that level. And after I finished, I just had to sit and think about it for a while. I had to ponder what I&#8217;d just experienced. Again, that&#8217;s a rare feeling.</p>
<p>Heavy Rain isn&#8217;t perfect; there were some plot connections that didn&#8217;t make sense (a few times a character referred to another character that, insofar as I know, s/he&#8217;d never met&#8230;maybe a branch of storyline I somehow skipped?) and the controls were frustrating at times. If the story had been in a movie it wouldn&#8217;t have been *that* special (and in fact someone just snapped up the movie rights to the game). But your interaction with the story gives it more power than it would have as a passive experience. There are decisions you have to make that are&#8230;disturbing, and you don&#8217;t have a lot of time to make them.</p>
<p>In spite of the flaws, Quantic Dream has created something pretty special here. If you decide to play it, just go with it. Set your skepticism and cynicism aside and just experience the ride. I think you&#8217;ll really enjoy it. I know I did.</p>
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		<title>Brutal Legend Single Player review</title>
		<link>http://dragonchasers.com/2009/10/18/brutal-legend-single-player-review/</link>
		<comments>http://dragonchasers.com/2009/10/18/brutal-legend-single-player-review/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 20:46:08 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Brutal Legend]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2799</guid>
		<description><![CDATA[This afternoon I finished Brutal Legend&#8217;s single player campaign, and figured that was enough to do a review. By now you undoubtedly know the background. Tim Schafer game, voiced by Jack Black and a bunch of great heavy metal musicians. The game world is like a death metal album cover come to life, all chains [...]]]></description>
			<content:encoded><![CDATA[<p>This afternoon I finished Brutal Legend&#8217;s single player campaign, and figured that was enough to do a review. </p>
<p>By now you undoubtedly know the background. Tim Schafer game, voiced by Jack Black and a bunch of great heavy metal musicians. The game world is like a death metal album cover come to life, all chains and giant bones and piles of skulls.</p>
<p>So rule #1: If you hate metal music, stay away from this game. There&#8217;s a lot of it both in terms of actual music and in the imagery. You&#8217;re going to get sick of the game really fast if metal isn&#8217;t your thing. This is a world where wasp-waisted, large boobed blonde chicks with feathered Farrah Fawcett hair get their weapons by ripping the skull and spine out of boars with razor (literally) tusks and wheels instead of hooves. (These &#8220;razor girls&#8221; are your basic ranged troops.)</p>
<p>The actual gameplay consists of mediocre third person action sequences, mediocre driving sequences, and kind of annoying RTS sequences. Now that sounds pretty damning, but all these gameplay sequences work to tell a pretty interesting, well executed story.  </p>
<p>Eddie Riggs (Jack Black) is a roadie born into the wrong time. During a stage accident, his blood drips onto a demonic belt buckle his father gave him, transporting him to a world of metal where the few remaining humans are enslaved by a demon (wonderfully voice acted by Tim Curry).  Early on, Eddie encounters Ophelia (Jennifer Hale), a metal/goth chick who leads him back to a band of free humans. Eddie then finds himself helping Lars (Zach Hanks), the blond-haired, open-shirted leader of the resistance, in his fight to free his enslaved people.</p>
<p>Brutal Legend is an open-world game with lots of side-missions that you can take whenever you feel the need to gain a bit more power before moving the main story forward. You gain currency for completing missions and sometimes just for killing enemies in the open world (I never quite figured out what conditions were required for you to get credit for open world kills). There&#8217;s also lots of stuff to &#8220;collect&#8221; (dragon statues to unchain, relics to uncover, sights to see, and so forth). Some of these improve your character, some just unlock new songs for the stereo in your car, and some just seem to be there for the purpose of Achievements/Trophies. It can be fun just cruising around exploring the world and finding these hidden items, though.</p>
<p>The other way of improving your character is to head down to hell to the Motorlodge there, where Ozzie Osborne lends his voice and likeness to the God of Metal. He&#8217;ll sell you weapon and car upgrades. Some of these are &#8216;toggles&#8217;. So your axe can have a fire attack, or a lightning attack, or a soul sucking attack&#8230;but not more than one of these, and you have to head back underground if you want to switch from one to the other, even after you&#8217;ve purchased several. </p>
