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	<title>Dragonchasers &#187; Facebook</title>
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	<link>http://dragonchasers.com</link>
	<description>a thoroughly mundane fellow's quest for adventure</description>
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		<title>Construction vs Destruction</title>
		<link>http://dragonchasers.com/2010/07/30/construction-vs-destruction/</link>
		<comments>http://dragonchasers.com/2010/07/30/construction-vs-destruction/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:10:56 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Frontierville]]></category>
		<category><![CDATA[We Rule]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3379</guid>
		<description><![CDATA[Warning: Much pondering and thinking out loud ahead. So for the past week or so I&#8217;ve been playing Frontierville on Facebook, and for part of that time Tipa of West Karana has been my neighbor. She reviewed the game today and I urge you to read what she had to say. I don&#8217;t disagree with [...]]]></description>
			<content:encoded><![CDATA[<p>Warning: Much pondering and thinking out loud ahead.</p>
<p>So for the past week or so I&#8217;ve been playing Frontierville on Facebook, and for part of that time Tipa of West Karana has been my neighbor. She <a href="http://westkarana.com/index.php/2010/07/29/zyngas-frontierville-is-capitalism-for-kids/">reviewed the game</a> today and I urge you to read what she had to say. </p>
<p>I don&#8217;t disagree with her at all, and yet I think I like the game more than she does, and I was going to post a comment explaining why when I realized I couldn&#8217;t exactly say why. So I&#8217;ve been pondering that, and then Scopique talked about <a href="http://levelcapped.com/2010/07/minigames-versus-processes/">crafting and process and minigames</a> and that kind of got stirred into my thought process.</p>
<p>I&#8217;ve always loved crafting in MMOs. I remember when Ultima Online was the reigning king, some upstart (I think it was EQ but don&#8217;t quote me that) ran an ad campaign where they kind of jeered at UO saying, &#8220;Would you rather craft a chair or kill an orc.&#8221; And I was all like &#8220;RAWR! KILL THE ORC! KILL THE ORC!&#8221;</p>
<p>At least, that&#8217;s what I thought I wanted. But crafting in EQ was really frustrating and not a huge part of the game (at least back then) and I missed UO&#8217;s crafting system. I still miss it to an extent. There&#8217;re only a handful of MMOs with really rich crafting systems. UO, SWG, Vanguard&#8230; maybe I&#8217;ve missed some.</p>
<p>But the idea of harvesting materials and using them to make something is really appealing to me. Back when I lived in a rural area I had an interest in woodworking and gardening and constructing things, but that all sort of dropped away when I became an urban/suburban apartment dweller. Crafting scratches that construction itch, in some small way.</p>
<p>There are many, many games about Destruction (at the very simplest level&#8230;killing opponents) but not as many about Construction. Or at least I&#8217;m not familiar with as many. City-building games (and 4X games scratch both itches&#8230; you build up your empire and tear down the enemy&#8217;s). Most Construction in games is either in a kind of software toy (ie The Sims) or it means actually building assets for the game (Little Big Planet, or any game with a level editor).</p>
<p>Tipa says of Frontierville: &#8220;As a GAME game, well, there’s really no point to the game.&#8221; and she&#8217;s right. Zynga&#8217;s #1 goal is that you never &#8220;finish&#8221; the game and stop paying for items, right? </p>
<p>But what I get from Frontierville is that same UO construction itch scratched. I take some odd satisfaction out of clearing the land (and in so doing harvesting wood for buildings) and then bringing order to my little plot. Technically I guess this is Destruction: I&#8217;m destroying trees and such. Maybe I should be using &#8220;increasing/decreasing entropy&#8221; rather than construction/destruction. </p>
<p>It&#8217;s true my options are limited, but they&#8217;re not fixed. I can start to build whatever building I feel the urge to build (though as you gain levels you gain more options) but then I have to rely on &#8220;Neighbors&#8221; for supplies.</p>
<p>Neighbors, though&#8230; they&#8217;re kind of important to me. Remember back when I talked about <a href="http://dragonchasers.com/2010/04/19/we-rule-mutterings-ipad/">We Rule on the iPad</a>? I didn&#8217;t have much good to say about it, but guess what? I still play it.</p>
<p>But Construction gaming is always more fun when you can show it off. No one really sees my We Rule kingdom anymore, but in Frontierville I have evidence of who has come to visit. Granted they don&#8217;t come to see what I&#8217;ve done&#8230;they come to get bonuses and materials&#8230;for gameplay reasons. But I know when I go visiting I make note of what my friends are up to. This one is all about function, that one is chaotic, and this third one has spent a lot of real $$ on special items&#8230;what a surprise. I feel like I get tiny glimpses into the personalities and minds of the players.</p>