<p>Eddie&#8217;s axe is used for melee and Clementine, his guitar, is used for ranged attacks. There&#8217;s a bunch of combos you can unlock, but I had trouble pulling them off and wound up button-mashing through most of the game. Clementine will &#8216;overheat&#8217; if you use it too much and you&#8217;ll need to let it cool off (a gimmick to keep it from being too powerful), but the 3rd person action stuff really never gets too difficult on the &#8216;Normal&#8217; difficulty setting. </p>
<p>When it comes to driving, the &#8220;Deuce&#8221; is a pretty neat vehicle that you can upgrade to have rockets and mines and all sorts of stuff. I finished the game with basic machine guns and extra armor. Even though the Deuce looks like an open-topped coupe, it steers kind of like a tank, which makes the driving parts a bit more frustrating than they should be, but just cruising around for the hell of it, trying to jump through clouds of fireflies (for some easy $$) is pleasing enough.</p>
<p>After you&#8217;ve gotten a ways into the game, you end up building a stage and start to put on shows. This is the RTS portion of the game, and it is by far the weakest of the three aspects of gameplay. The stage is your headquarters, and there are &#8216;fan geysers&#8217; scattered around the landscape and to draw in these fans you have to build a merch booth on top of them. Then you spend fans to build or upgrade troops. Neat motif but this is gameplay you&#8217;ve seen dozens of times. What makes it really clunky is that Eddie has to be near a squad of troops to give them orders (the exception being a &#8220;Rally to me&#8221; command that draws all troops to your present location). Eddie, after a few missions, learns to fly during these stages so you can take to the air and scoot back and forth pretty quickly, but it never felt natural to me and I always felt like I was fighting the controls. On the plus side, Eddie can (and should) mix it up with the troops to tip the scales in favor of the good guys. He can cast buffing spells or directly attack the enemy. He can even do combo attacks with every troop unit and these are often both silly and powerful.</p>
<p>Clearly a lot of work went into the RTS portion of the game, but I still feel that Brutal Legend would&#8217;ve been a stronger title if those resources had gone into polishing the 3rd person combat and driving sequences. What&#8217;s really curious is that the somewhat weak other two aspects would probably be fine for a casual gamer who is a fan of metal, but the RTS stuff is going to be pretty unfriendly to that same casual gamer.</p>
<p>In the end, I have to say I enjoyed Brutal Legend, but that was based on the devotion to the metal theme and a pretty good story. Top notch, really fun voice acting added to the experience as well. The great production value extended even to the &#8216;menu&#8217; system: the game boots into a video of Jack Black escorting the player into a used record store, where he presents an album that winds up being the menu interface. Neat touch. Another feature that stands out is the hint system, where Eddie offers hints that at first aren&#8217;t even recognizable as hints, but eventually get more and more specific until he tells you exactly what to do. </p>
<p>But this is one of those games where you play through the missions mostly to get to the next story segment; to see what happens next. The actual gameplay is pretty forgettable, and that&#8217;s a shame because it provides very little incentive to replay. And the game is fairly short. It doesn&#8217;t track your time but it certainly wasn&#8217;t more than 10 hours and was probably closer to 8. </p>
<p>Multiplayer is all about the RTS game, which I found more frustrating than fun, so I can&#8217;t see doing much of that. But generally speaking I&#8217;m not very interested in competitive multiplayer games so I&#8217;d suggest you check some other reviews for opinions on the MP here. </p>
<p>If Double Fine had lavished the same attention to the gameplay that they did to the art and sound, this might have been a very special game. As it is, definitely worth a rental or scooping up out of the bargain bin, but not worth buying at the $60 price point. While the story doesn&#8217;t end with a cliffhanger, there are definitely some hooks there for a sequel, and I&#8217;d look forward to seeing what a second iteration of the IP played like. </p>
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		<title>Super quick look at Brutal Legend</title>
		<link>http://dragonchasers.com/2009/10/14/super-quick-look-at-brutal-legend/</link>
		<comments>http://dragonchasers.com/2009/10/14/super-quick-look-at-brutal-legend/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 16:34:58 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Brutal Legend]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2772</guid>
		<description><![CDATA[So the hype for Brutal Legend was kind of off the charts running up to release, but suspiciously enough, there was a review embargo up right until launch day. That&#8217;s generally a bad sign. And now that the embargo is lifted, reviews seem kind of mixed. Tom Chick at Fidgit loves the game, whereas Ars [...]]]></description>
			<content:encoded><![CDATA[<p>So the hype for Brutal Legend was kind of off the charts running up to release, but suspiciously enough, there was a review embargo up right until launch day. That&#8217;s generally a bad sign.</p>
<p>And now that the embargo is lifted, reviews seem kind of mixed. <a href="http://fidgit.com/archives/2009/10/brutal_legend_is_a_heartfelt_h.php">Tom Chick at Fidgit</a> loves the game, whereas Ars says it is &#8220;<a href="http://arstechnica.com/gaming/reviews/2009/10/brutal-legend-more-opening-band-than-headliner.ars">more opening band than headliner</a>.&#8221; The metacritic score is hovering around 84 last time I looked, which is good, not great. </p>
<p>Everyone seems to think the voice talent is great and the theme of the game is a lot of fun, but where opinions diverge is in the actual gameplay and polish. I got the game yesterday and put in a couple of hours and thought I&#8217;d just share my very early experience. I opted for the Xbox 360 version since I knew Uncharted 2 was going to live in the PS3 for the next few weeks (and I&#8217;m too lazy to get up and switch disks)!</p>
<p>So let&#8217;s get the bad stuff out of the way. The game locked up tight on me once; I had to power down the Xbox manually &#8212; the controller had become unresponsive. This was early in the game, during the same content we played through in the demo. It only happened once, but it was still cause for concern. My only other real gripe is that the special moves that include another character seem finicky as heck. I just can&#8217;t seem to pull them off reliably and since they&#8217;re a 1 button press move, that shouldn&#8217;t be the case. I&#8217;ll also agree with Ars that, at least early in the game, friendlies and enemies look very similar, particularly in a big melee. Happily Clementine (protagonist Eddie Rigg&#8217;s guitar and ranged weapon) will happily auto-target bad guys for you.</p>
<p>Now some of the good stuff. I&#8217;ll join in on the love fest around the voice talent and the heavy metal theme. The music is awesome, of course, and even though I knew it was coming I still grinned ear-to-ear the first time Ozzie Osborne manifested in front of me and started a mumbling tirade. Very funny stuff. The world is weird and wonderful, too. Just roaming around finding things is a lot of fun. The hint system is brilliant, done via audio snippets of Eddie &#8216;thinking to himself.&#8217; In fact at first you&#8217;ll think a hint is just random banter but the longer you remain stumped by something, the more explicitly hint-like this banter becomes, until Eddie just flat-out tells you what you need to do. It&#8217;s a nice system to keep things rolling along.</p>
<p>After a couple of hours playing I had to stop for the night and I was a bit disappointed to see my game was 14% complete already, so it seems the storyline isn&#8217;t very long. I&#8217;m told you can keep playing/collecting past the end of the main mission sequence. There&#8217;s also a multiplayer mode that I haven&#8217;t tried yet (I&#8217;ve heard it can spoil the plotline of the single player campaign so I&#8217;m going to hold off&#8230;multiplayer isn&#8217;t generally my thing anyway).</p>
<p>So my very early feeling is that this is a good game. I don&#8217;t think it&#8217;ll end up being Game of the Year material or anything like that. I&#8217;m glad I picked it up, but I&#8217;m equally glad that Amazon was giving a $10 gift coupon with the pre-order. $50 feels like a better price for this game than $60 does and probably it&#8217;s rental material. Put it this way, I&#8217;m looking forward to playing more tonight, but it isn&#8217;t the kind of game I can&#8217;t get out of my head.</p>
<p>I&#8217;ll check back in after I&#8217;ve got 8-10 hours in and report how things are going then. </p>
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		<title>The Hunt for a Bow (Demon&#8217;s Souls &#8211; PS3)</title>
		<link>http://dragonchasers.com/2009/10/12/the-hunt-for-a-bow-demons-souls-ps3/</link>
		<comments>http://dragonchasers.com/2009/10/12/the-hunt-for-a-bow-demons-souls-ps3/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 17:20:17 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2757</guid>