<p>Going back to UO, once you built your house and furnished it, what was the next logical step? Throwing a party, of course. Have people come over to see what you&#8217;ve made. </p>
<p>Someone on my forums referred to a type of gamer they called a Decorator and I thought that was a very good term. It was in a discussion about &#8220;What is a real game&#8221; and he (I know him only as Bognor) said:</p>
<blockquote><p><em>There is a class of gamer called a &#8220;collector&#8221; and another called a &#8220;decorator&#8221;.  Farmville and its ilk appeals to these classes because they have opportunities to acquire &#8220;rares&#8221; and to build esthetically pleasing farm layouts.  There exist choices in this context, and competition within these classes.  To those of use who are not collectors or decorators, there is not much appeal in Farmville.</em></p></blockquote>
<p>That made a ton of sense to me. That collector part of me, I&#8217;ve always known about, but the decorator is a new self-discovery. My We Rule kingdom is now laid out like a &#8220;real&#8221; kingdom would be, with the road to the castle literally paved in gold and surrounded by statuary and sparkly trees. Why? There&#8217;s no gameplay reason for it, but it was pleasing to me to do&#8230; although it took me weeks and weeks of playing before I started doing it.</p>
<p>I&#8217;m not an artist, although I&#8217;ve always wished I had some artistic talent. In some way these not-games like We Rule, Frontierville, or MMOs with rich crafting systems let me pretend to be an artist for a little while.</p>
<p>Does my Frontierville plot look unique? Honestly no&#8230;there isn&#8217;t that much variability between plots. But it is still mine, laid out as I wanted to lay it out. I&#8217;m pretty anal about pulling weeds that sprout up in cleared areas&#8230;I guess in some tiny sense I take some pride in my space. And I suspect when I get to the point where all the forest has been cleared and all the land tamed, I&#8217;ll probably lose interest (if not before). </p>
<p>My next project might be actually working on my character&#8217;s inn room in EQ2. I see the crazy things people build and while I&#8217;m impressed by them, I also find the range of options a bit daunting. Again, with these simple not-games, the limited choices are almost a blessing. There&#8217;s nothing intimidating about arranging your barn and cabin and apple trees in Frontierville, y&#8217;know?</p>
<p>I don&#8217;t know if I have a point here. Like I said at the top of the post, this is more stream-of-consciousness thinking about *why* I&#8217;m enjoying a game that is hardly a game (and which draws such ire from a large population of &#8216;core gamers&#8217;). </p>
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		<title>FrontierVille and other Facebook games</title>
		<link>http://dragonchasers.com/2010/07/19/frontierville-and-other-facebook-games/</link>
		<comments>http://dragonchasers.com/2010/07/19/frontierville-and-other-facebook-games/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 04:06:19 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Frontierville]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3362</guid>
		<description><![CDATA[I&#8217;ve been having problems with my arm lately (friends will remember I went through this last fall&#8230;it&#8217;s a recurring RSI/pinched nerve/something thing that hits my left shoulder every so often) which means traditional gaming was more or less off the table this weekend. A bit of Deathspanking but that was about it. So I&#8217;m mindlessly [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been having problems with my arm lately (friends will remember I went through this last fall&#8230;it&#8217;s a recurring RSI/pinched nerve/something thing that hits my left shoulder every so often) which means traditional gaming was more or less off the table this weekend. A bit of Deathspanking but that was about it.</p>
<p>So I&#8217;m mindlessly clicking around the internet (my mouse arm is fine) and I find myself on Facebook and decide to try Frontierville again. And this time I got hooked. I&#8217;ve been playing it off and on all weekend; I feel like I ought to be ashamed of that fact but the truth is, I was having fun. </p>
<p>The best way I can find to describe Frontierville is that it&#8217;s like Harvest Moon turned into a social game. You still have the real time energy accumulation of social gaming so you can only play in fits and starts, but otherwise it&#8217;s very Harvest Moon-like. Clearing land, planting crops, raising animals, and meeting goals to progress the storyline (such that it is&#8230;to a great extent the storyline happens in your own head). For instance right now I&#8217;m working on the requirements to get my bride-to-be to move out West with me. It isn&#8217;t as in-depth as Harvest Moon; you&#8217;re not choosing a townsperson to woo or anything. But it&#8217;s still pretty fun.</p>