		<description><![CDATA[I&#8217;ve been playing a lot of Demon&#8217;s Souls but I feel oddly hesitant to blog about it. It&#8217;s a fantastic game that doesn&#8217;t translate well into spoken words and I fear that trying to describe it will put people off it. But I&#8217;m going to tell you a story. Every time I start playing I [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing a lot of Demon&#8217;s Souls but I feel oddly hesitant to blog about it. It&#8217;s a fantastic game that doesn&#8217;t translate well into spoken words and I fear that trying to describe it will put people off it.</p>
<p>But I&#8217;m going to tell you a story. Every time I start playing I have to decide what my goal will be for this session. Do I want to explore a new section of the world? Do I want to try to advance my character level? Do I want to buy a new spell? Gather materials to update a weapon? Or just get a new weapon? So many ways to improve a character.</p>
<p>In the first world lives a red dragon. This dragon is a real pain in the backside. There&#8217;s no way I can melee it at this point and my crossbow is too limited to fight it safely. But with a bow, you can do &#8220;precise aiming&#8221; and snipe things from afar. One problem. Drake Chaser the Soldier doesn&#8217;t own a bow. I decide the time has come for him to get one.</p>
<p>First thing I do is search online to find out where a bow can be had. That&#8217;s in some ways a downside to Demon&#8217;s Souls &#8212; you&#8217;ll almost certainly find yourself searching outside the game for certain nuggets of information. Turns out there&#8217;s a bow at the top of the second guard tower along a parapet extending from the area of the castle you &#8216;zone into&#8217;. So off I go.</p>
<p>But that damned dragon watches the parapet and does straffing runs along it. How to get past the beastie in one piece?</p>
<p>First step: get to the parapet. I have to cross a room filled with Hoplites. These look like giant black slimes holding a sword and shield. There was a time when they left me quaking in my boots, but now dispatching them comes easily. I block or dodge their spear attack, then run behind them and impale them. Turns out they&#8217;re quite squishy from the back. Or I could use fire on them, but no sense in using up my Turpentine supplies (turp adds a temporary fire effect to a weapon). I dispatch the hoplites, in the process earning some stones used in weapon upgrading. Bonus!</p>
<p>Finally I get to the parapet. The first time I ran out onto this, the dragon swooped down and fried me to a crisp, sending my back to the warp-in point sans all the souls I&#8217;d gathered. But I learned. I creep out onto the parapet until I hear the cry of the dragon, then jump back. If flies over me, covering the parapet with flames. I spring after it, knowing my stamina (sprinting uses stamina) will run out just as I get to the first tower. It does and I make it to safety just as the dragon makes another pass. I look back to see the wall of flame peter out mere feet from where I stand.</p>
<p>OK so I&#8217;m at Tower 1. This is as far as I&#8217;ve ever been. The stretch to Tower 2 is much longer and worse, there are plenty of enemies stationed along it, many behind barricades. I creep out of the shadows of the tower and the first enemy sees me. It attacks. I dodge backwards, then step forward and give it a hard attack with my spear as it tried to recover from its wild swing. I follow the strong attack with a quick jab and it&#8217;s down. I&#8217;ve faced this kind of foe before.  I move farther out and hear the cry of the dragon. I duck back to see what happens, and sure enough it strafes this section of the parapet. Where once there were enemies and barricades, now there are corpses and splintered wood. Bonus? For some reason I get all the souls from the baddies the dragon killed. </p>
<p>But still, how to get to Tower 2? Growing impatient and careless, I start running along the parapet. The dragon attacks, my health drops precipitously. With a sliver left, I run back to the safety of the first tower. Eat some herbs to heal up. I decide to climb to the top of this tower to see what I can see, and when I do I notice stairs going down as well as up. What&#8217;s this? I follow and they lead to a tunnel running under the parapet from tower 1 to tower 2. I&#8217;m thinking &#8220;this is too easy&#8221; when a pack of wild dogs attacks. These things are hard for me for some reason. They tend to leap and circle behind me, making them tough to hit, particularly since I&#8217;m holding a spear and the tunnel is narrow. Hard to spin around with so unwieldy a weapon. </p>
<p>Once again I&#8217;m almost dead as the last dog finally perishes. More herbs, and I press on. There are plenty of other enemies along the way. Someone has left a message by a gaping hole in the wall. I stop to read it. It says &#8220;Nice view&#8221; (which it is). As I&#8217;m reading it, another dog attacks. Dammit. I fight him off, then backtrack and add my own message: &#8220;Beware of distractions.&#8221;</p>
<p>I finally made it to tower two, scrambled up and dispatched the few enemies at the top of it, and sure enough, found the bow! But now I&#8217;m feeling greedy and I want to know what&#8217;s in Tower 3.</p>
<p>There&#8217;s no tunnel: I checked. And again the dragon is strafing the parapet. Again it sweeps off the enemies for me. I run, listening for the sound of the beast. As it approaches, I tumble forward. Tumbling is a way to avoid attacks: while tumbling you&#8217;re invulnerable. I time it perfectly, the dragon&#8217;s flame washes over my harmlessly and I bob back to my feet and keep running. I&#8217;m so focused on listening for the dragon that I&#8217;m not really looking at what&#8217;s in front of me. Turns out right inside Tower 3 is a group of crossbowmen and a couple of knights. </p>
<p>Suddenly I look like a pincushion and my health is about half gone. I attack, skewering the crossbowmen, who go down fairly easily, but now I have the knights to deal with. I&#8217;d like to back up, but I fear the dragon behind me. I panic, try eating herbs but one of the knights rushes me (you&#8217;re totally vulnerable for a few seconds when eating a healing herb). Foolishly I back up, try again. The other knight rushes me. Almost dead now, I start to block and attack. The knights have shields and my spear held 1 handed has a devil of a time breaking through shield defenses. I should be fighting these guys with a sword held in 2 hands, using my strength to break through their defense. But I don&#8217;t have time to switch so my only chance is to get behind them.</p>
<p>I try to do that, circling and jabbing. Had there been one of them I&#8217;d be all right. Now my back is to the third tower&#8230;and I have no clue what is behind me. I&#8217;m afraid to back up. I&#8217;m trying to block. Blows rain down on my shield, draining my stamina. I stab futilely, but it&#8217;s too late. My stamina runs out, I drop my shield, and one of the knights delivers the Killing Blow.</p>
<p>YOU DIED fills the screen. And I&#8217;m back at the spawn in point with zero souls. The only way to recover what I&#8217;ve dropped? Go back out there, get past those knights and click on the bloodstain that is all that is left of my prior life. But the Hoplites are back. The wild dogs are back. The enemies on the parapets are back. </p>
<p>On the plus side, I still have the bow I went for! You don&#8217;t lose items when you die.</p>
<p>I&#8217;ll stop this story now and pretend I went back to the Nexus to rest. In truth I tried to get those souls back, but the 2nd time I didn&#8217;t time my tumble right and the dragon fried me on the parapet, killing me again, leaving a new bloodstain and erasing the first one, and all the souls connected to it.</p>
<p>Hopefully this tale illustrates some of what is great about Demon&#8217;s Souls. It&#8217;s a game that rewards patience, planning and skill. Had I followed my original game plan, I would&#8217;ve been fine. I got greedy and paid the price, and paying the price is why people say Demon&#8217;s Souls is so hard and unforgiving. There is a penalty for dying.</p>
<p>The proper course of action, I think, would&#8217;ve been to recover the bow, head back to stock up on arrows, and then kill the dragon, allowing me to cross to the next tower carefully, able to scope out what&#8217;s going on rather than running blindly across and depending on a very skilled (or very lucky) tumble to avoid the dragon&#8217;s breath.</p>
<p>That&#8217;s what I&#8217;ll try tonight except&#8230;turns out I don&#8217;t have enough strength to use the bow effectively! So first I&#8217;ll wipe out bunches of enemies and use the souls to increase my strength. Or maybe rather than killing the dragon I should learn a spell that protects me from flame. Hmm. I&#8217;ve heard there&#8217;s a ring somewhere that does the same thing. Maybe I should look for that? Decisions, decisions. </p>
<p>No matter what I decide to do, I know I&#8217;ll have fun. This is a great game!</p>
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		<title>Demon&#8217;s Souls &amp; its brutal(?) difficulty (PS3)</title>
		<link>http://dragonchasers.com/2009/10/09/demons-souls-its-brutal-difficulty-ps3/</link>
		<comments>http://dragonchasers.com/2009/10/09/demons-souls-its-brutal-difficulty-ps3/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 02:25:47 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2736</guid>
		<description><![CDATA[Demon&#8217;s Souls for the PS3 arrived last Tuesday and it&#8217;s been the only game I&#8217;ve played since. That should tell you something. I wanted to wait until I&#8217;d logged 8 hours in the game before writing a post, though, because I thought I was missing something. You see, all the previews, reviews of the Japanese [...]]]></description>
			<content:encoded><![CDATA[<p>Demon&#8217;s Souls for the PS3 arrived last Tuesday and it&#8217;s been the only game I&#8217;ve played since. That should tell you something. I wanted to wait until I&#8217;d logged 8 hours in the game before writing a post, though, because I thought I was missing something.</p>