<p>On the other hand, figuring out how to play as much as possible adds a kind of meta-game layer to the real game. I&#8217;d accumulated tons of gift offers (turns out I have a lot of Facebook friends who&#8217;re playing) and that carried me through most of the weekend. Eating meals gets you energy and lots of people had sent me meals. You can also get an energy boost by visiting friends&#8217; homesteads.</p>
<p>You do have to do some trading with friends, or spend money, in order to play. I&#8217;ve been doing the former. And there are goals built around visiting your friends&#8217; lands, so playing solo would strip out a good chunk of activities. </p>
<p>I used to hate how these games spammed my Facebook wall, but since I don&#8217;t use Facebook (except now, for playing games), and since Facebook now stacks the spam (so you see one event with a &#8220;see 40 other Frontierville notifications&#8221; link below it), and allows you to block notifications from a given app, I decided not to worry about it anymore. If people who don&#8217;t game on Facebook unfriended me, I probably wouldn&#8217;t even notice. </p>
<p>Swept up in the moment, I tried a bunch of other games but only two sorta stuck: My Empire (which reminds me a tiny bit of the old Ceasar games, if Ceasar had no military component and was just city building) and My Tribes, which is a Facebook-ized version of the Virtual Villagers casual game. Neither of these really grabbed me powerfully yet but we&#8217;ll see.</p>
<p>I must be mellowing in my old age or something. Playing Facebook games. What&#8217;s next? Sunday afternoons at the Bingo parlor? I even *almost* spent money on Frontierville, too! There&#8217;s an item you can buy that increases the amount of Energy you can store up. It would&#8217;ve cost me $5.00 to buy enough &#8220;Horseshoes&#8221; to buy it. I came damned close&#8230;</p>
<p>Anyone else have a good Facebook game to recommend? Something that feels like a real game? I prefer some kind of map/gameboard&#8230; stuff like Mafia Wars or Castle Age that are more or less text-based don&#8217;t really grab me. And I don&#8217;t want anything that I have to log into every 2 hours. Any suggestions?</p>
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		<title>Why I don&#8217;t like Like</title>
		<link>http://dragonchasers.com/2010/04/22/why-i-dont-like-like/</link>
		<comments>http://dragonchasers.com/2010/04/22/why-i-dont-like-like/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 14:15:05 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Geekery]]></category>
		<category><![CDATA[Web Development]]></category>
		<category><![CDATA[Facebook]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3235</guid>
		<description><![CDATA[Warning: This is very much a preliminary post, based on my current understanding of Facebook&#8217;s new &#8220;LIKE&#8221; buttons. But since the feature is live now, I feel like I need to warn people about the &#8216;potential&#8217; issues sooner rather than later. So without further ado. We used to see Share on Facebook buttons on various [...]]]></description>
			<content:encoded><![CDATA[<p>Warning: This is very much a preliminary post, based on my current understanding of Facebook&#8217;s new &#8220;LIKE&#8221; buttons. But since the feature is live now, I feel like I need to warn people about the &#8216;potential&#8217; issues sooner rather than later.</p>
<p>So without further ado.</p>
<p>We used to see Share on Facebook buttons on various sites. These were pretty straightforward. You&#8217;d click them and it&#8217;d stick a link on your Facebook &#8220;Wall&#8221; so your friends could see that you liked that link and potentially follow it. </p>
<p>Now we have the Facebook Like button. On the surface, it does the same thing. But behind the scenes it&#8217;s doing more. It sends not only the link to your wall, but certain meta data that the content producer has tagged the page with. You can, of course, view the source of the page and see what this meta data is, but many people won&#8217;t think to do that. </p>
<p>Let me give an example of why this could be problematic. Say you love Guild Wars, but you always play it alone or with one particular friend. You don&#8217;t think of it as an MMO, and you don&#8217;t like MMOs. In fact you hate WOW and EQ2 and LOTRO and all the other MMOs. They just aren&#8217;t your thing.</p>
<p>But Guild Wars you love, so you&#8217;re on a page about Guild Wars and you click the LIKE button. </p>
<p>But the site owner considers Guild Wars an MMO, and there&#8217;s meta data tagging this page as &#8216;MMO&#8217; so when you click that LIKE button, you&#8217;re telling Facebook that you like Guild Wars and that you like MMOs. That data goes into your account.</p>
<p>The next week you go over to Steam to see what good deals there are. Steam queries Facebook and sees that, according to the data stored with your account, you like MMOs. So it shows you all the great sales on MMOs, and doesn&#8217;t show you the sales on single player RPGs, which is exactly what you&#8217;re in the mood to buy.</p>