<p>You see, all the previews, reviews of the Japanese versions and <a href="http://www.joystiq.com/2009/10/09/metareview-demons-souls-ps3/">even reviews of the North American version</a> have talked about the brutal difficulty level of the game, and I haven&#8217;t found it to be that hard. At least not so far.</p>
<p>I&#8217;m no uber gamer, either. Maybe there&#8217;s a big difficulty spike later in the game. Or maybe I picked the easiest class (Soldier). I dunno. Maybe I&#8217;m just old enough that I remember how hard games used to be. Or maybe my rather methodical style of gaming works well with Demon&#8217;s Souls.</p>
<p>Whatever the reason, I&#8217;m enjoying the game tremendously. Yes, you have to think. Yes, you have to advance carefully. And sure, you&#8217;ll die, but really the death penalty is pretty mild. Upon dying you lose all the souls (souls are currency) you&#8217;ve collected and restart the level with all enemies respawned. But you don&#8217;t lose your items, or your weapons or armor. Anyone remember Diablo? Dying there meant running back to your body naked if you didn&#8217;t have the presence of mind to drop some backup gear in town. That could be hard. And here, if you get back to where you died, you get all your souls back anyway.</p>
<p>Come to think of it, maybe it&#8217;s my MMO experience that&#8217;s making the game not seem as hard? MMO players are used to respawning enemies. We&#8217;re used to &#8216;pulling&#8217; foes a few at a time when necessary. We&#8217;re used to respawning back at some pre-set spot when we die. And we&#8217;re used to having to replay areas of a game.</p>
<p>What does add to the challenge is that there&#8217;s no &#8216;bank&#8217; to store your souls in. So when you&#8217;re saving up for something that costs 1000&#8242;s of souls&#8230;yeah, you start to think pretty hard about what would happen if you lost them all. But that&#8217;s what makes the game so exciting. You can replay levels/areas over and over again, so you have to make benefit-risk assessments. Should you play it save and replay a lower level area a couple of times? Or push into a difficult area where you&#8217;ll earn souls faster but you might lose it all? Hmmm.</p>
<p>Here&#8217;s what saves the game: combat is fun and satisfying. So when I say &#8220;replay a level&#8221; and you start thinking &#8220;Ugh, grindfest!&#8221; well, you&#8217;re wrong. In fact replaying easy levels is both good practice (you can practice some of the tougher moves) and a blast to do. It makes you feel mighty. Parry, riposte! Dodge &#038; back stab. Block, shield smash and rush forward. It&#8217;s all incredibly fun. (Of course, if you don&#8217;t like the combat, the game is going to be awful for you.)</p>
<p>So now you have a sackful of souls. What are you going to do with them? You can: repair your gear, buy a weapon,  upgrade a weapon or armor, buy a new spell, buy a new miracle, or level up your character (1 stat at a time). All progress comes from souls (there&#8217;s no concept of experience points here) so again, you have to make smart and sometimes tough choices.  And for the most part, souls come from killing things. There aren&#8217;t any real quests, nor does anyone want to buy your rat skins or dog livers. Or even your old gear. If you can&#8217;t use it, just throw it away.</p>
<p>I guess I&#8217;m putting the cart before the horse here, going on and on about why I like the game without really explaining the basics. Now have I talked about the fascinating multiplayer system. The problem is, I can&#8217;t wait to get back to playing&#8230;so for now you&#8217;ll just have to find out the basics from the reviews linked to above!</p>
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		<item>
		<title>EyePet video</title>
		<link>http://dragonchasers.com/2009/09/09/eyepet-video/</link>
		<comments>http://dragonchasers.com/2009/09/09/eyepet-video/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:40:03 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[EyePet]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2566</guid>
		<description><![CDATA[The guys at GiantBomb got a demo of Sony&#8217;s EyePet while they were at PAX. This is the kind of thing that makes me wish we had kids in the house so I could get it &#8216;for them&#8217; and then play around with it myself.]]></description>
			<content:encoded><![CDATA[<p>The guys at GiantBomb got a demo of Sony&#8217;s EyePet while they were at PAX. This is the kind of thing that makes me wish we had kids in the house so I could get it &#8216;for them&#8217; and then play around with it myself. <img src='http://dragonchasers.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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