<p>Facebook has misrepresented you. Or rather, you&#8217;ve misrepresented yourself because you don&#8217;t agree with the meta data on a site you clicked a LIKE button on.</p>
<p>Clearly this example is pretty trivial. But there are other situations where it could matter more. Worse, meta data could be set up to be deliberately misleading. There&#8217;s the potential for some pretty ugly shenanigans going on behind the scenes. Think of a political candidate&#8217;s page that&#8217;s been tampered with so that it has meta data saying you like the opposing party. </p>
<p>If this Like business takes off and lots of sites start polling your Facebook data, this could become a problem.</p>
<p>So I urge you, until we learn more about this system, to avoid using any &#8220;Like&#8221; buttons you encounter. Maybe Facebook has checks in place to prevent bad things from happening, but maybe not. And it still isn&#8217;t clear to me who can, and can&#8217;t, query the data associated with your account.</p>
<p>BTW, I put a LIKE button on Dragonchasers last night to see how it worked. I just want to be clear that I put no meta-data behind it, and I thank the folks who helped me test it.</p>
<p>And one last time, this is my understanding of the system as of right now. I could have some or all of this wrong. But just in case I&#8217;m right, I wanted to get people thinking about these issues.</p>
<p>I wrote <a href="http://www.itworld.com/internet/105429/where-facebook-going-and-why-should-we-want-follow">more generally about Facebook&#8217;s new features</a> at ITWorld this morning. You might find that post interesting as well. </p>
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		<title>Testing the new Facebook Like button</title>
		<link>http://dragonchasers.com/2010/04/21/testing-the-new-facebook-like-button/</link>
		<comments>http://dragonchasers.com/2010/04/21/testing-the-new-facebook-like-button/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 00:29:45 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Geekery]]></category>
		<category><![CDATA[Facebook]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3231</guid>
		<description><![CDATA[This is just a test. Please Like this so we can all see how it works! [TEST REMOVED] Be careful with those Facebook &#8220;LIKE&#8221; buttons. I&#8217;ll post more on this later.]]></description>
			<content:encoded><![CDATA[<p>This is just a test. Please Like this so we can all see how it works!</p>
<p>[TEST REMOVED]</p>
<p>Be careful with those Facebook &#8220;LIKE&#8221; buttons. I&#8217;ll post more on this later.</p>
]]></content:encoded>
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		<title>City of Eternals hits closed beta</title>
		<link>http://dragonchasers.com/2009/11/11/city-of-eternals-hits-closed-beta/</link>
		<comments>http://dragonchasers.com/2009/11/11/city-of-eternals-hits-closed-beta/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 17:59:01 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[City of Eternals]]></category>
		<category><![CDATA[Facebook]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2961</guid>
		<description><![CDATA[Back when Ohai formed, mostly I thought &#8220;Cute name&#8221; and then pretty much forgot about the company. They&#8217;ve been keeping a low profile until now, when City of Eternals stepped out of the shadows (and you will, I pray, pardon the pun). This is a web-based, Facebook-connected MMO featuring vampires and zombies and other things [...]]]></description>
			<content:encoded><![CDATA[<p>Back when Ohai formed, mostly I thought &#8220;Cute name&#8221; and then pretty much forgot about the company. They&#8217;ve been keeping a low profile until now, when <a href="http://www.cityofeternals.com">City of Eternals</a> stepped out of the shadows (and you will, I pray, pardon the pun). </p>
<p>This is a web-based, Facebook-connected MMO featuring vampires and zombies and other things that go bump in the night. Oddly, the coverage I&#8217;ve been seeing comes from places like <a href="http://www.techcrunch.com/2009/11/10/first-video-of-city-of-eternals-mmog-500-invites/">TechCrunch</a> and <a href="http://venturebeat.com/2009/11/11/ohai-launches-massively-multiplayer-online-vampire-game-on-facebook/">VentureBeat</a>, not the gaming sites (at least, not the ones I read). Facebook games are suddenly big business (just ask EA) and these techie/vc blogs are paying attention to the money. </p>
<p>I&#8217;m not in the beta so I&#8217;m not being coy when I tell you I don&#8217;t know much about the game, but here&#8217;s some video from TechCrunch. Hard to really tell much about any depth that may or may not be present, based on the rather simple combat shown, but hopefully their pool of testers will broaden considerably in the near future. You can sign up to be considered for beta <a href="http://www.ohai.com/play/">here</a>, but you may need to log into your Facebook account on the way to that link.</p>
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